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Old 11/26/08, 4:05 AM   #46
Hamstring
Glass Joe
 
Worgen Rogue
 
Bloodhoof (EU)
with a quick regard to aep, where does ap go for combat?
at the moment i've been using the 1.1 that strength uses, however i'm sure this is wrong since it makes ap gems better than agi gems (which im sure it shouldn't be) and it doesn't scale with kings so i'm sure it should be less than strength's 1.1, then again, the 4% from savage combat, and poison scaling... i'm a tad confused.

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Old 11/26/08, 4:40 AM   #47
Mazz
Von Kaiser
 
Night Elf Rogue
 
Vashj (EU)
Originally Posted by Hamstring View Post
with a quick regard to aep, where does ap go for combat?
at the moment i've been using the 1.1 that strength uses, however i'm sure this is wrong since it makes ap gems better than agi gems (which im sure it shouldn't be) and it doesn't scale with kings so i'm sure it should be less than strength's 1.1, then again, the 4% from savage combat, and poison scaling... i'm a tad confused.
If I read the tables in the pocket guide correctly the numbers there translate a given stat to its value in AP. So the value for AP will surprisingly always be 1 :p

Last edited by Mazz : 11/26/08 at 4:51 AM.

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Old 11/26/08, 7:38 AM   #48
Hamstring
Glass Joe
 
Worgen Rogue
 
Bloodhoof (EU)
Originally Posted by Mazz View Post
If I read the tables in the pocket guide correctly the numbers there translate a given stat to its value in AP. So the value for AP will surprisingly always be 1 :p
oh right, must have missed that part. that'll teach me for only reading EJ in a morning when i've only just woken up.

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Old 11/26/08, 10:00 AM   #49
Lilias
Von Kaiser
 
Human Rogue
 
Das Syndikat (EU)
Originally Posted by Cally View Post
Expertise Rating

From Enova's post.

25 expertise (205 expertise rating) to cap.
15 expertise (123 expertise rating) to cap for rogues with 2/2 Weapon Expertise.
12 expertise (99 expertise rating) to cap for human rogues wielding a sword/mace.
Care to change it to the correct numbers 26 (214), 16 (132), 13 (107) as stated in this post?

"Mindless SS spamming'"? Yeah right, 'cause every time you hit Backstab you need to solve a short differential equation.

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Old 11/26/08, 11:30 AM   #50
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
Re: Mutilate poison selection

Instant on the faster weapon, obviously, in a 25-man raid environment. There will always be some sort of poison ability up on the mob, whether it be from your combat rogue buddy or a Hunter.

Here's my question, though: The standard mutilate build linked in the original post doesn't include Deadly Brew for obvious reasons (there's better places to put those talent points, and most raidmobs are immune to crippling).

In 5-mans though, where energy, cycles, and debuffs are a bit more hairy, I was wondering whether Wounding might be a better choice for one of the weapon-buffs, just to have a better chance to have some poison up on the target?

Which hand would you throw it on, in that situation?

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Old 11/26/08, 12:34 PM   #51
x1tiger1x
Von Kaiser
 
Undead Rogue
 
Argent Dawn
Originally Posted by Cally View Post

if there is no one else to provide the critical hit chance
debuff, Master Poisoner may be substituted for Turn the Tables.
I have a question regarding this. When you say "if there is no one else to provide the critical hit chance
debuff", are you speaking of Totem of Wrath?

Last edited by x1tiger1x : 11/26/08 at 12:44 PM.

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Old 11/26/08, 12:43 PM   #52
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Originally Posted by x1tiger1x View Post
I have a question regarding this. When you say "if there is no one else to provide the critical hit chance
debuff", are you speaking of Totem of Wrath specifically?
Or a Paladin with Heart of the Crusader.

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Old 11/26/08, 1:37 PM   #53
Hartge
Glass Joe
 
Gnome Rogue
 
Blackrock
In my 10 man raid group for my guild, I am the only rogue, along with 1 hunter. To help with threat I generally put up Trick of the Trade almost every cooldown, though some of the time it is not needed, however, it does boost our DK tank's dps.

I was wondering how well TotT could be put into that above mentioned mut rotation, not necessarily every cooldown since it probably won't be needed.

TotT also helps the raid by not allowing anyone else with insane dps pass the tank in burn situations while dropping you even lower in threat.

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Old 11/26/08, 1:53 PM   #54
Gentoo
Glass Joe
 
Undead Rogue
 
Tichondrius
What do you guys prefer for weapon enchants? Mongoose or something else?

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Old 11/26/08, 2:13 PM   #55
Ratoon
Glass Joe
 
Night Elf Rogue
 
Anachronos (EU)
Originally Posted by Gentoo View Post
What do you guys prefer for weapon enchants? Mongoose or something else?
Untill the mats for berserking become more common mongoose is still decent.

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Old 11/26/08, 4:43 PM   #56
Bues
Glass Joe
 
Human Rogue
 
Muradin
What is everyone's opinions on 15/51/5 and 7/51/13 (either combat swords or combat sword/fists)? A few people have told me that 7/51/13 does more damage than 15/51/5 but does the armor pen and increased rupture damage and ignore armor outweigh ruthlessness and lethality?

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Old 11/26/08, 5:35 PM   #57
Hulkhoegan
Glass Joe
 
Orc Rogue
 
Kel'Thuzad
Vulajin himself has posted that his spreadsheet is doing something wacky with ArP and until he figures out exactly what to go ahead and assume that Aldriana sheet is correct in that 15/51/5 is the higher dps spec.

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Old 11/26/08, 5:45 PM   #58
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Hulkhoegan View Post
Vulajin himself has posted that his spreadsheet is doing something wacky with ArP and until he figures out exactly what to go ahead and assume that Aldriana sheet is correct in that 15/51/5 is the higher dps spec.
Where did that happen? I thought he was only referring to ArP proc trinkets on his spreadsheet, in which they were being overestimated.

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Old 11/26/08, 7:14 PM   #59
Feist-Mok
Im***est.
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by Hulkhoegan View Post
Vulajin himself has posted that his spreadsheet is doing something wacky with ArP and until he figures out exactly what to go ahead and assume that Aldriana sheet is correct in that 15/51/5 is the higher dps spec.
I'd love to see this, I must've missed it somewhere.

I've tended to assume Aldriana was right on this one simply out of history, and because the 15/51/5 spec has less filler, but I've personally been rolling with 13 sub for the increased utility CC'ing in 5 mans. The difference seems to be minimal enough to make it a pretty valid choice.

Once I'm not running 3-4 heroics a day, this will probably become a less important use of talent points.

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Old 11/26/08, 11:59 PM   #60
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Hulkhoegan View Post
Vulajin himself has posted that his spreadsheet is doing something wacky with ArP and until he figures out exactly what to go ahead and assume that Aldriana sheet is correct in that 15/51/5 is the higher dps spec.
The current update on that is that the sheet is not doing anything screwing with ArP, neither ArP on gear nor procs/trinkets. I thoroughly checked the entire ArP model and everything is in order.

I have not recently checked whether it indicates 15/51/5 or 7/51/13 as being superior.

Originally Posted by Enervate
Yep, still a fucking idiot.

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