Originally Posted by chalon
That's not to say Mutilate is terrible by any means -- it's still usually very competitive on even the "bad" fights. However, there are certainly times where you get sad you have no cooldowns to stack.
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I've been jones'ing for Mutilate to have a cooldown since 3.0 but I just don't see it happening. Mainly because it is viable/competitive as is and placement of a cooldown ability has PvP implications that I don't think Blizzard has the stomach to deal with right now.
I would like to point out though that all this talk of Combat over Mutilate and vice versa for fights in Ulduar assumes BiS gear for each and optimal conditions/timing. (It seems that people often forget that caveat.) It's been said before and I really don't think it's emphasized enough that sub-BiS gear in one will not usually trump BiS gear for the other (Combat has a chance with great cooldown timing sometimes). And the difference between the two on quite a few fights is within what the RNG could produce.
It should also be noted that
most (if not all) of the hard-mode fights do not require full BiS gear to complete. If they did, then no 25man hard modes would be yet completed. And since many have been completed without T8 BiS gear I think that's a fair assumption that there's some leeway in there.
As raids gear up the bar lowers for many of these fights. 25man Naxx gear paved the way for many of the quick hard-mode kills in 10man Ulduar. When 25man Ulduar gear becomes more prevalent in guilds the 25man hard modes will fall as well.