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04/14/09, 7:03 PM
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#601
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Glass Joe
Ochoran
Undead Rogue
Non-US/EU Server
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Ok guys, I was wondering which Combat will be on top, close quarters, or swords? And which rotations will be used?
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04/14/09, 7:07 PM
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#602
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Glass Joe
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My understanding is CQC, top mainhand is CG, and WD is offhand.
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04/14/09, 7:14 PM
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#603
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Glass Joe
Ochoran
Undead Rogue
Non-US/EU Server
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Ok cool. As of right now I have never seen CG drop in about 10 runs of H naxx. I have WD, and I also have Kel'Thuzad's 10 man fist weapon. Should I just use those for right now?
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04/15/09, 5:35 AM
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#604
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Glass Joe
Night Elf Rogue
Aszune (EU)
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Untill something better drops i don't think you have a choice tbh
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04/15/09, 5:53 AM
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#605
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Glass Joe
Night Elf Rogue
Neptulon (EU)
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Is it only me who sees the Prayer of the Week to be loss of 5 points. It's only needed to grab KS.
It's not very common situation that your raid boss is under your health o.O
Is the KS really so good talent?
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04/15/09, 5:57 AM
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#606
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Von Kaiser
Human Rogue
Ravencrest (EU)
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Originally Posted by Bunkerder
Is it only me who sees the Prayer of the Week to be loss of 5 points. It's only needed to grab KS.
It's not very common situation that your raid boss is under your health o.O
Is the KS really so good talent?
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Either you are reading the talent tooltip wrong or your healers are slacking.
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04/15/09, 7:58 AM
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#607
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Great Tiger
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The talent is %age based. If you are routinely at a lower %age of your total health than a boss mob, something very odd is happening.
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04/15/09, 2:17 PM
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#608
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Glass Joe
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I keep seeing people flip flop on the topic of Hyperspeed Accelerators vs Crusher enchant for gloves, so here is the math.
Crusher is +44 AP.
Hyperspeed Accelerators are an average of 56.6 haste (340 haste for 10 secs once per minute)
If the EP weights for AP and Haste are still accurate for 3.1, then haste EP for Mutilate is 1.6 and Combat is 1.4. AP is worth 1 point by definition. At those values, Crusher is worth 44 points for both Mutilate and Combat. Hyperspeed Accelerators are worth 90.56 for Mutilate and 79.24 for Combat.
In other words, Hyperspeed Accelerators > Crusher Enchant for gloves.
Though, the advantage from Engineering is still MUCH less than the advantage from any other non-gathering profession.
Conclusion: If you're an Engineer, pick up Hyperspeed Accelerators instead of Crusher. If you aren't an Engineer, it is NOT worth switching to get this enchant, as its effects are marginal.
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04/15/09, 4:59 PM
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#609
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Piston Honda
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Grenades don't seem to reset swingtimer. I don't know if rockets still resets the swingtimer after 3.1.
So Engineering does have it's perks on a static dps dps fight.
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04/16/09, 3:14 AM
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#610
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Von Kaiser
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Originally Posted by Foxgloves
I keep seeing people flip flop on the topic of Hyperspeed Accelerators vs Crusher enchant for gloves, so here is the math.
Crusher is +44 AP.
Hyperspeed Accelerators are an average of 56.6 haste (340 haste for 10 secs once per minute)
If the EP weights for AP and Haste are still accurate for 3.1, then haste EP for Mutilate is 1.6 and Combat is 1.4. AP is worth 1 point by definition. At those values, Crusher is worth 44 points for both Mutilate and Combat. Hyperspeed Accelerators are worth 90.56 for Mutilate and 79.24 for Combat.
In other words, Hyperspeed Accelerators > Crusher Enchant for gloves.
Though, the advantage from Engineering is still MUCH less than the advantage from any other non-gathering profession.
Conclusion: If you're an Engineer, pick up Hyperspeed Accelerators instead of Crusher. If you aren't an Engineer, it is NOT worth switching to get this enchant, as its effects are marginal.
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This assumes you're using the Accelerators on cooldown, which on some fights isn't practical; but yeah, it is mathematically better.
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04/16/09, 3:44 PM
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#611
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Glass Joe
Blood Elf Rogue
Black Dragonflight
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Key Binding
I've had a lot of success binding use trinkets or items to activate when I use SnD.
i.e.
/use <slot#>
/cast SnD
...or some variation.
It's difficult to find a situation where you would want to start a SnD and wouldn't be attacking a mob to get the use out of the item. This is especially helpful with the Accelerators being a haste item, and you would ideally want to stack all your haste buffs anyways.
This obviously won't be better than activating them RIGHT as they get off cooldown, but for people who forget to use them at all it's a good fix.
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04/16/09, 3:46 PM
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#612
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Von Kaiser
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The pocket guide is now updated for 3.1. Most of the information is derived from various posts on the rogue forums concerning 3.1 and also from Aldriana's and Mavanas' spreadsheets. Thanks to all who contributed, most especially Aldriana and Mavanas. Please let me know if there are any errors or discrepancies in this guide and I will update it as soon as possible.
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04/16/09, 4:55 PM
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#613
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Piston Honda
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Originally Posted by Cally
The pocket guide is now updated for 3.1. Most of the information is derived from various posts on the rogue forums concerning 3.1 and also from Aldriana's and Mavanas' spreadsheets. Thanks to all who contributed, most especially Aldriana and Mavanas. Please let me know if there are any errors or discrepancies in this guide and I will update it as soon as possible.
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Combat Spec link should be: Talent Calculator - World of Warcraft
Mut Should be: Talent Calculator - World of Warcraft
The glyphs are incorrect on the currently posted ones.
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04/16/09, 5:30 PM
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#614
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Von Kaiser
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Originally Posted by PessimiStick
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The glyphs included in your links are:
TofT, Envenom, Expose Armor for Combat
Garrote, Evasion, Expose Armor for Mutilate
With possibly the exception of TofT for Combat, it seems that the links you posted are not correct.
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04/16/09, 6:09 PM
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#615
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Piston Honda
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Originally Posted by Cally
The glyphs included in your links are:
TofT, Envenom, Expose Armor for Combat
Garrote, Evasion, Expose Armor for Mutilate
With possibly the exception of TofT for Combat, it seems that the links you posted are not correct.
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Interesting...
I'm assuming that you have similar glyphs when you click the link from the guide, while I get TotT, Sap, and Backstab from the guide link...
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04/17/09, 7:49 AM
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#616
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Banned
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I noticed under weapons section, (mutilate #2 rank) [Golem-Shard Sticker] is listed as better for mainhand than [Perilous Bite], is this correct? Golem-Shard is 1.5 weapon speed and just 6dps more than Perlious Bite where Perlious is 1.8 speed. Wouldn't Perlious 1.8 PPM's be more dps?
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04/17/09, 9:15 AM
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#617
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Glass Joe
Undead Rogue
Daggerspine (EU)
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Recent In-Game Fixes - 4/16/09
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* The Glyph of Envenom was not supposed to be put into the game and has been removed.
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04/17/09, 10:10 AM
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#618
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Glass Joe
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Utility Rogue ?
Durning BC Raiding rather than keeping up a 5 CP Rupture I was using an Imp. Expose Armor . We are currently raiding with either a DK or Paladin MT , would using Expose Armor still be enough of a raid DPS boost ( we run with an even amount of melee and hunters as we do caster classes ) to make it viable to drop a 5CP rupture ?
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04/17/09, 10:21 AM
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#619
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Piston Honda
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Yes. It's roughly a 13% damage increase to all physical damage.
Quick educated guess; It's basically not much of a DPS loss for you, either, as you're only losing roughly half your rupture damage, depending on your cycles. If there's one other physical-dps'er, it's a net gain for the raid. Any more, and it's huge.
As for whether it's worth Glyphing or Talenting EA - that I don't know - I strongly suspect it would depend heavily on your spec and gear level.
Last edited by Istaril : 04/17/09 at 10:30 AM.
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04/17/09, 11:15 AM
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#620
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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If you have any warrior in the raid, they should be sundering. It is much better for a DPS warrior to sunder than for a rogue to use EA.
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04/17/09, 2:21 PM
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#622
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Von Kaiser
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Originally Posted by PessimiStick
Interesting...
I'm assuming that you have similar glyphs when you click the link from the guide, while I get TotT, Sap, and Backstab from the guide link...
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Looks like a bug on Wowhead's side. Removed sample glyphs from talent links as they are covered elsewhere in the guide.
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04/17/09, 3:13 PM
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#623
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Banned
wee
Blood Elf Druid
Non-US/EU Server
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killing spree w/ blade furry & adrenaline rush
is there any advantage by popping KS along with BF or AR or both at the same time?
thanks for your comments.
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04/17/09, 3:22 PM
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#624
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Glass Joe
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Originally Posted by niner911
is there any advantage by popping KS along with BF or AR or both at the same time?
thanks for your comments.
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Only time you should be using KS is when you have no energy, and you gain nothing from using BF or AR with KS. I suppose you can KS+BF on trash(more than 1 mob) for fun :s.
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04/17/09, 3:36 PM
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#625
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Mike Tyson
Night Elf Rogue
Doomhammer
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Technically stacking Blade Flurry with Killing Spree may make sense, as the 20% damage boost during Killing Spree applies to your autoattacks as well, so far as I know (not to mention the extra hits from Killing Spree will be carried to a second target if one exists). But using Killing Spree during AR is a very bad idea - your energy is almost guaranteed to cap out, which costs you significant damage.
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