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Old 02/26/09, 12:05 AM   #226
Greggto
Glass Joe
 
Blood Elf Rogue
 
Altar of Storms
if i want to try ip/ip/evis set up, should i go buy a librarian paper cutter for OH or can i use sinister revenge? I have webbed death for MH but dont got any other faster dagger for OH. Also, does WB > Murder for Oh by a lot?

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Old 02/26/09, 1:19 PM   #227
edisphinx
Glass Joe
 
Troll Rogue
 
Taerar (EU)
mh i didn't find something about it (only old discussion about), so my question is since snd has now 40% haste, would be 2 pieces of t6 maybe again worthy?

i see again few rogues running around with bracers/belt
anyone checked it out?

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Old 02/26/09, 1:37 PM   #228
 Andeh
The Titleless
 
Andeh
Goblin Rogue
 
No WoW Account
The fact that you get 40% base haste from SnD now doesn't make an extra 10% on top of that from 2pc T6 any more or less valuable. You probably see people running 2pc because they've had bad luck with drops of either bracers or belt. I know that I personally didn't replace mine until after we completed Sarth+3D.

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Old 02/26/09, 1:46 PM   #229
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
The 2/8 T6 set bonus does increase the value of wearing T6 pieces, and I did so myself for a while; however, my recollection is that once you have level 80 epics for all T6 slots, it no longer makes sense to try to hold onto that set bonus - the stats on level 70 epics are just too low to justify holding onto that set bonus.

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Old 02/26/09, 2:02 PM   #230
velocibrad
Von Kaiser
 
Troll Rogue
 
Shadow Council
Originally Posted by Aldriana View Post
The 2/8 T6 set bonus does increase the value of wearing T6 pieces, and I did so myself for a while; however, my recollection is that once you have level 80 epics for all T6 slots, it no longer makes sense to try to hold onto that set bonus - the stats on level 70 epics are just too low to justify holding onto that set bonus.
Replacing [Dragonfriend Bracers] and [Stalk-Skin Belt] with [Slayer's Bracers] and [Slayer's Belt] is netting me almost 90 DPS increase on the spreadsheet. Dropping down to 10 DPS increase if I replace the Dragonfriend with [Sinner's Bindings]. My guess is it depends on your gear level and buffs available to you, but it is definitely showing up as an increase.

This is on Vulajin's 4.7 sheet, btw. I've not yet plugged these into your sheet just yet(i'll do that later just to be sure), but I can't imagine there would be a large discrepancy between the two.

Last edited by velocibrad : 02/26/09 at 2:36 PM.

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Old 02/26/09, 8:14 PM   #231
Grunge
Don Flamenco
 
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Human Rogue
 
Kor'gall (EU)
As long as you don't have any of the BiS Belts, Boots, Bracers, then wearing 2pc T6 is probably a upgrade. Depending on your gear of course.

With BiS, any combination of T6 Belt/Boots/Bracers is a ~~20-25 dps downgrade.
I wonder, how the 3.1 changes might affect this, mainly LR increasing the value of haste.
While Ulduar will most likely bring upgrades, until then we need to take every advantage we got.

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 03/04/09, 2:10 PM   #232
Lookharder
Glass Joe
 
Undead Rogue
 
Gurubashi
So the primary reason we put IP on faster MH is for procs off Envenoms. If I have Webbed Death and SR why cant I Macro weapons swaps for envenom and mutilate. SR in the MH for mutilates, and Webbed Death in the MH during envenoms with IP on WD and deadly on SR. You have to eat a GCD before Envenoms but I tried it last night and it isnt bad at all. I only dropped rotation 1x all night. I noticed increased white dmg and higher mutilates because of the higher DPS on SR. I know the spreadsheets dont model anything like this but does this make any sense? Or, does IP not hit as hard in the off hand slot?

/equipslot 16 Sinister Revenge
/cast mutilate

/equipslot 16 Webbed Death
/cast envenom

Last edited by Lookharder : 03/04/09 at 2:31 PM.

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Old 03/04/09, 3:13 PM   #233
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
I believe swapping your weapons also resets your normal attack swing timers, though. So if you factored in the clipped melee attacks, it's probably more harmful than beneficial.

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Old 03/04/09, 4:36 PM   #234
Lookharder
Glass Joe
 
Undead Rogue
 
Gurubashi
Originally Posted by chalon View Post
I believe swapping your weapons also resets your normal attack swing timers, though. So if you factored in the clipped melee attacks, it's probably more harmful than beneficial.
Right, so I would swap 2 times every 20 seconds. Once for envenom, and once for the mutilate immediately following. Since the reset could happen at any time in the swingtimer it would essentially act as if I would miss out on 1 autoswing from the MH and offhand per 20 seconds. Does the increase from mutilate and main hand white damage overcome this?

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Old 03/04/09, 5:25 PM   #235
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
You should be Envenoming more than once every 20s. If you get an Ruthlessness Proc followed by a crit Mutilate, I think it's shown that you should pool until the previous Envenom buff (if any) goes away, and then Envenom again.

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Old 03/05/09, 10:57 AM   #236
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Let's take an empirical approach. For simplicity's sake we'll assume 2 mutilates per finisher and a 4+R/4+E cycle with no additional finishers. This is not reality, in reality we would be weaving in a second envenom/eviscerate as often as possible. This skews the numbers as much as possible in favor of weapon swapping. Let us also assume two weapons of equal DPS to cancel out the white DPS changes that would result from swapping weapons other than the pair of missed swings. Let us also assume the fast dagger at 1.4 and slow dagger at 1.8, this also maximized possible gains from swapping.

Losses from swapping: 1 Slow and 1 Fast swing (on average) for each pair of swaps
Gains from swapping: 4xMuta with Slow MH Fast OH - 4xMuta with Fast MH Slow OH

Gain equation: 4x(1.5*((1 Slow hit * 1.7) + .25 *(1 Fast hit * 1.7))) - 4x(1.5*((1 Fast hit * 1.7) + .25*(1 Slow * 1.7)))

Since we know the weapon speeds of each dagger and the DPS is equal we can express Slow hits as Fast hits times a coefficient:

1.8 / 1.4 = slow hit / fast hit

(1.29 * fast hit) = slow hit

Subbing in we get

4x(1.5*(((1.29 * fast hit) * 1.7) + .75 *(Fast hit * 1.7))) - 4x(1.5*((Fast hit * 1.7) + .75*((1.29 * fast hit) * 1.7)))

4x(1.5*(2.193 FH + 1.275 FH)) - 4x(1.5*(1.7 FH + 1.64475))

4x(5.202 FH) - 4x(5.017125 FH) = 20.808 FH - 20.0685 FH = .7395 FH

Now factor in the difference in crit rates and multipliers between mutilate and normal swings where x is base white crit.

Losses = 1 SH swing + 1 FH at base crit rate and multiplier = 2.29FH at base crit rate and multiplier

2.29FH * (1 - x) + x * 2.06 * 2.29FH
2.29FH - 2.29FH * x + 4.7174FH * x
2.29FH + 2.4274FH * x

Gains = .7395 FH at mutilate crit rate and multiplier

.7359FH * (1 - (x + .21)) + (x + .21) * 2.378 * .7359FH
.7359FH - .154539FH - .7359FH * x + .367493742FH + 1.7499709FH * x
.948854742FH + 1.0140709FH * x

The results are clear, weapon swapping is not worth the loss in white damage for daggers of equal DPS.

Last edited by tetracycloide : 03/05/09 at 11:02 AM. Reason: spelling

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Old 03/05/09, 3:47 PM   #237
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Well the 1.8s dagger has a higher DPS actually in his particular case -- it's 171 instead of 156.

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Old 03/05/09, 7:01 PM   #238
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by chalon View Post
Well the 1.8s dagger has a higher DPS actually in his particular case -- it's 171 instead of 156.
For a specific set of daggers just recalculate the coefficent I generated by assuming equal DPS. If the slower dagger's swing is more than 1.29 of the faster dagger's swing find the actual ratio by taking the average dmg from the slow and dividing it by the average damage of the fast. Then redo the substitutions and rerun the numbers.

Differing DPS is also going to change your white DPS for the duration of the cycle. A higher DPS weapon in the MH will result in more damage than in the OH because of the OH penalty. The calculations get a lot more complicated if you don't just assume the white DPS changes cancel each other out like I did, which is why I did it.

I also left out another important piece of the equation, lost poison damage. The loss of a MH and OH swing is also a loss of some % of a poison proc from each hand which will vary with talents, raid buffs and gear.

Given how much swing damage was lost in the case above as well as the poison damage loss I never even accounted for I think it is highly unlikely swapping is the right choice.

My vanity is justified.

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Old 03/06/09, 12:50 PM   #239
LordeX
Glass Joe
 
Human Death Knight
 
Onyxia (EU)
Well, I have a question. I want to switch from combat to muti but I only have slow daggers. I have:

*Sinister Revenge (1.80 speed)
*Knife of Incision (1.80 speed)
*The Fleshshaper (1.80 speed)
*Rolfsen's Ripper (1.70 speed / only offhand)

Now I really don't know what weapon I should choose for what slot, or should I buy 2x Librarian's Paper Cutter?

My Armorylink (for gear): *push teh button*

I hope someone can give me some tips for raiding and for pvp.

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Old 03/06/09, 12:53 PM   #240
velocibrad
Von Kaiser
 
Troll Rogue
 
Shadow Council
Originally Posted by LordeX View Post
Well, I have a question. I want to switch from combat to muti but I only have slow daggers. I have:

*Sinister Revenge (1.80 speed)
*Knife of Incision (1.80 speed)
*The Fleshshaper (1.80 speed)
*Rolfsen's Ripper (1.70 speed / only offhand)

Now I really don't know what weapon I should choose for what slot, or should I buy 2x Librarian's Paper Cutter?

My Armorylink (for gear): *push teh button*

I hope someone can give me some tips for raiding and for pvp.
I'd put Sinister in your mainhand and get an LPC for your offhand for the time being. Snag a Webbed Death if you can. For 3.1, it's looking like Sinister will be more viable than faster daggers in your mainhand anyway.

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Old 03/06/09, 1:01 PM   #241
LordeX
Glass Joe
 
Human Death Knight
 
Onyxia (EU)
Originally Posted by velocibrad View Post
I'd put Sinister in your mainhand and get an LPC for your offhand for the time being. Snag a Webbed Death if you can. For 3.1, it's looking like Sinister will be more viable than faster daggers in your mainhand anyway.
Thanks for your tips. Wouldn't Namlak's Supernumerary Sticker an option for the offhand? And should I go for double SR for 3.1?

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Old 03/06/09, 1:07 PM   #242
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by LordeX View Post
Thanks for your tips. Wouldn't Namlak's Supernumerary Sticker an option for the offhand? And should I go for double SR for 3.1?
[Namlak's Supernumerary Sticker] is one of those items that makes you think the itemisation guys are on crack. It has nothing whatsoever to recommend it for any spec of any class. It's not fast enough for an offhand, not slow enough to be a (3.1) mainhand, and it wastes a load of itemisation points on parry and dodge.

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Old 03/06/09, 1:42 PM   #243
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by songster View Post
[Namlak's Supernumerary Sticker] is one of those items that makes you think the itemisation guys are on crack. It has nothing whatsoever to recommend it for any spec of any class. It's not fast enough for an offhand, not slow enough to be a (3.1) mainhand, and it wastes a load of itemisation points on parry and dodge.
Actually, based on the name I believe they knew exactly what they were doing.


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Old 03/06/09, 4:22 PM   #244
Iscis
Glass Joe
 
Human Rogue
 
Azgalor
Originally Posted by LordeX View Post
Thanks for your tips. Wouldn't Namlak's Supernumerary Sticker an option for the offhand? And should I go for double SR for 3.1?
In 3.1, an IP/DP/Envenom (IDN) setup will still want a fast offhand to build DP stacks from what I'm reading. This is because DP is not going to be a ppm, but still a chance on attack.

If you go with an IP/IP/Evis (IIV) setup, then dual SRs will be BiS (until potential Ulduar daggers appear) according to this post from Aldriana.

However, keep in mind that IIV is still undergoing a lot of tests, and parts of the build are broken.

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Old 03/06/09, 5:09 PM   #245
Joigahdenn
Piston Honda
 
Joigahdenn's Avatar
 
Night Elf Rogue
 
Cenarius
Originally Posted by velocibrad View Post
I'd put Sinister in your mainhand and get an LPC for your offhand for the time being. Snag a Webbed Death if you can. For 3.1, it's looking like Sinister will be more viable than faster daggers in your mainhand anyway.
Maybe I am confused, or just haven't been keeping up with the forums as much as I should recently. But, I am under the impression that you want a *fast* MH weapon currently, for faster IP procs. Wouldn't the idea here be to put LPC in your MH and SR in your OH? My understanding was that until IP procs are normalized to weapon speed and since IP can proc off finishers a faster wep MH would be superior to slow wep MH (for fights longer than ~180 seconds). Of course once 3.1 comes out the best combo would be something like SR MH, WD (maybe murder) OH.


Edit: To be sure I just plugged it into the spreadsheet (both with BiS and my current gear, save for weapons) and if you only have one fast weapon (WE, Murder, LPC) and one slow weapons (SR, didn't try with others), currently you will come out on top with fast MH (IP) slow OH (DP) with IP/DP setup. I feel like I am missing some bigger issue that was discussed earlier, but I can't seem to find it.

Last edited by Joigahdenn : 03/06/09 at 5:36 PM.

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Old 03/06/09, 5:49 PM   #246
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Yes, since the 3.09 Mutilate damage change, you want a fast MH, slow OH if you can't have 2x fast.

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Old 03/06/09, 6:01 PM   #247
Grunge
Don Flamenco
 
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Human Rogue
 
Kor'gall (EU)
However, since you can obtain a second LPC without much trouble, you might be better off with LPC/LPC.
At least until 3.1

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 03/06/09, 6:44 PM   #248
Shaker
AUGH CHAMPION TIME
 
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Human Rogue
 
Elune
New change that you get 25% more armor penetration per rating point.

A very brief look over the effects of this change, I don't see any items that are currently optimal becoming not so due to these changes. The largest effects seems to be to the Malygos25 BP and Sapphiron Quest necklace, both of which just get even stronger. Aged Winter Cloak is now a slightly more palatable option while waiting for the Kel"Thuzad cloak, and I haven't had time to check into how it affect Grim Toll vs Mirror/Fury.

in EJBSG 12

Consistency. It's only a virtue if you're not a screwup.

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Old 03/06/09, 6:57 PM   #249
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Given that it's highly unclear how ArPen, Sunders, and Faerie Fire stack (see here), it's sort of hard to do ArPen modeling at this point. We'll need to do some testing on PTR to see if the stacking mechanics have been sorted out yet to determine what this means in practice; but yes, it is likely to increase the value of Grim Toll.

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Old 03/06/09, 7:04 PM   #250
Tiga
Glass Joe
 
Valeev
Undead Rogue
 
Non-US/EU Server (EU)
Glyph of Envenom -- Your Envenom ability no longer consumes Deadly Poison from your target.


Slow/Slow ftw i guess?

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