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Old 12/11/08, 1:16 PM   #1
Murr
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Dark Iron
Feint change in 3.0.8

There's an interesting new undocumented change for 3.0.8 PTR I figured merited a discussion:

Feint now reduces the damage you take from area of effect attacks by 50%.
I guess the relevant information needed is what sort of duration it will have, but a pretty cool change. I wonder if we can survive Sapphiron bombs, etc. by feinting just before?

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Old 12/11/08, 1:20 PM   #2
sephfiroth
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Originally Posted by Murr View Post
There's an interesting new undocumented change for 3.0.8 PTR I figured merited a discussion:



I guess the relevant information needed is what sort of duration it will have, but a pretty cool change. I wonder if we can survive Sapphiron bombs, etc. by feinting just before?
Seeing as how it does some ridiculous 75k-125k damage area, I doubt it.

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Old 12/11/08, 1:21 PM   #3
Kytrarewn
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Kytrarewn
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Originally Posted by Murr View Post
There's an interesting new undocumented change for 3.0.8 PTR I figured merited a discussion:



I guess the relevant information needed is what sort of duration it will have, but a pretty cool change. I wonder if we can survive Sapphiron bombs, etc. by feinting just before?
Bomb will still be unsurvivable, but it could help a fair bit with the latent aoe 1200/tick damage aura and reducing necessary healer output, especially in the 10-man version.

I'm curious about Vortex on Malygos, personally. Is it considered an AoE for these purposes?

Killing spree avoiding it would seem to suggest that it's not. With 21k raid-buffed, I can survive it without heals, or use a potion if I'm not fully topped off before it starts, but if feinting just before it started reduced the damage, it could prove useful.

Again, though, since Killing Spree cancels it and it's not reapplied after the killing spree duration ends, it would seem to be a "targets every player individually once and applies a debuff" rather than an actual AoE continuing effect.

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Old 12/11/08, 1:33 PM   #4
Murr
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Originally Posted by sephfiroth View Post
Seeing as how it does some ridiculous 75k-125k damage area, I doubt it.
Yeah I feel stupid, was just thinking of pets living through it but had forgotten they had full avoidance and not just a mitigation effect.

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Old 12/11/08, 1:47 PM   #5
songster
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Interesting. What does the Glyph of Feint do now?

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Old 12/11/08, 2:09 PM   #6
madsushi
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The duration is 6 seconds, according to the official patch notes on the Worldofwarcraft.com website.

6 seconds should be plenty long enough to absorb whatever AoE effect is coming, as long as you know the general time of arrival.

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Old 12/11/08, 2:17 PM   #7
Murr
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Originally Posted by madsushi View Post
The duration is 6 seconds, according to the official patch notes on the Worldofwarcraft.com website.

6 seconds should be plenty long enough to absorb whatever AoE effect is coming, as long as you know the general time of arrival.
That's pretty awesome, given Feint's 10s cooldown - 20 energy to halve almost any AoE you have to worry about. I guess on Sapph, if the charge isn't "consumed" by an AOE, we can use it really effectively against Blizzard (or just mitigate some Frost Aura) at the cost of some DPS.

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Old 12/11/08, 2:19 PM   #8
Slyness
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I'm excited about using it against arms warriors.

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Old 12/11/08, 2:27 PM   #9
Kumar
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It can be a good utility tool for survival, but can't see it being used constantly in a fight.

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Old 12/11/08, 2:37 PM   #10
saedo
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Originally Posted by Kumar View Post
It can be a good utility tool for survival, but can't see it being used constantly in a fight.
Most aoe isn't constant, and a lot of it is timed. I just wonder how it defines aoe. If auras, frontal cones, cleaves, attacks that hit 2-3 targets only, count.

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Old 12/11/08, 2:39 PM   #11
madsushi
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Originally Posted by Murr View Post
That's pretty awesome, given Feint's 10s cooldown - 20 energy to halve almost any AoE you have to worry about. I guess on Sapph, if the charge isn't "consumed" by an AOE, we can use it really effectively against Blizzard (or just mitigate some Frost Aura) at the cost of some DPS.

The value argument will be something like this...

Is (damage lost by moving away from target, messing up rotations, etc) > (damage lost by spending 20 energy)? If yes, Feint.

Provided of course that you couldn't originally survive (or it would be difficult on healers, etc) and that after Feint you could survive.

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Old 12/11/08, 2:40 PM   #12
Kumar
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Most AoEs are also designed either to be healed through by healers, or for meele to run out of the range and I don't think the change will affect either of those scenarios.

Using Feint constantly for an AoE that is to be healed through by healers, further lowers our DPS contribution, AoEs that are designed to kill anyone within meele range are usually strong enough (75-125k for example) that Feint won't help us.

At best, this change will be a utility tool, used when you are low at health and have aoe damage incoming.

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Old 12/11/08, 2:41 PM   #13
Lord BEEF
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Someone will have to test how it interacts with the enveloping shadows talent.

If it stacks for 80% reduction, that opens up some interesting possibilities.

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Old 12/11/08, 2:44 PM   #14
saedo
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Originally Posted by Kumar View Post
Most AoEs are also designed either to be healed through by healers, or for melee to run out of the range and I don't think the change will affect either of those scenarios
They are nerfing aoe heals. Cooldown for 6 sec added to Circle of Healing and such. They said they'd adjust encounters like Malygos' vortex if need be. Perhaps this is part of that adjustment.

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Old 12/11/08, 2:51 PM   #15
Tinwhisker
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I'm going to have to agree with a few others here.

Realistically, the idea will be to use this in snap situations, something random has happened, caught you or the raid off guard and you find yourself at low health with timed damage incoming (which is likely to kill you).

Most other situations the raid damage is there to prevent you from being somewhere and it's great enough that the new feint won't matter (eg cleave/whirl). The other case is the timed AoE damage that some bosses have; this is why there are group healers, they expect it, they anticipate it and we've all done just fine with it.

As for this being compensation for situations such as the Malygos vortex now that CoH/WG are being nerfed I don't buy it. Blizz has said that if the raid damage becomes too much for the new healing mechanics to handle then they will lessen the raid damage (not give players new mitigation skills).

I really see this as a PvP addon to a PvE skill (although the idea of feint being used in PvE gives me a giggle). It seems like a good way to mitigate some damage when being focus-fired in arenas (well, not really focus fire, but you get the idea).


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Old 12/11/08, 2:52 PM   #16
Kumar
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Exodar
Originally Posted by saedo View Post
They are nerfing aoe heals. Cooldown for 6 sec added to Circle of Healing and such. They said they'd adjust encounters like Malygos' vortex if need be. Perhaps this is part of that adjustment.
No, this is an attempt to make Feint useful again (after all its got a major glyph).

Anything that relies on raid members to use a specific ability to survive the encounter (Illidan's Shear) is bad design.

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Old 12/11/08, 3:12 PM   #17
saedo
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Gorgonnash
Originally Posted by Kumar View Post
Anything that relies on raid members to use a specific ability to survive the encounter (Illidan's Shear) is bad design.
Not so much to survive it. Just helps alleviate some of the damage. Can simply just make sure to have over 20K hp each time for vortex and ignore feint hope for heals incoming. Like I said, *part* of the change, not the only type of change (class specific abilities) they'd ever make.

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Old 12/11/08, 3:24 PM   #18
Feist-Mok
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If something like Sarth's void zones damage can be feinted, then it makes that pulse healable/not a one shot. Then it just becomes a question of DPS time lost vs. 20 energy.

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Old 12/11/08, 3:47 PM   #19
falconindy
Glass Joe
 
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The way the official patch notes are worded, it seems you'll still need to be in melee range to get the AoE damage reduction. Makes avoiding Chill and Frost Aura when Sapph is in the air a little more difficult.

"Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects."

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Old 12/12/08, 9:40 AM   #20
Mideci
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So for a titanic loss in dps on Sapphiron you can mitigate the aura damage by 50%?

Color me excited enough to keep the button someplace I won't hit it by mistake.

Unless the melee range requirement is removed, you can't use this for most interesting AoE effects.

I promise to press it when the blizzard is on melee in the 10-man, since we don't move out at this point, but really, this is underwhelming. If it lasted for 30 seconds, my whelm would be dramatically increased.

I guess, i just don't get when you are supposed to use this in a way that it actually would change anything important. Other than perhaps the example of Sapphiron's blizzard landing on the melee.

Can someone perhaps provide additional examples.

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Old 12/12/08, 10:31 AM   #21
Zujamar
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If past signs hold true, I'd guess the ability truly shines in future raid instances. AoE damage on fights tended to go higher and higher with the difficulty level. Instances like Karazhan or the current Naxxramas don't really have much of it, but if you look at the possibilities of the new Feint in Sunwell, that's a whole different chapter. Before we know what's against us in Ulduar, it still is a very potent survivability ability for those "oh-shit" moments, e.g. when someone's having a brain fart on Thaddius or various versions of trash overpulls come to mind (now where did that Shade come from?).

On another note, Feint had a chance to proc your mainhand poison in TBC, and I imagine it remains so. Will confirm this later on, unless someone has already experimented with it?

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Old 12/12/08, 12:00 PM   #22
Golijov
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Originally Posted by Mideci View Post
So for a titanic loss in dps on Sapphiron you can mitigate the aura damage by 50%?
Let's be honest. 2 energy/second (the price of using feint unglyphed every time it's up) is not remotely a titanic loss in dps.

I like the idea of the new feint as something rogues offer to reduce healing needed, it is a nice tool to make us less of a liability in raids, since as melee dps we are already more often subject to additional raid damage.

Last edited by Golijov : 12/12/08 at 12:02 PM. Reason: not enough content.

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Old 12/12/08, 12:10 PM   #23
Tinbum
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Originally Posted by Golijov View Post
Let's be honest. 2 energy/second (the price of using feint unglyphed every time it's up) is not remotely a titanic loss in dps.

Surely that depends on whether it resets your global cooldown or not...

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Old 12/12/08, 1:17 PM   #24
songster
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You're not GCD-locked as a rogue unless you're exploiting the stupid HaT bug.

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Old 12/12/08, 2:54 PM   #25
koaschten
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Originally Posted by Golijov View Post
Let's be honest. 2 energy/second (the price of using feint unglyphed every time it's up) is not remotely a titanic loss in dps.

I like the idea of the new feint as something rogues offer to reduce healing needed, it is a nice tool to make us less of a liability in raids, since as melee dps we are already more often subject to additional raid damage.
Playing the devils advocate... so you are fine with loosing 20% of your combo points, the damage from the cp generators and 20% finisher damage.

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