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Old 03/06/09, 7:21 PM   3 links from elsewhere to this Post. Click to view. #251
songster
Chief Passenger
 
Schizzle
Gnome Rogue
 
No WoW Account (EU)
Originally Posted by Tiga View Post
Glyph of Envenom -- Your Envenom ability no longer consumes Deadly Poison from your target.


Slow/Slow ftw i guess?
Unclear. The energy return from Focused Attacks is significant, and offsets the effect of the harder hitting Mutilates. I don't have a version of the spreadsheet that includes the Envenom glyph. What I do have is a version that has IP on a PPM model. What we can do is look at the effect of weapon speed using dual IP in this sheet. This has the same effect as the Envenom glyph (i.e. it makes your poison DPS stay the same irrespective of weapon speed), and so it will tell us how the weapon speed / Mutilate / FA interaction pans out.

So, I looked in this version of the sheet, and used Webbed Death (1.4), Murder (1.5) or Twilight Mist (1.8) in main hand or offhand. The results were that the MH has a slight preference for slow weapons, with about 1% total DPS difference between WD and TM. The offhand is completely unaffected by weapon speed: there is a total of 7 DPS variation between the three weapons, or ~0.12% damage. The harder hitting Mutilates are exactly cancelled by the increased damage from FA procs.
 
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Old 03/06/09, 7:25 PM   #252
 chalon
CHALMON
 
Night Elf Rogue
 
Lightbringer
And when you take into account that Sinister Revenge is 171 DPS, you can probably pretty safely say that with the Envenom glyph, 2x Sinister Revenge will be the best combo.
 
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Old 03/06/09, 7:25 PM   #253
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
The numbers for what is effectively glyphed Envenom were run here, and the findings were that the general approach favors slow MHs slightly and fast OHs slightly, though weapon damage is more important than either effect. This, however, presupposes that we continue doing 4+ Envenom/Rupture cycles, which may not be the case; I'd suggest that further discussion of these facts be moved to the 3.1 changes thread, as it has very little to do with this spreadsheet specifically, and there's some good discussion about that topic there already.
 
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Old 03/08/09, 1:43 PM   #254
LordeX
Glass Joe
 
Human Death Knight
 
Onyxia (EU)
Originally Posted by Grunge View Post
However, since you can obtain a second LPC without much trouble, you might be better off with LPC/LPC.
At least until 3.1
So LPC/LPC is actually better then one of these combos:

*Sinister Revenge (1.80 speed)
*Knife of Incision (1.80 speed)
*The Fleshshaper (1.80 speed)
*Rolfsen's Ripper (1.70 speed / only offhand)

or

LPC/SR
 
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Old 03/08/09, 2:18 PM   #255
songster
Chief Passenger
 
Schizzle
Gnome Rogue
 
No WoW Account (EU)
Originally Posted by LordeX View Post
So LPC/LPC is actually better then one of these combos:

*Sinister Revenge (1.80 speed)
*Knife of Incision (1.80 speed)
*The Fleshshaper (1.80 speed)
*Rolfsen's Ripper (1.70 speed / only offhand)

or

LPC/SR
Use the spreadsheet to check for your own gear. It will be quite borderline as to whether LPC/LPC is better than LPC/SR, and nobody can give you a definite answer. No other combinations are worth considering.
 
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Old 03/10/09, 3:14 PM   #256
Rippt
Glass Joe
 
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Night Elf Rogue
 
Shattered Hand
I have a curious question, and I've only heard whispers of it in other threads.
Does TtT stack with other crit-ups. (ie LotP and rampage)
I've always assumed it stacked but wanted a definite confirmation.
 
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Old 03/10/09, 3:26 PM   #257
Armanewb
Von Kaiser
 
Night Elf Rogue
 
Darkspear
It isn't the same buff by any means, being a combo move only crit chance increase. So yes, it does stack with LotP/Rampage

Link to actual armory: Here
 
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Old 03/10/09, 3:27 PM   #258
Tinwhisker
King Hippo
 
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Gnome Rogue
 
Scarlet Crusade
Originally Posted by Rippt View Post
I have a curious question, and I've only heard whispers of it in other threads.
Does TtT stack with other crit-ups. (ie LotP and rampage)
I've always assumed it stacked but wanted a definite confirmation.
Raid buffs do not stack with like raid buffs, TtT is a personal buff to specific attacks so yes they do stack.

You're a lot of DPS, you know that? You wanna' earn 14 achievement points the hard way?
 
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Old 03/11/09, 11:23 PM   #259
EntrepeNinja
Glass Joe
 
Human Rogue
 
Arathor
Alright, for serious. Let's talk some turkey. If envenom hits live the way it is, what will the ideal glyph choice be? If a rupture free cycle, no need for glyph of rupture, if you're spamming envenom every 4 dots, there's no need for G: SnD, and there wasn't a third glyph for us really anyways-
but with these new 3.1 glyphs coming in, I'm really excited. IE Glyph of mut, glyph of HfB, and glyph of Envenom? Has anyone had a chance to play with these new glyphs/rotations?
 
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Old 03/11/09, 11:44 PM   #260
Kaidagar
Von Kaiser
 
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Human Rogue
 
Blackrock
Originally Posted by EntrepeNinja View Post
Alright, for serious. Let's talk some turkey. If envenom hits live the way it is, what will the ideal glyph choice be? If a rupture free cycle, no need for glyph of rupture, if you're spamming envenom every 4 dots, there's no need for G: SnD, and there wasn't a third glyph for us really anyways-
but with these new 3.1 glyphs coming in, I'm really excited. IE Glyph of mut, glyph of HfB, and glyph of Envenom? Has anyone had a chance to play with these new glyphs/rotations?
As I stated earlier there is currently no easy way to get the glyphs for testing purposes, Blizzard intends to introduce an npc that has all the glyphs in a future PTR update. The envenom change and the imp poisons change are still not working correctly so any testing carried out currently for the assassination build would inheritly be flawed. Blizzard have acknowledged that the issue has been reported but have remained ominiously quite on that front. Some of the new glyphs do look extremely promising, particularily the three you have mentioned.
 
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Old 03/12/09, 12:20 AM   #261
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Some rough estimates on relative glyph quality and their implications can be found here. More detailed modeling is needed before we can know with absolute certainty what will be best; I, at least, have held off on doing so in the hope that Bliz has more changes forthcoming to address the lingering issues and stupidities of rogue DPS.
 
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Old 03/17/09, 8:22 PM   #262
Kilgore
Glass Joe
 
Night Elf Rogue
 
Ursin
From reading the 3.1 preview thread it seems as if the Glyph of Envenom was removed supposively because of HaT 'abuse' of it. I believe the changes of the glyph on envenom were then put into master poisoner (deep assassination) to add a bnous to the deadly poison applications. My guess is it seems as if blizz likes an IDN rotation more than an IIV rotation.

Tis a shame, the envenom glyph was going to rock Mut's socks.
 
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Old 04/14/09, 7:47 PM   #263
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
I've uploaded a reworked version of the Mutilate sheet, and a draft of a combat sheet, in the first post, both updated for 3.1. I can't swear they're bug free (in fact, it would shock me if they don't have bugs), but for those of you who want to get a starting point on comparing specs and gear with 3.1 mechanics, you're welcome to take a look at them. If you find problems, let me know.
 
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Old 04/14/09, 7:54 PM   #264
Joigahdenn
Piston Honda
 
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Night Elf Rogue
 
Turalyon
I can't seem to download either. Might be because I am on campus right now, but that normally didn't hinder me. All that happens is an empty page appears.
 
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Old 04/14/09, 7:54 PM   #265
stedfunk
Glass Joe
 
Night Elf Rogue
 
Scilla
I can't download them either, it just takes me to a blank page
 
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Old 04/14/09, 8:00 PM   #266
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Hmm, both links work just fine for me. I guess it must be server load or something. Anyway, here's some temporary savefile links for the meantime:

Free file hosting by Savefile.com
Free file hosting by Savefile.com
 
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Old 04/14/09, 8:00 PM   #267
Reddwolfe
Glass Joe
 
Night Elf Rogue
 
Silver Hand
blank sheet

I do not believe the problem rests with your computers or location. I am getting a blank page also, for both downloads. There may be a problem with the links, and am guessing that it will be fixed soon.
 
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Old 04/14/09, 8:22 PM   #268
Almehym
Mmmmm, plate.
 
Undead Rogue
 
Turalyon
I'm getting ### in cell K130 on the combat version of the sheet.

I assume you're including all applicable raid buffs along with flasks. Do you have it set for agility or ap food, do you include haste pots, and (most importantly) for hit (soft) cap purposes, are you including the Draenai buff?
 
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Old 04/14/09, 8:26 PM   #269
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
The ### just means the result (with decimals) is too wide for the column - widen column K and it'll work. It does assume a Draenei; Update rows 55-57 in combat or 48-50 in mutilate to adjust that. Base racial stats are in rows 33 and 34 (Mutilate) or 40 and 41 (combat) if you want to change those as well. Consumables are agi food and flask; if you want to change that, look at rows 44 and 45 (combat) or 37 and 38 (Mutilate).
 
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Old 04/14/09, 8:28 PM   #270
jorysaywut
Von Kaiser
 
Night Elf Rogue
 
Windrunner
Has there been any conclusive testing about armor penetration or are we waiting until live to test? I'm curious about the value of armor pen rating as the modified spreadsheets show pretty high values even for a mutilate build.

Edit: I guess my post is a little off-thread but relevant in the sense that I'd like to know if a live armor pen rating value has been established for your spreadsheet or it's still unsure. Also by modified spreadsheets, I meant Vulajin's.

Edit2: Alright thanks.
 
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Old 04/14/09, 8:30 PM   #271
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
ArPen modeling is based on the formula in this post, with a guess at how Serrated Blades applies. That may or may not be what it is on live - we'll need to retest. But that's what it was until pretty recently on PTR.
 
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Old 04/14/09, 8:44 PM   #272
 Feist-Mok
Abides...
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Is the new Master Poisoner (+Procrate on Deadly Poison) implemented?

Sheet is showing it as a DPS loss which is surprising I guess.


Edit: Aaaaand on tweaking more, it looks like it is, and only 2/3 is worth it with the last point better spent in Turn the Tables. Interesting.
 
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Old 04/14/09, 8:55 PM   #273
Varik
Glass Joe
 
Night Elf Rogue
 
Alleria (EU)
First of all your work in theorycrafting is greatly appreciated and I was glad to find these updated spreadsheets in time for the European 3.1 launch.

I do however have a question though: (only checked the combat sheet so far)

Enchant Ring - Assault is only listed once and thus also only counted once for total AP.
Since I usually tend to enchant both my rings the value of that enchant should be 64AP instead of 32.

All this of course unless I'm missing something in which case I humbly apologize and request enlightenment.
 
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Old 04/14/09, 8:58 PM   #274
Lightshadow
Von Kaiser
 
Human Rogue
 
Stormrage
Put a 2 in the column instead of a 1 ;-)
 
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Old 04/14/09, 9:02 PM   #275
Varik
Glass Joe
 
Night Elf Rogue
 
Alleria (EU)
D'oh!
Too easy...
always considered the field as a simple on/off switch - it never even occurred to me to use it for amounts as well.

Nevermind, all is well and the world may continue rotating.
 
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