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Old 11/28/08, 4:39 AM   #31
Neto-
Bald Bull
 
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wut
Gnome Warlock
 
No WoW Account
Originally Posted by Rilias View Post
Depending on playstyle while leveling you will probably dodge in stealth pretty often. I for one just sneak the last few feet to a target and cheap shot from the front while the mob starts flayling at me. This does often result in avoiding some attacks (or not) before CS goes of. While this might not matter while farming, in PvP (considering AoE effects and what not) it would be unfortunate to fly out of stealth prematurely.
It doesn't matter anywhere. If you got yourself in some place where there's melee AOE, there's a very high chance you'll be pulled out of stealth anyway (your chance to not dodge). I do that too, and I leveled Combat and never had a problem with Unfair Advantage unstealthing me.

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty

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Old 11/28/08, 4:40 AM   #32
Juless
Glass Joe
 
Undead Rogue
 
Outland (EU)
Originally Posted by Neto- View Post
Um... if you dodge an attack while you are stealth (that doesn't happen very often), you would be pulled out of stealth soon anyway. For the record, Unfair Advantage can proc while you're mounted.
I agree with you here and I understand the mechanic, it's just strange that I should miss an opener because I dodge an attack, the difference between getting pulled out of stealth or getting the opener is pretty big imo. I'm not trying to make it look gamebreaking, just something annoying...but I specced away from it so no more problems there

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Old 11/28/08, 11:49 AM   #33
ILikeUrBack
Glass Joe
 
Undead Rogue
 
Drak’Tharon
Not so much a bug as it is an annoyance, I suppose, but I've noticed that Killing Spree will target mobs that are dead if they died while your Killing Spree was active. That particular situation isn't extremely common, but it's still a waste when it does happen, so hopefully it'll be fixed.

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Old 11/28/08, 2:44 PM   #34
Elentor
Von Kaiser
 
Night Elf Druid
 
Kel'Thuzad
Happened three times with me as Mutilate, that right after a Rupture I'd keep all my combo points.

Thought it was an Interface Bug, but it's not. I was able to Envenom/Evis right after, then lose all my combo points.

Mutilate has been giving me a lot of strange glitches and issues. Never fell through the floor with Killing Spree though when I was Combat. I'll take screenshots if it happens again.

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Old 11/28/08, 3:11 PM   #35
Derby
Glass Joe
 
Undead Rogue
 
Lightninghoof
Originally Posted by Elentor View Post
Happened three times with me as Mutilate, that right after a Rupture I'd keep all my combo points.

Thought it was an Interface Bug, but it's not. I was able to Envenom/Evis right after, then lose all my combo points.

Mutilate has been giving me a lot of strange glitches and issues. Never fell through the floor with Killing Spree though when I was Combat. I'll take screenshots if it happens again.
Are you absolutely sure the Rupture actually applied? My hunch is you're getting the "A more powerful spell is already active" message when you try it due to a stronger rupture of yours already being on your target.

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Old 11/28/08, 6:21 PM   #36
Octaviann
Piston Honda
 
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Night Elf Rogue
 
Aggramar
Originally Posted by bural View Post
Speaking of Cold Blood FoK. It currently only procs Focused Attacks once per target even though every target is critted twice. I'm not sure if it's a spillover from the combat potency+shiv change.
It's most likely a problem with Fan of Knives, as I know that a double crit mutilate will proc Focused Attacks twice. Since I don't have Fan of Knives yet (I'm a slow leveler), does it show up as two damage numbers above each mob or as one? If it combines the damage from the two, then it's counting it as one hit and therefore it can only crit once. If it shows up as two numbers, then it should be able to proc Focused Attacks twice if both crit and this is an actual bug.

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Old 11/29/08, 8:41 AM   #37
Himmel
Von Kaiser
 
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Night Elf Rogue
 
Aerie Peak (EU)
I noticed that savage combat debuff drops for a very short time while old stack running and new aplies, seen this behavior with using WP, can't confirm with DP

The only thing that sustains one through life is the consciousness of the immense inferiority of everybody else, and this is a feeling that I have always cultivated.

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Old 11/29/08, 9:54 AM   #38
vya
Glass Joe
 
Undead Rogue
 
Kael'thas
According to a thread on the Wow Bug Report Forum:

World of Warcraft - English (NA) Forums -> [BUG] Master Poisoner +15% crit

which includes two WWS reports, Master Poisoner is providing raid members with 3% crit per Deadly Poison stack, for a total of 15% extra crit.

Considering that most raids with a rogue are likely to have Master Poisoner, it seems likely there will be a large drop in raid DPS whenever this gets fixed.

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Old 11/29/08, 10:20 AM   #39
Elentor
Von Kaiser
 
Night Elf Druid
 
Kel'Thuzad
Originally Posted by Derby View Post
Are you absolutely sure the Rupture actually applied? My hunch is you're getting the "A more powerful spell is already active" message when you try it due to a stronger rupture of yours already being on your target.
Absolutely sure because the timer refreshes, when I get the error message it (obviously) doesn't. Yesterday in a Malygos fight it happened twice in a row, once with Rupture and once with Envenom. I then applied a second (and weaker) Envenom.

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Old 11/29/08, 4:01 PM   #40
Bane
Glass Joe
 
Troll Rogue
 
Blackhand
Originally Posted by vya View Post
According to a thread on the Wow Bug Report Forum:

World of Warcraft - English (NA) Forums -> [BUG] Master Poisoner +15% crit

which includes two WWS reports, Master Poisoner is providing raid members with 3% crit per Deadly Poison stack, for a total of 15% extra crit.

Considering that most raids with a rogue are likely to have Master Poisoner, it seems likely there will be a large drop in raid DPS whenever this gets fixed.

I confirm this. Additionally, this bug appears to be granting 15% crit for each stack of deadly poison on the mob.

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Old 11/30/08, 3:05 PM   #41
ILikeUrBack
Glass Joe
 
Undead Rogue
 
Drak’Tharon
More of an item bug, but something pickpocketing rogues should be aware of. Vestige of Haldor can proc off of Pickpocketing attempts.

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Old 12/01/08, 10:33 AM   #42
Brotherbear
Piston Honda
 
Orc Rogue
 
Frostwolf
Originally Posted by ILikeUrBack View Post
More of an item bug, but something pickpocketing rogues should be aware of. Vestige of Haldor can proc off of Pickpocketing attempts.
And Sap, although getting killed sneaking in a pickpocket in heroic Halls of Lightning was considerably more embarrasing. I used to have to unequip, sap, re-equip the damn thing before I replaced it with my mirror.

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Old 12/01/08, 10:49 AM   #43
wilfan
Von Kaiser
 
Draenei Shaman
 
Kazzak (EU)
Originally Posted by khaavren View Post
I don't know if it is a bug but I love the sprint glyph that let's you walk on water. When activated I can mount my gryphon and take off from water.
That's consistent with how Shaman Water Walking works.

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Old 12/01/08, 12:30 PM   #44
choumarin
Glass Joe
 
Human Rogue
 
Medivh (EU)
Originally Posted by Elentor View Post
Absolutely sure because the timer refreshes, when I get the error message it (obviously) doesn't. Yesterday in a Malygos fight it happened twice in a row, once with Rupture and once with Envenom. I then applied a second (and weaker) Envenom.
I second this "bug", happened to me a few times too.

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Old 12/01/08, 1:37 PM   #45
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Originally Posted by Bane View Post
I confirm this. Additionally, this bug appears to be granting 15% crit for each stack of deadly poison on the mob.
Is this per mutilate rogue's DP stack, or does one mutilate rogue and 3 combat rogues running deadly result in +60% raid crit?

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