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11/26/08, 4:14 PM
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#16
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Von Kaiser
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Originally Posted by Slyness
I've had savage combat debuff consumed after only one hit with a physical attack or at least disappear, when using only wound poison. The savage combat debuff hasn't dropped off when using deadly poison in conjunction with wound poison or by itself.
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The Savage Combat debuff has been in my experience at times slow to come up. I suspect this is because an extra round trip to the server is involved: attack roll applies wound -> server reports to client wound debuff -> talents apply Savage Combat -> server reports to client Savage Combat debuff. Is the wound debuff falling off, so it has to make this trip again?
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11/26/08, 4:36 PM
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#17
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Von Kaiser
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Im noticing sometimes that my DP - IX will bug out other rogues DP, not allowing them to stack, sometimes allowing them to stack, but not letting the other Rogue use Envenom, at any # of CP, or any # of stacks. Sometimes his stack of DP will do damage, sometimes it won't. Sometimes his DP will bug mine out, and I wont be able to use Envenom. "Invalid Target given. Usually the message you get when you have no DP on the mob.
I think something makes the DP bug out when running 2x Mutilates in raid. Might be talents, might be the poison itself. Usually dying or buying new stacks of DP fixes the problem. Happens to us about 2-3 times a night.
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11/26/08, 6:56 PM
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#18
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by sephfiroth
Im noticing sometimes that my DP - IX will bug out other rogues DP, not allowing them to stack, sometimes allowing them to stack, but not letting the other Rogue use Envenom, at any # of CP, or any # of stacks. Sometimes his stack of DP will do damage, sometimes it won't. Sometimes his DP will bug mine out, and I wont be able to use Envenom. "Invalid Target given. Usually the message you get when you have no DP on the mob.
I think something makes the DP bug out when running 2x Mutilates in raid. Might be talents, might be the poison itself. Usually dying or buying new stacks of DP fixes the problem. Happens to us about 2-3 times a night.
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Tell your rogues to double check the rank of DP they're using. Dollars to donuts says they've using a lower rank and thus not getting any poison stack (see my report above). If they think they're getting a stack, they're probably cocking up and mistaking your stack for theirs.
The formal behaviour is that only one rank (the highest) of DP can exist on a mob at any given time. If you are using IX and they're using VIII, then you'll see the following.
1) If they proc before you do, their poison will start to stack, but as soon as your procs, their stack will be wiped.
2) If yours procs first, they never get any DP on the mob at all.
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11/27/08, 3:15 AM
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#19
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Von Kaiser
Undead Rogue
Proudmoore (EU)
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I'll go with Songster. Last 25Naxx we got 2Rogues and always had 2Stacks of DP at any time. Anyone also having some "latency" at refreshing HFB or is it just me? CttC is rather annoying to so i just refresh it at 3-5s i pool out anyways 
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11/27/08, 5:52 AM
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#20
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Piston Honda
Human Priest
Sporeggar (EU)
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Originally Posted by chalon
Well, I don't know if it's that its pinging back and forth necessarily, but if you combat logged it, you may see:
1. You gain Envenom
2. Slice and Dice Fades
3. Envenom does X damage (CttC detects there's no more SnD, and therefore doesn't refresh SnD).
This also might theoretically mean that if you're in a time crunch, Eviscerate may have a greater chance of refreshing SnD, assuming it would just trigger CttC on step 1 instead of step 3.
This wouldn't explain the case of hitting Envenom with 3s left on SnD and having it not refresh SnD, however.
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Nah, I'm using eviscerate atm, stable 40ms latency, it damages the mob, but the s&d refresh comes 1 sec later always, it is not a latancy issue at all, but some internal server event queue or something. As a result, if you hit it with about 1 sec left of s&d you are out of luck, clearly an issue
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11/27/08, 10:37 AM
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#21
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Glass Joe
Human Rogue
Gorgonnash (EU)
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is this working as intended that fan of knives triggers poisens ?
happens sometimes and everytime it triggers, it triggers on all targets in the affected area
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11/27/08, 2:49 PM
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#22
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Von Kaiser
Blood Elf Rogue
Blackrock
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Originally Posted by khaavren
I don't know if it is a bug but I love the sprint glyph that let's you walk on water. When activated I can mount my gryphon and take off from water.
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It is not a bug. Sprint acts as Water Walking/Path of Frost and you are now able to mount when you have either of these buffs over water.
Originally Posted by SnowInChina
is this working as intended that fan of knives triggers poisens ?
happens sometimes and everytime it triggers, it triggers on all targets in the affected area
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I don't think this is a bug, without poisons the FoK damage is pretty lackluster. If you are using Wound Poison, that is a 50% proc rate so you would see it more often. As Mutilate, I see less procs than I was as combat. It also makes sense because, we are throwing our weapons which have poisons on them.
A small tip: If you Cold Blood then FoK, they will all crit.
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11/27/08, 7:27 PM
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#23
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Von Kaiser
Orc Death Knight
Gorgonnash
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Originally Posted by xvvx01
I don't think this is a bug, without poisons the FoK damage is pretty lackluster. If you are using Wound Poison, that is a 50% proc rate so you would see it more often. As Mutilate, I see less procs than I was as combat. It also makes sense because, we are throwing our weapons which have poisons on them.
A small tip: If you Cold Blood then FoK, they will all crit.
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A further tip -- if you Envenom, then Cold Blood & FoK, the poison procs on the FoK will have the increased chance from the post-Envenom effect :P
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11/27/08, 9:11 PM
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#24
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Piston Honda
Night Elf Rogue
Dragonblight
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You can use killing spree on malygos to avoid the vortex completely.
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11/27/08, 9:36 PM
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#25
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Piston Honda
Troll Rogue
Genjuros (EU)
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Speaking of Cold Blood FoK. It currently only procs Focussed Attacks once per target even though every target is critted twice. I'm not sure if it's a spillover from the combat potency+shiv change.
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11/27/08, 11:24 PM
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#26
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Im***est.
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Killing Spree likes to make me fall through the floor. It's happened questing in a number of zones, on Airships in Icecrown, and in the Oculus, when fighting Mage Lord Urom.
It's annoying to say the least.
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11/28/08, 12:33 AM
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#27
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Glass Joe
Troll Rogue
Nordrassil (EU)
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Hey everybody, my first reply on this forum so far. But yea, have you guys noticed you gaining more then 5% crit from fist spec?
I am currently using the 7/51/13 build with fist / daggers. Now this happened to me on the beta aswell as when 3.0 went live. It does seem as if I equip fist weapons they increase my crit by 5% without even being specced for fists. Now with Close Quarters Combat I get a grand total of 10% crit increase from fist weapons. This does not happen with daggers how ever. Anyone else notice that aswell?
Just so you can see what I'm talking about I'll provide a few screenshots.
Here you have the char with the main hand up.
ImageShack - Image Hosting :: wowscrnshot112808051811ra4.jpg
Here you have my rogue with Daggers up on the other hand.
http://img221.imageshack.us/img221/4...8051824sc5.jpg
Lastly here is my weapon skill.
http://img221.imageshack.us/img221/7...8051839cs9.jpg
I've really got no clue what so ever what might be causing this? Anyone else notice this one aswell?
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11/28/08, 3:19 AM
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#28
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Glass Joe
Undead Rogue
Outland (EU)
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the only problem I faced was during leveling when I was specced for unfair advantage.
If you happen to dodge an attack while stealthed it proccs and thus pulling you out of stealth.
Another time (frenzyhearth village in scholozar) I dodged an attack of an alliance player (who was propably trying to right click a questgiver) wich procced unfair advantage & the guards killed me.
I'm 80 now and specced away from unfair advantage, but the situations mentioned above are very annoying. (not claiming it to be bugs, but could maybe be looked into)
for the one with the wound poison replacing itself, I think this is normal since wound does not stack anymore, thus refreshing on every procc.
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11/28/08, 3:45 AM
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#29
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Bald Bull
wut
Gnome Warlock
No WoW Account
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Originally Posted by Juless
the only problem I faced was during leveling when I was specced for unfair advantage.
If you happen to dodge an attack while stealthed it proccs and thus pulling you out of stealth.
Another time (frenzyhearth village in scholozar) I dodged an attack of an alliance player (who was propably trying to right click a questgiver) wich procced unfair advantage & the guards killed me.
I'm 80 now and specced away from unfair advantage, but the situations mentioned above are very annoying. (not claiming it to be bugs, but could maybe be looked into)
for the one with the wound poison replacing itself, I think this is normal since wound does not stack anymore, thus refreshing on every procc.
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Um... if you dodge an attack while you are stealth (that doesn't happen very often), you would be pulled out of stealth soon anyway. For the record, Unfair Advantage can proc while you're mounted.
And the crit bug, some people seem to be unable to reproduce it in game. I assume it is simply a tooltip bug, but I don't think I've seen any conclusive proof yet.
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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11/28/08, 4:34 AM
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#30
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Von Kaiser
Night Elf Rogue
Arthas (EU)
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Depending on playstyle while leveling you will probably dodge in stealth pretty often. I for one just sneak the last few feet to a target and cheap shot from the front while the mob starts flayling at me. This does often result in avoiding some attacks (or not) before CS goes of. While this might not matter while farming, in PvP (considering AoE effects and what not) it would be unfortunate to fly out of stealth prematurely.
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