With the proposed 18/51/2 build and 5s/5r rotation, my spreadsheet shows a 340 dps increase to 7339. I have not yet tried it in game, so take this as speculation until I can run a 25 man later in the week.
I find it hard to believe what some people claim in this thread.
I've plugged my gear on the latest spreadsheet out of boredoom, did the necessary adjustments and I'm getting 7173DPS with 15/51/5. Switching the spec to 18/51/2, I'm getting a ~50DPS loss.
I find it hard that, someone lesser geared than me is getting better scores than me, and ontop of that, getting more dps out of a specc that is clearly inferior.
Either I'm totally clueless about Excell or something is clearly wrong.
I find it hard to believe what some people claim in this thread.
I've plugged my gear on the latest spreadsheet out of boredoom, did the necessary adjustments and I'm getting 7173DPS with 15/51/5. Switching the spec to 18/51/2, I'm getting a ~50DPS loss.
I find it hard that, someone lesser geared than me is getting better scores than me, and ontop of that, getting more dps out of a specc that is clearly inferior.
Either I'm totally clueless about Excell or something is clearly wrong.
I think if you use pre-BiS gear, 18/51/2 might pull ahead of 15/51/5. However, if you have MR and you start stacking ArPen, 18/51/2 starts falling behind. If you distrust the spreadsheets and do not understand RNG, it will take a number of wowmeter or WWS records to prove that one spec is superior.
Did you make sure to switch your cycle as well? I'm assuming everyone is using the forum-modified version of Vulajin's sheet but I'm seeing a 100DPS+ increase with the change.
Edit: Is it possible in Aldriana's sheet? I don't see a change cycle window.
I've been running 18/51/2 for a while now. Yeah these fancy spreadsheets are all fine and dandy, but they attempt to model a perfect rotation and perfect circumstances. 18/51/2 struggles to reach an "energy cap" even during AR whereas as 15/51/5 I often found myself losing energy from RNG capping it out due to combat potency proces + relentless strikes and especially during AR.
I'm yet to see a "convincing" WWS parse showing 15/51/5 as an overwhelming spec. For me 18/51/2 performs above 15/51/5.
I've been running 18/51/2 for a while now. Yeah these fancy spreadsheets are all fine and dandy, but they attempt to model a perfect rotation and perfect circumstances. 18/51/2 struggles to reach an "energy cap" even during AR whereas as 15/51/5 I often found myself losing energy from RNG capping it out due to combat potency proces + relentless strikes and especially during AR.
I'm yet to see a "convincing" WWS parse showing 15/51/5 as an overwhelming spec. For me 18/51/2 performs above 15/51/5.
I'm also seeing a DPS increase when switching to 18/51/2.
Basically it increases the percentage of armor-ignoring damage you do, and that's also why it's value starts to diminish once you near the ArP cap.
I think if you use pre-BiS gear, 18/51/2 might pull ahead of 15/51/5. However, if you have MR and you start stacking ArPen, 18/51/2 starts falling behind.
Using the modified version of Vulajins s/sheet on my Rogues gear(admittedly far from BiS a permanent state for me)18/51/2 with 5s/5r rotation is calculated to around 1.6% ahead of 15/51/5 with 5s/5r/5e (and around 1.9% ahead of 15/51/5 with 5s/5r). Using Malvanas' simulation sheet 18/51/2 with 5s/5r appears about 1.5% lower than 18/51/2 with 5s/5r/5e and 1% ahead of 15/51/5 with 5s/5r/5e. Aldriana's sheet doesn't appear to 'obviously' consider the 5s/5r cycle and whether it will ever do so will be up to him and whether he finds it interesting to explore. It'd be great if that sheet could evaluate this cycle, but there are the other tools that can evaluate this too if it never does.
Given the way my guild and I manage the Ulduar fights (and that I often have difficulty achieving 5s/5r/5e in a stable rotation in practice) I find that in practice I end up running a pseudo 5s/5r (perhaps with the odd 5e thrown in anyway).
So the conclusions I draw are the following: 18/51/2 & 15/51/5 can both be viable depending upon gearing, as a result 2) both should be considered and 3) if thinking about 18/51/2 the 5s/5r should be further evaluated. Outside of those conclusions your milage may vary depending upon your individual situation and particularly gearing. This is what the tools are there to evaluate after all. And so responding to Nightbliss: 'clearly inferior' is not correct for a lot of people.
I've been running 18/51/2 for a while now. Yeah these fancy spreadsheets are all fine and dandy, but they attempt to model a perfect rotation and perfect circumstances. 18/51/2 struggles to reach an "energy cap" even during AR whereas as 15/51/5 I often found myself losing energy from RNG capping it out due to combat potency proces + relentless strikes and especially during AR.
I'm yet to see a "convincing" WWS parse showing 15/51/5 as an overwhelming spec. For me 18/51/2 performs above 15/51/5.
I used 18/51/2 for a while before getting my hands on some Ulduar gear and I must confess it felt it was better overall than the standard 15/51/5 specc.
I'm not a spreadsheet guy, I preffer to follow my instincts and, playing the rogue class for over 3years, I think I know my stuff pretty damn well. I just decided to plug my gear out of boredoom since me and the other rogue in the guild been discussing about it.
With my gear, 18/51/2 comes below 15/51/5 which can either be because I fail at excell (possibly this) or because its realy the truth.
Also, what do you consider as a convincing parse? Best thing I can do for you is link my 7k Ignis parses as 15/51/5 and then, attempt to do the same with a 18/51/2 specc. (during various resets).
Everyone knows that DPS is random at a certain extent.
Guess I'll ask my rogue buddy to plug my gear on his spreadsheet to see if he comes out with a different outcome.
Originally Posted by Syrek
I'm also seeing a DPS increase when switching to 18/51/2.
Basically it increases the percentage of armor-ignoring damage you do, and that's also why it's value starts to diminish once you near the ArP cap.
You are talking about Poison damage I assume.
The thing is, with 18/51/2, there is no way in hell you can keep with X/Y/Z rotation all the time. You will drop the Z most of the times, in this case, Z being envenom.
So we are looking at a theorical 20% poison damage increase but, you are also looking at a damage drop from finishers/combo point builder abbilities due to Relentless strikes.
I'm guessing its realy situational, dependant on gear, rng, and whatnot.
Originally Posted by Ratak - US KT
So the conclusions I draw are the following: 18/51/2 & 15/51/5 can both be viable depending upon gearing, as a result 2) both should be considered and 3) if thinking about 18/51/2 the 5s/5r should be further evaluated. Outside of those conclusions your milage may vary depending upon your individual situation and particularly gearing. This is what the tools are there to evaluate after all. And so responding to Nightbliss: 'clearly inferior' is not correct for a lot of people.
I agree, just didn't express myself good enouth. I mean't for me, as in, my gear setup, 15/51/5 clearly comes ahead. I'll see if I can get someone else with more experience arround Excell and Spreadsheets to plug my gear and see if the outcome is different.
You are talking about Poison damage I assume.
The thing is, with 18/51/2, there is no way in hell you can keep with X/Y/Z rotation all the time. You will drop the Z most of the times, in this case, Z being envenom ... So we are looking at a theorical 20% poison damage increase but, you are also looking at a damage drop from finishers/combo point builder abbilities due to Relentless strikes.
There are a couple of other effects in-play also. For 18/51/2 the best 'additional' finisher is Eviscerate not Envenom as its better for DPS to keep the DP stack ticking at maximum (and as you note providing more poison damage). This provides a bit more DPS boost to the build than you might have calculated. Secondly where 18/51/2 with 5s/5r is preferred it's because (with the gear set people have) there is an additionally higher percentage of rupture up-time as well (also providing additional DPS) being off-set against the missing Eviscerate. For those people the 15/51/5 with 5s/5r/5e cannot maintain enough 'rupture up-time + eviscerate damage' to off-set the 'extra-rupture up-time + addtional poison damage'.
I could also hypothesise that even at higher gear levels (and with 4/5 T8 set-bonus) there may be fairly competitve gear sets DPS-wise where (due to drop RNG) the mixture of stats favors 18/51/2 with its higher rupture up-time and poison damage boost, but with my Rogue being quite far from BiS I've not done the work on this so cannot confirm one way or the other. Like I posted earlier - its an option worthy of exploration IMO.
Using the modified version of Vulajins s/sheet on my Rogues gear(admittedly far from BiS a permanent state for me)18/51/2 with 5s/5r rotation is calculated to around 1.6% ahead of 15/51/5 with 5s/5r/5e (and around 1.9% ahead of 15/51/5 with 5s/5r). Using Malvanas' simulation sheet 18/51/2 with 5s/5r appears about 1.5% lower than 18/51/2 with 5s/5r/5e and 1% ahead of 15/51/5 with 5s/5r/5e. Aldriana's sheet doesn't appear to 'obviously' consider the 5s/5r cycle and whether it will ever do so will be up to him and whether he finds it interesting to explore. It'd be great if that sheet could evaluate this cycle, but there are the other tools that can evaluate this too if it never does.
Given the way my guild and I manage the Ulduar fights (and that I often have difficulty achieving 5s/5r/5e in a stable rotation in practice) I find that in practice I end up running a pseudo 5s/5r (perhaps with the odd 5e thrown in anyway).
So the conclusions I draw are the following: 18/51/2 & 15/51/5 can both be viable depending upon gearing, as a result 2) both should be considered and 3) if thinking about 18/51/2 the 5s/5r should be further evaluated. Outside of those conclusions your milage may vary depending upon your individual situation and particularly gearing. This is what the tools are there to evaluate after all. And so responding to Nightbliss: 'clearly inferior' is not correct for a lot of people.
There can be some modeling quirks that make 5s/5r pull ahead of 5s/5r/5e in the modified Vulajin's spreadsheet. Like you said yourself, 5s/5r/5e is really a pseudo 5s/5r with odd eviscerates thrown in the mix when rupture and snd are up, not about to drop and you have 4-5 extra combo points. That's exactly how I model it in my simulation spreedsheet. I perform the checks for snd and rupture and only if they are in no danger of dropping (you can adjust the checks yourself), I end up weaving in an eviscerate. With this approach adding those extra eviscerates is only going to be a dps increase. Adding an eviscerate for 25 energy (40% chance from 2 relentless to gain 25 energy back), is always better than the only other alternative use of energy - using a sinister strike and letting combo points to cap.
As far as 15/51/5 vs 18/51/5, in my latest analysis in BiS gear, the two specs are really close, provided you use eviscerate as opposed to envenom for 18/51/2. 15/51/5 is only 13 dps ahead, which is probably within the standard error from RNG, so in reality you won't even notice the difference.
I had a quetion on this point of spec preferences. I was recently allowed to switch back to my launch character, my rogue. I have a strange mix of gear due to content jumping and I am currently just a shade over 500 hit because of this.
I see a lot of people claiming that 18/51/2 is better once you have BiS. It appears that this assumption is based on the mix of ArP and agility stacking flexibility that BiS provides, not hit. My question is whether there is a lower level of gear, just a cut below BiS (early uld equiv) where 18/51/2 also surpasses 15/51/5 by way of OH hit + potency (sword spec, in particular.)
Okay, we've now spent a full page discussing 15/51/5 and 18/51/2. And, fundamentally, that's fine - that's what these forums are for. The problem is, most of the discussion over it has sucked. So let me be clear about this:
We don't care about your gut instinct.
We don't care whether your personal experience indicates one or the other is better.
If you have theorycraft, detailed analysis, extensive testing, or some other source of data, that's fine; but a significant portion of the discussion has been baseless assertions, which helps no one. So knock it off.
The 15/51/5 vs 18/51/2 discussion caught my eye and I tried it out. Following Vulajin's modified spreadsheet, 5s/5r with the 18/51/2 pulls ahead.
What I want to know is what are people doing with the extra combo points? Is it strictly 5pts slice and dice 5pts rupture rinse and repeat so your guaranteed the 100% uptime on both while overiding snd and ruptures (aside from AR evi's in between) , or are people doing something else with the combo points. It feels like such a waste to override both of these abilities when at times there is 10secs+ on both.
Additionally is there a particular reason why Aldriana's spreadsheet doesnt suggest a 5s/5r rotation when inputting 18/51/2 with the same gear set?
I'm going to go with "because Aldriana's sheet doesn't support that cycle family". It's one of those things that Aldriana may work on when Aldriana has time, but as of now it's not supported.
You may also consider that spending points in Vile Poison over Relentless Strikes is going to yield you more damage with FoK. You all seem to forget that FoK is a rather large part of our DPS in Ulduar, at least when it comes to BiS lists. Loosing a small amount of singletarget DPS for a larger FoK boost might in many cases be well worth it. Like in the cases were you can choose between haste or armor penetration on otherwise similiar items.
You may also consider that spending points in Vile Poison over Relentless Strikes is going to yield you more damage with FoK. You all seem to forget that FoK is a rather large part of our DPS in Ulduar, at least when it comes to BiS lists. Loosing a small amount of singletarget DPS for a larger FoK boost might in many cases be well worth it. Like in the cases were you can choose between haste or armor penetration on otherwise similiar items.
There are no fights in Ulduar where doing more FoK damage will make the difference between a wipe and a kill; It's actually quite the opposite.
Okay, we've now spent a full page discussing 15/51/5 and 18/51/2. And, fundamentally, that's fine - that's what these forums are for. The problem is, most of the discussion over it has sucked. So let me be clear about this:
We don't care about your gut instinct.
We don't care whether your personal experience indicates one or the other is better.
If you have theorycraft, detailed analysis, extensive testing, or some other source of data, that's fine; but a significant portion of the discussion has been baseless assertions, which helps no one. So knock it off.
Just to add something here: A "convincing parse" and your "7k on Ignis" amount to precisely nothing from a statistical standpoint. You need dozens-to-scores of "same buffs, same target" situations to show that the reality of your gear and your spec is better than what the simulations inherent in the spreadsheets show. This is, of course, nearly impossible to get. You can hit target dummies without raid buffs which provide zero-movement, inaccurate data -- also useless.
One thing that could be true is that the difference between two specs which are more or less equivalent on the spreadsheets/simulators comes down to playability. An extreme example would be if there was some oddball 4-finisher cycle that involved making a decision within 1 second whether to envenom/eviscerate/rutpure and that getting it wrong meant the cycle broke and you lost 200 dps, but if you played it perfectly you'd beat the standard one by 30 dps. Then it's pretty clear that the standard one is going to be better for most people.
If there is something about 18/51/2 that actually makes it more reliably playable, you could perhaps demonstrate that -- or vice versa for 15/51/5. The spreadsheets/models do a fine job of simulating near-perfect play if I understand them as they are currently pieced together. Ulduar has a lot of chaos, however, and while you might well be able to play perfectly on XT, it's perhaps less likely you can do that on -- I dunno -- Hodir maybe. The repeatability of the cycles and your ability to actually squeeze out more rupture uptime or get in extra eviscerates -- real-world play where this is happening -- can differ meaningfully from the simulations. If you can show while that's the case, it could be interesting.
Unfortunately, I can't seem to find the post anymore, but I did recently read that someone had found one of these "intangible" benefits to the 18/51/2 spec. Specifically, this person stated that they were seeing pretty much identical dps in game to 15/51/5 without running into the trouble of capping energy during AR. Additionally, it seems that for those who are having trouble with to many CPs resulting in clipping SnD or letting rupture drop off the 18/51/2 spec was helping, however that might just be an issue of poor playstyle, which could be corrected otherwise.
Its a shame I can't find the post, and I don't know how useful it really is, but I think this is more along the lines of what Mideci is referring to bringing to the table if you're not going to provide tangible hard data.
Unfortunately, I can't seem to find the post anymore, but I did recently read that someone had found one of these "intangible" benefits to the 18/51/2 spec. Specifically, this person stated that they were seeing pretty much identical dps in game to 15/51/5 without running into the trouble of capping energy during AR. Additionally, it seems that for those who are having trouble with to many CPs resulting in clipping SnD or letting rupture drop off the 18/51/2 spec was helping, however that might just be an issue of poor playstyle, which could be corrected otherwise.
Its a shame I can't find the post, and I don't know how useful it really is, but I think this is more along the lines of what Mideci is referring to bringing to the table if you're not going to provide tangible hard data.
I find myself having similar problems with energy capping during AR, and as the previous poster said, switching to 18/51/2 gets rid of that problem for the most part.
I find myself having similar problems with energy capping during AR, and as the previous poster said, switching to 18/51/2 gets rid of that problem for the most part.
I ran uld25 with this spec. Cycle is simpler, but because of SS-glyph and ruthlessness RNG, sometimes you are on 5 combo points and still have to spend energy for extra SS when snd and/or rupture is going out and energy is capping. You can't or don't always want to clip rupture. If you're on expose-job, you're going to lose rupture to EA. If you're using energy to kick, you're going to lose seconds of rupture or even snd. Seems that people are spinning "worse energy income" as "at least you don't cap on energy on AR!"
On 15/51/5 expose and kicks are taking combos and energy from the extra eviscerates. Note that Aldriana's sheet doesn't take situations like 5s/5r/5e/5e into account, where stars are aligned and crit chain with SS glyph gives combo points for several extra evisces.
So, while 18/51/2 might give a slight edge on dps (spreadsheets as they are now can't tell), you lose flexibility on everything else because of stricter cycle. If you're doing expose often in your guild, that alone would be reason to choose cookiecutter 15/51/5.
I haven't played combat (except for a dual spec for thorim while we learn the fight) since TBC, so this might be nonsense, but if people are running a pure 5s/5r rotation and getting too many combo points, would it be worth swapping the ss glyph for something else? AR or TotT spring to mind, since you wouldn't be using evis in that rotation.
If you can afford to be flexible with 18/51/2 and can keep your rotations tight try 2s/5r, this should remove the issues with regards to wasted combo points. Using that rotation I have kept rupture and SnD at 100% uptime and allows for a 5e during AR to be squezed in.
If you can afford to be flexible with 18/51/2 and can keep your rotations tight try 2s/5r, this should remove the issues with regards to wasted combo points. Using that rotation I have kept rupture and SnD at 100% uptime and allows for a 5e during AR to be squezed in.
As I mentioned, the problem isn't keeping snd/rupture 100%, it's all the other things that encounters might need. With 15/51/5 4-5s/5r/5x is a possibility, with stray evisces thrown in. With 18/51/2 you're very restricted on anything extra, e.g. kicks or EA. Basically you're losing all your rupture damage if you want to keep EA.
I'm not actually comparing the two combatspecs by dps (in perfect case, as the Mavanas' simulation shows, the difference falls inside std error) but by the flexibility, which might mean that the comparison is, for example, between 2s/5x (18/51/2) and 4s/5r/5x (15/51/5), or with 25 less energy every 10 seconds. If there's no notable dps difference between the two specs, I choose the more flexible and forgiving any time, because there is no perfect dpsfight in Ulduar, and more importantly, I don't play perfectly.
I haven't played combat (except for a dual spec for thorim while we learn the fight) since TBC, so this might be nonsense, but if people are running a pure 5s/5r rotation and getting too many combo points, would it be worth swapping the ss glyph for something else? AR or TotT spring to mind, since you wouldn't be using evis in that rotation.
No, going from having "sometimes a few too many combo pts" to "often not enough combo pts" is a losing trade. And no other glyph comes close to making up for it.