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Old 11/18/09, 9:22 PM   #1751
Kwil
Glass Joe
 
Human Rogue
 
Khadgar
Originally Posted by Kumar View Post
Are you sure about that? The sheet by default is set to have talent setup of 3/3 Imp Evis, 0/2 Blood Splatter and 2/3 Ruthlessness. Did you change it to the normal 15/51/5 setup to see if High Rupture cycle gives you better dps?

The reason I am asking is that I don't think you are at the gear level where Evis only overtakes High Rupture cycle dps, especially with 4pcT8 still present (as per your armory).
I found this to be my issue, thanks for mentioning the evis. cycle it sent me in the right direction looking for more information.
Using the two T9 pieces I mentioned gemmed optimaly, I showed a loss from 7604 to 7475 DPS. Just switched to this sheet and left the talents set on the default.:P
 
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Old 11/19/09, 5:45 AM   #1752
Amiz
Glass Joe
 
Undead Rogue
 
Crushridge (EU)
I would like to know at about which level of gear mongoose becomes better than berserking because using the spreadsheet I noticed that it suggests to switch to mongoose but when I do my dps istead of growing just drop of about 1-2 dps and it suggests me again to switch to berserking.

I tried working a bit with the spreadsheet but the only thing usefull I understood was that expertise becomes valuable for combat (and it suggests me to socket exp) but i don't understand the logic behind mongoose.

Ofc we are talking about a double wound poison setup.

Last edited by Amiz : 11/19/09 at 5:51 AM.
 
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Old 11/19/09, 8:59 AM   #1753
Valustria
was Auturgist; still a witch!
 
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Blood Elf Rogue
 
Mal'Ganis
It does the same thing for me: when I switch one weapon to Mongoose, it recommends Berserking... when I switch to Berserking, it recommends Mongoose. It did this once before with Berserking and Accuracy. I think at such breaking points it simply becomes a matter of preference. Berserking has the benefit of additional damage via poisons from Fan of Knives due to the raw AP buff, while Mongoose has no armor penalty and can help to apply more poisons single-target. Personally, I prefer Mongoose, but I've seen rogues with better gear than me going both ways with their weapon enchants.

"In emptiness there is good, but no evil. Wisdom exists, logic exists, the way exists, and the mind is empty."
~ Miyamoto Musashi, The Scroll of Emptiness, The Book of Five Rings
 
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Old 11/19/09, 4:43 PM   #1754
Yotz
Glass Joe
 
Undead Rogue
 
Perenolde
The enchants swapping around happens because it makes the recommendation based on how much better each one would be, while you still have the other one selected. If you could select no enchant for a weapon, then it would accurately recommend the "better" enchant. Currently the best way to see which is ideally better is to select each one, and see which has a better overall dps.

The reason they swap around is as you have more AP (say from zerking) the EP of agi and haste of mongoose go up, alternatively when you have more haste/crit (from the agi of mongoose) the value of AP goes up in comparison. If you are at the point swapping the enchant changes the recommendation, the difference must be pretty small, so if you value the added survivability of mongoose its probably the way to go.

That is how I understand it anyway.
 
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Old 11/20/09, 8:11 AM   #1755
poptya
Glass Joe
 
Night Elf Rogue
 
Stonemaul
Is there a way to imput the crit gained from skinning into the spreadsheet?


Also in a question on spec. All builds except mace/dagger put a point in endurance, instead of unfair advantage. While the number of things to use an aoe that can be dodged to proc unfair advantage is minute (the trash in voa comes to mind), wouldnt this actually be best for dps? At the expense of around 275 hp of course.
 
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Old 11/20/09, 8:16 AM   #1756
Liquoid
Glass Joe
 
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Human Rogue
 
Jaedenar (EU)
Originally Posted by poptya View Post
Is there a way to imput the crit gained from skinning into the spreadsheet?
Imitate 40 crit by creating two BS sockets in bracers/gloves and fitting two +20 Crit (Smooth King's Amber) gems into those sockets.
 
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Old 11/20/09, 11:03 AM   #1757
Naganuina
Glass Joe
 
Night Elf Rogue
 
Icecrown
Originally Posted by poptya View Post
Also in a question on spec. All builds except mace/dagger put a point in endurance, instead of unfair advantage. While the number of things to use an aoe that can be dodged to proc unfair advantage is minute (the trash in voa comes to mind), wouldnt this actually be best for dps? At the expense of around 275 hp of course.
If you are not putting any points in CQC you need to put in a filler point to get to the lower weapon specs(actually you need it just to get the the 15 point talents), mace currently uses one point of CQC since there are no OH maces in this tier.

Last edited by Naganuina : 11/20/09 at 11:10 AM.
 
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Old 11/20/09, 6:57 PM   #1758
zeroarmy27
Glass Joe
 
Troll Rogue
 
Illidan
I'm wondering if anyone else has come to this point, or if I'm seeing something strange.

My main spec is the common 51/13/7 mutilate build. I'm switching between this and ruptureless combat with a mace/dagger. I switch from the tier helm to hood of lethal intent and my 232 mace has a 20 ar.pen gem in it. It's saying this is all I need for ar.pen. Is the sheet taking into account the 15% from maces, or is there that much passive ar.pen on the 245 gear? I also use Mjolnir Runestone in both sets for lack of a better mutilate-oriented trinket.

Both specs yield about the same dps for me, but some fights in TOC really favor the cooldowns a combat spec offers.

You can see both of my armor sets on wow-heroes.com or I can upload both spreadsheets if needed.

Edit: It is taking maces into account, and working correctly. If I change to the Bloodfang Hood it suggests replacing the ar.pen gem with agility.

Last edited by zeroarmy27 : 11/20/09 at 7:39 PM.
 
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Old 11/20/09, 8:32 PM   #1759
Nihil1ty
Glass Joe
 
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Night Elf Rogue
 
Ravencrest
Is there an updated Mutilate spreadsheet available since the Mutilate_1.1 sheet? I might have overlooked it searching through the forums.
 
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Old Yesterday, 6:27 AM   #1760
thelasus
Glass Joe
 
Night Elf Rogue
 
Aerie Peak (EU)
i am using the beta 4 spreadsheet and trust the outcomes of the sheet normally but now i ran into something i cannot explain myself:

Generally said, the spreadsheet recommends to gem for ArPen and use a ruptureless-cyrcle. I have 791 ArPen from gear and gems and 327 hit rating.

i use Bloodfang Mask at the moment but have now the emblems to buy myself Hood of Lethal Intent.

That means that i gain 8 agi, 62 stam and 82 hit rating. I loose 2 AP, 58 crit and 2 Arpen without the gem and socket bonus. The socket bonus would mean a swap from 8 Arpen (EP value 2.1078) to 8 Agi (EP value 2.0834).

And now where it gets strange for me: The spreadsheet tells me that the swap would gain me 123.07 dps.

Could somebody please explain me why its such a big improvment?


edit for typo
 
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Old Yesterday, 8:05 AM   #1761
Ericmelvin
Glass Joe
 
Gnome Rogue
 
Destromath
I would highly recommend downloading the latest (non-beta) version of the spreadsheet and see if that fixes anything.
 
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Old Yesterday, 10:13 AM   #1762
Rahdik
Von Kaiser
 
Dwarf Rogue
 
Earthen Ring
Bloodfang Mask had it's stats buffed either just before or just after the patch was released and the beta sheet may have the wrong stats.
 
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Old Yesterday, 10:23 AM   #1763
Mortred_
Glass Joe
 
Troll Rogue
 
Kirin Tor (EU)
either way, buff or not buff, a 123 dps difference between two ilvl 245 items with almost exactly same stats is pure nonsense. Are you talking about DPS or EP?

You should check carefully what you are doing there...

Last edited by Mortred_ : Yesterday at 10:30 AM.
 
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Old Yesterday, 10:29 AM   #1764
thelasus
Glass Joe
 
Night Elf Rogue
 
Aerie Peak (EU)
Thanks for all the response,

i checked the gear info in the spreadsheet and Rahdik was right. The information is wrong there. I checked if the hood is right there but for some strange reason, i didn't check for the mask before.

I corrected them and now the spreadsheet shows a reasonable dps-improvment of 19.99 if i take the hood.


Thanks again all for the help.
 
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Unread Today, 6:28 AM   #1765
StoicRoivaS
Von Kaiser
 
Blood Elf Rogue
 
Dunemaul
Ok, this has been bugging me for a while now, so as a last resort I guess I'm asking for someone with a bit of free time to check my sheets and spot what I'm missing. My current gearset is with 2PT9 and can be found on this sheet: Current. After picking up two more trophies to make my 4P bonus (and swapping boots, as I will explain) my sheet looks like this: New.

First thing to note is that swapping chests (Vest of Shifting Shadows (Heroic) for Garona's Breasplate of Triumph) trades an allotment of 67 arp for 82 hit (over poison cap atm) but trading helms (Mask of Lethal Intent for Garona's Helmet of Triumph) trades 82 hit for 74 expertise (at exp cap). So right off the bat the net effect is trading an arp allotment for an entirely useless expertise allotment, this in itself should be a dps loss. To offset this I swapped my current boots: Acidmaw Treads (Heroic) for a set without an expertise allotment: Icewalker Treads. Note that this swap traded 51 expertise for 59 arp. So the net effect of swapping to 4PT9 from 2PT9 and swapping boots to avoid being largely over the expertise cap is approximately 8 arp for 15 expertise. Now this is slightly misleading because 10-man HM gear tends to have an extra socket as it's reward, and other stats are off by a couple points here and there, but the global effect is a small bit of arp for some expertise (which is entirely wasted). My problem then is thus: the sheet representing my current setup is about 35dps ahead of the setup that swaps to 4PT9. So for sake of simplicity, lets just say I'm losing 8 arp in the end, I don't think it takes a genius to realize that 5% crit on sinister strike is worth far more than 8 arp rating.

To help you find my error, here are some things to consider: buffs should be identical, the "New" sheet was a copy of the current. Specs should be identical (and shouldn't change, because weapons aren't changing). As I pointed out, 10-man HM gear tends to be better than 25-man normal gear by a socket, so there could be a built in difference of two sockets that the current setup is "ahead" by, via virtue of 10-man HM gear being better than 25-man normal mode gear, but that's at the very most, and again, isn't worth the 110+ EP points that the 4P bonus is worth. The "current" sheet is sitting at 735 passive arp and the "new" sheet was slightly regemmed to bring it to 733 passive arp, so it's not a matter of forgetting to get back to the softcap. The two new tier pieces do have inferior socket colors, which does slightly matter, but again, that shouldn't trump the value of the 4P bonus. The "new" gear does however have a better blue socket bonus (by 2 agility) so that's a small factor in it's favor.

Those were essentially all the things that came to my mind to try and figure this out. I can see them being close, that makes total sense. Picking up a few points by virtue of 10-man HM gear being better and swapping a small handful of arp points for (entirely wasted) expertise is definitely worth something, but my gut tells me the bonus is worth more than that, and shouldn't be losing at all, especially by 35 dps. I appreciate any help anyone has to offer here. I've been over and over this and I can't figure it out. I even redownladed the current sheet and filled it in from scratch to rule out any settings bugs that may have gotten saved. Again, if you have the time to help me with this, you have my thanks.
 
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Unread Today, 8:58 AM   #1766
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Unhiding the Calcs sheet lets you see the stats :

StatOldNewDiff
Str20200
Agi15481454-94
AP20262021-5
Crit56759831
Hit326324-2
Exp13816123
Haste2412410
ArPen735733-2

So you're essentially trading 94 Agi for 31 Crit and 23 Expertise.
Note that you're already expertise capped in your old gear (10 through talents + 16.83 through gear), so all the Expertise you gain is utterly wasted (10+19.64).

AEP wise, you're looking at ~169 gained vs ~209 lost (already including the 4T9 bonus).

 
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Unread Today, 6:53 PM   #1767
StoicRoivaS
Von Kaiser
 
Blood Elf Rogue
 
Dunemaul
Originally Posted by sp00n View Post
Unhiding the Calcs sheet lets you see the stats :

StatOldNewDiff
Str20200
Agi15481454-94
AP20262021-5
Crit56759831
Hit326324-2
Exp13816123
Haste2412410
ArPen735733-2

So you're essentially trading 94 Agi for 31 Crit and 23 Expertise.
Note that you're already expertise capped in your old gear (10 through talents + 16.83 through gear), so all the Expertise you gain is utterly wasted (10+19.64).

AEP wise, you're looking at ~169 gained vs ~209 lost (already including the 4T9 bonus).
Didn't even know those were there, would have saved me a lot of hand calcs trying to do essentially the same thing. I guess that does explain it, though certainly not what I expected. I guess they were just a little too favorable itemizing 10-man HM loot. I could swap my throwing for a hit one and drop some exp but that would probably just bring me closer to even instead of a net gain. Thank you very much for your time.
 
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