So I totally believe you, but after feinting and never seeing the damage drop into the three-digit range you were seeing, I just eventually stopped feinting.
Worked absolutely fine for me last night, so I dunno.
How much of the AoE damage in Ulduar has been tested for reduction (and survivability) with Feint?
So far, I see listed as:
XT: Tympanic Tantrum
Ignis: Flame Jets
Iron Council: Overload
Hodir: Freeze
Yogg'Saron P1 adds, some usage in P3.
Kologarn: Stone Nova?
Auriaya: Sonic Screech?
Freya: Detonating Lashers?
Mimiron: Mines? Shock Blast? Heat Wave? Bomb Bots?
Hodir: Icicle (drops the snowdrifts)? Frozen Blows?
Thorim: Lightning Charge?
Also, does this stack additively or multiplicatively with Enveloping Shadows. Would this give an 80% reduction and thus allow you to survive the 100k Shock Blast from Mimiron, etc?
If tooltips are to be believed (which isn't always the case) it stacks additively. With 1/3 in ES, feint's tooltip reads 60% reduction.
Also, i plan on speccing into 3/3 ES next week and seeing if I can survive Mimirons shock blast with feint. According to wowhead it's 100,000 damage so at 80% reduction I should be able to survive it each time.
Hmm... I'm having a hard time placing this in my action bar. Anything useful this could be used along side? Perhaps Arcane Torrent or Cloak of Shadows?
Also, any particular fights we're still unsure of? I'd be happy to help test.
If tooltips are to be believed (which isn't always the case) it stacks additively. With 1/3 in ES, feint's tooltip reads 60% reduction.
Also, i plan on speccing into 3/3 ES next week and seeing if I can survive Mimirons shock blast with feint. According to wowhead it's 100,000 damage so at 80% reduction I should be able to survive it each time.
Nvm, it probably is a tooltip error. I just specced 3 points into ES and feint's tooltip still reads 60% reduction.
Strangely enough though, when i'm specced mutilate it shows feint as 50%.
Edit: It seems like it's sleight of hand that's changing the tooltip of feint from 50% to 60%. Whether or not it actually changes the reduction is another story >.>
Feint change Was a great idea... ANd the 50 % is sick But i have been trying and trying to figure out if Feint in arena is viable say Holy Pally / DK team always bouncing in and out of there Concencrate and DoD .. Does feint Reduce the DoT damage or does it not iv looked at my log and and cant find anything saying it does. The team make up to me ON my battle group is pretty much free points but iv been curious for awile. I still use feint anyway just becouse i can not find anythign telling me it dose not work or anything telling me it does work..
Feint change Was a great idea... ANd the 50 % is sick But i have been trying and trying to figure out if Feint in arena is viable say Holy Pally / DK team always bouncing in and out of there Concencrate and DoD .. Does feint Reduce the DoT damage or does it not iv looked at my log and and cant find anything saying it does. The team make up to me ON my battle group is pretty much free points but iv been curious for awile. I still use feint anyway just becouse i can not find anythign telling me it dose not work or anything telling me it does work..
This is easy to test. Duel a paladin. Stand in his consecrate. Look at what it ticks for. Feint. Watch what it ticks for. Is it half of the previous amount? If so, it works.
Feint does reduce damage from mines, useful for clearing a path if you find yourself caught.
I've noticed feint also working for me on the following keeper moves:
Rapid Burst (mimiron) - which surprised me.
Heat Wave initial attack (mimiron) - but it doesn't seem to affect the dot. the dot is cloakable as well.
Bomb bot explosions (mimiron)
Sunbeam (Freya)
Ground Tremor (Freya)
Detonate (Detonating Lashers)
Nature's Fury (Ancient Conservator)
Frozen Blows AoE effect (Hodir)
Thundering Blows(name?) (Thorim) - the AOE effect after a hammer hit in phase 1.
This is probably not a complete list, since we're not yet to the point where I can be sitting around testing rogue mechanics instead of shouting instructions over vent...
The reason this works is that while Rapid burst targets someone, it fires in a cone based on where that person is. So it's still an AoE, it just doesn't look like one if you're being targetted.
To add to the list, the explosion from Yogg's p1 adds can be Feinted through as well, if your guild does not ferry them into Sara. Overload can also be Feinted on Iron Council, and for the random VoA groups Emalon's Lightning Nova can be survived with Feint as well. The latter two put some more strain on your healers, but if healing isn't an issue keep you from having to constantly run out and back in.
Going along with the Iron Council tidbit, you can also feint to avoid a ton of damage from the Death Rune while running out of it.
Provided you run the same direction that your tank takes Runemaster Molgeim... if you aren't in melee range of your target, you can't use Feint. This fact screwed me once when I had a delayed reaction to Brundir's Overload. I tried to Feint, but wasn't close enough to him to do so... and wasn't far enough away to avoid the blast. = (
Hmm... I'm having a hard time placing this in my action bar. Anything useful this could be used along side? Perhaps Arcane Torrent or Cloak of Shadows?
I made the ability into a macro with other abilities:
I combined it with CS and KS because they are both melee abilities and my button on Bartender will light up to show the ability is available and I do't have to tap the shift key to check it. in my case it is placed on my "R" key so in combat I can just hit and either it will CS or KS depending on if I am in stealth or not but if I hold down the shift key when pressing "R" it will cast Feint. This way it also gives a button that I typically wouldn't be using too often while raiding a PVE use as well. Therefore additionally saving me space on my bars.
To add to the list, the explosion from Yogg's p1 adds can be Feinted through as wel
A quick (and seemingly obvious) to those out to try this. If you're going to, make sure you interrupt the Volleys and keep an eye on Sara. Even with Feint, having Fervor/the shadow debuff can prove fatal if you're not topped from a previous explosion. Having both is likely to kill you.
I agree the timing needed to pull off the vanish makes this very unrepeatable. On a personal note I did get quite good at it when I was learning KJ, it is indeed possible.
With regards to feint + cos during a shockblast, I would have to disagree. I can see 2 times when you'd try to cloak a shockblast. The first being the reckless use of it in P1 to maintain a full AR cycle, and the second being an oh shit use during P4. 75% reductions due to resistance are not common, but they happen. 12500 damage is survivable. It would seem to me that this only increases your chance of survival due to a cloak failure. I'll grant you its not much nor something you can rely on, however, if you're going to cloak a shock blast it would be a good habit to feint along with it.
With regards to feint + cos during a shockblast, I would have to disagree. I can see 2 times when you'd try to cloak a shockblast. The first being the reckless use of it in P1 to maintain a full AR cycle, and the second being an oh shit use during P4. 75% reductions due to resistance are not common, but they happen. 12500 damage is survivable. It would seem to me that this only increases your chance of survival due to a cloak failure. I'll grant you its not much nor something you can rely on, however, if you're going to cloak a shock blast it would be a good habit to feint along with it.
There is no reason to use CoS in P1 to maintain a full AR cycle, at least not in my experience. Only on rare occasions have I hit AR late enough that I needed to run out with the buff still running. Since feinting only works in Melee range facing the target, I don't see how Feint could be very useful in an "oh shit" situation, unless you're still facing the target in melee range, in which case you simply didn't attempt run out. If you're finding yourself in that type of situation often you should be working on running out on time, not figuring out how to stay in and not die.
So maximizing dps time on the boss and getting AR and Blade flurry on cooldowns as soon as possible to increase your output is never a reason to do something? Generally within 10-15 seconds after the start of the fight I use both. This invariably puts me in the middle of an AR cycle during a shockblast, which I cloak through routinely. Am I more reckless then you? Sure. The tradeoff is higher dps output. The same can be said of P4. My guild's dps is such that I typically get 2 blade flurry cycles during it, and I sometimes use cloak to get its full effect. Feint can also be used while running out by jumping turning hitting feint and then spinning back the direction you're facing. I wasn't advocating its use for everyone out there. The point was made that they could be used together, and it was summarily dissmissed. I disagreed. I feel that I pointed out a couple situations where it has uses. I'm not conservative with my dps, and I constantly look for ways to squeeze out more. It gets me killed from time to time. I constantly look for ways to minimize that. I imagine there are other people who peruse these forums who read these posts to look for ways to elevate their gameplay. If you want to make a post telling others how they "should" play their character feel free to start a separate topic and do so.
You seem to misunderstand what I am saying. You do not need to use CoS or Feint in order to to use both AR and BF at the begin of the fight. If you begin the fight with a SS, followed by BF and another SS and AR you should be low enough on energy to not cap out. If you do that, both buffs will run out *before* the first shockblast and you'll get higher DPS out of your CD's since they will stack nicely with trinket procs instead of only overlapping for only 3-5s (since they normally proc within the first seconds of a fight and are running out by 15 seconds in). Of course, you need to make sure that you don't end up capping energy, which can happen if you have AR and BF running at the same time, which would cause a dps loss. Also, it is good to keep in mind that on a fight like Mimiron, where some phases are arguably more "burnish" than others, it might be worth saving CD's or making sure you have a full compliment of CDs for other phases. Max DPS =/= most effective DPS in all cases.
The point I was making is that you can achieve what you are trying to without reckless use of CoS and Feint, and it is possible you will even squeeze out more DPS by doing so.
Edit: It seems like it's sleight of hand that's changing the tooltip of feint from 50% to 60%. Whether or not it actually changes the reduction is another story >.>
Can you test that or does anyone else know? That would be good news for 51-7-13 spec.
Feint change Was a great idea... ANd the 50 % is sick But i have been trying and trying to figure out if Feint in arena is viable say Holy Pally / DK team always bouncing in and out of there Concencrate and DoD .. Does feint Reduce the DoT damage or does it not iv looked at my log and and cant find anything saying it does. The team make up to me ON my battle group is pretty much free points but iv been curious for awile. I still use feint anyway just becouse i can not find anythign telling me it dose not work or anything telling me it does work..
It definately works.
I have yet to find a PvP related AoE/Cone effect it doesn't work against. Mages, Warriors (Bladestorm), Pallies, DK's, Grenades from other Engineers, and Hunter Fire traps I can confirm. It's been consistently a solid enough tool that I'm very seriously looking at swapping one of my majors to the Feint Glyph. Not getting constantly facerolled by AoE in BG's is rather nice.
As Combat, it's the key ability that allows me to kill a well geared Ret Pally. Even then it's closer to 50/50 (ok, 60/40 to the Pally tbh) then I like. Ret Paladin's hurt Rogues.
Unlike in PvE, the difficult part seems to be having a target in melee range when you need to drop it, with all the motion in PvP, the ability to quickly change to the correct target (in melee range) seems to be a key skill. Hostile Pet's and Minion's are turning out to be my friends for this.