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12/05/08, 9:09 AM
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#151
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banned
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by songster
The Eviscerate glyph is a potential difference here - potential mechanical link to the increase in crit rate effect of the glyph? Can you re-run the test without this glyph?
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I'd rather have suspected the SS glyph, since it already changes the crit mechanic.
Hm, maybe the SS glyph prevents it from happening.
Did both rogues in the test have the same glyphs?
Originally Posted by Antiarc
You can indeed. I pulled Grobbulus to a tank by tricksing our tank and shooting Grobbulus with my bow.
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Be careful with linked mobs though. The threat from shooting will be applied to yout TotT target, but the initial (body pull) aggro from other mobs will be on you.
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12/05/08, 9:36 AM
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#152
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In the rear with the gear!
Worgen Rogue
Auchindoun (EU)
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Originally Posted by songster
The Eviscerate glyph is a potential difference here - potential mechanical link to the increase in crit rate effect of the glyph? Can you re-run the test without this glyph?
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Just did a test with 2 rogues on dummies on an EU Server, its definitly not fixed over here, we still see 2cp gains, both without eviscerate glyph.
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12/05/08, 10:26 AM
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#153
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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This is probably not likely but are we looking at other factors too? However unlikely it may be some of the strangest things interact very oddly with each other an it may be a combination of multiple things.
As an offhand example, Gnome rogues speak and understand Draconian; neither Gnome nor rogue has anything to do with languages but it's just bugged that way. Posting Race/Faction, specific talent spec, and maybe even items with specific proc effects might prove useful.
* * * *
Oh and one more bug about Killing Spree if it hasn't been mentioned already. Because you apparently phase during the duration, your focus will be lost when you use killing spree and you leave the phase of your target (I observed and tested this multiple times with another rogue I was swapping Tricks of the Trade with last night).
Set focus, pop Killing Spree, focus lost. 
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12/05/08, 10:42 AM
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#154
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banned
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by Tinwhisker
This is probably not likely but are we looking at other factors too? However unlikely it may be some of the strangest things interact very oddly with each other an it may be a combination of multiple things.
As an offhand example, Gnome rogues speak and understand Draconian; neither Gnome nor rogue has anything to do with languages but it's just bugged that way. Posting Race/Faction, specific talent spec, and maybe even items with specific proc effects might prove useful.
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Neto- is Undead, koaschten is Troll, and both observed the 2CP bug.
Iamzim on the other hand is Night Elf, and hasn't.
Could some alliance rogue test if it's a 'racial bonus'?
Originally Posted by Tinwhisker
Oh and one more bug about Killing Spree if it hasn't been mentioned already. Because you apparently phase during the duration, your focus will be lost when you use killing spree and you leave the phase of your target (I observed and tested this multiple times with another rogue I was swapping Tricks of the Trade with last night).
Set focus, pop Killing Spree, focus lost. 
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I've never lost my focus target yet when using KS. Only when we wipe I have to re-set it.
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12/05/08, 11:10 AM
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#155
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by Tinwhisker
Oh and one more bug about Killing Spree if it hasn't been mentioned already. Because you apparently phase during the duration, your focus will be lost when you use killing spree and you leave the phase of your target (I observed and tested this multiple times with another rogue I was swapping Tricks of the Trade with last night).
Set focus, pop Killing Spree, focus lost. 
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When you used your Killing Spree or when he used his?
I've noticed focus being buggy with a number of the "suddenly, untargetable, then back again" mechanics, including Death Knight pseudo-Ankh and some abilities that didn't make sense at the time that I can't remember off hand.
EDIT: Fire Mage Mirror Images
If TotT is meant to be only melee abilities or only "class/weapon attacks" could someone check to see whether the threat from a healing potion can be transferred using the ability?
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12/05/08, 11:26 AM
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#156
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Don Flamenco
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Another WWS, with 3 HaT specced Rogues. This once again came from Horde Rogues.
Wow Web Stats
2 Undead Rogues, 1 Orc Rogue.
So, coming back to,
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Neto- is Undead, koaschten is Troll, and both observed the 2CP bug.
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The first WWS, that started this all:
Wow Web Stats
Pimpy and Thunderlips are both Undead.
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12/05/08, 11:51 AM
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#157
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by Kytrarewn
When you used your Killing Spree or when he used his?
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Yeah, sorry, I wasn't very clear there. If I remember correctly, when he used Killing Spree I lost him as a focus target.
He phased out for killing spree meaning he wasn't a 'real' character for 2.5 seconds and thus gone. I believe there's a blue post somewhere that they changed Killing Spree at some point to make rogues untargetable during it's duration which may mean that it clears them from anyone's focus as well. Possibly handy for arenas but infinitely annoying in PvE.
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12/05/08, 11:59 AM
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#158
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Piston Honda
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Originally Posted by Tinwhisker
Yeah, sorry, I wasn't very clear there. If I remember correctly, when he used Killing Spree I lost him as a focus target.
He phased out for killing spree meaning he wasn't a 'real' character for 2.5 seconds and thus gone. I believe there's a blue post somewhere that they changed Killing Spree at some point to make rogues untargetable during it's duration which may mean that it clears them from anyone's focus as well. Possibly handy for arenas but infinitely annoying in PvE.
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Yeah, Spree essentially "destroys" your character, as far as I can tell. I first noticed it when leveling to 80 with my wife. She likes having a mark on me so she can tell where I went easily since I tend to play a bit more quickly than she does. Every time I would use Spree, my mark would disappear. Couple this with focuses dropping, Spree allowing you to avoid Malygos' Vortex, and it begins to be pretty clear that Spree removes you from the gameworld for all intents and purposes.
Also, that HAT bug is amazing fun. I urge everyone to abuse it till they fix it. =p
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12/05/08, 12:27 PM
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#159
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Von Kaiser
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What is up with Misdirect and Tricks of the Trade being implemented differently?
Our hunters use Misdirect to pull entire groups to the tank - all that is required is to put MD on a tank and then shoot a single linked mob. All mobs then acquire the tank as a target, and they will run back ignoring the hunter and any other inactive players until they do something to generate threat.
Tricks definitely does not work this way - if you toss at a single mob, it moves to the tank and the other linked mobs come and hunt you down. Which is painful.
I don't know which skill is the actual buggy one (maybe Misdirect has just always been broken) but it irks me that the skills don't work the same way for pulling.
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12/05/08, 12:31 PM
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#160
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Glass Joe
Human Rogue
Aman'Thul (EU)
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Tested Hat with a gnome(rupture/snd/ss)/human(rupture/evi/ss) rogue, both HaT skilled
-> 2 Combat Points
Tested Hat with a gnome rogue (no HaT) and a human rogue (me/HaT)
-> 1 Combat Point
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12/05/08, 12:34 PM
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#161
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by tessarji
What is up with Misdirect and Tricks of the Trade being implemented differently?
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It may have to do with TotT not showing up on your target until after you make your attack and it registers you on the threat table. The threat is yours until that buff shows up on your target; hunters likely never have the threat of their attacks registered to them at all.
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12/05/08, 12:35 PM
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#162
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by tessarji
What is up with Misdirect and Tricks of the Trade being implemented differently?
Our hunters use Misdirect to pull entire groups to the tank - all that is required is to put MD on a tank and then shoot a single linked mob. All mobs then acquire the tank as a target, and they will run back ignoring the hunter and any other inactive players until they do something to generate threat.
Tricks definitely does not work this way - if you toss at a single mob, it moves to the tank and the other linked mobs come and hunt you down. Which is painful.
I don't know which skill is the actual buggy one (maybe Misdirect has just always been broken) but it irks me that the skills don't work the same way for pulling.
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Does the hunter fd after md, or do the mobs actually just go straight to the tank? I know if the tank doesn't have body aggro, when I pull with tricks the mob targets me for a second then goes on the tank. Maybe the increased range of hunters has something to do with avoiding body aggro when misdirecting?
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Rogue at heart.
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12/05/08, 12:36 PM
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#163
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Tinwhisker
It may have to do with TotT not showing up on your target until after you make your attack and it registers you on the threat table. The threat is yours until that buff shows up on your target; hunters likely never have the threat of their attacks registered to them at all.
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Wouldn't he be pulling aggro with an attack while tricks buff is up? Ie use tricks, then throw at the mob... it might be a latency delay in applying the buff to the targeted player.
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Rogue at heart.
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12/05/08, 12:46 PM
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#164
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Von Kaiser
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Originally Posted by Leto
Does the hunter fd after md, or do the mobs actually just go straight to the tank? I know if the tank doesn't have body aggro, when I pull with tricks the mob targets me for a second then goes on the tank. Maybe the increased range of hunters has something to do with avoiding body aggro when misdirecting?
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The hunter does not feign, there is no need.
AFAIK 'body aggro' does not exist once a mob has engaged in combat, this is the whole reason LOS pulls work.
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12/05/08, 1:27 PM
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#165
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Glass Joe
Night Elf Rogue
Dark Iron
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The other rogue I tested it with was a human rogue. I will attempt to test later on today with various other rogues of other races.
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12/05/08, 1:50 PM
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#166
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Glass Joe
Night Elf Rogue
Dark Iron
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Tested again with a different Human rogue, the bug did not function. Tested again with two human rogues (myself out of the party) and the bug did function.
Iamzim's glyphs were SS/Rupture/SnD Blurred Speed/Safe Fall/Distract
Shevarash's glyphs were SS/SnD Blurred Speed/Pick Pocket/Vanish
Killrog's glyphs were Vigor/Evisc/Sprint Blurred Speed/Safe Fall/Vanish
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12/05/08, 1:52 PM
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#167
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Piston Honda
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Did you test with yourself and the two Human rogues as well? Wasn't clear to me from your post. Is it that the bug doesn't work only for Nightelves, or that NE's break it for everyone? While lame, I admit that would be pretty funny.
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12/05/08, 1:57 PM
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#168
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Try it with another night elf rogue? Maybe it's not the specific race that matters, but whether the other rogue in the party is the same race as you?
Aside: That's actually how the Draconic thing works - the Scarab Lord who opened the gates get to speak Draconic as a bonus, however (bug) that applies to everyone else on the server who has the same clas/race combo.
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12/05/08, 2:02 PM
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#169
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Piston Honda
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It's definitely not that you all have to be the same race, the bug was working correctly (er... you know what I mean) for me last night as an Orc with two Undead rogues in my group.
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12/05/08, 2:12 PM
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#170
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by PessimiStick
It's definitely not that you all have to be the same race, the bug was working correctly (er... you know what I mean) for me last night as an Orc with two Undead rogues in my group.
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So were you getting three combo points per crit or two?
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12/05/08, 2:14 PM
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#171
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by songster
Aside: That's actually how the Draconic thing works - the Scarab Lord who opened the gates get to speak Draconic as a bonus, however (bug) that applies to everyone else on the server who has the same clas/race combo.
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That can't be true, our Scarab Lord was a Warlock not a Rogue. Doesn't really matter though; it's just fun when at Wyrmrest and other areas to know what the dragons are saying.
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12/05/08, 2:17 PM
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#172
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Piston Honda
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Originally Posted by songster
So were you getting three combo points per crit or two?
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3 on Rogue crits. I still think that non-rogues were only 1 per crit as intended, but it's really, really hard to tell while actually playing.
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12/05/08, 2:43 PM
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#173
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Glass Joe
Night Elf Rogue
Dark Iron
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Sorry, to clarify my post, the bug functioned when it was JUST the human rogues in the party. It did no function for me while in the party with either of the humans. I was borrowing a friends account for the human/human testing, so I was unable to test it with both humans and a night elf.
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12/05/08, 3:01 PM
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#174
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Don Flamenco
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This bug is getting even more confusing now, nothing from Blizzard yet either.
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12/05/08, 3:40 PM
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#175
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Perhaps one of the NElf racials is the key here (shadowmeld, +miss, general fruitiness, etc).
Perhaps we should start a matrix of group compositions (HAT vs non-HAT and various races) to help nail down what is and isn't affecting what is likely a bug.
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