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Old 12/04/08, 1:21 AM   226 links from elsewhere to this Post. Click to view. #1
drumbum
Don Flamenco
 
Human Rogue
 
Sargeras
Retesting hit table assumptions

So far, I believe the rogue community has been working off the assumption that the chance to miss melee attacks against raid bosses has not changed since The Burning Crusade. However, after coming across some convincing evidence that this might not be the case (from here and here, specifically), I decided to test the dual wield miss chance to see if I could confirm those findings, and to see if it can be confirmed to also impact dual wielding autoattacks.

For my test, I used [Poniard]x2 because of its speed. My dagger weapon skill is maxed out at 400, and I did not equip any proc based effects of any sort. All attacks were made against the Heroic Training Dummy in Stormwind.

My stats were as follows:

2412 AP
258 hit rating (7.87% physical, 9.84% spell)
18.03% character sheet crit chance, 4.57% spell crit chance
8 expertise (2.00%)

I made a total of 11,500 autoattacks (all of them from behind) over the course of 3 sessions against the training dummy. The WWS reports are here:

Wow Web Stats (Part 1)
Wow Web Stats (Part 2)
Wow Web Stats (Part 3)

(Original log files can be downloaded here.)

Observations:
  • Out of 11,500 attacks, 2201 (19.14%) of them missed. Since I did not have any points in Precision, and I had 258 hit rating (7.87%), this would estimate the white miss chance at 19.14% + 7.87% = 27.01%. (My statistics is a bit rusty. Could someone please calculate a confidence interval for this data?) Assuming that the correct value is 27%, this is a decrease by 1% from the Burning Crusade value.
  • Out of 11,500 attacks, 1557 (13.54%) of them crit. My character sheet physical crit chance was 18.03%, so this suggests that crit chance was reduced by 4.51% against a raid boss mob. I'm not sure what the previously assumed value for this was, but by dissecting Vulajin's spreadsheet, it looks like his spreadsheet assumes crit chance is only reduced by 0.6% against boss mobs. Is this a significant change since BC, or is there a tooltip error? Or did I make a mistake?
  • Out of 11,500 attacks, 512 (4.45%) of them were dodged. I had 2% worth of expertise, so this seems to be consistent with the previously found values of anywhere between 6.25% and 6.5% dodge chance.

In addition, during these tests, I had [Anesthetic Poison] applied to both weapons. I do not have any points in Improved Poisons. Some further observations based on this:
  • Out of 4449 poison procs, 328 (7.37%) of them missed. Since I did not have any points in Precision, and I had 258 hit rating (9.84% spell), this would estimate the poison miss chance at 7.37% + 9.84% = 17.21%. This appears to be consistent with the assumption that poisons behave like regular spells (at 17% miss rate).
  • Out of 4121 successful poison procs, 1864 (45.23%) of them were partially mitigated.

Can anyone else confirm the findings of this test? Are there any other mechanics that should be retested now?

Last edited by drumbum : 12/04/08 at 1:27 AM.
 
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Old 12/04/08, 2:07 AM   #2
Antiarc
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Cenarion Circle
Interesting thread.

I did a bit of testing as well, but was pulled into a heroic CoT run before I could get a ton of data. Neverthless, here's the WWS:

WWS Loading...

My base stats:

182 hit + 5% precision

The character sheet reads as:
11.94% spell hit
10.55% melee hit vs level 80

571 crit rating
32.64% melee crit
12.44% spell crit

22 expertise

I was using a pair of the Librarian's Papercutters, again for the speed. I was dual wielding wound poison, as well.

I haven't done any analysis on it yet, and the amount of data is a bit scarce, but it's a data point. On a side note, one question I do have is why my spell crit is so much lower than my physical crit - I presume that's due to Malice and CQC not applying to the crit rate, but that still leaves 10% unaccounted for. What's the missing "duh" factor here?
 
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Old 12/04/08, 2:17 AM   #3
 Latito
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Originally Posted by Antiarc View Post
On a side note, one question I do have is why my spell crit is so much lower than my physical crit - I presume that's due to Malice and CQC not applying to the crit rate, but that still leaves 10% unaccounted for. What's the missing "duh" factor here?
Agility only counts towards melee crit. Crit rating and talents apply to both.
 
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Old 12/04/08, 2:38 AM   #4
Antiarc
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Originally Posted by Latito View Post
Agility only counts towards melee crit. Crit rating and talents apply to both.
Aha. Thank you.
 
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Old 12/04/08, 4:57 AM   #5
Antiarc
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Okay. Second test run, 10,001 autoattacks made, with Wound mainhand and Anesthetic offhand, just for giggles. The poisons did fall off for a few minutes (I was playing Play Auditorium and forgot to check it), but they aren't really the point of the test.

182 hit + 5% precision, 22 expertise, 32.63% physical crit, 12.44% spell crit.

WWS is here: http://wowwebstats.com/rv3g5uoomzpfk

17.2% miss - With my 10.55% hit, this puts the boss miss rate at 27.7%, which is rather close to the previously-known 28%.
0.9% dodge - With my expertise, I would expect 1% dodge; no change here.
27.37% crit - this would seem to corroborate your experience regarding crit; this is 4.93% lower than my character sheet crit rate, which is certainly surprising.

I will note that I am specced for both Malice and Close Quarters Combat, so I tested the possibility that one of those talents isn't working properly. Versus a normal level 80 dummy, after 700 attacks, I'm showing a 32.4% crit rate - within 0.2% of my character sheet crit rate. It's hovered there for the duration of that test, as short as it is, which would seem to indicate that Malice and CQC are working properly, but that bosses have a 5% melee crit penalty built in.
 
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Old 12/04/08, 6:23 AM   #6
Mazz
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Night Elf Rogue
 
Vashj (EU)
What was your missrate at the lvl 80 dummy? I am trying to exclude the possibility that they actually changed the single roll system... Drumbums data matches quite close with a dualroll system (I get an expected crit of 13.3% with dual roll) but your crit on the lvl 80 dummy contradicts that if your missrate was significant.
 
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Old 12/04/08, 12:10 PM   #7
PessimiStick
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Orc Rogue
 
Ner'zhul
Originally Posted by Mazz View Post
What was your missrate at the lvl 80 dummy? I am trying to exclude the possibility that they actually changed the single roll system... Drumbums data matches quite close with a dualroll system (I get an expected crit of 13.3% with dual roll) but your crit on the lvl 80 dummy contradicts that if your missrate was significant.
His expected miss would be 13.45% against the even-level dummy, which should drop his expected crit by about 4% if white attacks were in fact moved to two-roll. Either his 80-dummy was really lucky, or that isn't the case.

Edit: While I don't have any hard numbers for it (I wasn't logging at the time), I ran some decent-length tests a few days ago when playing around with the MP bug, and I was also seeing crit rates several percentage points under what I was expecting on the heroic dummy. In fact, I ended up moving to the level 80 dummy to see if Wound poison counted as another stack for the bugged MP (it did), simply because my observed values on the heroic dummy while naked were far enough "off" that I didn't trust them.
 
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Old 12/04/08, 12:32 PM   #8
Asuah
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Maiev
To preclude the possibility of a two-roll system operating here and fudging the numbers, the logical thing to do is to spam Shiv on a Heroic Training Dummy (as Shiv cannot be dodged or parried, the only two outcomes are hit and crit). I am currently in the process of doing so, and though the count is low (238 hits so far - these samples take some time to gather :x), my recounted crit is 24.0% when my character sheet chance is 32.71% (CQC spec'd - using dual [Poniard], will test with [Dalaran Knuckles]/[Left-Handed Brass Knuckles] next). I assume (for now) that the high 7.7% crit difference is because of random chance due to the small sample size, but it is still reason for more investigation.

For comparison purposes, a quick 100 yellow hits on the level 80 dummy showed a 30.8% crit, which is closer to my 32.71% character sheet crit.
 
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Old 12/04/08, 2:35 PM   4 links from elsewhere to this Post. Click to view. #9
nelalas
negative entropy
 
Night Elf Rogue
 
Lightbringer
Originally Posted by drumbum View Post
258 hit rating (7.87% physical, 9.84% spell)
8 expertise (2.00%)
  • Out of 11,500 attacks, 2201 (19.14%) of them missed. Since I did not have any points in Precision, and I had 258 hit rating (7.87%), this would estimate the white miss chance at 19.14% + 7.87% = 27.01%. (My statistics is a bit rusty. Could someone please calculate a confidence interval for this data?) Assuming that the correct value is 27%, this is a decrease by 1% from the Burning Crusade value.
  • Out of 11,500 attacks, 512 (4.45%) of them were dodged. I had 2% worth of expertise, so this seems to be consistent with the previously found values of anywhere between 6.25% and 6.5% dodge chance.
  • Out of 4449 poison procs, 328 (7.37%) of them missed. Since I did not have any points in Precision, and I had 258 hit rating (9.84% spell), this would estimate the poison miss chance at 7.37% + 9.84% = 17.21%. This appears to be consistent with the assumption that poisons behave like regular spells (at 17% miss rate).
Some proportional z-tests of your data:

\alpha=0.05
Z_{critical,\alpha/2}=1.96

1. Miss Chance

n=11500
p_\mu=0.28
q_\mu=1-p_\mu=1-.28=0.72
p_sample=0.2701

s_p = \sqrt{\frac{p_\mu q_\mu}{n}} = \sqrt{\frac{.28(.72)}{11500}} = 0.004187
Z=\frac{p_s-p_\mu}{s_p}=\frac{.2701-.28}{.004187}=-2.36
|Z|>1.96

2. Dodge Chance

n=11500
p_\mu=0.065
q_\mu=1-p_\mu=1-.065=0.935
p_sample=0.0645

s_p = \sqrt{\frac{p_\mu q_\mu}{n}} = \sqrt{\frac{.065(.935)}{11500}} = 0.0645
Z=\frac{p_s-p_\mu}{s_p}=\frac{.0645-.065}{.0645}=-0.22
|Z|<1.96

p_\mu=0.0625
q_\mu=1-p_\mu=1-.0625=0.975

s_p = \sqrt{\frac{p_\mu q_\mu}{n}} = \sqrt{\frac{.0625(.975)}{11500}} = 0.002257
Z=\frac{p_s-p_\mu}{s_p}=\frac{.0645-.0625}{.002257}=0.89
|Z|<1.96

3. Poison Miss Chance

n=4449
p_\mu=0.17
q_\mu=1-p_\mu=1-.17=0.83
p_sample=0.1721

s_p = \sqrt{\frac{p_\mu q_\mu}{n}} = \sqrt{\frac{.17(.83)}{4449}} = 0.0372895
Z=\frac{p_s-p_\mu}{s_p}=\frac{.1721-.17}{.000032}=0.37
|Z|<1.96

Your data show sufficient evidence to conclude that the miss chance observed at the target dummy is different than 28%, but that the chance to be dodge is not different than either 6.25 and 6.50%, and that the observed poison miss chance is not different than 17%. Keep in mind that this is one sample derived from a target dummy.

Last edited by nelalas : 12/07/08 at 9:38 PM. Reason: square root operation originally omitted
 
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Old 12/04/08, 2:52 PM   #10
Leto
The Duke
 
Night Elf Rogue
 
Shattered Hand
It would be understandable that the dual-wield miss rate was lowered by 1% in wrath, as others are observing the 1h miss rate was lowered by 1%. It wouldn't make sense for them to lower one but not the other, balance wise.

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Old 12/04/08, 3:06 PM   #11
Rambaral
Von Kaiser
 
Human Rogue
 
Bronzebeard
So this means what, we need to adjust the soft caps on hit/crit/exp?
 
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Old 12/04/08, 3:12 PM   #12
Leto
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Shattered Hand
Originally Posted by Rambaral View Post
So this means what, we need to adjust the soft caps on hit/crit/exp?
Adjust melee hit caps, indicate the reduced chance to crit bosses, and leave exp assumptions the way they are.

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Old 12/04/08, 3:20 PM   #13
drumbum
Don Flamenco
 
Human Rogue
 
Sargeras
Originally Posted by nelalas View Post
Your data show sufficient evidence to conclude that the miss chance observed at the target dummy is different than 28%, that the chance to be dodge is neither 6.25 and 6.50% but somewhere in between, and that the poison miss chance was different than 17%. Keep in mind that this is one sample derived from a target dummy.
Thanks for running the numbers, but I think you forgot to take the square root while calculating the s_p values for dodge and poison miss chance.

Also, forgive me if I'm wrong here, but wouldn't it be more accurate to compare the observed and expected values without the hit rating added in? For example, in the case of physical miss chance, the expected value was actually 20.13% and observed value was 19.14%, not 28% and 27%. Again, this is just my understanding, so correct me if I'm wrong, but I believe this is why you can get a better confidence interval if you are closer to the hit cap when running the tests.

Originally Posted by Leto View Post
It would be understandable that the dual-wield miss rate was lowered by 1% in wrath, as others are observing the 1h miss rate was lowered by 1%. It wouldn't make sense for them to lower one but not the other, balance wise.
Agreed. To be honest, I was fully expecting to find that the miss chance would be 27% now after reading about the 1H tests, so I'm not surprised by my results (although I still think more testing would be good to verify this, especially since Antiarc's data came up with 27.7% miss chance).

What was more surprising to me was the large change in crit chance. This makes me wonder if there's anything else we could could be missing that was changed in WOTLK.
 
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Old 12/04/08, 4:07 PM   #14
Roywyn
Bald Bull
 
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Argent Dawn (EU)
Originally Posted by drumbum View Post
What was more surprising to me was the large change in crit chance. This makes me wonder if there's anything else we could could be missing that was changed in WOTLK.
For spells, it was assumed that there is a crit depression of 3% vs. boss mobs.

If you raided with a Ret paladin in 2.4 (+3% spell and melee crit), you'd get poison crit vs. trash mobs but never vs. bosses.
That common explanation was that your crit chance vs. bosses was lowered by 3%, which eats up the +3% from a ret paladin.
There also was one longer test of spamming arcane missiles vs. a mob 3 levels above you which showed that spell crits are on a 2-roll system, and that there is a ~3% crit depression vs. mobs 3 levels above you.
I think those 3% have only been eyeballed, without an exact statistical analysis.

Drumbum had 4121 poison hits+crit with 115 crits, for a 2.79% poison crit chance.
That's 1.78% below the listed spell crit chance of 4.57%

Adrine had 88 crits, 946 hits+crits, for 9.30% spell crit. 3.12% below the listed chance of 12.44%.


The natural test would now be to reduce crit rating on gear to ~3.5%, check if you still get crits, and see when you stop getting them.

The same procedure would work for melee crit, but requires a respec (no malice and no other crit talents).


Hit caps

A natural test would be to equip 3% in hit rating (assuming everyone has 5% precision).
That would cover specials and whites while not dual-wielding if he cap is 8%, or give 1% miss chance otherwise.

Then the DW miss cap is either 8%/9%+19%, or they changed the 19% penalty as well. Sounds like headache.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 12/04/08, 7:41 PM   #15
Antiarc
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Okay, been doing some more testing.

I forgot to get a combat log for WWS purposes, but I have Recount running.

With 2.52% hit and no offhand, I was able to produce a miss with both Sinister Strike and white swings in about 300 white swings. This was accidental, since I was looking at my spell hit (which was just over 3%), but I included it anyhow. It demonstrates that the special and white hit cap is more than 7.52%

99 hit rating + precision = 8.02% hit
334 crit rating for 26.57% crit
30 expertise (7.5%, quite capped)

Out of 1000 melee swings:
560 (56%) were hits
221 (22.1%) were glances
219 (21.9%) were crits

In that time, I produced 241 Sinister Strikes:
178 (73.9%) were hits
63 (26.1%) were crits

I've had no misses for the duration of the test, and would have expected about 10 white swing misses so far, if the cap was indeed 9%. The sample size is too small to be statistically conclusive, but it's looking pretty good that the special and single-wield hit cap is 8%.

Edit: Continuing the test...

2004 melee swings

1079 (53.8%) were hits
467 (23.3%) were glances
458 (22.9%) were crits

480 Sinister Strikes

353 (73.5%) were hits
127 (26.5%) were crits

Still no misses observed. At this point I'd have expected about 25 misses, so I'm pretty confident in saying that the new hit cap is 8%.

This would mean that you'd want 262 hit without precision, or a measly 98 hit with precision. After that, its value significantly diminishes, though you will still be under the poison hit cap.

Further edits: I decided to test if the spell hit cap has been lowered, as well. I'm dual wielding Wound Poison, with 290 hit + precision, which is 11.06% hit from gear, and 5% hit from precision, resulting in a total of 16.05% hit. Within about 100 Wounding hits, I did observe 2 misses, which would seem to indicate that the spell hit cap has not been lowered accordingly.

Last edited by Antiarc : 12/04/08 at 8:09 PM.
 
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Old 12/04/08, 9:17 PM   #16
nelalas
negative entropy
 
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Originally Posted by drumbum View Post
Thanks for running the numbers, but I think you forgot to take the square root while calculating the s_p values for dodge and poison miss chance.

Also, forgive me if I'm wrong here, but wouldn't it be more accurate to compare the observed and expected values without the hit rating added in? For example, in the case of physical miss chance, the expected value was actually 20.13% and observed value was 19.14%, not 28% and 27%. Again, this is just my understanding, so correct me if I'm wrong, but I believe this is why you can get a better confidence interval if you are closer to the hit cap when running the tests.
Thanks for the catch on the square root omission; that'll teach me to try to squeeze in a lengthy latex post between meetings. The original post has been updated to show the correct calculations. Please note that there is a subsequent change in the conclusions regarding expertise and spell hit.

To answer your second concern, here are the same analyses performed with the above parameters. I assume that everyone understands how these are derived based on the formulae in my previous post.

Zhit = -2.65
Zdodge65 = -0.26
Zdodge625 = 1.06
Zshit = 0.54

While the conclusions do not change, it is probably more accurate to use the second method since it more accurately reflects what is going on (i.e. the real observed miss rate and the maximum expected miss rate with the given gear).
 
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Old 12/04/08, 9:54 PM   #17
dr_AllCOM3
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Blutkessel (EU)
I had for my test:
8,66% hit
31,23% crit

Autoattacking the boss dummy with a 2h weapon for a while.
~950 attacks
0 misses
26,7% crit

I wonder why my crit is so low.

 
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Old 12/05/08, 4:24 PM   #18
Ena.the.rogue
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Originally Posted by Asuah View Post
To preclude the possibility of a two-roll system operating here and fudging the numbers, the logical thing to do is to spam Shiv on a Heroic Training Dummy (as Shiv cannot be dodged or parried, the only two outcomes are hit and crit). I am currently in the process of doing so, and though the count is low (238 hits so far - these samples take some time to gather :x), my recounted crit is 24.0% when my character sheet chance is 32.71% (CQC spec'd - using dual [Poniard], will test with [Dalaran Knuckles]/[Left-Handed Brass Knuckles] next). I assume (for now) that the high 7.7% crit difference is because of random chance due to the small sample size, but it is still reason for more investigation.

For comparison purposes, a quick 100 yellow hits on the level 80 dummy showed a 30.8% crit, which is closer to my 32.71% character sheet crit.
There is a known bug that makes your paper doll sometimes show a higher crit chance than what your real crit chance should be. When running these tests, make sure to calculate the correct crit chance from agility + crit rating + talents rather than using what your paper doll displays.
 
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Old 12/05/08, 4:46 PM   #19
Antiarc
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Originally Posted by Ena.the.rogue View Post
There is a known bug that makes your paper doll sometimes show a higher crit chance than what your real crit chance should be. When running these tests, make sure to calculate the correct crit chance from agility + crit rating + talents rather than using what your paper doll displays.
Acknowledged, but I was seeing (paper doll - 5%) versus the boss dummy, but I saw my natural paper doll crit numbers versus a level 80 dummy.
 
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Old 12/06/08, 3:47 PM   #20
shegil
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Originally Posted by Antiarc View Post
27.37% crit - this would seem to corroborate your experience regarding crit; this is 4.93% lower than my character sheet crit rate, which is certainly surprising.

I will note that I am specced for both Malice and Close Quarters Combat, so I tested the possibility that one of those talents isn't working prosperly. Versus a normal level 80 dummy, after 700 attacks, I'm showing a 32.4% crit rate - within 0.2% of my character sheet crit rate. It's hovered there for the duration of that test, as short as it is, which would seem to indicate that Malice and CQC are working properly, but that bosses have a 5% melee crit penalty built in.
I followed up on this theory and equipped two 1.3 speed daggers and took off my gear until I had 4.98% crit, without any kind of proc or talent that increases my crit. After about 700 attacks I got one crit. I then swapped some pieces and tried again with 4.5% crit, and after 800 attacks I once again got a crit. With 4.36% crit I hitted the dummy over 3500 times without a single crit.

I think we can safely assume that the boss reduces a number between 4% and 4.5% crit. It's not that big of a deal but if my napkin math isn't completly wrong crit will increase in value a little atleast.

Hope this helps and sorry for the grammar, english isn't my strongest side.
 
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Old 12/06/08, 4:27 PM   #21
PSGarak
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Originally Posted by Roywyn View Post
There also was one longer test of spamming arcane missiles vs. a mob 3 levels above you which showed that spell crits are on a 2-roll system, and that there is a ~3% crit depression vs. mobs 3 levels above you.
I think those 3% have only been eyeballed, without an exact statistical analysis.
The test involved an underleveled person using Arcane Missles on Dr Boom for a long-ass time and finding that there was a 2-roll system for spells, and that his crit chance was lower than expected. The nature of the crit lowering was never determined. There are a large number of possible explanations, the differences between which are not great and would therefore take shittons of testing to distinguish. Possibilities include: subtractive difference (lowered by 3%), multiplicative difference (lowered by a factor of 1/5), using the target's level for rating-to-% conversions, and various questions about whether it affects base, int-based, talent-based, buff-based, and ratings-based crit. We tend to use 3% as an approximation but it's totally not been tested for rigor.

 
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Old 12/07/08, 8:21 PM   #22
sihyunie
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There was a link to this post in hunter forum, so I came to look.

Originally Posted by Antiarc View Post
Okay, been doing some more testing.

I forgot to get a combat log for WWS purposes, but I have Recount running.

With 2.52% hit and no offhand, I was able to produce a miss with both Sinister Strike and white swings in about 300 white swings. This was accidental, since I was looking at my spell hit (which was just over 3%), but I included it anyhow. It demonstrates that the special and white hit cap is more than 7.52%

99 hit rating + precision = 8.02% hit
334 crit rating for 26.57% crit
30 expertise (7.5%, quite capped)

Out of 1000 melee swings:
560 (56%) were hits
221 (22.1%) were glances
219 (21.9%) were crits

In that time, I produced 241 Sinister Strikes:
178 (73.9%) were hits
63 (26.1%) were crits

I've had no misses for the duration of the test, and would have expected about 10 white swing misses so far, if the cap was indeed 9%. The sample size is too small to be statistically conclusive, but it's looking pretty good that the special and single-wield hit cap is 8%.

Edit: Continuing the test...

2004 melee swings

1079 (53.8%) were hits
467 (23.3%) were glances
458 (22.9%) were crits

480 Sinister Strikes

353 (73.5%) were hits
127 (26.5%) were crits
With 8% hit, your sinister strike crit chance agrees with your paper doll crit chance, since no crit is "absorbed" in misses.
As for your white crits, is it possible that crits are being absorbed by glacing blows? (which would suggest a 2 table roll for your white attacks) Under that assumption, the observed crit rates are a bit high, but it's closer to the observed rate. (what is the glancing chance anyway?)
 
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Old 12/07/08, 8:43 PM   #23
 Aldriana
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I think we can rule out any explanation caused by two-roll attack table funkiness, as if your crit rate is low enough you can get to the point where the reduction removes all chance to crit. If it were a two-roll thing where your crit rate was effectively reduced 10% or whatever, you'd still see crits, just less; but if you equip less than 4.5% crit you can get to a situation where you never crit at all, which is thus clearly not a function of the attack table but a straight crit reduction. See this post for my testing of the mechanic.
 
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Old 12/07/08, 9:43 PM   7 links from elsewhere to this Post. Click to view. #24
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Incoming wall of text, as I have extensively tested the crit depression mechanic today and believe I've narrowed it down. The crit depression seems to be a 4.80% reduction against boss-level targets. The remainder of this post will detail my testing method.

To start with, I unspecced my rogue (i.e. 0/0/0) and equipped [Omen of Ruin] in each of my hands, as these are the only weapons I happen to own with which I have capped skill (400). I then played with various combinations of gear in order to achieve crit rates roughly around the 4.80% mark, which I had read somewhere as a suggested possibility for the crit depression value: 0.6% per level, plus an additional 3% penalty for the target being a boss. I felt this was plausible enough to act as a starting point, especially since Aldriana's numbers had agreed with it, so I started by equipping only [Slayer's Bracers] (in addition to my weapons, as well as [item]Fury of the Five Flights, which had no effect on my crit rate), placing my tooltip crit rate at 4.83%.

(Reference screenshot 1, the top-left attachment.) As you can see, I performed a total of 11156 attacks, only one of which crit. However, that single crit occurred during a period of time in which an elemental shaman was practicing on the dummy next to me, while he had a Totem of Wrath down, thereby increasing the crit rate of attackers against my dummy by 3%. I experienced no other crits during this time. Our null hypothesis was that the crit depression was 4.80%, and that my crit rate would therefore by 0.03%. Since I experienced no crits in roughly 11000 attacks performed without the benefit of the Totem of Wrath, we can reject the null hypothesis with roughly 96.31% certainty. The crit depression must be higher than 4.80%.

Immediately after this test, it was suggested to me that perhaps agility-to-crit and crit-rating-to-crit conversions depended on the level of the target, rather than the level of the attacker. In other words, though my tooltip indicated a 4.83% crit rate, my actual crit rate may be less than that due to my agility and crit rating converting at the rates for level 83 instead of for level 80. However, this effect would have to have decreased my crit rate by more than 4.80%, as we have already proved above, and therefore it's unlikely. Still, to be 100% certain, I proceeded to attack a level 60 target dummy with the same gear combination. If agility and crit rating converted at level 60 rates, I should gain about 11% extra chance to crit in addition to the 4% I'd gain from the level difference.

(Reference screenshot 2, the top-right attachment.) I performed 1001 attacks and experienced a crit rate of 8.8% - roughly in line with what I'd expect if I only gained crit from the level difference (100 defense * 0.04% crit per defense = 4% extra crit), as opposed to also having my agility and crit rating convert at level 60 rates. My next test was simply to ensure that there were no external factors adding to the observed crit depression - for example, some global error in tooltip crit rates that affected my attacks regardless of the level of the target. I again kept the same set of gear and attacked a level 80 target dummy until my daggers finally broke.

(Reference screenshot 3, the middle-left attachment.) I performed 4192 attacks and experienced a crit rate of 4.7% - roughly in line with my tooltip crit rate of 4.83%. It seems likely that the only effect at play here is therefore the boss level-based crit depression. So the next step was to further narrow down the actual magnitude of that crit depression. At this stage I needed to bust out my good old Darkmantle Armor, because there were no pieces of gear in my inventory to adjust my crit rate any more finely than I already had. Using only [Darkmantle Tunic] and the aforementioned dual [Omen of Ruin] combo, I was able to achieve 4.91% tooltip crit.

(Reference screenshot 4, the midde-right attachment.) It took a grand total of 15 swings to crit. Thus the crit depression must be less than 4.91%. I then switched to [Darkmantle Boots], dual [Omen of Ruin], and nothing else, and managed to achieve a tooltip crit rate of 4.87%.

(Reference screenshot 5, the bottom-left attachment.) This time it took 1659 swings to crit. Thus the crit depression must be less than 4.87%. Putting everything we know together, we can safely say that the crit depression must be greater than 4.80%, less than 4.87%, and in fact is probably also either above 4.83% or else very close to it. However, at this stage I went back to look at the exact crit rate of my character in the first test. It comes out to 4.825%. This actually means that with the 11156 swings performed, I could only reject the null hypothesis with 93.88% certainty. If the crit depression really were 4.80%, then a 0.025% crit rate means I could very easily have performed 11156 swings with no crits. In other words, we cannot safely eliminate 4.80% as a possibility.

However, we can say that our range of possible crit depression values is down to about 4.80-4.85%. I'm in the process of further testing using my "4.83%" setup ([Slayer's Bracers], dual [Omen of Ruin], nothing else) to see if I can either get a crit or conclusively disprove the 4.80% hypothesis. I'll post back later with those details.

I've also combat logged almost all of my testing so far (about 500 swings from the initial test were omitted); I'll upload that when I'm done.

(edit) (Reference screenshot 6, the bottom-right attachment.) Using my "4.83%" setup as described above, I just landed a crit. Clearly the crit depression must be less than 4.825%. I'd say it's probably 4.80% on the dot.
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Last edited by Vulajin : 12/07/08 at 10:12 PM.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 12/08/08, 2:36 AM   #25
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Here are some additional screenshots from additional work I've done since that previous post. As mentioned in one of my edits above, I managed to get a crit with 4.825% tooltip crit, implying that the crit depression must be less than 4.825%. Since then I performed over 10000 swings with 4.79% tooltip crit (4.789% before rounding) and did not manage to get a crit. Although this is not fully conclusive, I think it is reasonable at this point to conclude that 4.80% is the magnitude of the crit depression incurred against bosses.

So, having established that, I'm going to go through all those screenshots from my previous post as well as the couple in this post and poke around at the hit/dodge/glance numbers. That'll be edited into this post within ten minutes or so.

To start with, I have the following stats from swings performed on the boss dummy with 0 hit rating:

17963 swings
4878 misses

This is an observed miss rate of 27.16%. The 95% confidence interval based on this data is 26.51-27.81%. Doesn't seem like enough to make any specific conclusions about the miss rate, but if anyone has any data also taken with 0 hit rating, that can probably be merged with mine. Or, you know, just get 22% hit and spec 5/5 Precision and see if you get any misses. Whatever.

Moving on, I have the following stats from all swings performed on the boss dummy with 0 expertise:

29141 swings
7102 glances
1979 dodges

This is an observed glance rate of 24.37% and an observed dodge rate of 6.79%. The 95% confidence interval for glances is 23.88-24.86%, leading us to believe that the 24% glance rate we have been working with since 2.1 is probably still accurate. The 95% confidence interval for dodges is 6.50-7.08%. Even the 99% confidence interval is 6.41-7.17%, which doesn't overlap the 6.25% value that we've seen a lot lately. 6.50% still seems reasonable.
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Last edited by Vulajin : 12/08/08 at 3:07 AM.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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