Copy paste from my other post, lookin forsome feedback
i've been playing around with specs recently, and found a pretty sweet Mutilate build, which bases on the dual IP/IP formula. AND it does WONDERS. Eviserate and vigor glyph is all thats needed, and another rogue or hunters making sure Poisons are up on constant rotation for bosses.
Standard mutilate build with some changes:
1. Ruthlessness is not needed. All this is good for is for the offchance you dont crit on mutilate 2-3 times in a row. I found i was overburdended with 4/5 combo points A LOT. If your stuck at 2/5, Cold Blood should be saved for those times when i need the dps and cant afford not to hit the 5/5 because you want the last eviserate before you run out or target dies. or Cold Blood + FoK.
putting it into perspective, raid buff crit chance + 15% mutilate crit. if its over 55-60%, Ruthlessnes is a waste. that means youll more often MAKE 5/5 combo points with 2xMutilate then not. recieveing an extra combo point after finisher will be a waste in most cases. Ruthlessnes was much more viable with the old mutilate spec since you somtimes needed to get that 1 point envenom off last second sometimes on the Ruthlessnes proc to refresh SnD. Or it helped to keep a tight rotation. Even then it was more of a safety tool. Thats what i see it as now, a safety tool, either way the point of this spec is to spam 2 buttons, Evis and Mutilate. very rarely i need to spam 3 mut's for 1 evis. and even if i do, the dps increase was worth it.
2. No Rupture.
3. From the savings of talent points, they go to Murder, ImpEviserate/Vigor/ and 1 Fleet Footed.
4. Dual IP on weps. i have SR/WD currently, dont have a 2nd WD to play with.
5. Massive burst damage to being fights, Vigor Glyph, 120 energy + 6 seconds of 10energy savings = heaven.
mutilate from stealth, SnD, mutilate evis. Then the standard mutilate mutilate evis, rinse repeat.
I should have recorded the numbers, i will try for next week, but Thaddius i pushed about 7.3k dps with no "Leader of the Pack" buff and no Heroism due to raid lag issues on patch day. On 25Archavon I was pushing well over 5k dps before heroism and before the stuns/jumps started to push down my dps to about 4.5. I died on Patchwerk due to random fkup, but i would have loved to see those figures.
ANYways this is just to those Mutilate testers out there, give this a try, im sure youll love it. also AMAZING for FoK on trash, i push 20-25k dps on the bigger packs in naxx. not to mention great for 2D/3D Sarth elementals and whelps.
Originally Posted by Kospire
One of the reasons is because with 3/3 Ruthlesness your cttc 4e/4r cycle average length is 15~16s , but 4pt rupture uptime is 18s / 5pt rupture uptime is 20s. so you have to put more engery into Evis.
Without 3/3 Ruthlesness your cttc 4e/4r cycle average length is 20~21s ,so you get more rupture uptime ,and less energy put into Evis.
In vulajin's spreadsheet , if you drop 3/3 Ruthlesness in a IP/IP Evis build ,Rupture DPS + , Evis DPS -,but Total DPS +
In vulajin's spreadsheet , if you drop 3/3 Ruthlesness in a IP/DP Envenom build ,you will see dps lost. That is because Envenom has a higher DPE than Evis.
Another reason might be mentioned above. Your Mutilate is about 65% to be crit in raids.Without Ruthlesness ,you should always use two mutilates between your finishers .12.25% you will get a 4pt finisher , 87.75% you will get a 5pt finisher
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very interesting, and yes i do concur about the ruthlessness.
If you can, try this out: no rupture, and spec to murder (Malygos, sarth dps, and which might be what we want for Ulduar in 3.1)