Originally Posted by Pinch
The main reason you'll find most guilds who are doing hard modes have their Rogues go Combat is because it feels like you have a safety net. It is much easier to play well than Mutilate (which has a bit more micromanagement). When you're learning new encounters, having more time to pay attention to the game world instead of timers is usually better.
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In addition to this, there are more combat oriented weapons available in the game than mutilate.
Ideally one should dual-spec both combat and mutilate and adjust according to the fight.
I've found Trash, Razorscale, XT, Kologran, Auriaya, Mimiron, Freya, & Yogg more "combat friendly". Whilst only Hodir, Thorim, Ignis & Council are more mutilate oriented for various reasons.
With combat being (arguably) easier to play in new encounters, having a higher chance at obtaining suitable weapons & having more fights "tailored" to them, it becomes clear as to why most top-end guild rogues spec primarily combat.