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Old 01/25/09, 4:18 PM   #451
iknaton
Glass Joe
 
Night Elf Rogue
 
The Sha'tar (EU)
Slow main hand?

Considering I will use DP/WP, is it OK to use a high DPS slow fist in main hand? It seems the lower proc is still enough to keep 5 stacks of DP ticking throughout the entire boss fight. Do you think I will be gimped compared to having a fast dagger in MH?

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Old 01/25/09, 5:51 PM   #452
todemax
Piston Honda
 
Troll Rogue
 
Zenedar (EU)
You shouldn't have DP on mainhand, and wether or not a fast or slow MH is better for your setup can be calculated from a wws log.

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Old 01/26/09, 10:43 AM   #453
Lieto
Glass Joe
 
Night Elf Rogue
 
Al'Akir (EU)
I would like to sum some things up and figure out few things for myself so correct me please if i am wrong.
Talking about boss fights here.

Group setup:
Anything that has a pet is generally good.
1. Hunters
2. FG warlocks
3. DKs
4. Then its probably TG warriors, arcane mages (though they are all frostfire now) and rogues.

Poisons:
1. WP+DP is better if you have 2 more or less fast daggers. Slower dagger in the oh.
2. WP+WP is better if you have 2x webbed death only.
3. DP+WP is better if you are using smth like Grasp in the mh.
^^ Which one of those 3 will give most dps aprox.?

Spec and rotation:
General question here is what spec+rotation is considered superior atm?
There i have only questions pretty much, would be great if someone could clear few things up for me:

1. Ruthlessness 3/3 or no Ruthlessness 3/3? (my group usually isnt brilliant so "if you get flooded with cps" is prolly not the case for me and extra cps wont hurt)
2. My guess is Ruthlessness. So that leaves me with no imp Rupture and no BF. Do i include rupture in my cycle then or not?
3. If no Ruthlessness 3/3 then should i pick imp Rupture and use it with maximum uptime in my rotation?
4. Imp SnD vs 5/5 Precision. Would imp SnD be better (so i can toss more evises while its up) if i can get poison hit caped with 3/5 Precision with my gear?

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Old 01/26/09, 11:31 AM   #454
pirsqed
Glass Joe
 
Human Rogue
 
Hellscream
I've been very happy using this spec but I've considered taking two points out of Cheat Death, one from Imp SnD and putting them into Malice. Blade Fury is amazing for anything with two baddies, and still very good when you're just on a boss.

My rule for playing it is simple. Keep SnD up. Use Hemo when the buff isn't up, you can spare the energy, and you won't flood yourself with combo points. Shadowstep whenever it's up and you're about to do a 5cp Evis. Even better is to Vanish -- Shadowstep for that extra 10% damage which can bring a 9k crit to 10k.

Also, I've found it very useful to hit SnD usually when I'm sitting around with two or three CPs and no more coming in, rather than hitting Hemo and risking some overkill.

I frankly just forget to use rupture most of the time, but it doesn't seem like it would be all that great when you can use Evis or refresh SnD.

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Old 01/26/09, 2:59 PM   #455
decidence
Glass Joe
 
Blood Elf Rogue
 
Bloodscalp
Is there any disadvantage to having 2 HaT rogues in the same party since 3.0.8? I've heard rumours that only one rogue gets the advantages of HaT now, but this may not be true.

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Old 01/26/09, 6:15 PM   #456
drumbum
King Hippo
 
Human Rogue
 
Sargeras
No. The only drawback is that a rogue is not an ideal party member candidate for maximizing the effectiveness of HAT, but other than that there is no disadvantage.

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Old 01/26/09, 10:21 PM   #457
Jarlaxle
Banned
 
Troll Rogue
 
Dentarg
So is there a consensus on sHAT spec?

Seems to be :

Talent Calculator - World of Warcraft

vs

Talent Calculator - World of Warcraft

Unless you aren't rupturing.....However its my understanding that in sHAT you would want to rupture..

Thoughts?

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Old 01/27/09, 12:14 AM   #458
Feist-Mok
Bald Bull
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by Jarlaxle View Post
So is there a consensus on sHAT spec?

Seems to be :

Talent Calculator - World of Warcraft

vs

Talent Calculator - World of Warcraft

Unless you aren't rupturing.....However its my understanding that in sHAT you would want to rupture..

Thoughts?
Pretty sure Ruthlessness is preferred over Blood spatter for a Shat spec Talent Calculator - World of Warcraft

Dropping a point from Ruthlessness for Blade Flurry is a common option as well.

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Old 01/27/09, 2:41 AM   #459
Rohiro
Glass Joe
 
Human Rogue
 
The Scryers
Originally Posted by sp00n View Post
Why would Eviscerate outdamage Rupture on Thaddius? After all, it's not a crit buff, but a simple damage increasing buff. [1] [2]

Don't get fooled by those big numbers.
Sorry, Thaddius was a bad example. Specifically Loatheb. (mentioned Thaddius because it was in my head that I tried with and w/o rupture on thaddius and did more dmg without, not because of Thads buff).

I've been doing some parsing though and it seems that around the 40-45% crit rate (with evisc) it out dmgs rupture even with a glyph, set bonus, and talents. My understanding of the dmg formulas aren't as good as I would like but I'm interested, hoping to get some testing time in this week.

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Old 01/27/09, 2:50 AM   #460
Rohiro
Glass Joe
 
Human Rogue
 
The Scryers
Originally Posted by Lieto View Post
I would like to sum some things up and figure out few things for myself so correct me please if i am wrong.
Talking about boss fights here.

Group setup:
Anything that has a pet is generally good.
1. Hunters
2. FG warlocks
3. DKs
4. Then its probably TG warriors, arcane mages (though they are all frostfire now) and rogues.

Poisons:
1. WP+DP is better if you have 2 more or less fast daggers. Slower dagger in the oh.
2. WP+WP is better if you have 2x webbed death only.
3. DP+WP is better if you are using smth like Grasp in the mh.
^^ Which one of those 3 will give most dps aprox.?

Spec and rotation:
General question here is what spec+rotation is considered superior atm?
There i have only questions pretty much, would be great if someone could clear few things up for me:

1. Ruthlessness 3/3 or no Ruthlessness 3/3? (my group usually isnt brilliant so "if you get flooded with cps" is prolly not the case for me and extra cps wont hurt)
2. My guess is Ruthlessness. So that leaves me with no imp Rupture and no BF. Do i include rupture in my cycle then or not?
3. If no Ruthlessness 3/3 then should i pick imp Rupture and use it with maximum uptime in my rotation?
4. Imp SnD vs 5/5 Precision. Would imp SnD be better (so i can toss more evises while its up) if i can get poison hit caped with 3/5 Precision with my gear?

1. Kind of a preference here and it depends on your group/raid. Usually I don't spec Ruth, I go for spatter (if I'm using rupture).

2. If you don't include Blood Spatter and your Crit% is high my experiences tell me that full on evis will out dmg an evis/rupt cycle

3. Yes, except on Loatheb

4. I'm not really sure why you want 5/5 Precision, just with gear you should be above the yellow cap, and with the right gear and/or a few gems you should be able to hit the poison cap in which case you should do Imp SnD.

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Old 01/27/09, 9:23 AM   #461
Solanthious
Von Kaiser
 
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Troll Druid
 
Mal'Ganis
Just to throw this in here, there's a "Top DPS" thread on the "Official" Rogue forums and if you look, almost all the bosses are being topped by HAT rogues. Looking at their WWS reports, all they are doing is maintaining SnD and using Evis and not using Rupture.

"I'm the best there is at what i do, bub, and what i do ain't pretty"

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Old 01/27/09, 12:06 PM   #462
sarufang
Glass Joe
 
Human Paladin
 
Blackrock
Originally Posted by Solanthious View Post
Just to throw this in here, there's a "Top DPS" thread on the "Official" Rogue forums and if you look, almost all the bosses are being topped by HAT rogues. Looking at their WWS reports, all they are doing is maintaining SnD and using Evis and not using Rupture.
Could you please link the thread.

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Old 01/27/09, 12:44 PM   #463
Solanthious
Von Kaiser
 
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Troll Druid
 
Mal'Ganis
Rogue Top DPS

Here you go.

"I'm the best there is at what i do, bub, and what i do ain't pretty"

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Old 01/27/09, 10:50 PM   #464
Anonymousrogue
Glass Joe
 
Troll Rogue
 
Thaurissan
Hi guys, currently respecced to HaT for shits and gigs, anyway, I'm wondering rotation wise, should i be rupturing or not?

In a 5man my dps is quite low compared to mut, the highest dps i done was 3.2k on the final boss of H CoS, and the lowest i done was 2.4k dps on the other two bosses in there.

At the moment i am just keeping slice and dice up and just using beserking (racial) and eviscerating every 5 combo points. Is this what i should be doing? Reading other rogue DPS WWS posts, they aren't using Hemo much at all (1-10 times a 25man run if I'm reading correctly) i was using it quite often on trash so my energy didn't cap, is this okay?

Any and all help is appreciated.

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Old 01/27/09, 11:37 PM   #465
Pittaxx
Glass Joe
 
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Night Elf Rogue
 
Al'Akir (EU)
Originally Posted by Anonymousrogue View Post
Hi guys, currently respecced to HaT for shits and gigs, anyway, I'm wondering rotation wise, should i be rupturing or not?

In a 5man my dps is quite low compared to mut, the highest dps i done was 3.2k on the final boss of H CoS, and the lowest i done was 2.4k dps on the other two bosses in there.

At the moment i am just keeping slice and dice up and just using beserking (racial) and eviscerating every 5 combo points. Is this what i should be doing? Reading other rogue DPS WWS posts, they aren't using Hemo much at all (1-10 times a 25man run if I'm reading correctly) i was using it quite often on trash so my energy didn't cap, is this okay?

Any and all help is appreciated.
Well I'm also only considering speccing subt again, have been combat for a while, but from what I can tell:
You are nowhere close to optimal setup in 5mans (hat is intended for 25mans where you can have more control over your fellow party members) and therefore don’t get as much cps. Furthermore is not about not capping energy (nevertheless you shouldn’t cap it ;]) as evisc costs the same amount as hemo (more with 4pcs of T7.5) it’s more about not wasting too much cps.
And what concerns rupture, it's hard to say as spreadsheets doesn't model HaT yet, and the closest to the definite answer was a speculation that at 40-45% evisc crit - evisc outscales rupture =].

Also I was thinking about Talent Calculator - World of Warcraft (4/21/46) sHAT build with Filthy Tricks. Sure this would incur a personal dps loss, but if you use ToTT to boost someone else it could be a viable trade off, but it’s only a speculation as I haven’t tested it.
Any thoughts on it?

Edit: Filthy tricks also reduces cd of preparation by 5min, it seems rather interesting as you get damage boost from bf, vanish, shs and all are resetable by preparation (considering preparation glyph, others being evic and s'n'd).

Last edited by Pittaxx : 01/27/09 at 11:57 PM.

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Old 01/28/09, 4:11 AM   #466
Fusive
Banned
 
Blood Elf Rogue
 
Balnazzar
Completed my first night in 25 mans as sHaT, so I will share some stuff I learned about the spec tonight:


Rotation: In 10 man, I was concerned with my rotation because the CPs were not coming in too often. However, in 25 man that was not the case. I more or less had a good constant flow of CPs coming in throughout the night, and never seemed to have an issue with my CP generation. I had to Hemo every now and again, but it was pretty much just used to bridge a point or two. Other then that, the rotation was simply SnD and Evis till you need to refresh SnD.

Group Composition:

2 Survival Hunters
1 Ret Paladin
1 Fury (TG) Warrior
Myself

Like I said above, the CP generation was healthy, but I wasn't "flooded" with CPs to the point were I just sat there and clicked Evis. Still, I did not feel CP starved.

My Spec: 6/21/44. I did not take Ruthlessness, and instead opted into BF and ShS.

The WWS: WWS Loading...

The DPS isn't huge on bosses such as Patchwerk and Thaddius, however this was my first night that I have ever ran as sHaT. Also, the WWS parse linked above seems to be off a little. For example, it shows that our Patchwerk kill was 3 minutes and 5 seconds, which is off by about 40 seconds. Seems a little odd, especially since the DPS numbers themselves seem to match recount data for the night. Anyway, I'll try and fetch a more accurate WWS, but for now this is what I have.

Also, my weapons were Murder/Webbed Death and poison setup was dual Wound. My gear setup is 5/5 T7.5, and the rest can simply be armoried.

On a final note; our guild took a free transfer, so our next raid day (this Thursday) will be without the raid ID from tonight, so I'll look into posting up another Naxx WWS parse from that run, and that one should be smoother and we shouldn't be hammered to shit by lag. I am expecting to see a bit of an increase in total DPS.

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Old 01/28/09, 11:05 AM   #467
Kryptyx
Von Kaiser
 
Orc Rogue
 
Drak'thul
Whats interesting is the fact that Bliz wants to buff Subt / Combat more and as you can see in the thread located:
https://forums.worldofwarcraft.com/t...96622484&sid=1

Those two are doing better than Mutilate at the moment. This is with end-game gear and skilled guilds but nonetheless you can see a incline in Combat and HAT surpassing Mutilate. With the pending buffs that get added I suspect we will see Combat / Subt far ahead of Mutilate.

I mainly just do 10 mans so I have been pending making the switch to HAT or not. If I'm right currently Mutilate / Combat is best for 10s, correct?

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Old 01/28/09, 12:23 PM   #468
ShadowEric
Piston Honda
 
Human Rogue
 
Terenas
Combat most certainly does not surpass Mutilate (particularly with both a Combat and an Assassination rogue in the raid) and various WWS aren't really proof of anything. So a few combat rogues got lucky with the RNG. That's about all it tells me. There's a reason spreadsheets exist.

HaT is highly dependent on external variables, which means, yes, you are correct, it's only viable in 25-man when you can have a close-to-perfect group setup.

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Old 01/28/09, 12:31 PM   #469
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Mutilate is better than Combat for single-target DPS during sustained fights, without a doubt. However, as fights get faster, Combat gains DPS, whereas Mutilate stays basically the same. Combat is helped even further if the fight duration is something like 2m30s, which means they're getting maximum uptime for BF. Now, add in if the fight is a fast one plus has adds, and Combat really takes the cake because of the amount of burst AE damage you can output while still maintaining your cycle. So it's not that surprising that Combat ends up on top for some of those fights.

As for HaT, it seems implied they will be changing the way pets interact with HaT, but I'd suspect even that won't push HaT under Mutilate, given how ahead it seems to be at the moment. But it's hard to say for sure.

EDIT: One other note, it does seem like the BiS spreadsheet gap between Mutilate and Combat might not exactly be as big as people initially thought, but you'll still probably see it trailing by 1-2%.

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Old 01/28/09, 4:24 PM   #470
Fusive
Banned
 
Blood Elf Rogue
 
Balnazzar
Chalon: Pets right now seem to be the biggest contributing factor to a HaT Rogue's ability to surpass the other specs. With pets working as they are right now, the CP generation with multiple Hunters in the group is perfect. Personally, I think HaT should stay as it is now, and the other two trees just need to see the buffs they need. I.E.: Damage increase for both, Armor Pen becoming useful in Combat again, Murder getting fixed, and HfB becomming less of an annoying talent. Buffing Sub ever-so-slightly to compensate for the Combat and Assassination buffs should keep HaT competative with the other specs.

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Old 01/28/09, 6:24 PM   #471
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
HaT as it stands is a horrible implementation, because it forces you to stack groups, rather than considering overall raid composition. This runs directly counter to their new buff philosophy. The long-term fix for this is to make HaT look at the whole raid, but to raise the individual cooldown limit on combo points accordingly. If it looked at 25 people, but each had a 5 second cooldown instead of 1 seconds, the net income would be close to the same. It also makes the pet issue go away, because a few pets on top of a whole raid is a much smaller relative change in the number of combo point "feeders".

That however comes with another problem - many more combo points wasted if you happen to get a dozen or more procs within the same GCD. If HaT counted raid-wide crits, they might need to implement some kind of buffer mechanism. Alternatively, it might be tunable just by playing with the internal cooldown, and HaT rogues would just live with the fact that it's a very bursty and reactive spec.

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Old 01/29/09, 1:32 PM   #472
Kryptyx
Von Kaiser
 
Orc Rogue
 
Drak'thul
A 5s internal cooldown per 25 man raid would still be too slow. Combat is better for quicker fights as Chalon stated. Spreadsheets are not always the best way to judge DPS, they just give you a ball park figure. Some mechanics are too sporadic to calculate in a spreadsheet and can throw a spec on top or bottom in terms of DPS. So throwing out the "luck" factor is not ideal when your talking about what does more dps, because "luck" can and will occur - so it needs to be averaged.

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Old 01/29/09, 1:32 PM   #473
Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
Originally Posted by songster View Post
HaT as it stands is a horrible implementation, because it forces you to stack groups, rather than considering overall raid composition. This runs directly counter to their new buff philosophy. The long-term fix for this is to make HaT look at the whole raid, but to raise the individual cooldown limit on combo points accordingly. If it looked at 25 people, but each had a 5 second cooldown instead of 1 seconds, the net income would be close to the same. It also makes the pet issue go away, because a few pets on top of a whole raid is a much smaller relative change in the number of combo point "feeders".

That however comes with another problem - many more combo points wasted if you happen to get a dozen or more procs within the same GCD. If HaT counted raid-wide crits, they might need to implement some kind of buffer mechanism. Alternatively, it might be tunable just by playing with the internal cooldown, and HaT rogues would just live with the fact that it's a very bursty and reactive spec.
The problem with this, is that you are now completely non-viable in 10man, and downright useless in a 5man. The common feeling I notice is that putting pets alongside their owners on the same 1sec cooldown would properly reduce CP generation.
The spec is unlike any other class/spec in the game. It's new, it's fresh, it's on-your-toes esp since the fix.

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Old 01/29/09, 1:46 PM   #474
xmod2
Don Flamenco
 
Undead Rogue
 
Emerald Dream
Originally Posted by Mjollnir View Post
The problem with this, is that you are now completely non-viable in 10man, and downright useless in a 5man. The common feeling I notice is that putting pets alongside their owners on the same 1sec cooldown would properly reduce CP generation.
The spec is unlike any other class/spec in the game. It's new, it's fresh, it's on-your-toes esp since the fix.
The main thing I've noticed about it is that it's entirely reactive. I react to my combo point generation (which is out of my hands) and hit Eviscerate when necessary, keeping SnD up.

Other builds, I'm actively building the combo points towards the "goals" of finishers.

Watching your combo bar and spamming one button doesn't really feel much more "on your toes" than watching RPB to make sure HfB doesn't drop though. I'm just glad to push ahead of the ranged dps on certain Naxx fights now.

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Old 01/29/09, 6:53 PM   #475
bennmann
Glass Joe
 
Human Rogue
 
Emerald Dream
18/10/43
Talent Calculator - World of Warcraft

I'm considering trying to throw envenom into the mix with HAT. Has anyone tried this?

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