So today, while waiting for raid time I decided to take this guide and put some of the information i tend to forget onto a piece of paper i can have at my desk and since i cant make a new forum post yet i'm going to add it onto this as a reply and hope someone sees it
Is there any benefit to putting 1 or 2 points in MP and the other 1 or 2 in TTT?
EDIT: This is assuming that the 3% crit from 3/3 MP is being provided from another source.
Aldriannas sheet shows 2/3 MP 1/3 TTT to be the highest DPS possible for me.
Originally Posted by Actovision
If BB trends were to be taken as indicators of where the country is headed, then the trajectory of America would seem to be towards a technocratic, mercenary, debtor nation of violently atheistic, unmarried, childless hyper-polygamists with strong social safety nets. I can't wait!
Is there any benefit to putting 1 or 2 points in MP and the other 1 or 2 in TTT?
EDIT: This is assuming that the 3% crit from 3/3 MP is being provided from another source.
MP results in fewer 3 or 4 DP stack Envenoms. Once you are reliably getting 5 stack Envenoms off the value of the talent drops dramatically. This will depend on your OH speed and the amount of haste you have from gear and raid buffs so there is no hard and fast rule.
MP results in fewer 3 or 4 DP stack Envenoms. Once you are reliably getting 5 stack Envenoms off the value of the talent drops dramatically. This will depend on your OH speed and the amount of haste you have from gear and raid buffs so there is no hard and fast rule.
The thing about a mutilate cycle is that you aren't using 5pt finishes all the time, thus you don't necessarily need DP to stack to 5 after every envenom. Of course, having DP stack up to 5 faster is more DPS than if it only stacks to 3 or 4, since DP will continue to tick after a 4pt envenom and will guarantee that 5pt envenoms consume a full stack. But, that needs to be balanced against the gain in dps by TtT. All these seem to be modeled pretty well in the spreadsheet, so that is really what you should be checking to figure out how to distribute the 3 talent points in question.
*shrug* I view it like gearing for the Expertise cap. Yes, it may be theoretically optimal to shift out one or two points into TtT. However, the effect of those points is seriously tiny margin-of-error stuff. On the other hand, if your 3% crit buff is lost (say it's being provided by an elemental shaman and he dies), then rDPS is screwed. By far the best option is to just put the points into MP and forget about it. Peace of mind and reliable buff coverage is worth way more than a fraction of a percentage point of personal DPS.
*shrug* I view it like gearing for the Expertise cap. Yes, it may be theoretically optimal to shift out one or two points into TtT. However, the effect of those points is seriously tiny margin-of-error stuff. On the other hand, if your 3% crit buff is lost (say it's being provided by an elemental shaman and he dies), then rDPS is screwed. By far the best option is to just put the points into MP and forget about it. Peace of mind and reliable buff coverage is worth way more than a fraction of a percentage point of personal DPS.
To be fair, though, rDPS is screwed to a much greater degree by losing a DPSing member in the first place, regardless of their status (or non-status) as a buff provider. If they're spending significantly more time face down on the floor than the rest of the raid, I tend to view that as it's own issue. I am playing Devil's advocate a bit here, though, as I've personally opted for 3 points into MP for many of the typical reasons (non-static raid roster, scarcity of (de)buffs in 10- and 5-mans, etc). Still, I could easily see someone in a guild with a more stable roster justifying the mixing and matching.
So today, while waiting for raid time I decided to take this guide and put some of the information i tend to forget onto a piece of paper i can have at my desk and since i cant make a new forum post yet i'm going to add it onto this as a reply and hope someone sees it
Make a back side to it with enchant/gem/glyph info
make one for subtelty and assasination
let me know what you think, or if i have anything wrong
:o
That's not too bad, but EP weights are NOT meant to be set in stone, that's the very definition of them
It was a question of how the abilities of the fight are handled. I did not know the answer so I come to the place where I expect to see well formulated, concise and correct answers. Not snotty comments. - eclectic778
Vent is only necessary because of bad players. - ebbv
"WoW is a game about upgrading your stuff." - Ghostcrawler
I know they're not set in stone, but its nice to have a rough estimate on hand for things without having to pull up the forums. Its mostly the reason I chose to make it.
Also, I made some updates to it which you can find at
Sword spec isn't viable anymore? I got [Malice], but dunno if I should enchant it and respec to sword spec trading [Calamity's Grasp] for that. Can anyone help me?
Sword spec is far from dead. From using Adriana's Combat Spreadsheets sword is very high. The best current combo in Adriana's spreadsheet of [Golden Saronite Dragon]/[Golem-Shard Sticker] in my current gear only beats [Malice]/[Rune-Etched Nightblade] by about 25 dps. Even [Razorscale Talon] (changing Malice stats in the sheet) with the same OH beats anything outside of Golden Saronite Dragon MH.
The only problem is that the highest currently known MH is a fist. However with the possibility of getting tier2 furious weapons sword spec becomes very appealing. Currently the best MH sword is from Freya10 hard mode, (http://static.mmo-champion.com/mmoc/...18_9767_21.jpg). If there is a ilvl 239 MH sword in Ulduar, sword spec will come out superior.
I think the only thing being declared dead was fist/sword combinations because you'd be better off just using a dagger in your OH. The preference for fists is like genjaguar mentioned is the itemization supports fists out of the currently known loot.
Not sure if this has been asked yet, but what is everyone been breaking their T7 bonus with? I've seen a few drops, but I haven't taken them due to the spreadsheet telling me otherwise.
Not sure if this has been asked yet, but what is everyone been breaking their T7 bonus with? I've seen a few drops, but I haven't taken them due to the spreadsheet telling me otherwise.
Generally speaking, you shouldn't break your 4pc T7 bonus until you have the T8 2pc bonus of the higher ilevel. I.e., don't break Valorous T7 with Valorous T8, only with Conqueror's T8. There may be exceptions to this but not many.
Not sure if this has been asked yet, but what is everyone been breaking their T7 bonus with? I've seen a few drops, but I haven't taken them due to the spreadsheet telling me otherwise.
Use the Spreadsheet.
I had 4T7,25 broke it for 2T8,25 because I got 2 T8 pieces that matched 2 of my 4T7 and I didn't have the fifth Item to trade into my gear. But then I had the fifth T7 drop and am now back to using 4T7 and 1T8. When I get a good offset item for one of the T7 Item slots the situation might again change.
Tonight my 10man Raid kickt Thorim and Sifs fat asses and he brought a present for me
No I'm not quite sure if [Combatant's Bootblade] is superior to [Golem-Shard Sticker]. It has 7 DPS less but is 1,4 speed. I tried to check it via Spreadsheet (used the one from the frontpage) but it is not implemented into the Spreadsheet yet. So does anybody know, which one is superior? It must only be a few DPS but would be nice to know, which one to use.
Thanks!
Tonight my 10man Raid kickt Thorim and Sifs fat asses and he brought a present for me
No I'm not quite sure if [Combatant's Bootblade] is superior to [Golem-Shard Sticker]. It has 7 DPS less but is 1,4 speed. I tried to check it via Spreadsheet (used the one from the frontpage) but it is not implemented into the Spreadsheet yet. So does anybody know, which one is superior? It must only be a few DPS but would be nice to know, which one to use.
Thanks!
Tonight my 10man Raid kickt Thorim and Sifs fat asses and he brought a present for me
No I'm not quite sure if [Combatant's Bootblade] is superior to [Golem-Shard Sticker]. It has 7 DPS less but is 1,4 speed. I tried to check it via Spreadsheet (used the one from the frontpage) but it is not implemented into the Spreadsheet yet. So does anybody know, which one is superior? It must only be a few DPS but would be nice to know, which one to use.
Thanks!
For me it came out something like this for weapon combos -
Are there any fast and flawed advice on Expose Armor? During raid in Naxx yesterday with Pally tank I noticed with HfB at 1min duration I've had plenty of instances where I had over 12 seconds left on both SnD and Rupture while having 4cp's. I'm wondering if there are any magic number of seconds remaining on each timer (SnD and Rup) to allow weaving in Expose Armor into the cycle.
Are there any fast and flawed advice on Expose Armor? During raid in Naxx yesterday with Pally tank I noticed with HfB at 1min duration I've had plenty of instances where I had over 12 seconds left on both SnD and Rupture while having 4cp's. I'm wondering if there are any magic number of seconds remaining on each timer (SnD and Rup) to allow weaving in Expose Armor into the cycle.
Expose Armor doesn't stack with sunder. There's no reason to 'weave' it in when you happen to have a free gcd. Now, if you're running without a Warrior, Expose Armor should be taking priority over Rupture, and you if you happen to have plenty of time on both it and Slice and Dice, you can try to squeeze a rupture in.
Expose Armor doesn't stack with sunder. There's no reason to 'weave' it in when you happen to have a free gcd. Now, if you're running without a Warrior, Expose Armor should be taking priority over Rupture, and you if you happen to have plenty of time on both it and Slice and Dice, you can try to squeeze a rupture in.
We actually had 5 warriors in last night's PUG raid and surprisingly none of them were applying Sunder. Thank you for the info on EA holding priority over Rupture.
We actually had 5 warriors in last night's PUG raid and surprisingly none of them were applying Sunder. Thank you for the info on EA holding priority over Rupture.
Then tell them to.
Rogues are a better choice for Sunder application only on targets that it doesn't need to stay up on for extended periods of time - an add on Freya or Mimiron, XT's heart, Razorscale during a landing - if you aren't going to have more than ~20-30 seconds of DPS time a 3 or 4 pt EA will go up faster than 5 sunders, and our opportunity cost is lower - the reverse is true for any target that will live for a substantial length of time, as the opportunity cost for a warrior drops dramatically when it comes to maintaining the debuff versus putting it up initially.
excuse me for changing the current topic of the discussion but i've been meaning to ask this for some time!
first off, great guide, i recommend it to any new rogues that ask me various class questions!
in the glyph section, i haven't seen you discuss anything about the adrenaline rush glyph! is it THAT far behind the killing spree glyph? cause to be honest, the 5sec extra duration does seem very appealing! waiting on your input on this
excuse me for changing the current topic of the discussion but i've been meaning to ask this for some time!
first off, great guide, i recommend it to any new rogues that ask me various class questions!
in the glyph section, i haven't seen you discuss anything about the adrenaline rush glyph! is it THAT far behind the killing spree glyph? cause to be honest, the 5sec extra duration does seem very appealing! waiting on your input on this
thanks and keep up the good work
Aldriana's Combat Spreadsheet puts the KS glyph at about twice as good as any of the alternatives (S&D, AR, etc.) - if you're using Killing Spree on that shortened cooldown - the worse you are about KS on cooldown, or the more hostile the mechanics of the fight are to your being able to do so safely (see: many Naxx fights, no Ulduar fights as near as I can tell), the worse the KS glyph is though.
I don't know if this has already been answered, but I could use some clarification on the trinkets that are listed in the guide. Pre-3.1, DMC:G, Fury of the Five Flights and Mirror of Truth were the trinkets to go for. Now, Grim Toll has a higher Combat value than Mirror of Truth. I'm guessing it's because of the increased benefit from ArP rating, can anyone confirm this?
I don't know if this has already been answered, but I could use some clarification on the trinkets that are listed in the guide. Pre-3.1, DMC:G, Fury of the Five Flights and Mirror of Truth were the trinkets to go for. Now, Grim Toll has a higher Combat value than Mirror of Truth. I'm guessing it's because of the increased benefit from ArP rating, can anyone confirm this?
Even before 3.1, Grim Toll was widely underrated for combat builds, since Combat as a spec was relatively further behind without doing weird things with poisons and shiv that made the spec gear more like mutilate.
Post 3.1, yes, it's because of the increased value of armor pen that it's shot so far ahead in terms of value.