I couldn't find any decent info on engi as a profession, so I started doing some napkin math.
First, really quickly, I'll go over the pyro rocket. I have nothing more than first glance observations (I shot like 120 rockets). It's a pain in the ass to test it on dummies:
1600 avg dmg per 45 secs = 35.55~ dps increase. Plugging some numbers into the combat spreadsheet, gave about equal for 44 AP enchant to gloves instead. However, it can crit. The limited testing I did suggests it goes off spell crit. Not sure if it can miss (did the majority of tests on a lvl 80 dummy), but it does get partially resisted on the skull dummy, so it's a wash again. RED and PotW didn't seem to affect it, but again, I only did very limited testing.
Either way, first glance suggests that it's really not worth it to put pyro rockets on your gloves over 44 AP.
Hyperspeed accelerators, going off the haste of my current gear:
Base Haste: 327
Haste use: 340, 10 sec
Haste Coefficient: 32.79
Base Haste: 327
with Imp Ret: 336.81
Haste %: 10.271%
with SnD: 14.380%
with WF and SnD: 17.257%
Use, no base: 340
with imp Ret: 350.2
haste %: 10.680%
with SnD; 14.953%
with WF and SnD: 17.943%
avg over one min: 2.99%
Haste with Use: 667
with Imp Ret: 687.01
Haste %: 20.952%
with SnD: 29.333%
with WF and SnD: 35.199%
avg haste over 1 min:
35.199 * 1 = 35.199
17.257 * 5 = 86.285
------------- + then div by 6 ( * 10 sec intervals)
20.247 %
Seems to be in line with just averaging 340 over the full minute (disregarding rounding errors)
Hyperspeed Accelerators gives the equivalent of a benefit of 2.99% haste after buffs = about 57 haste rating before buffs.
Plucking numbers off
http://elitistjerks.com/f78/t37183-p...updated_3_1_a/
57 haste rating is equivalent in a range of 80 - 86 AP
Taking off the 44 AP you would lose from missing the glove enchant, and averaging it for good measure =
39 AP equivalence benefit from Hyperspeed Accelerators, if used on every CD, etc, etc.
Adding BF
Base: 17.257%
with BF: 20.708%
Averaged Use haste, no base: 2.99%
with BF: 3.588%
Base plus avgeraged Use: 20.247%
with BF: 24.296%
Use plus Base: 35.199%
with BF: 42.239%
avg over 2 mins, (BF, no Use)
20.708 * 1 = 20.708
17.257 * 7 = 120.799
------------- + then div by 8 (8 * 15 sec intervals)
17.688%
avg over 2 min (BF + Use)
42.239 * 2 = 84.478
20.708 * 1 = 20.708
17.257 * 9 = 155.313
35.199 * 2 = 70.398
17.257 * 10= 172.57
--------------- + then div by 24 (24 * 5 sec intervals)
20.978 %
avg over 2 min (BF + averaged Use):
24.296 * 1 = 24.296
20.247 * 7 = 141.729
------------- + then div by 8 (8 * 15 sec intervals)
20.753 %
(just to show that, as expected, haste Use with other speed increasing CDs will yield more avg haste)
avg benefit of 3.29% haste buffed
~ 62 haste rating unbuffed
~ 46 AP equivalence benefit from Hyperspeed Accelerators.
I could take this further adding Heroism/Bloodlust, and you'll get extra benefits if you can time it when you recieve TotT, but this is just a rough start for making an engi equiv point value.
Please tell me if I'm way off in this.
Aaaaaand it turns out I forgot lightning reflexes /facepalm. I can add too it later, or if someone else feel like it, go right ahead. I'm going crosseyed from looking at the windows calculator.
EDIT: adding lightning reflexes and a Heroism, but going over it a bit quicker
adding in lightning reflexes, simply multiply by 1.10
132.879
22.779
19.457 without
23.076 with
adding in hero
BF+Use, Use, Hero+BF+Use
42.239 * 2 = 84.478
22.779 * 1 = 22.779
18.983 * 9 = 170.847
38.719 * 2 = 77.438
18.983 * 10 = 189.830
60.402 * 2 = 120.804
29.613 * 1 = 29.613
24.678 * 5 = 123.39
18.983 * 4 = 75.932
total 895.111/36 = 24.864
BF, hero+BF
22.779 * 3 = 68.337
18.983 * 9 = 170.847
18.983 * 12 = 227.796
29.613 * 3 = 88.838
24.678 * 5 = 123.39
18.983 * 4 = 75.932
527.344
755.14/36 = 20.976
~53 AP equivalent benefit this will actually go down if it's a longer fight (above shows a ~3 min fight)
In short, Engi is the worst crafting profession overal. It might keep up in burst fights, but as it is right now it just doesn't.
... at least it's better than skinning.