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Old 04/14/09, 7:03 PM   #601
Chandler
Glass Joe
 
Ochoran
Undead Rogue
 
Non-US/EU Server
Ok guys, I was wondering which Combat will be on top, close quarters, or swords? And which rotations will be used?

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Old 04/14/09, 7:07 PM   #602
Sais
Glass Joe
 
Human Rogue
 
Alexstrasza
My understanding is CQC, top mainhand is CG, and WD is offhand.

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Old 04/14/09, 7:14 PM   #603
Chandler
Glass Joe
 
Ochoran
Undead Rogue
 
Non-US/EU Server
Ok cool. As of right now I have never seen CG drop in about 10 runs of H naxx. I have WD, and I also have Kel'Thuzad's 10 man fist weapon. Should I just use those for right now?

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Old 04/15/09, 5:35 AM   #604
Princedamian
Glass Joe
 
Night Elf Rogue
 
Aszune (EU)
Untill something better drops i don't think you have a choice tbh

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Old 04/15/09, 5:53 AM   #605
Bunkerder
Glass Joe
 
Night Elf Rogue
 
Neptulon (EU)
Is it only me who sees the Prayer of the Week to be loss of 5 points. It's only needed to grab KS.
It's not very common situation that your raid boss is under your health o.O
Is the KS really so good talent?

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Old 04/15/09, 5:57 AM   #606
Nannou
Von Kaiser
 
Human Rogue
 
Ravencrest (EU)
Originally Posted by Bunkerder View Post
Is it only me who sees the Prayer of the Week to be loss of 5 points. It's only needed to grab KS.
It's not very common situation that your raid boss is under your health o.O
Is the KS really so good talent?
Either you are reading the talent tooltip wrong or your healers are slacking.

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Old 04/15/09, 7:58 AM   #607
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
The talent is %age based. If you are routinely at a lower %age of your total health than a boss mob, something very odd is happening.

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Old 04/15/09, 2:17 PM   #608
Foxgloves
Glass Joe
 
Foxgloves's Avatar
 
Undead Rogue
 
Area 52
I keep seeing people flip flop on the topic of Hyperspeed Accelerators vs Crusher enchant for gloves, so here is the math.
Crusher is +44 AP.
Hyperspeed Accelerators are an average of 56.6 haste (340 haste for 10 secs once per minute)

If the EP weights for AP and Haste are still accurate for 3.1, then haste EP for Mutilate is 1.6 and Combat is 1.4. AP is worth 1 point by definition. At those values, Crusher is worth 44 points for both Mutilate and Combat. Hyperspeed Accelerators are worth 90.56 for Mutilate and 79.24 for Combat.

In other words, Hyperspeed Accelerators > Crusher Enchant for gloves.

Though, the advantage from Engineering is still MUCH less than the advantage from any other non-gathering profession.

Conclusion: If you're an Engineer, pick up Hyperspeed Accelerators instead of Crusher. If you aren't an Engineer, it is NOT worth switching to get this enchant, as its effects are marginal.

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Old 04/15/09, 4:59 PM   #609
todemax
Piston Honda
 
Troll Rogue
 
Zenedar (EU)
Grenades don't seem to reset swingtimer. I don't know if rockets still resets the swingtimer after 3.1.

So Engineering does have it's perks on a static dps dps fight.

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Old 04/16/09, 3:14 AM   #610
mdn
Von Kaiser
 
Goblin Rogue
 
Blackrock
Originally Posted by Foxgloves View Post
I keep seeing people flip flop on the topic of Hyperspeed Accelerators vs Crusher enchant for gloves, so here is the math.
Crusher is +44 AP.
Hyperspeed Accelerators are an average of 56.6 haste (340 haste for 10 secs once per minute)

If the EP weights for AP and Haste are still accurate for 3.1, then haste EP for Mutilate is 1.6 and Combat is 1.4. AP is worth 1 point by definition. At those values, Crusher is worth 44 points for both Mutilate and Combat. Hyperspeed Accelerators are worth 90.56 for Mutilate and 79.24 for Combat.

In other words, Hyperspeed Accelerators > Crusher Enchant for gloves.

Though, the advantage from Engineering is still MUCH less than the advantage from any other non-gathering profession.

Conclusion: If you're an Engineer, pick up Hyperspeed Accelerators instead of Crusher. If you aren't an Engineer, it is NOT worth switching to get this enchant, as its effects are marginal.
This assumes you're using the Accelerators on cooldown, which on some fights isn't practical; but yeah, it is mathematically better.

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Old 04/16/09, 3:44 PM   #611
kenvs
Glass Joe
 
Blood Elf Rogue
 
Black Dragonflight
Key Binding

I've had a lot of success binding use trinkets or items to activate when I use SnD.

i.e.
/use <slot#>
/cast SnD

...or some variation.

It's difficult to find a situation where you would want to start a SnD and wouldn't be attacking a mob to get the use out of the item. This is especially helpful with the Accelerators being a haste item, and you would ideally want to stack all your haste buffs anyways.

This obviously won't be better than activating them RIGHT as they get off cooldown, but for people who forget to use them at all it's a good fix.

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Old 04/16/09, 3:46 PM   #612
Cally
Von Kaiser
 
Blood Elf Rogue
 
Terokkar
The pocket guide is now updated for 3.1. Most of the information is derived from various posts on the rogue forums concerning 3.1 and also from Aldriana's and Mavanas' spreadsheets. Thanks to all who contributed, most especially Aldriana and Mavanas. Please let me know if there are any errors or discrepancies in this guide and I will update it as soon as possible.

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Old 04/16/09, 4:55 PM   #613
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Originally Posted by Cally View Post
The pocket guide is now updated for 3.1. Most of the information is derived from various posts on the rogue forums concerning 3.1 and also from Aldriana's and Mavanas' spreadsheets. Thanks to all who contributed, most especially Aldriana and Mavanas. Please let me know if there are any errors or discrepancies in this guide and I will update it as soon as possible.
Combat Spec link should be: Talent Calculator - World of Warcraft
Mut Should be: Talent Calculator - World of Warcraft

The glyphs are incorrect on the currently posted ones.

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Old 04/16/09, 5:30 PM   #614
Cally
Von Kaiser
 
Blood Elf Rogue
 
Terokkar
Originally Posted by PessimiStick View Post
Combat Spec link should be: Talent Calculator - World of Warcraft
Mut Should be: Talent Calculator - World of Warcraft

The glyphs are incorrect on the currently posted ones.
The glyphs included in your links are:

TofT, Envenom, Expose Armor for Combat
Garrote, Evasion, Expose Armor for Mutilate

With possibly the exception of TofT for Combat, it seems that the links you posted are not correct.

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Old 04/16/09, 6:09 PM   #615
PessimiStick
Piston Honda
 
Orc Rogue
 
Ner'zhul
Originally Posted by Cally View Post
The glyphs included in your links are:

TofT, Envenom, Expose Armor for Combat
Garrote, Evasion, Expose Armor for Mutilate

With possibly the exception of TofT for Combat, it seems that the links you posted are not correct.
Interesting...



I'm assuming that you have similar glyphs when you click the link from the guide, while I get TotT, Sap, and Backstab from the guide link...

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Old 04/17/09, 7:49 AM   #616
bankyz
Banned
 
Blood Elf Rogue
 
Aegwynn
I noticed under weapons section, (mutilate #2 rank) [Golem-Shard Sticker] is listed as better for mainhand than [Perilous Bite], is this correct? Golem-Shard is 1.5 weapon speed and just 6dps more than Perlious Bite where Perlious is 1.8 speed. Wouldn't Perlious 1.8 PPM's be more dps?

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Old 04/17/09, 9:15 AM   #617
Kaminas
Glass Joe
 
Kaminas's Avatar
 
Undead Rogue
 
Daggerspine (EU)
Recent In-Game Fixes - 4/16/09

* The Glyph of Envenom was not supposed to be put into the game and has been removed.

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Old 04/17/09, 10:10 AM   #618
Aziroch
Glass Joe
 
Aziroch's Avatar
 
Undead Rogue
 
Moon Guard
Utility Rogue ?

Durning BC Raiding rather than keeping up a 5 CP Rupture I was using an Imp. Expose Armor . We are currently raiding with either a DK or Paladin MT , would using Expose Armor still be enough of a raid DPS boost ( we run with an even amount of melee and hunters as we do caster classes ) to make it viable to drop a 5CP rupture ?

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Old 04/17/09, 10:21 AM   #619
Istaril
Piston Honda
 
Undead Rogue
 
Mal'Ganis
Yes. It's roughly a 13% damage increase to all physical damage.

Quick educated guess; It's basically not much of a DPS loss for you, either, as you're only losing roughly half your rupture damage, depending on your cycles. If there's one other physical-dps'er, it's a net gain for the raid. Any more, and it's huge.

As for whether it's worth Glyphing or Talenting EA - that I don't know - I strongly suspect it would depend heavily on your spec and gear level.

Last edited by Istaril : 04/17/09 at 10:30 AM.

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Old 04/17/09, 11:15 AM   #620
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
If you have any warrior in the raid, they should be sundering. It is much better for a DPS warrior to sunder than for a rogue to use EA.

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Old 04/17/09, 1:45 PM   #621
Krisx
Glass Joe
 
Night Elf Rogue
 
Perenolde
dont forget to add [Blood of the Old God]
link is here for the item http://static.mmo-champion.com/mmoc/..._17_9767_2.jpg
It is not on wowhead yet but will be better then [Pyrite Infuser]

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Old 04/17/09, 2:21 PM   #622
Cally
Von Kaiser
 
Blood Elf Rogue
 
Terokkar
Originally Posted by PessimiStick View Post
Interesting...

I'm assuming that you have similar glyphs when you click the link from the guide, while I get TotT, Sap, and Backstab from the guide link...
Looks like a bug on Wowhead's side. Removed sample glyphs from talent links as they are covered elsewhere in the guide.

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Old 04/17/09, 3:13 PM   #623
niner911
Banned
 
wee
Blood Elf Druid
 
Non-US/EU Server
killing spree w/ blade furry & adrenaline rush

is there any advantage by popping KS along with BF or AR or both at the same time?

thanks for your comments.

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Old 04/17/09, 3:22 PM   #624
Myv
Glass Joe
 
Undead Rogue
 
Ner'zhul
Originally Posted by niner911 View Post
is there any advantage by popping KS along with BF or AR or both at the same time?

thanks for your comments.
Only time you should be using KS is when you have no energy, and you gain nothing from using BF or AR with KS. I suppose you can KS+BF on trash(more than 1 mob) for fun :s.

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Old 04/17/09, 3:36 PM   #625
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Technically stacking Blade Flurry with Killing Spree may make sense, as the 20% damage boost during Killing Spree applies to your autoattacks as well, so far as I know (not to mention the extra hits from Killing Spree will be carried to a second target if one exists). But using Killing Spree during AR is a very bad idea - your energy is almost guaranteed to cap out, which costs you significant damage.

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