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Old 05/08/09, 8:55 PM   #796
qrko
Glass Joe
 
Gnome Rogue
 
<Exq>
Frostmane (EU)
Thank You very much.

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Old 05/08/09, 9:23 PM   #797
Nightbliss
Glass Joe
 
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Troll Rogue
 
Vek'nilash (EU)
Originally Posted by NoPoint View Post
I'd have to disagree for a certain number of those fights. One of which I'd say would definitely be XT.

parse

I have to mention, there was no windfury that night as our enhancement shaman wasn't able to make it so the numbers are a bit low. I'll have to see if I can dig up another parse from a prior week. I've also had no issues what so ever with thorim in keeping on top of meters.

I do however agree that combat excels on razorscale as well as Kalogarn and Freya. It seems most fights where there's multiple targets, mutilate can have trouble keeping up.

Don't want to be an ass but 6k DPS on XT is not something you should be proud of.
The only XT parse I have we had WG battle going on so we could barely kill him let alot do any decent DPS.
Ill try and post the parse from the next reset. Should be able to finish with 8-9k DPS as Combat.

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Old 05/09/09, 2:17 AM   #798
geese
Banned
 
Blood Elf Druid
 
Aggramar
got a question that I would like to ask long ago concerning the EP weighting on poison hit(1.8 EP) and white hit (1.2EP),should I use 1.8 for calculating the hit EP after or before I reach the poison hit cap? Same for the 1.2 EP,should I only use that after I reach the white hit cap(722 hit) or should I use it before I reach white hit cap(315-711 hit) ?

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Old 05/09/09, 3:09 AM   #799
feeb
Glass Joe
 
Undead Rogue
 
Dath'Remar
WoW Meter Online - Combatlog Replay in Engrish

Top 20 rogue parses for each boss, combat obviously pulls ahead on the fights you would expect it to (kologarn, mimi etc) but for the most part both specs are equal.

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Old 05/09/09, 3:18 AM   #800
Tholofonos
Von Kaiser
 
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Worgen Rogue
 
Doomhammer
Originally Posted by geese View Post
got a question that I would like to ask long ago concerning the EP weighting on poison hit(1.8 EP) and white hit (1.2EP),should I use 1.8 for calculating the hit EP after or before I reach the poison hit cap? Same for the 1.2 EP,should I only use that after I reach the white hit cap(722 hit) or should I use it before I reach white hit cap(315-711 hit) ?
They are the values up to the cap. Makes sense when you think about it - the white hit cap is the point at which no more hit gives any benefit because you never miss anything ever.

Last edited by Tholofonos : 05/09/09 at 4:25 AM.

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Old 05/09/09, 12:59 PM   #801
Graph
Glass Joe
 
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Dwarf Rogue
 
Spirestone
Perhaps this has been covered,

But in a 51/13/7 Build, couldn't relentless Strikes be taken out for Lightning reflexes? Like this 51/18/2

I don't have numbers to back this up but it would seem as though a %15 Melee speed increase is worth more than a chance at 25 energy

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Old 05/09/09, 2:58 PM   #802
Feist-Mok
Im***est.
 
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Human Rogue
 
Ysera
Originally Posted by Graph View Post
Perhaps this has been covered,

But in a 51/13/7 Build, couldn't relentless Strikes be taken out for Lightning reflexes? Like this 51/18/2

I don't have numbers to back this up but it would seem as though a %15 Melee speed increase is worth more than a chance at 25 energy
Except that Relentless Strikes isn't really a 'chance' at 25 energy, seeing as it reaches 100% at 5/5 - the spreadsheets are more than adequate for modeling that particular bit of spec variation, and as of now, it doesn't seem to be worth it - in fact, speccing out of CQC and some Precision points to grab Serrated Blades actually pulls ahead with BIS gearsets.

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Old 05/10/09, 2:00 PM   #803
Ayir
Glass Joe
 
Undead Rogue
 
Zul'Jin
I remember reading a while ago that as Mutilate the HfB glyph should replace your SnD glyph once you could get it and to respec 1 point from Precision to Imp. SnD to make up for this. I was trying to look through the thread but couldn't find where I had read this. Could someone please confirm that this is the case?

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Old 05/10/09, 3:08 PM   #804
wykedtron
Von Kaiser
 
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Night Elf Rogue
 
Arthas
Originally Posted by Ayir View Post
I remember reading a while ago that as Mutilate the HfB glyph should replace your SnD glyph once you could get it and to respec 1 point from Precision to Imp. SnD to make up for this. I was trying to look through the thread but couldn't find where I had read this. Could someone please confirm that this is the case?
You can drop one point in precision and put it in s&d but it's really not needed. Mutilate glyph makes the cycle shorter and s&d should never fall off. It comes down to player experience though. If s&d falls off alot It would only make sense for you to try it. Looking at your gear you should probably drop that glyph and put in a mutilate glyph.

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Old 05/10/09, 3:22 PM   #805
kujararanch
Glass Joe
 
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Gnome Rogue
 
Argent Dawn
Hit

Originally Posted by Shuffles View Post
The FAQ says 51/7/13 out preforms 51/13/7 at 4/5 tier 8. With dropping 3 points in Precision what is the new hit cap we should be aiming for?
I'd like to see some testing for this.
Given that the new items have an overabundance of hit.
In a serious raid situation you will always have fairy fire and a draeni.
Ruptures crit in a 4 piece.

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Old 05/10/09, 5:55 PM   #806
Kilgore
Glass Joe
 
Night Elf Rogue
 
Ursin
Extra buffs or debuffs Specials Poisons White
None 197 393 820
Imp FF or Misery 197 315 820
Imp FF or Misery 164 289 787
& Heroic Presence (draenei)


from the 1st page

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Old 05/11/09, 1:21 AM   #807
Sleeptime
Glass Joe
 
Dwarf Death Knight
 
Warsong
Why does the 51/13/07 (early ulduar) build have master poisoner and the 51/07/13 (later ulduar) build have Turn the Tables?
I can understand the Serrated Blades with 4 pieces set thing, but I dont understand why get Turn the Tables. Any clues?

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Old 05/11/09, 3:16 AM   #808
DaxosBG
Glass Joe
 
Blood Elf Rogue
 
<TBG>
Shattered Halls (EU)
Originally Posted by Sleeptime View Post
Why does the 51/13/07 (early ulduar) build have master poisoner and the 51/07/13 (later ulduar) build have Turn the Tables?
I can understand the Serrated Blades with 4 pieces set thing, but I dont understand why get Turn the Tables. Any clues?
Well the dps change between them isn't alot. If you have perf raid setup go for TtT if not master poisoner

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Old 05/11/09, 1:06 PM   #809
Xaoc
Piston Honda
 
Orc Rogue
 
Eitrigg
Originally Posted by Sleeptime View Post
Why does the 51/13/07 (early ulduar) build have master poisoner and the 51/07/13 (later ulduar) build have Turn the Tables?
I can understand the Serrated Blades with 4 pieces set thing, but I dont understand why get Turn the Tables. Any clues?
Late Ulduar gear (read BiS) has around 330 haste, along with a 1.4 OH dagger. With that type of gear, you generally dont need the extra chance to apply DP after an envenom. And, like Daxos mentioned, the DPS difference is really small, so its not super important.

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Old 05/11/09, 1:18 PM   #810
Analogkid
Glass Joe
 
Orc Rogue
 
Area 52
Originally Posted by Xaoc View Post
Late Ulduar gear (read BiS) has around 330 haste, along with a 1.4 OH dagger. With that type of gear, you generally dont need the extra chance to apply DP after an envenom. And, like Daxos mentioned, the DPS difference is really small, so its not super important.
The first point in MP is worth more than the 2nd, and the 2nd is worth more than the 3rd (in DPS per point).

Most that are well geared in Ulduar are going 2/3 MP and 1/3 TtT and finding it to be more overall DPS. I have it and never have DP stack problems.

Conform or be cast out...

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