Just a quick question on this. the spreadsheet still says that MH omen (instant) OH incision (deadly) is about 40dps better than the reverse. Could this be because of my current gear level?
On what basis are you assuming the latter gems would give more DPS? I don't know about your gear set but whether I'm Combat or Mut; AP tends to be the stat to stack assuming I have enough expertise. This assumption is based on the spreadsheet, which you should be using to make these decisions. If you're not using the spreadsheet, where is your evidence showing these gems to be superior?
On what basis are you assuming the latter gems would give more DPS? I don't know about your gear set but whether I'm Combat or Mut; AP tends to be the stat to stack assuming I have enough expertise. This assumption is based on the spreadsheet, which you should be using to make these decisions. If you're not using the spreadsheet, where is your evidence showing these gems to be superior?
I'm not sure where I was getting it from on my spreadsheet, but it was probably before I fully configured it to my spec and settings. Disregard my post, sorry.
ignorant question and i probably know the answer but tbh i'm unsure, should Cold Blood be used w/ Envenom or Mutilate? I know Mutilate is 2 separate attacks that both would crit just curious. thanks in advanced
ignorant question and i probably know the answer but tbh i'm unsure, should Cold Blood be used w/ Envenom or Mutilate? I know Mutilate is 2 separate attacks that both would crit just curious. thanks in advanced
Using Cold Blood with make both hands crit when you use mutilate, thats pretty much what I use it on since I get ~3.2k crit with each hand when in a raid (10 man).
My envenom crits sometimes creep into the 7k bracket but seems to depend which classes are present (ie what debuffs are on the mob and if they increase spell dmg taken)
ignorant question and i probably know the answer but tbh i'm unsure, should Cold Blood be used w/ Envenom or Mutilate? I know Mutilate is 2 separate attacks that both would crit just curious. thanks in advanced
The DPS difference is minimal considering Cold Blood's long cooldown. I'd encourage you to use it instead to maintain cycle stability - it guarantees an extra CP on mutilate, which is handy if ruthlessness fails to proc when you want it to - or to increase the burst threat of a ToT to your tank.
ignorant question and i probably know the answer but tbh i'm unsure, should Cold Blood be used w/ Envenom or Mutilate? I know Mutilate is 2 separate attacks that both would crit just curious. thanks in advanced
Personally, just for fun and to keep up with the hunters, I'll save Cold Blood and pair it with Fan of Knives on trash Won't leave a bruise and it'll let 'em know who's boss...there's NOOOO doubt about it
I might need to reconsider this since getting Sinister Revenge last night, but my envenoms can crit for upwards of 10k, and my mutilates hit extremely weakly, since I had been using Webbed Death MH with Librarian's Paper Cutter OH. With Sinister Revenge, that may change upward. I haven't really been having that much difficulty maintaining a cycle with or without ruthlesness procs, and since Mutilate has +15% chance to crit anyway (bringing it to >=~50% chance raidbuffed, or 75% chance for one of two hands to proc on the attack, granting me 3CP anyway), it might not be 'that' necessary.
Again though, that may well change once I get 4pc Bonescythe and/or lose my Slayer's bonus, as well as having fewer 'crits per second" with Sinister Revenge rather than the paper-cutter.
On another note, even with the 1.3 offhand and a 1.4 mainhand, I tended to find myself "poison-starved" occasionally when it came to envenom while using Deadly on my main-hand and instant on my offhand, at least for the purposes of Envenom. Might well be worth looking into further, but with Deadly on a 1.8 mainhand, I can anticipate those issues being worse yet.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
I might need to reconsider this since getting Sinister Revenge last night, but my envenoms can crit for upwards of 10k, and my mutilates hit extremely weakly, since I had been using Webbed Death MH with Librarian's Paper Cutter OH. With Sinister Revenge, that may change upward. I haven't really been having that much difficulty maintaining a cycle with or without ruthlesness procs, and since Mutilate has +15% chance to crit anyway (bringing it to >=~50% chance raidbuffed, or 75% chance for one of two hands to proc on the attack, granting me 3CP anyway), it might not be 'that' necessary.
Again though, that may well change once I get 4pc Bonescythe and/or lose my Slayer's bonus, as well as having fewer 'crits per second" with Sinister Revenge rather than the paper-cutter.
On another note, even with the 1.3 offhand and a 1.4 mainhand, I tended to find myself "poison-starved" occasionally when it came to envenom while using Deadly on my main-hand and instant on my offhand, at least for the purposes of Envenom. Might well be worth looking into further, but with Deadly on a 1.8 mainhand, I can anticipate those issues being worse yet.
Is there a reason you're using WD/SR instead of SR/WD? I thought latest version of the spreadsheet with the Mutilate offhand doubleproc logic showed using WD offhand with IP, SR mainhand with DP was the superior option.
Is there a reason you're using WD/SR instead of SR/WD? I thought latest version of the spreadsheet with the Mutilate offhand doubleproc logic showed using WD offhand with IP, SR mainhand with DP was the superior option.
Mostly because of what I stated earlier in the post- I view as the doubleproc offhand logic having been already accounted for in practice when "logic-checking" the spreadsheet, and am wary of deadly poison uptime with it on the mainhand.
I'll give SR mainhand a spin during tonight's raid with deadly though, just to compare.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
All I would say is I'd expect some compensation on DP procs by the fact that you can proc it off your finishers at least.
Yeah, I hear you. My current thought, though, is that when we're talking about an 11DPS delta out of a nominal 4300, any "cycle unreliability" will hit harder than the theoretical DPS gain in swapping hands/poisons.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
Sorry if that has been posted already, but the HaT spec of the first post advices taking Shadowstep (instead of 2/2 Blood Splatter).
Isn't Shadowstep considered being not viable? Maybe a more adequate spec would be something like this.
Regarding to hit-expertise issue i'd like to ask a simple question.
In WOTLK guides it says that expertise and hit are the same stats. So let's say i got X much of hit and Y expertise. Also it's been assumed that cap is 755.
So is it okay to say that i have X+Y amount of hit ?
1) No, hit and expertise are two different things. A parallel is drawn between them since under certain circumstances they have similar effects on your character's performance. But they do two different things, and have separate caps.
2) If you're worrying about the white hit cap, you're doing something wrong anyway, as hit above the poison hit cap (which, depending on your raid composition, is somewhere between 200 and 300) is not particularly valuable for rogues of any spec. You should be socketing Agi, AP, or Expertise (depending on spec), not Hit.
Sorry if that has been posted already, but the HaT spec of the first post advices taking Shadowstep (instead of 2/2 Blood Splatter).
Isn't Shadowstep considered being not viable? Maybe a more adequate spec would be something like this.
I believe it's kind of subjective. Shadowstep allows you to get back to the boss faster and that might be worth more to people.
Also some are finding straight Eviscerate spam yields more damage than Eviscerate + Rupture but there has been no extensive testing.
In fact in alot of situation Shs is really a nice option to get back on the mob you want to as fast as you can because of the crazy CP generation ( Sartharion, Malygos, lots of naxx fights, etc ..). That with the fact that eviscerate spam seams as viable as maintaining rupture on a boss, Shs is not so bad.
2) If you're worrying about the white hit cap, you're doing something wrong anyway, as hit above the poison hit cap (which, depending on your raid composition, is somewhere between 200 and 300) is not particularly valuable for rogues of any spec. You should be socketing Agi, AP, or Expertise (depending on spec), not Hit.
You know, with the almost complete lack of hit on the new gear I am right now floating just above the yellow cap. If I drop below it, the spreadsheet shows +hit practically as good as pure AP and better than everything else... (7/51/13 build)
So something to keep an eye on. (my gear is still evolving, maybe I am just in a +hit hole)
Has anyone else found themself somewhat disappointed in this glyph? I really like it for the purposes of trash where a 2 or 3CP rupture might well last until the death of the trash mob, thereby adding my 300DPS or whatever to the mob if tanked by a feral.
On bosses, though, it as well seems to cause some cycle instability in that, due to oddities with "spell rank/duration" mechanics, you can't refresh a 5CP rupture with 3 seconds remaining with a 4CP Ruptuer (lasting 19 seconds), forcing one to wait on the duration to drop (wasting energy or refreshing HfB, which may well be the optimal time to do so), burn the CPs with an envenom and lose Rupture uptime (still worth more than envenom DPS, per the spreadsheet, ignoring the bonus to instant poison from the envenom buff being up) or mutilating again and wasting, at minimum, 1CP?
Has anyone else experienced this issue, and if so, which of the above choices do you go with (I'm assuming refreshing HfB if lower than like 15 seconds is probably optimal among the choices listed, though refreshing it at 15 seconds would rarely be my preference)?
Also, re: Sinister Revenge or Webbed Death as mainhand... the jury's still out. I tried out SR in the mainhand last night, but rarely got an opportunity to use it to full advantage as I was only in for Gluth, Loatheb, and a painful night of Thaddius attempts (a boss who we one-shot last week). Key feature of both Gluth and Loatheb is that every so often, you'll be running away from the boss to do something else, during which time your deadly poison stack might drop and if your mutilate doesn't refresh it, your envenom might not be usable.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
I am having cycle nightmares with the rupture glyph to be honest. I tried to go back to a simply slice/rupture cycle with it using as short a slice combo point generator as possible (dropping the slice glyph along the way since it seemed pretty unnecessary) and things are messy as all get out. Sometimes it seems like 2s/5r is sustainable, sometimes it seems like 3s/5r is not sustainable. I don't have a good mod to watch the slice timer in the middle of the screen (any thoughts?), but regardless, once forced to refresh slice oddly with some arbitrary number of combo points, rupture uptime goes way, way down.
And this seems to vary from fight to fight in Naxx. I should note I'm doing this with combat, so the problem is not limited to mutilate.
I don't have a good mod to watch the slice timer in the middle of the screen (any thoughts?), but regardless, once forced to refresh slice oddly with some arbitrary number of combo points, rupture uptime goes way, way down.
And this seems to vary from fight to fight in Naxx. I should note I'm doing this with combat, so the problem is not limited to mutilate.
I use ClassTimers, I know some others use NeedToKnow. As for your cycles, even when at the 5r part, you can throw in more SS to burn energy while waiting for Rupture to finish.