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-   -   "Buggy" Rogue Mechanics? (http://elitistjerks.com/f78/t37502-buggy_rogue_mechanics/)

Kytrarewn 11/26/08 10:31 AM

"Buggy" Rogue Mechanics?
 
Thus far in an earlier thread, we've seen a mention that the Adrenaline Rush major-glyph decreases the cooldown on Killing Spree by 1 minute as well.

As Mutilate, I've also noticed that for whatever reason Cut to the Chase seems to have a big inherent lag in it (1 second left on SnD, hit envenom, SnD goes away anyway with the SnD buff still up). This is with 68ms lag, on average.

What other bugs have you noticed, helpful or harmful, that should be addressed? How do you deal with them as a player?

Safiyania 11/26/08 10:56 AM

I've noticed that behavior on Cut to the Chase as well. I suspect a double hit on latency may be the cause. I know my timer mod seems to have a delay on refreshing SnD after hitting envenom, so I think it's the timer that's off by just enough to make trying to refresh SnD via CttC with <1s a dicey affair at best. I usually aim to refresh SnD at 3s or less on the off chance the Envenom gets dodged so that usually avoids the problem.

Akka 11/26/08 11:01 AM

Wound Poison seems, according to the UI, to drop off and reappear each time it's applied. I don't know if it's a purely graphical bug or not, but I suppose it's a possible mechanics bug.

chalon 11/26/08 11:24 AM

The CttC "bug" is just latency.

As for Wound Poison, I have noticed that as well, but only on some mobs.

khaavren 11/26/08 11:40 AM

I don't know if it is a bug but I love the sprint glyph that let's you walk on water. When activated I can mount my gryphon and take off from water.

Tinwhisker 11/26/08 11:55 AM

Killing Spree does not work well with 'phased' content; you may get an 'invalid target' error. After first noticing this error in the Kalecgos fight I've made an effort to use it whenever phased. Sometimes it will work but many times not. I believe it has to do with whether or not the mob has been phased into your environment or if you have been phased to it's environment.

A good example of this is during a quest in Icecrown (Get the Key - Quest - World of Warcraft) where the quest causes the target NPC to phase into your realm. He's been phased in so you can kill him for the quest and Killing Spree will not work on him. Other players can see and interact with you but not him.

Back to the Kalecgos fight, I assume Kalecgos is native to the player environment and Sathrovar is not. Using my previous assumption that would mean Killing Spree would work on Kalecgos but not on Sathrovar which is the case.

Assuming Blizzard phases the least number of players/NPCs possible, Killing Spree may or may not work in phased content depending on who/what was moved and to where. In cases of single or few NPCs phasing in, it is unlikely that Killing Spree will work as they are not 'native' and you are not the one who moved.

Edit to further clarify:
There is another series of quest in Icecrown where you must retrieve body parts of a fallen NPC near the Fleshworks. In this case the player is phased and Killing Spree is usable in this case.

djhbrd 11/26/08 12:46 PM

Quote:

Originally Posted by chalon (Post 988750)
The CttC "bug" is just latency.

Are you sure about that? My college internet is amazingly fast (40-50ms) and I still had problems with SnD dropping off in Sunwell.

Also, I don't know if it's a bug or if I'm just unlucky with the environment models, but I've dropped through the floor of Naxx at least 5 times this week while using Killing Spree. I think my guild should be rewarded the "9-man Naxx-10" achievement.

songster 11/26/08 1:24 PM

If one rogue in the party is using DP rank VIII, a second rogue can't use DP rank VII. Only an issue when parting in levelling instances with two rogues of different levels, though. May have been hotfixed, not tested recently. I know it's a bug Blizz are aware of.

MissnL1nK 11/26/08 1:52 PM

Quote:

Originally Posted by djhbrd (Post 988894)
Are you sure about that? My college internet is amazingly fast (40-50ms) and I still had problems with SnD dropping off in Sunwell.

Also, I don't know if it's a bug or if I'm just unlucky with the environment models, but I've dropped through the floor of Naxx at least 5 times this week while using Killing Spree. I think my guild should be rewarded the "9-man Naxx-10" achievement.

In the small amount of time I was Mutilate I noticed this as well. No way it is latency because I run around at 20-30ms on my server and it happened to me all the time. I could have as much as 3 sec left on SnD and it would drop off at times.

Slyness 11/26/08 1:55 PM

I've had savage combat debuff consumed after only one hit with a physical attack or at least disappear, when using only wound poison. The savage combat debuff hasn't dropped off when using deadly poison in conjunction with wound poison or by itself.

chalon 11/26/08 2:42 PM

Quote:

Originally Posted by MissnL1nK (Post 989024)
In the small amount of time I was Mutilate I noticed this as well. No way it is latency because I run around at 20-30ms on my server and it happened to me all the time. I could have as much as 3 sec left on SnD and it would drop off at times.

So, one thing I have noticed is when an Envenom lands, it first gives you the Envenom buff, and then does the damage from Envenom shortly (a split second) thereafter. CttC does not proc the SnD until the damage from Envenom lands. So it's possible for instance to hit Envenom, get the Envenom buff, but have the mob die before the damage goes through. If this happens, your SnD won't refresh. I had this happen yesterday a couple times while farming.

As for in the middle of a boss fight, I have never had an Envenom land w/ 3s remaining and CttC not refresh, and this has been through many, many fights both on Beta and Live. The only time I've had Envenom "fail" to refresh CttC is if there's <1s left. Sometimes it gets through in time, other times it doesn't. That isn't a bug though. If you Envenom with 3s left and CttC does not refresh, either you don't have 5/5 CttC or your Envenom didn't actually land.

Kytrarewn 11/26/08 3:02 PM

Quote:

Originally Posted by chalon (Post 989100)
So, one thing I have noticed is when an Envenom lands, it first gives you the Envenom buff, and then does the damage from Envenom shortly (a split second) thereafter. CttC does not proc the SnD until the damage from Envenom lands. So it's possible for instance to hit Envenom, get the Envenom buff, but have the mob die before the damage goes through. If this happens, your SnD won't refresh. I had this happen yesterday a couple times while farming.

As for in the middle of a boss fight, I have never had an Envenom land w/ 3s remaining and CttC not refresh, and this has been through many, many fights both on Beta and Live. The only time I've had Envenom "fail" to refresh CttC is if there's <1s left. Sometimes it gets through in time, other times it doesn't. That isn't a bug though. If you Envenom with 3s left and CttC does not refresh, either you don't have 5/5 CttC or your Envenom didn't actually land.

I've noticed the same thing with the Envenom buff and losing SnD anyway (but not when the mob actually died).

You're suggesting that the data is pinging back and forth at least one more time to proc Cut to the Chase which then tacks on an additional 100-200ms to the process? That would fit my observations.

chalon 11/26/08 3:13 PM

Well, I don't know if it's that its pinging back and forth necessarily, but if you combat logged it, you may see:
1. You gain Envenom
2. Slice and Dice Fades
3. Envenom does X damage (CttC detects there's no more SnD, and therefore doesn't refresh SnD).

This also might theoretically mean that if you're in a time crunch, Eviscerate may have a greater chance of refreshing SnD, assuming it would just trigger CttC on step 1 instead of step 3.

This wouldn't explain the case of hitting Envenom with 3s left on SnD and having it not refresh SnD, however.

drumbum 11/26/08 3:46 PM

Quote:

Originally Posted by Kytrarewn (Post 988648)
As Mutilate, I've also noticed that for whatever reason Cut to the Chase seems to have a big inherent lag in it (1 second left on SnD, hit envenom, SnD goes away anyway with the SnD buff still up). This is with 68ms lag, on average.

I haven't yet specced into Cut to the Chase, so I'm not sure if it's the same behavior, but based on how you described it, I think the same bug is also affecting Deadly Brew. It makes sense that both of these talents would be coded similarly so I thought it would be relevant to mention this.

With Deadly Brew, *EVERY* time I apply Wound Poison, the Crippling Poison debuff that is procced from Deadly Brew takes an extra ~1 second or so to apply. You can even watch the mob's debuffs and see the Wound Poison debuff appear upwards of a full second before the Crippling Poison debuff appears. And I play with as low as a 19ms ping on my realm.

It's clearly not just a matter of latency, either, because you can visually SEE when the Crippling Poison effect applies to a moving enemy player (because he starts to move slowly). For example, if I use Shiv to apply Crippling Poison (without Deadly Brew) to a player that rides by on a mount, he will be slowed *instantly* and won't even be able to leave melee range most of the time. On the other hand, if I use Shiv to apply Wound Poison (with Deadly Brew to apply Crippling Poison also), the player will always continue moving at full speed for approximately ~1 second as earlier mentioned, and always will be well outside of melee range by the time he gets snared. I then have to run toward him for a bit to catch up.

Any theories on why this is happening?

chalon 11/26/08 3:54 PM

Well, one source might be that both Deadly Brew and CttC have their effect listed as "server-side script" on Wowhead as opposed to a specific "proc trigger spell." Maybe that just takes a little bit longer to asynchronously execute on the server, which explains the slight delay?


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