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Old 05/22/09, 1:54 AM   #916
Jarlaxle
Banned
 
Troll Rogue
 
Dentarg
Thank you for the reply. I know this sounds noobish, but I really have trouble with Adriana's Spreadsheet. Im not very good in excel and get confused really easily LOL.

Ill give it another shot tomoorrow.

We do raid with a ret pally and usually have a shaman to drop Wrath.

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Old 05/22/09, 3:55 AM   #917
Ratak - US KT
Von Kaiser
 
Human Rogue
 
Thunderlord
Originally Posted by Jarlaxle View Post
I have 4/5 T8 and enough hit rating to drop to 2/5 precision and still stay above poison cap (with misery/ff). From my damage charts, I can see the importance of rupture and understand why switching to 51/7/13 is important. In the past I have taken 3/3 Master Poisoner, but now I was wondering if that is not the route to go.
Depending upon your stats some people find it marginally better to go 2 MP & 1 TtT. This is because they stack Deadly Poison fast enough that the 3rd point is less DPS boost than the 1 point in TtT. Other people prefer 3 TtT but that can depend on the group composition. All options are very close.

I've gone 2 MP & 1 TtT as that was the most DPS calculated by the Mutilate s/sheet and confirmed by the simulation sheet. I've also made the cahnge to 51/7/13 (although that is more dubious with my gear) as it seemed to deliver more DPS under the total range of play including solo at minimal cost in potential raid DPS (if any).

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Old 05/22/09, 8:33 PM   #918
Busko
Glass Joe
 
Human Rogue
 
Kul Tiras (EU)
JC change

Im guessing now with Blizzards post about JC (nerf), that it will go down to 64 EP from 110 ?
But now with the non prismatic gems it will not be as hot as you will still have to go in pain to get the blue gem for meta.
This might prob switch a few items around for those that where said BiS if you had JC.

Havent looked much in to that yet.. as im a bit pissed as just a few hours before i droped Alch for JC >_< hehe.

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Old 05/22/09, 8:37 PM   #919
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Well, it's still a straight 66 AP upgrade if you're using AP gems, and a bit more if agi is better for you. So it's still the best profession - just by a much narrower margin than it used to be.

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Old 05/22/09, 8:42 PM   #920
Busko
Glass Joe
 
Human Rogue
 
Kul Tiras (EU)
yes but if im not totaly misstaken the alch bonus for flask give you 62 ap extra so then if you socket 3xap dragons eyes that would be 2 ap .
But as you say Agil might put a bit more if you gem that way.

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Old 05/23/09, 2:45 AM   #921
mdn
Von Kaiser
 
Goblin Rogue
 
Blackrock
Originally Posted by Busko View Post
yes but if im not totaly misstaken the alch bonus for flask give you 62 ap extra so then if you socket 3xap dragons eyes that would be 2 ap .
But as you say Agil might put a bit more if you gem that way.
It opens up either agility or armor penetration as bonus stats rather than just attack power, so as Aldriana said it is still better, just not overtly so.

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Old 05/24/09, 12:50 AM   #922
Lockhart
Glass Joe
 
Undead Rogue
 
Spinebreaker
Questions about CQC and Swords

Tonight we did a realm first three-tree Freya, in which I picked up [Serilas, Blood Blade of Invar One-Arm]. I'm currently Combat (15/51/5) with Calamity's and Webbed Death. If I were to use this sword instead of Calamity's, would I stay in CQC because i'm still using WD, or go to Sword specialization? What's the difference between those two talents now? Does CQC benefit +5% critical strike to Daggers AND Fists, or just one or the other depending on what you have equipped? Thanks

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Old 05/24/09, 1:08 AM   #923
Apps
Runnin them Nets
 
Apps's Avatar
 
Undead Rogue
 
Mal'Ganis
I'm really not sure what the last question is supposed to mean, but close quarters combat grants 5% critical chance to daggers and fists. Mixed specs generally aren't going to be viable anymore; you'll want to get an offhand sword before switching.


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Old 05/24/09, 1:23 AM   #924
Lockhart
Glass Joe
 
Undead Rogue
 
Spinebreaker
I have [Rune-Etched Nightblade], which would be used as an OH.

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Old 05/24/09, 6:08 AM   #925
Flaxiz
Glass Joe
 
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Troll Rogue
 
Draenor (EU)
Sorry if I missed something- but has the 100% ArP cap which ghostcrawler spoke of sneaked its way onto the live servers? I get the idea from this thread that it has- but I haven't seen anything in the patch notes about it? Did I miss something?

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Old 05/24/09, 6:16 AM   #926
xvvx01
Von Kaiser
 
Blood Elf Rogue
 
Blackrock
Originally Posted by Flaxiz View Post
Sorry if I missed something- but has the 100% ArP cap which ghostcrawler spoke of sneaked its way onto the live servers? I get the idea from this thread that it has- but I haven't seen anything in the patch notes about it? Did I miss something?
Yes, see Aldriana's quote below.

Originally Posted by Aldriana View Post
Yes. See the last few posts in this thread.

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Old 05/25/09, 3:05 AM   #927
Excuses
Glass Joe
 
Human Rogue
 
Aman'Thul
To Lockhart:

The swords you have are superior to CG/WD combo. With swords, you will get no benefit from CQC whatsoever, so drop CQC and put those points into sword spec.

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Old 05/26/09, 1:54 PM   #928
Pinch
Glass Joe
 
Pinch's Avatar
 
Gnome Rogue
 
Sen'jin
Originally Posted by Xaoc View Post
Playing devils advocate for a moment; just because you see 1 guild's rogues spec'd combat, that means it's the only viable spec?

You obviously can't spec mutilate without decent daggers. Its been a little over a month since Ulduar was released, which equates to 10 clears (25m and 10m runs). In that short of a time-frame, you can't expect that you'll see the top dagger drops for every top end guild. So, with that said, since there are earlier Combat weapons, a lot of rogues have chosen to go combat.
The main reason you'll find most guilds who are doing hard modes have their Rogues go Combat is because it feels like you have a safety net. It is much easier to play well than Mutilate (which has a bit more micromanagement). When you're learning new encounters, having more time to pay attention to the game world instead of timers is usually better.

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Old 05/26/09, 2:11 PM   #929
tymoney321
Von Kaiser
 
Orc Rogue
 
Dark Iron
Originally Posted by Pinch View Post
The main reason you'll find most guilds who are doing hard modes have their Rogues go Combat is because it feels like you have a safety net. It is much easier to play well than Mutilate (which has a bit more micromanagement). When you're learning new encounters, having more time to pay attention to the game world instead of timers is usually better.
In addition to this, there are more combat oriented weapons available in the game than mutilate.
Ideally one should dual-spec both combat and mutilate and adjust according to the fight.
I've found Trash, Razorscale, XT, Kologran, Auriaya, Mimiron, Freya, & Yogg more "combat friendly". Whilst only Hodir, Thorim, Ignis & Council are more mutilate oriented for various reasons.

With combat being (arguably) easier to play in new encounters, having a higher chance at obtaining suitable weapons & having more fights "tailored" to them, it becomes clear as to why most top-end guild rogues spec primarily combat.

Last edited by tymoney321 : 05/26/09 at 2:41 PM.

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Old 05/26/09, 2:38 PM   #930
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Originally Posted by Pinch View Post
The main reason you'll find most guilds who are doing hard modes have their Rogues go Combat is because it feels like you have a safety net. It is much easier to play well than Mutilate (which has a bit more micromanagement). When you're learning new encounters, having more time to pay attention to the game world instead of timers is usually better.
I dunno...it depends what your comfort level with the spec. I honestly am so familiar playing Mutilate that I actually feel like it would be detrimental to the raid if I went combat. I can play combat perfectly fine, but I just feel very comfortable playing Mutilate. I don't eat any environmental effects due to the timers, because it's just second nature at this point. And I seem to do just as well as the Combat rogues do on most fights, so I do feel like Mutilate gets a bit of a bad rap at this point.

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