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12/05/08, 4:18 PM
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#176
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Tinwhisker
Perhaps one of the NElf racials is the key here (shadowmeld, +miss, general fruitiness, etc).
Perhaps we should start a matrix of group compositions (HAT vs non-HAT and various races) to help nail down what is and isn't affecting what is likely a bug.
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Or we can just have a different NElf rogue test it so see if race is even the issue. I'll test it tomorrow if no one else has by then.
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Rogue at heart.
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12/05/08, 5:27 PM
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#177
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Glass Joe
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Originally Posted by Kumar
This bug is getting even more confusing now, nothing from Blizzard yet either.
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You get 1 CP from every party members crit (regardless of class or race), like normal. The bug is you get extra CPs (3 w/ 1 other HAT rogue) for your OWN crits including on finishers. So in a raid situation it is prob best to spam evis on GCD regardless if youre at 5 cps or not.
Last edited by Carnaj : 12/05/08 at 8:55 PM.
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12/05/08, 5:37 PM
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#178
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Glass Joe
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Last night I was in a party with a Human rogue and a Night Elf rogue. I am a dwarf rogue, and all three of us were specced HAT and we were all getting 3CP per group crit. So I don't think it's race exclusive at all, but a very odd bug indeed.
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12/05/08, 6:25 PM
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#179
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Glass Joe
Night Elf Rogue
Bloodscalp
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I have noticed a fairly odd bug and I was wondering if anyone else has. Ever since I started using my 4-piece, my energy will occasionally tick down whenever I try to use mutilate (for example, I sit at 60 energy, hit mutilate but suddenly my bar ticks down to 58). This can happen on certain mobs over and over, but usually just happens once or twice on any given mob. Has anyone experienced this?
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12/05/08, 6:49 PM
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#180
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Glass Joe
Night Elf Rogue
Dark Iron
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Originally Posted by Yerneh
Last night I was in a party with a Human rogue and a Night Elf rogue. I am a dwarf rogue, and all three of us were specced HAT and we were all getting 3CP per group crit. So I don't think it's race exclusive at all, but a very odd bug indeed.
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I do not know if this is worth mentioning, but I am also currently experiencing the combat fists extra 5% crit bug, and the bug that allows me to speak Titan. Would it be feasible that either of those bugs would interfere with the HAT bug?
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12/05/08, 7:13 PM
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#181
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Von Kaiser
Undead Death Knight
Bonechewer
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Originally Posted by Carnaj
You get 1 CP from every party members crit (regardless of class or race), like normal. The bug is you get extra CPs for your OWN crits including on finishers. So in a raid situation it is prob best to spam evis on GCD regardless if your at least then 5 cps.
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You have always gotten CP based on your own crits, that is not a bug.
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12/05/08, 8:40 PM
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#182
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Glass Joe
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You've always gotten 2 cps for crit finishers and 3+ cps for your own crits? Thats new to me.
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12/06/08, 12:02 AM
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#183
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Piston Honda
Troll Rogue
Genjuros (EU)
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FoK yields 1cp per target it crits on through HaT
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12/06/08, 4:56 AM
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#184
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Glass Joe
Night Elf Rogue
Mal'Ganis
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A rogue in my guild has been testing poison procs and has been reporting that mutilate has a chance to proc your OH weapon's poison twice.
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12/06/08, 5:05 AM
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#185
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Von Kaiser
Blood Elf Rogue
Blackrock
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Originally Posted by Lookingcute
A rogue in my guild has been testing poison procs and has been reporting that mutilate has a chance to proc your OH weapon's poison twice.
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This was reported earlier in the thread and the findings have been that it is true. What this means for Mutilate rogues is that they want to have the fastest dagger their OH if they are of differing speeds and to apply Instant Poison to the OH and Deadly to the MH.
The newest version of Vulajin's spreadsheet has also been changed to reflect this.
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12/06/08, 6:49 PM
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#186
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Mike Tyson
Night Elf Rogue
Doomhammer
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In point of fact, it has 2 chances to proc everything - it procs poison twice, and everything else as well. It also checks twice to proc the weapon enchant (Mongoose/Berserking), a single Mutilate applies 3 stacks of Blackened Naaru Sliver, and so on.
It doesn't, regretably, double-proc Focused Attacks, presumably because it's on-crit rather than on-hit, but everything else I've tested shows it checking for procs twice per Mutilate.
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12/06/08, 7:37 PM
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#187
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Glass Joe
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Originally Posted by Aldriana
In point of fact, it has 2 chances to proc everything - it procs poison twice, and everything else as well. It also checks twice to proc the weapon enchant (Mongoose/Berserking), a single Mutilate applies 3 stacks of Blackened Naaru Sliver, and so on.
It doesn't, regretably, double-proc Focused Attacks, presumably because it's on-crit rather than on-hit, but everything else I've tested shows it checking for procs twice per Mutilate.
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I'm pretty sure it doesn't proc FoFF twice.
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12/06/08, 7:52 PM
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#188
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Glass Joe
Gnome Rogue
Emerald Dream
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Crit Chance Bug
I've noticed a bug with crit chance. As a 7/21/43 HAT spec, I noticed a 5% increase in crit chance when I equiped my [Calamity's Grasp] as opposed to my [Webbed Death] so I decided to test it out.
As these pictures show, the crit chance isn't a UI bug, the game actually counts it as 5% extra crit.
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12/07/08, 5:47 AM
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#189
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Glass Joe
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Originally Posted by McFry
I've noticed a bug with crit chance. As a 7/21/43 HAT spec, I noticed a 5% increase in crit chance...
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This is a "known" issue and has been ongoing for a while now, it was in fact discussed just a page or two back. There's nothing really more to see or do about it.
Should this be some sort of Bolded item in the first post?
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12/07/08, 5:12 PM
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#190
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by Azuj
This is a "known" issue and has been ongoing for a while now, it was in fact discussed just a page or two back. There's nothing really more to see or do about it.
Should this be some sort of Bolded item in the first post?
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When I get some more spare time I'll go through the thread and make a summary post at the top of the thread.
Re: Mutilate and two chances to proc poison on the offhand attack, I don't think that it changes the poison conclusions previously laid out: With Deadly MH, Wounding OH, I found myself "poison-starved" with a 1.3 offhand when trying to envenom, on occasion.
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12/07/08, 5:16 PM
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#191
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Piston Honda
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Since we've done testing on procs with Mutilate, has anyone bothered to test how procs work with Fan of Knives? You can definitely proc poisons with it, but I'm not sure about other effects. And seeing as how it's another "both weapons" attack (and aoe as well) I imagine it might "suffer" from the same kind of bugs as mutilate.
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12/07/08, 6:09 PM
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#192
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by MasterDinadan
Since we've done testing on procs with Mutilate, has anyone bothered to test how procs work with Fan of Knives? You can definitely proc poisons with it, but I'm not sure about other effects. And seeing as how it's another "both weapons" attack (and aoe as well) I imagine it might "suffer" from the same kind of bugs as mutilate.
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Earlier in the thread it was discussed. Some poisons are 100yd range, some are "melee". That seems to affect poison procs from ranged abilities like fan of knives.
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12/07/08, 6:27 PM
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#193
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King Hippo
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Originally Posted by Kytrarewn
Earlier in the thread it was discussed. Some poisons are 100yd range, some are "melee". That seems to affect poison procs from ranged abilities like fan of knives.
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To be specific, Anesthetic Poison, Instant Poison, and Mind-numbing Poison are listed as "melee range", which means if you are standing more than 5 yards from your target, these poisons cannot proc with FoK. However these poisons can proc with FoK if you are standing closer than 5 yards from the target.
Deadly Poison, Wound Poison, and Crippling Poison all have 100 yard range and work with FoK from any range.
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12/07/08, 8:08 PM
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#194
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Glass Joe
Night Elf Rogue
Nozdormu (EU)
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Concerning the possible HAT Bug giving multiple ComboPoints.
Just tested this on an EU server on the Dummies in IF.
We were both HAT specced, Human + Nightelf.
He hit the dummy till one of his yellow attack critted and resulted in me gaining 2 CPs.
Same vice versa.
Which I think is probably interesting, is the fact, that when he critted the Dummy it had an graphical effect on the floor.
This lets me think, that probably this special feature of giving multiple Combo Points to other HAT rogues could be intended.
Nethertheless it is very strange, that for some people it is working and for others not.
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12/07/08, 8:09 PM
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#195
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Glass Joe
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Originally Posted by Azuj
This is a "known" issue and has been ongoing for a while now, it was in fact discussed just a page or two back. There's nothing really more to see or do about it.
Should this be some sort of Bolded item in the first post?
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The discussion a few pages back only says that this is known and will be fixed eventually, however i think we might try to narrow the problem down a bit further. I personally don't experience this bug, having checked with multiple weapon combinations (unarmed, fist, dagger, sword).
So it leads me to wonder why would some people have it and some not? Might it have something to do with people having been specced for fist before the talent tree redesign, and somehow still having the unarmed crit aura stuck on and stacking with the new cqc crit aura?
If everyone had it, it would be one thing, but this appears to be hit or miss, leading me to believe it may take longer to fix than one might think.
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12/07/08, 8:11 PM
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#196
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Glass Joe
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Originally Posted by Blukul
Concerning the possible HAT Bug giving multiple ComboPoints.
Just tested this on an EU server on the Dummies in IF.
We were both HAT specced, Human + Nightelf.
He hit the dummy till one of his yellow attack critted and resulted in me gaining 2 CPs.
Same vice versa.
Which I think is probably interesting, is the fact, that when he critted the Dummy it had an graphical effect on the floor.
This lets me think, that probably this special feature of giving multiple Combo Points to other HAT rogues could be intended.
Nethertheless it is very strange, that for some people it is working and for others not.
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If it is making a graphical effect on the floor, might there be a range component? Perhaps the rogues need to be within melee range of each other as well as the boss to receive the extra cp.
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12/07/08, 8:52 PM
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#197
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Glass Joe
Night Elf Rogue
Nozdormu (EU)
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Ah yes. Might well be. I was standing nearly within melee range just not attacking. Unfortunately didn't test, if I was or wasn't in range. Will repeat this.
The graphical effect was a kind of purple circle around the Dummy and also everytime the 'HAT Proc' happens there is a special sound playing.
Should be easy reproducable for each tester when nobody else is attacking the Dummy.
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12/07/08, 8:57 PM
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#198
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Von Kaiser
Kargathia
Night Elf Rogue
No WoW Account (EU)
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Originally Posted by Raiid
Might it have something to do with people having been specced for fist before the talent tree redesign, and somehow still having the unarmed crit aura stuck on and stacking with the new cqc crit aura?
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This could very well be, as I have this bug, and a guildie doesn't, and before 3.0 I was running dual fists, and he was using swords.
Not exactly conclusive evidence though.
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"...vincer potero dentro a me l'ardore
ch'i' ebbi a divenir del mondo esperto
e de li vizi umani e del valore"
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12/08/08, 1:16 AM
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#199
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Glass Joe
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We did a little bit of testing on the HaT bug and it seemed to us, that we only received the extra combo points when it was an eviscerate that crit, not a hemo, or other yellow attack.
EDIT: Spelling
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12/08/08, 2:08 AM
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#200
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Glass Joe
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Blood Plague not removing stealth
I am not too familiar with DK mechanics or diseases in general, but I have noticed that Blood Plague, the disease triggered when hit by a Death Knight's Plague Strike ability, does not remove me from stealth when it ticks.
I tested it with a DK friend of mine a few days ago and I believe I can confirm that this is certainly true.
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