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12/08/08, 4:44 AM
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#201
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Glass Joe
Human Rogue
The Maelstrom (EU)
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Originally Posted by kargathia
This could very well be, as I have this bug, and a guildie doesn't, and before 3.0 I was running dual fists, and he was using swords.
Not exactly conclusive evidence though.
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I think you are right about that theory, I got two rogues, a level 70 which I played on in level 70 and a new one I leveled up right before WotLK, I got the bug on my 70 rogue that was dual fists before 3.0 and I do not have the bug on my new rogue.
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12/08/08, 12:23 PM
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#202
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Von Kaiser
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This isn't exactly a buggy mechanic but my combat log doesn't show damage from Fan of Knives.
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12/08/08, 12:25 PM
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#203
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Glass Joe
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Originally Posted by Stinkiee
I think you are right about that theory, I got two rogues, a level 70 which I played on in level 70 and a new one I leveled up right before WotLK, I got the bug on my 70 rogue that was dual fists before 3.0 and I do not have the bug on my new rogue.
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I can confirm this. i have the bug and i was using dual fists before 3.0 and a sword wielding friend who is now using fists is getting 5% less base crit than me with the same talent build which includes CQC.
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12/08/08, 1:13 PM
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#204
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Glass Joe
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Hi,
I read ealier in this thread that DP stacks were still bugging out other Rogues' DP stacks. The fix I believe was to re-apply the poison, die, or purchase a new stack of Poisons.
Is this still the case?
I put in a ticket describing the DP issue and my inability to Envenom. I received a reply saying that this was functioning correctly.
Can anybody confirm if they are still having this issue and a fix for it so I can be prepared when my guild starts running 25 mans and I therefore have a second rogue?
Thanks.
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12/08/08, 3:14 PM
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#205
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Glass Joe
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Originally Posted by yumepenguin
Hi,
I read ealier in this thread that DP stacks were still bugging out other Rogues' DP stacks. The fix I believe was to re-apply the poison, die, or purchase a new stack of Poisons.
Is this still the case?
I put in a ticket describing the DP issue and my inability to Envenom. I received a reply saying that this was functioning correctly.
Can anybody confirm if they are still having this issue and a fix for it so I can be prepared when my guild starts running 25 mans and I therefore have a second rogue?
Thanks.
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I recently did run 5 man with another rogue and I was unable to get DP to apply to our target but I could see his stack on there. I just switched to wounding/instant to compensate, but it is problematic.
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12/08/08, 3:21 PM
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#206
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King Hippo
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Originally Posted by Slyness
This isn't exactly a buggy mechanic but my combat log doesn't show damage from Fan of Knives.
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Your combat log settings are probably not set right. I'd suggest resetting them to defaults, or at least making sure you enable the checkbox to show ranged attacks in the log. FoK shows up fine in the combat log.
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12/08/08, 3:57 PM
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#207
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by Gilin
I recently did run 5 man with another rogue and I was unable to get DP to apply to our target but I could see his stack on there. I just switched to wounding/instant to compensate, but it is problematic.
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a) read the thread
b) start using the top rank of Deadly Poison
c) if you're not high enough level for (b), level up and then do (b)
It is not a bug, it is simply the case that you cannot have two different ranks of DP on the same mob simultaneously, so if you are using a lower rank than someone else in the group, your poison will be overwritten.
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12/08/08, 4:05 PM
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#208
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King Hippo
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Originally Posted by songster
a) read the thread
b) start using the top rank of Deadly Poison
c) if you're not high enough level for (b), level up and then do (b)
It is not a bug, it is simply the case that you cannot have two different ranks of DP on the same mob simultaneously, so if you are using a lower rank than someone else in the group, your poison will be overwritten.
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Well, it definitely IS a bug. It's just not the bug that he thought it was. There's no logical reason why a higher rank poison stack should prevent another player's lower rank poison stack from applying.
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12/08/08, 5:35 PM
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#209
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Glass Joe
Night Elf Rogue
Blackhand
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With regard to the chance to proc the offhand poison twice in a Mutilate attack:
I understand that based on this information, the preferred setup has changed to IP on the offhand and DP on the mainhand. I'm wondering if that is necessarily the best setup, because it seems to me like reapplying DP quickly might be more important than a chance for two IP procs. As I understand it, Vulajin's spreadsheet doesn't model mutilate as having two chances for the offhand to to apply the poison.
So anyway, has any math or testing been done to confirm that IP/DP is more dps than DP/IP?
Sorry if this isn't the most appropriate thread, but I figure this is where the bug issue was first raised.
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12/08/08, 5:50 PM
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#210
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Von Kaiser
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Originally Posted by rutheford
With regard to the chance to proc the offhand poison twice in a Mutilate attack:
I understand that based on this information, the preferred setup has changed to IP on the offhand and DP on the mainhand. I'm wondering if that is necessarily the best setup, because it seems to me like reapplying DP quickly might be more important than a chance for two IP procs. As I understand it, Vulajin's spreadsheet doesn't model mutilate as having two chances for the offhand to to apply the poison.
So anyway, has any math or testing been done to confirm that IP/DP is more dps than DP/IP?
Sorry if this isn't the most appropriate thread, but I figure this is where the bug issue was first raised.
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It has been updated, when i checked, the double instant poison procs on Mut yield more DPS than a higher DP uptime.
However, doing this has screwed me over a few times in a course of a night, when there simply is no DP to use Envenom. And then my SnD falls off, and I feel like a idiot.
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12/08/08, 11:33 PM
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#211
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Von Kaiser
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Originally Posted by sephfiroth
However, doing this has screwed me over a few times in a course of a night, when there simply is no DP to use Envenom. And then my SnD falls off, and I feel like a idiot.
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If it's that desperate you could always use the other ability CttC mentions. Evisc may be worse than Envenom, but having to use the combo points for SnD is worse than either one.
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12/09/08, 2:30 AM
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#212
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Piston Honda
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Originally Posted by sephfiroth
It has been updated, when i checked, the double instant poison procs on Mut yield more DPS than a higher DP uptime.
However, doing this has screwed me over a few times in a course of a night, when there simply is no DP to use Envenom. And then my SnD falls off, and I feel like a idiot.
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The probability of going 24 seconds without a DP proc (the 12 seconds before your SnD ends) is really low, around .003% (very rough estimate, but I'm confident that it's no more than .02%) Granted, if you absolutely don't want to do another envenom until SnD is nearly out (what are you doing with your combo points???) the chance of being stuck with no poison at the last minute is a little higher, but still really low (a poison could proc in the first 12 seconds, and wear off by the 24th). The point here is that if your suffering so greatly from this problem, the solution is to play better, spec better, or just use eviscerate! Nerfing your DPS even more by applying your poisons wrong just creates another problem.
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12/09/08, 2:33 AM
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#213
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Von Kaiser
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You could also envenom early with a less than 4+ envenom if you see your DP stack falling off.
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12/09/08, 9:02 AM
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#214
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Glass Joe
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Originally Posted by songster
a) read the thread
b) start using the top rank of Deadly Poison
c) if you're not high enough level for (b), level up and then do (b)
It is not a bug, it is simply the case that you cannot have two different ranks of DP on the same mob simultaneously, so if you are using a lower rank than someone else in the group, your poison will be overwritten.
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I always use DP IX. So unless the other rogue has access to perhaps DP X, which to my knowledge doesn't exist yet, that's not the issue. The only thing I can assume is that sometimes it bugs out thinking the stack is your stack and won't apply it if you have less attack power now because a trinket proc wore off.
As a side note I was able to run a 25 man Sartharion and 2 wings of Naxx with two other rogues and I didn't encounter this problem.
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12/09/08, 9:06 AM
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#215
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Von Kaiser
Undead Death Knight
Bonechewer
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Originally Posted by drumbum
Well, it definitely IS a bug. It's just not the bug that he thought it was. There's no logical reason why a higher rank poison stack should prevent another player's lower rank poison stack from applying.
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It's a simple solution to keep rogues from using 2 different ranks of DP.
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12/09/08, 9:07 AM
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#216
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Von Kaiser
Undead Death Knight
Bonechewer
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Originally Posted by yumepenguin
I always use DP IX. So unless the other rogue has access to perhaps DP X, which to my knowledge doesn't exist yet, that's not the issue. The only thing I can assume is that sometimes it bugs out thinking the stack is your stack and won't apply it if you have less attack power now because a trinket proc wore off.
As a side note I was able to run a 25 man Sartharion and 2 wings of Naxx with two other rogues and I didn't encounter this problem.
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Check that the other rogue wasn't using a lower rank of DP than you, he might have just leveled and hadn't bought new ranks yet.
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12/09/08, 10:50 AM
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#217
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Glass Joe
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Originally Posted by sephfiroth
Im noticing sometimes that my DP - IX will bug out other rogues DP, not allowing them to stack, sometimes allowing them to stack, but not letting the other Rogue use Envenom, at any # of CP, or any # of stacks. Sometimes his stack of DP will do damage, sometimes it won't. Sometimes his DP will bug mine out, and I wont be able to use Envenom. "Invalid Target given. Usually the message you get when you have no DP on the mob.
I think something makes the DP bug out when running 2x Mutilates in raid. Might be talents, might be the poison itself. Usually dying or buying new stacks of DP fixes the problem. Happens to us about 2-3 times a night.
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I had this same issue with a Combat rogue, but only on Anub'Rekhan's adds. It happened consistenly on them, but not on him or any other trash. Since I have vile poisons the other rogue switched to WP so that I could stack DP, so I couldn't tell you if we would have continued to get the bug on other mobs in Naxx.
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12/09/08, 4:36 PM
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#218
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King Hippo
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Originally Posted by path411
It's a simple solution to keep rogues from using 2 different ranks of DP.
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It's not a solution if it creates new problems. It's a bug, or possibly the result of very lazy programming. Either way it should be corrected. Blizzard can easily prevent one rogue from having two separate Deadly Poison stacks active, while still allowing a second rogue to have whatever rank of Deadly he wants to use. It's obvious that the game is capable of doing this with little difficulty. And this apparently worked correctly in the past since no one seems to have complained about this issue before WOTLK.
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12/09/08, 9:55 PM
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#219
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Piston Honda
Troll Rogue
Genjuros (EU)
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Just tossing this out here, as Im not completely sure if it's infact a broken mechanic or not; my weapons seems to be breaking alot earlier than the rest of my gear when using FoK alot. This leades me to believe our weapons durability gets charged on the basis of all FoK hits and not just a single ability.
I think there's a similar issue with hunters bows breaking fast when using Volley alot.
Last edited by bural : 12/09/08 at 10:06 PM.
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12/10/08, 7:14 AM
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#220
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Glass Joe
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Wound poison is no longer reseting the timer on the debuff when it procs, this isn't a big impact PvE wise but for PvP it's huge.
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12/10/08, 8:24 AM
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#221
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King Hippo
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Originally Posted by shegil
Wound poison is no longer reseting the timer on the debuff when it procs, this isn't a big impact PvE wise but for PvP it's huge.
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I just tested this and it does reset the timer as normal. However, I have noticed over the last few days that my Wound Poison debuff would fall off frequently, even though I had that poison on both weapons. After giving it some consideration, the chance of a 50% proc chance poison not refreshing in a 15 second window despite being applied to both weapons would be ridiculously low. However I hadn't considered this point at the time, so I am not 100% sure that this is what I was experiencing.
In any case, as of right now, Wound Poison is working correctly (on my realm, at least).
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12/10/08, 8:46 AM
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#222
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Glass Joe
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I'm 100% sure wound doesn't reset the timer (atleast not vs dummies) since I'm sitting with double wound spamming shiv and the timer keeps going until the wound falls off, and then reapplies on the next proc, both bosses and normal dummies. Might be some PvE only thing maybe?
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12/10/08, 9:06 AM
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#223
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King Hippo
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My original test was against a mob in Storm Peaks since that's where I was at the time of reading your post. I've also tried it on a test dummy just now and Wound Poison works fine for me. My assumption is that Blizzard has already hot-fixed this issue on my realm, but not yet on yours.
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12/10/08, 6:52 PM
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#224
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Von Kaiser
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Originally Posted by PessimiStick
Yeah, Spree essentially "destroys" your character, as far as I can tell. I first noticed it when leveling to 80 with my wife. She likes having a mark on me so she can tell where I went easily since I tend to play a bit more quickly than she does. Every time I would use Spree, my mark would disappear. Couple this with focuses dropping, Spree allowing you to avoid Malygos' Vortex, and it begins to be pretty clear that Spree removes you from the gameworld for all intents and purposes.
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I don't think this is entirely correct. I've been attepting to use Spree to avoid other types of attacks, on the assumption that you are untargettable. Last night, I managed to get myself webbed by Maexxna in the middle of a Spree. The interesting side effect of this is that instead of being webbed to the wall, I was webbed underneath the boss. My guild was pretty suprised when I called this one out in vent.
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12/11/08, 1:18 AM
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#225
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Glass Joe
Draenei Death Knight
Barthilas
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Turn the Tables has always been able to proc off your own dodges and parries, since patch 3.02.
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