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Old 05/06/09, 1:14 AM   #751
Maltese
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Draenei Shaman
 
Azjol-Nerub
I've modified the current Mutilate spreadsheet to give me some pawn values for all stats except MH and OH dps. Anyone know of a way I can find these EP vaules using aldriana's sheet?

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Old 05/06/09, 1:52 AM   #752
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
They're in there. There are columns for MH DPS, MH Speed, and just about anything else you might happen to want to know the EP value there. Just look at the bottom of the calcs page.

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Old 05/06/09, 10:51 AM   #753
Tesfa
Banned
 
Tauren Death Knight
 
Arthas
hmm

Quick question :

I see according to the main chart after 3.1, that Agi is now less important than before and that Attack power is what to "gem" for if hit/exp capped.

Considering:

197 for agi and 16 agi for gem = 16 * 1.97 = 31.52 EP
1 for ap and 32 for AP gem = 32 EP

Since Agi gives Crit and AP, makes me wonder if Crit has lost its importance since AP hasnt.

Thanx for your time and replies

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Old 05/06/09, 11:01 AM   #754
Maltese
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Azjol-Nerub
Its not that it hasn't lost its importance, its just that a significant portion of your damage comes from poison. Crit that you gain from agility does not affect your poison crit chance. Those EP values are based on BiS T7. Once rogues start getting the 4 piece bonus from T8 you will see agility gain a significant amount of EP value because of ruptures being able to crit.

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Old 05/06/09, 12:36 PM   #755
Javadocs
Glass Joe
 
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Blood Elf Rogue
 
Mok'Nathal
Originally Posted by Maltese View Post
Its not that it hasn't lost its importance, its just that a significant portion of your damage comes from poison. Crit that you gain from agility does not affect your poison crit chance. Those EP values are based on BiS T7. Once rogues start getting the 4 piece bonus from T8 you will see agility gain a significant amount of EP value because of ruptures being able to crit.
Something to think about though, is that yes, you hit harder with your poisons while stacking AP, but (assuming you're Mutilate) stacking Agi gives you more Focused Attack Procs, which leads to more Envenoms, and more Envenom buff up time. Stacking Agi, speaking as somone who went from AP to Agi, gives you better rotation management. More crits equals more energy which leads to more finishers and less time hoping you'll get that 15 extra energy before your SnD/Rupture falls off. But that's my analysis.

On another note, considering the Engineering haste-to-gloves enchant, does it's EP increase if it is used in cooridation with other abilities? For example, I macro'd my glove enchant with my Envenom. That way, I'll get the increased speed whenever its up while my Envenom buff is up, meaning more poison procs.

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Old 05/06/09, 2:04 PM   #756
Konorel
Glass Joe
 
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Dwarf Rogue
 
Bloodhoof
Originally Posted by Javadocs View Post
Something to think about though, is that yes, you hit harder with your poisons while stacking AP, but (assuming you're Mutilate) stacking Agi gives you more Focused Attack Procs, which leads to more Envenoms, and more Envenom buff up time. Stacking Agi, speaking as somone who went from AP to Agi, gives you better rotation management. More crits equals more energy which leads to more finishers and less time hoping you'll get that 15 extra energy before your SnD/Rupture falls off. But that's my analysis.
I think you're overvaluing the dps contribution of FA. Yes, it helps stabilize your cycle to a degree but your poisons are still a large enough portion of your overall damage that swapping AP gems for Agi will likely not result in enough of an increase in FA procs that you would perform enough finishers to outweigh the loss of damage to your poisons. You're looking at maybe 1-2% more crit at best. I wouldn't consider that enough of a trade off unless you're in 4/5 T8, at which point Agi should become superior anyways.

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Old 05/06/09, 6:59 PM   #757
Syrek
Glass Joe
 
Undead Rogue
 
Forscherliga (EU)
Originally Posted by Javadocs View Post
On another note, considering the Engineering haste-to-gloves enchant, does it's EP increase if it is used in cooridation with other abilities? For example, I macro'd my glove enchant with my Envenom. That way, I'll get the increased speed whenever its up while my Envenom buff is up, meaning more poison procs.
I do it the exact same way because I'm lazy.

However, poisons are normalized to weapon speed now (DP aside), so the proc rate of IP or WP won't increase through the use of Accelerators.

If you can do the micromanagement, you would probably get more out of them if you time the activation with some trinket procs or Bloodlust.

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Old 05/06/09, 7:58 PM   #758
robfang
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Orc Rogue
 
The Venture Co (EU)
Originally Posted by Syrek View Post
However, poisons are normalized to weapon speed now (DP aside), so the proc rate of IP or WP won't increase through the use of Accelerators.

In fact, their proc rate will increase. The ppm mechanics determine the proc chance based on the base speed of the weapon. However, as you gain additional haste (in any way) the proc chance does not change. So, the faster you hit, the more it will proc.

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Old 05/06/09, 8:08 PM   #759
NoPoint
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Orc Rogue
 
Silvermoon
robfang hit the nail on the head. haste increases PPM by an amount proportionate to the value.

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Old 05/06/09, 8:20 PM   #760
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Not entirely true. Some PPM effects benefit from haste. Some do not. Poisons appear to be one of the ones that do. But saying "X is a PPM effect" in general does not tell you anything about whether or not it benefits from haste.

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Old 05/07/09, 8:32 AM   #761
robfang
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Orc Rogue
 
The Venture Co (EU)
Originally Posted by Aldriana View Post
Not entirely true. Some PPM effects benefit from haste. Some do not. Poisons appear to be one of the ones that do. But saying "X is a PPM effect" in general does not tell you anything about whether or not it benefits from haste.
Apart from internal cooldown restrictions, I do not know about a PPM effect which does not benefit from haste. Can you clarify?

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Old 05/07/09, 8:35 AM   #762
Cooljo
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Human Rogue
 
Wrathbringer (EU)
Afaik Seal of Command doesn't... but this info is from the Hyjal days...

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Old 05/07/09, 9:12 AM   #763
Feist-Mok
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Ysera
Originally Posted by robfang View Post
Apart from internal cooldown restrictions, I do not know about a PPM effect which does not benefit from haste. Can you clarify?
Pretty sure most weapon enchants fall into this category.

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Old 05/07/09, 10:28 AM   #764
robfang
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Orc Rogue
 
The Venture Co (EU)
Originally Posted by Feist-Mok View Post
Pretty sure most weapon enchants fall into this category.
Certainly they are not. Weapon procs are the classical examples of PPM mechanics without internal cooldowns. Each of the weapon hits has a chance to proc the enchant based on the base weapon speed.

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Old 05/07/09, 10:32 AM   #765
Feist-Mok
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Human Rogue
 
Ysera
Originally Posted by robfang View Post
Certainly they are not. Weapon procs are the classical examples of PPM mechanics without internal cooldowns. Each of their hits has a chance to proc the enchant based on the base weapon speed.
Exactly. The base weapon speed. As in, not effected by haste PPM.

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