02/16/09, 12:42 PM
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#30
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Von Kaiser
Undead Warlock
Ravencrest (EU)
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Originally Posted by Vulajin
Finally got around to whipping up version 0.4.5 of the spreadsheet. As always, it's available via the download link in the first post. Changes:
- Mutilate now only receives a 20% bonus on poisoned targets, and always assumes targets are poisoned.
- Slice and Dice now provides a 40% haste bonus.
- Hunger for Blood now provides 15% increased damage.
- Changed cycle calcs to assume 100% Slice and Dice uptime initially to allow the model to reach equilibrium more quickly.
- Removed one each of the "DPS Calc" and "Cycles" sheets.
Basically this version brings the sheet up to speed with patch 3.0.9. In addition, the last couple changes in that list are basically step 1 in a major effort to streamline the calculation paths in the sheet. This is going to be necessary if I ever want to expand the cycle model, because as it was, adding any new calculation paths (for example, for a more dynamic CttC model, or for HAT) was going to be a gigantic pain in the ass. My goal is to have two DPS Calc sheets and one Cycles sheet, though that may or may not be a pipe dream. At worst I'd have two of each. We'll see what I can manage.
If I've inadvertently broken something while removing those two sheets, please let me know. A cursory examination showed no problems, so I'm reasonably confident, but we'll see.
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Originally Posted by Vulajin
Version 0.4.6 is available via the download link in the first post. Changes in this version:
- Expertise is no longer truncated (i.e. each point of expertise rating provides equal effect).
- Bloodlust modeling streamlined slightly.
- Slightly changed the calculation path for Slice and Dice uptime, preventing the drop-off that previously occurred on DPS Calc 2.
- Hyperspeed Accelerators cooldown reduced to 60 seconds, duration increased to 10 seconds.
- Added some logic to automatically activate the Master Poisoner or Savage Combat debuffs if those talents are taken.
- Added an option to assume that the target is always being poisoned by someone (for Mutilate).
- Skinning now properly provides 32 crit rating.
- The damage breakdown header on data entry sheets no longer displays values adding up to less than 100% of your DPS.
- Cooldown-based haste effects now properly affect Instant Poison and Wound Poison DPS.
- Fixed a naming issue that was causing problems for OpenOffice users.
Sorry for the second update in two days. I just happened to have some extra free time today and thought it'd be a good opportunity to try to get all the small stuff I've been putting on the back burner into the sheet. This way, 0.5.0 will be focused primarily on my planned overhaul of the cycle models, rather than having a lot of extraneous other stuff to worry about.
If there are any further issues that I've overlooked, even if they're small, they're most likely going to wait until 0.5.0.
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Originally Posted by Vulajin
You would be correct, as I just updated the download link in the first post to version 0.4.7. Changes:
- Really fixed the naming errors for OpenOffice users.
And hoo boy do I hope I'm right this time.
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Updated Accordingly in first post: http://elitistjerks.com/f78/t38109-c...et/#post998421
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Sukoden - "I refuse to play druid. In the end you get too many and you end up with a frickin zoo."
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