Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 12/06/08, 1:23 AM   #176
Xangetsu
Glass Joe
 
Human Rogue
 
Bonechewer
Originally Posted by Idsapthat View Post
Just a quick question on this. the spreadsheet still says that MH omen (instant) OH incision (deadly) is about 40dps better than the reverse. Could this be because of my current gear level?

The World of Warcraft Armory (gemming is a bit skewed at the moment)
The spreadsheet does not take into account the Double-Proc of your Offhand poison.

You can read Chalon's post here to see how to hack the spreadsheet to factor it in.

Offline
Old 12/06/08, 1:32 AM   #177
Idsapthat
Glass Joe
 
Undead Rogue
 
Thaurissan
Originally Posted by Xangetsu View Post
The spreadsheet does not take into account the Double-Proc of your Offhand poison.

You can read Chalon's post here to see how to hack the spreadsheet to factor it in.
Cheers. Seems [Lightblade Rivener] is better in the OH now, with omen in MH.

Offline
Old 12/06/08, 7:47 AM   #178
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Worgen Rogue
 
Auchindoun (EU)
Originally Posted by Sylvira View Post
Looking for some help with dagger selection for HfB Mut. I dont have access to excel so cant just plug em in.
Last time i checked Vulajin's sheet at The Roguecraft Spreadsheet was 100% OpenOffice compatible which can be downloaded legally for free at www: OpenOffice.org - The Free and Open Productivity Suite

How to get an Android Authenticator on your PC. (updated feb'11)

Germany Online
Old 12/06/08, 4:16 PM   #179
Bues
Glass Joe
 
Human Rogue
 
Muradin
Combat Gemming

This concerns combat gemming when above poison hit cap, but below the hard hit cap:

I'm just wondering why you would use [Delicate Scarlet Ruby] or [Bright Scarlet Ruby] when you could use a [Glinting Monarch Topaz], [Deadly Monarch Topaz], or [Wicked Monarch Topaz] because they give you more dps?

Last edited by Bues : 12/06/08 at 4:52 PM.

Offline
Old 12/06/08, 5:28 PM   #180
jorysaywut
Von Kaiser
 
Night Elf Mage
 
Windrunner
On what basis are you assuming the latter gems would give more DPS? I don't know about your gear set but whether I'm Combat or Mut; AP tends to be the stat to stack assuming I have enough expertise. This assumption is based on the spreadsheet, which you should be using to make these decisions. If you're not using the spreadsheet, where is your evidence showing these gems to be superior?

Offline
Old 12/06/08, 7:52 PM   #181
Bues
Glass Joe
 
Human Rogue
 
Muradin
Originally Posted by jorysaywut View Post
On what basis are you assuming the latter gems would give more DPS? I don't know about your gear set but whether I'm Combat or Mut; AP tends to be the stat to stack assuming I have enough expertise. This assumption is based on the spreadsheet, which you should be using to make these decisions. If you're not using the spreadsheet, where is your evidence showing these gems to be superior?
I'm not sure where I was getting it from on my spreadsheet, but it was probably before I fully configured it to my spec and settings. Disregard my post, sorry.

Offline
Old 12/07/08, 6:06 PM   #182
Paxs
Glass Joe
 
Gnome Rogue
 
Shadowmoon
ignorant question and i probably know the answer but tbh i'm unsure, should Cold Blood be used w/ Envenom or Mutilate? I know Mutilate is 2 separate attacks that both would crit just curious. thanks in advanced

Offline
Old 12/08/08, 2:46 AM   #183
Sirian
Glass Joe
 
Night Elf Rogue
 
Emerald Dream (EU)
Originally Posted by Paxs View Post
ignorant question and i probably know the answer but tbh i'm unsure, should Cold Blood be used w/ Envenom or Mutilate? I know Mutilate is 2 separate attacks that both would crit just curious. thanks in advanced
Using Cold Blood with make both hands crit when you use mutilate, thats pretty much what I use it on since I get ~3.2k crit with each hand when in a raid (10 man).

My envenom crits sometimes creep into the 7k bracket but seems to depend which classes are present (ie what debuffs are on the mob and if they increase spell dmg taken)

Offline
Old 12/08/08, 3:22 AM   #184
Feist-Mok
Bald Bull
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by Paxs View Post
ignorant question and i probably know the answer but tbh i'm unsure, should Cold Blood be used w/ Envenom or Mutilate? I know Mutilate is 2 separate attacks that both would crit just curious. thanks in advanced
The DPS difference is minimal considering Cold Blood's long cooldown. I'd encourage you to use it instead to maintain cycle stability - it guarantees an extra CP on mutilate, which is handy if ruthlessness fails to proc when you want it to - or to increase the burst threat of a ToT to your tank.

United States Minor Outlying Islands Offline
Old 12/09/08, 10:36 AM   #185
Darkwyng
Von Kaiser
 
Night Elf Rogue
 
Eldre'Thalas
Originally Posted by Paxs View Post
ignorant question and i probably know the answer but tbh i'm unsure, should Cold Blood be used w/ Envenom or Mutilate? I know Mutilate is 2 separate attacks that both would crit just curious. thanks in advanced
Personally, just for fun and to keep up with the hunters, I'll save Cold Blood and pair it with Fan of Knives on trash Won't leave a bruise and it'll let 'em know who's boss...there's NOOOO doubt about it

Offline
Old 12/09/08, 12:03 PM   #186
Cally
Von Kaiser
 
Blood Elf Rogue
 
Terokkar
Updated hit cap table due to evidence that the specials hit cap is reduced from 9% to 8%.

Offline
Old 12/09/08, 3:31 PM   #187
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
I might need to reconsider this since getting Sinister Revenge last night, but my envenoms can crit for upwards of 10k, and my mutilates hit extremely weakly, since I had been using Webbed Death MH with Librarian's Paper Cutter OH. With Sinister Revenge, that may change upward. I haven't really been having that much difficulty maintaining a cycle with or without ruthlesness procs, and since Mutilate has +15% chance to crit anyway (bringing it to >=~50% chance raidbuffed, or 75% chance for one of two hands to proc on the attack, granting me 3CP anyway), it might not be 'that' necessary.

Again though, that may well change once I get 4pc Bonescythe and/or lose my Slayer's bonus, as well as having fewer 'crits per second" with Sinister Revenge rather than the paper-cutter.

On another note, even with the 1.3 offhand and a 1.4 mainhand, I tended to find myself "poison-starved" occasionally when it came to envenom while using Deadly on my main-hand and instant on my offhand, at least for the purposes of Envenom. Might well be worth looking into further, but with Deadly on a 1.8 mainhand, I can anticipate those issues being worse yet.

Don't let this asshole be a US Senator: http://www.youtube.com/watch?v=1jkU3...layer_embedded

ΜΟΛΩΝ ΛΑΒΕ


Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.

United States Offline
Old 12/09/08, 4:04 PM   #188
Murr
Piston Honda
 
Murr's Avatar
 
Gnome Rogue
 
Dark Iron
Originally Posted by Kytrarewn View Post
I might need to reconsider this since getting Sinister Revenge last night, but my envenoms can crit for upwards of 10k, and my mutilates hit extremely weakly, since I had been using Webbed Death MH with Librarian's Paper Cutter OH. With Sinister Revenge, that may change upward. I haven't really been having that much difficulty maintaining a cycle with or without ruthlesness procs, and since Mutilate has +15% chance to crit anyway (bringing it to >=~50% chance raidbuffed, or 75% chance for one of two hands to proc on the attack, granting me 3CP anyway), it might not be 'that' necessary.

Again though, that may well change once I get 4pc Bonescythe and/or lose my Slayer's bonus, as well as having fewer 'crits per second" with Sinister Revenge rather than the paper-cutter.

On another note, even with the 1.3 offhand and a 1.4 mainhand, I tended to find myself "poison-starved" occasionally when it came to envenom while using Deadly on my main-hand and instant on my offhand, at least for the purposes of Envenom. Might well be worth looking into further, but with Deadly on a 1.8 mainhand, I can anticipate those issues being worse yet.
Is there a reason you're using WD/SR instead of SR/WD? I thought latest version of the spreadsheet with the Mutilate offhand doubleproc logic showed using WD offhand with IP, SR mainhand with DP was the superior option.

Offline
Old 12/09/08, 4:07 PM   #189
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
Originally Posted by Murr View Post
Is there a reason you're using WD/SR instead of SR/WD? I thought latest version of the spreadsheet with the Mutilate offhand doubleproc logic showed using WD offhand with IP, SR mainhand with DP was the superior option.
Mostly because of what I stated earlier in the post- I view as the doubleproc offhand logic having been already accounted for in practice when "logic-checking" the spreadsheet, and am wary of deadly poison uptime with it on the mainhand.

I'll give SR mainhand a spin during tonight's raid with deadly though, just to compare.

Don't let this asshole be a US Senator: http://www.youtube.com/watch?v=1jkU3...layer_embedded

ΜΟΛΩΝ ΛΑΒΕ


Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.

United States Offline
Old 12/09/08, 4:09 PM   #190
Murr
Piston Honda
 
Murr's Avatar
 
Gnome Rogue
 
Dark Iron
edit: misread post or something

All I would say is I'd expect some compensation on DP procs by the fact that you can proc it off your finishers at least.

Offline
Old 12/09/08, 4:18 PM   #191
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
Originally Posted by Murr View Post
edit: misread post or something

All I would say is I'd expect some compensation on DP procs by the fact that you can proc it off your finishers at least.
Yeah, I hear you. My current thought, though, is that when we're talking about an 11DPS delta out of a nominal 4300, any "cycle unreliability" will hit harder than the theoretical DPS gain in swapping hands/poisons.

Don't let this asshole be a US Senator: http://www.youtube.com/watch?v=1jkU3...layer_embedded

ΜΟΛΩΝ ΛΑΒΕ


Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.

United States Offline
Old 12/10/08, 6:11 AM   #192
badMonkey
Von Kaiser
 
badMonkey's Avatar
 
Night Elf Rogue
 
Tirion (EU)
Sorry if that has been posted already, but the HaT spec of the first post advices taking Shadowstep (instead of 2/2 Blood Splatter).
Isn't Shadowstep considered being not viable? Maybe a more adequate spec would be something like this.

Offline
Old 12/10/08, 7:59 AM   #193
Soulburn
Glass Joe
 
Orc Rogue
 
Spinebreaker (EU)
Regarding to hit-expertise issue i'd like to ask a simple question.

In WOTLK guides it says that expertise and hit are the same stats. So let's say i got X much of hit and Y expertise. Also it's been assumed that cap is 755.

So is it okay to say that i have X+Y amount of hit ?

Thanks in advance.

Offline
Old 12/10/08, 8:11 AM   #194
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
1) No, hit and expertise are two different things. A parallel is drawn between them since under certain circumstances they have similar effects on your character's performance. But they do two different things, and have separate caps.
2) If you're worrying about the white hit cap, you're doing something wrong anyway, as hit above the poison hit cap (which, depending on your raid composition, is somewhere between 200 and 300) is not particularly valuable for rogues of any spec. You should be socketing Agi, AP, or Expertise (depending on spec), not Hit.

Offline
Old 12/10/08, 8:25 AM   #195
xvvx01
Von Kaiser
 
Blood Elf Rogue
 
Blackrock
Originally Posted by badMonkey View Post
Sorry if that has been posted already, but the HaT spec of the first post advices taking Shadowstep (instead of 2/2 Blood Splatter).
Isn't Shadowstep considered being not viable? Maybe a more adequate spec would be something like this.
I believe it's kind of subjective. Shadowstep allows you to get back to the boss faster and that might be worth more to people.
Also some are finding straight Eviscerate spam yields more damage than Eviscerate + Rupture but there has been no extensive testing.

Offline
Old 12/10/08, 8:52 AM   #196
FullGore
Glass Joe
 
Human Rogue
 
Archimonde (EU)
Shs

In fact in alot of situation Shs is really a nice option to get back on the mob you want to as fast as you can because of the crazy CP generation ( Sartharion, Malygos, lots of naxx fights, etc ..). That with the fact that eviscerate spam seams as viable as maintaining rupture on a boss, Shs is not so bad.

Offline
Old 12/10/08, 9:41 AM   #197
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
Originally Posted by Aldriana View Post
2) If you're worrying about the white hit cap, you're doing something wrong anyway, as hit above the poison hit cap (which, depending on your raid composition, is somewhere between 200 and 300) is not particularly valuable for rogues of any spec. You should be socketing Agi, AP, or Expertise (depending on spec), not Hit.
You know, with the almost complete lack of hit on the new gear I am right now floating just above the yellow cap. If I drop below it, the spreadsheet shows +hit practically as good as pure AP and better than everything else... (7/51/13 build)
So something to keep an eye on. (my gear is still evolving, maybe I am just in a +hit hole)

Offline
Old 12/10/08, 11:50 AM   #198
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
Glyph of Rupture.

Has anyone else found themself somewhat disappointed in this glyph? I really like it for the purposes of trash where a 2 or 3CP rupture might well last until the death of the trash mob, thereby adding my 300DPS or whatever to the mob if tanked by a feral.

On bosses, though, it as well seems to cause some cycle instability in that, due to oddities with "spell rank/duration" mechanics, you can't refresh a 5CP rupture with 3 seconds remaining with a 4CP Ruptuer (lasting 19 seconds), forcing one to wait on the duration to drop (wasting energy or refreshing HfB, which may well be the optimal time to do so), burn the CPs with an envenom and lose Rupture uptime (still worth more than envenom DPS, per the spreadsheet, ignoring the bonus to instant poison from the envenom buff being up) or mutilating again and wasting, at minimum, 1CP?

Has anyone else experienced this issue, and if so, which of the above choices do you go with (I'm assuming refreshing HfB if lower than like 15 seconds is probably optimal among the choices listed, though refreshing it at 15 seconds would rarely be my preference)?

Also, re: Sinister Revenge or Webbed Death as mainhand... the jury's still out. I tried out SR in the mainhand last night, but rarely got an opportunity to use it to full advantage as I was only in for Gluth, Loatheb, and a painful night of Thaddius attempts (a boss who we one-shot last week). Key feature of both Gluth and Loatheb is that every so often, you'll be running away from the boss to do something else, during which time your deadly poison stack might drop and if your mutilate doesn't refresh it, your envenom might not be usable.

I'll have to mess around with it a bit more.

Don't let this asshole be a US Senator: http://www.youtube.com/watch?v=1jkU3...layer_embedded

ΜΟΛΩΝ ΛΑΒΕ


Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.

United States Offline
Old 12/10/08, 4:06 PM   #199
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
I am having cycle nightmares with the rupture glyph to be honest. I tried to go back to a simply slice/rupture cycle with it using as short a slice combo point generator as possible (dropping the slice glyph along the way since it seemed pretty unnecessary) and things are messy as all get out. Sometimes it seems like 2s/5r is sustainable, sometimes it seems like 3s/5r is not sustainable. I don't have a good mod to watch the slice timer in the middle of the screen (any thoughts?), but regardless, once forced to refresh slice oddly with some arbitrary number of combo points, rupture uptime goes way, way down.

And this seems to vary from fight to fight in Naxx. I should note I'm doing this with combat, so the problem is not limited to mutilate.

Offline
Old 12/10/08, 4:15 PM   #200
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by Mideci View Post
I don't have a good mod to watch the slice timer in the middle of the screen (any thoughts?), but regardless, once forced to refresh slice oddly with some arbitrary number of combo points, rupture uptime goes way, way down.

And this seems to vary from fight to fight in Naxx. I should note I'm doing this with combat, so the problem is not limited to mutilate.
I use ClassTimers, I know some others use NeedToKnow. As for your cycles, even when at the 5r part, you can throw in more SS to burn energy while waiting for Rupture to finish.

Canada Offline
Closed Thread

Go Back   Elitist Jerks » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Holy Paladin Guide for WotLK Endoscient Paladins 2260 04/22/09 4:59 PM