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Old 12/10/09, 9:17 AM   #1936
Erilool
Glass Joe
 
Blood Elf Rogue
 
Bloodfeather (EU)
Originally Posted by Fearendil View Post
Just use Mjolnir runestone instead, change softcap to 722 while considering your crit cap also.

From what I read just using the runestone, wasn't an option. Those trinkets I wrote, that's what I can use. And swap between.

Will I loose more dps if I swap out the pyrite bcus of loosing lots of hit? Even though I am already way over hitcap?

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Old 12/10/09, 9:40 AM   #1937
Dracen
Glass Joe
 
Blood Elf Rogue
 
Hydraxis
I'm experiencing some odd behaviour in the combat spreadsheet. When I unselect the SS glyph my dps goes UP. I'm not replacing it with anything, just unselecting it, so the spreadsheet is telling me I'm better off with only two glyphs than with three, one of which is the SS glyph.

That seems wrong.

This is a link to my spreadsheet:

Dracen - Combat_1.4.xls

(PS: I saved it to uploading.com as I could not find a way to attach it to this post. I'm sure I'm missing something. If someone were to PM me an explanation or link to an explanation in this regard I would be appreciative)

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Old 12/10/09, 10:18 AM   #1938
Joigahdenn
Piston Honda
 
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Night Elf Rogue
 
Cenarius
@Erilool: What Fearendil meant was use Mjolnir Runestone as a place holder for Needle Encrusted Scorpion in the spreadsheet. It won't be entirely accurate, but they have fairly similar stats (don't know about the proc rate thought), so that may be a reasonably solution until it is actually modelled.

@Dracen: I remember Aldriana mentioning that the results excluding glyph of SS aren't really reliable, it may be hard-coded into the sheet, meaning if you take it out you'll be getting odd results. Seeing as Glyph of SS is a rather substantial dps boost compared to the other glyphs available, thats one glyph you really shouldn't be dropping anyway. Try replacing glyph of eviscerate if you want to use a different glyph.

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Old 12/10/09, 10:19 AM   #1939
Macguffin
Glass Joe
 
Troll Rogue
 
Uldaman
Originally Posted by sp00n View Post
There might be a chance that [Cudgel of Furious Justice] won't be obtainable by rogues. At least the comments on WoWHead suggest that the quest to choose the mace from shows up only if your class cannot wield a sword.
That's accurate. I finished it last night, and only the swords were available.

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Old 12/10/09, 10:47 AM   #1940
Plaga
Glass Joe
 
Undead Rogue
 
Sanguino (EU)
Trying to find the best combination of gems to use my old combat gear as mutilate, I ran into a situation where I'm crit-capped, then, switching from a 20 haste to a 20ap/10haste gem (in a yellow slot) gets me not crit-capped. How is this possible if there's no hit or crit change in my gear when doing so?

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Old 12/10/09, 11:04 AM   #1941
Kyllian
Glass Joe
 
Human Rogue
 
Gorefiend
Originally Posted by Erilool
Hey guys, I've just got my hands on these new spreadsheets and it's working awesome. Though I have a few questions, I just ran the new HC and got the arp trinket. [Needle-Encrusted Scorpion]. Though in the spreadsheet I cannot find this trinket, so I can't decide which to swap of my current trinkets.

Im currently running with only +245 gear and mutilatespecced with AP and ap/haste gem and a ruptureless cycle. I'm hitcapped with alot also.

The trinkets I have atm is -

[Banner of Victory]
[Pyrite Infuser]


cheers
If you're over the poison hit cap there is no point in keeping [Pyrite Infuser]

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Old 12/10/09, 11:13 AM   #1942
Plaga
Glass Joe
 
Undead Rogue
 
Sanguino (EU)
I've found a bug in 1.4 Combat: it's not a big deal since very few people is using pure yellow gems as combat, but the hit gems (20 and 34) are listed as orange gems (D21 & D22 cells (red) of the Gems page are set to 1, as well as the yellow ones).

Also, since most of us are switching to mutilate because it's absurdly OP at the moment, but at the same time want to keep the gear usable for combat, it would be nice to have the 20 haste gem in the combat sheet. I've modified my local copy (modifying the 34 hit gem, since i'm not JC), but I'm sure many people would find it useful if you add the haste gems as an option.

Last edited by Plaga : 12/10/09 at 11:24 AM.

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Old 12/10/09, 11:52 AM   #1943
Krogue
Glass Joe
 
Night Elf Rogue
 
Echo Isles
Originally Posted by Kyllian View Post
If you're over the poison hit cap there is no point in keeping [Pyrite Infuser]
You mean if there's another trinket in the bank that equals higher dps (according to the spreadsheet), right? Hit still has value above the poison hit cap; it doesn't equal nothing.

Unless, of course, he was at the hard cap, then yeah, you might have to adjust gear or the precision talent to find the best combination.

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Old 12/10/09, 11:57 AM   #1944
Liquoid
Glass Joe
 
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Human Rogue
 
Balnazzar (EU)
Quel'Delar is confirmed to have 39 ArP, not 39 Haste rating.

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Old 12/10/09, 12:07 PM   #1945
Krogue
Glass Joe
 
Night Elf Rogue
 
Echo Isles
Originally Posted by dinesh View Post
I guess the best way around this is to try to have one or two spare/duplicate pieces with two red gem slots (or blue slots that you fill with red), so that you can gem one with expertise for muti, and one with whatever is best for combat. The chest or leg t9 pieces look like good candidates, if have extra emblems and/or thought ahead enough to get some offset tokens.

Otherwise, I have no idea - I'll probably just live with being capped as combat, hoping that I don't need to use it much, since I never wanted to roll on tokens against guildies who had a need for offset t9 pieces. It's about a 175 dps loss for me to blow 4 red gem slots on wasted expertise as combat.

I suggest also letting go a point or two from the Expertise talent. It's easier that way and plus, you get an extra 2 points for some other utility talent.

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Old 12/10/09, 1:22 PM   #1946
Sekkyo
Von Kaiser
 
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Worgen Rogue
 
Dark Iron
I'm trying to figure out how to regem with the 1.4 Combat Sheet, and it's dramatically changing recommendations. As I gem more Agility, it's worth becomes less and less until it reaches 1.99999 and then the sheet recommends AP-based gems. As I switch to AP gems, Agility's value goes above 2.0 and becomes the recommendation. I've read the last ten pages thoroughly and haven't come across any justification for this change. Shouldn't Agility always be worth more due to Kings?

EDIT: lade answered my question via Private Messages. For the benefit of anyone wanting to know the same thing: Poisons scale with AP that you have, but reach the Spell Crit cap at 150% instead of 200%. At some point your gear gets more out of AP for poison damage than Agility. I'm apparently right on that point with my current gear and just 3 gem changes can tip me one way or the other.

Last edited by Sekkyo : 12/10/09 at 3:43 PM.

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Old 12/10/09, 1:58 PM   #1947
Feist-Mok
Im***est.
 
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Human Rogue
 
Ysera
Originally Posted by Kyllian View Post
If you're over the poison hit cap there is no point in keeping [Pyrite Infuser]
Pyrite Infuser is actually quite a good trinket out there for Rogues without Double Verdict or Comet's Trail. For frame of reference, Blood of the Old God (Same mechanics, bigger numbers) shows up as being better than any other trinket below ilvl 239 in the latest spreadsheets with my gear, and I'm sitting at close to 600 hit. It's particularly nice for those that are stuck taking 5/5 CQC, or who are using a trinket with a Crit Cap affecting proc in their other slot, as, like Whispering Fanged Skull discussed above, it does not effect the cap when it procs, and it's passive stats actually lift the cap.

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Old 12/10/09, 2:25 PM   #1948
wesley731
Glass Joe
 
Night Elf Rogue
 
Scilla
imp poisons vs vile poisons

Maybe I am crazy, but it would seem logical that Vile Poisons would be much more heavily weighted then Imp Poisons on basis that 20% more damage from poisons in general out weighs having a more chances for instant and deadly since with the patch now your instant automatically hits if you have a 5 stack of deadly on already. Unless the stacks drop on a consistent basis and imp poisons prevents that, i think the extra damage would be a better choice

If anyone can show me the error here i would be much appreciative

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Old 12/10/09, 2:34 PM   #1949
Feist-Mok
Im***est.
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by wesley731 View Post
Maybe I am crazy, but it would seem logical that Vile Poisons would be much more heavily weighted then Imp Poisons on basis that 20% more damage from poisons in general out weighs having a more chances for instant and deadly since with the patch now your instant automatically hits if you have a 5 stack of deadly on already. Unless the stacks drop on a consistent basis and imp poisons prevents that, i think the extra damage would be a better choice

If anyone can show me the error here i would be much appreciative
The increased proc rate for Imp. Poisons effectively double dips - the increased proc rate on Deadly Poison results in more refreshes of your 5 stacks, which in turn is more Instant Poison procs off of your mainhand, in addition to the increased proc chance on direct MH procs. The spreadsheets model both talents. Unless something is wrong with the modeling (of which there is no indication to my knowledge), they should be able to tell you what exact spread between the two talents along the spectrum of 0/3 + 5/5 and 3/3+2/5 is optimal for your specific gear. Both talents result in 'extra damage'. The question is how much.

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Old 12/10/09, 2:56 PM   #1950
NetRollTUZ
Glass Joe
 
Undead Rogue
 
Ревущий фьорд (EU)
Somebody knows, how to change poisons in Mutilate Spreadsheet? I'm thinking about fast mainhand with Deadly Poison and slow off-hand with Instant Poison, but I don't know how to check it =\

Also in Mutilate Spreadsheet little mistake - Wrist "Tossk's Maximized Wristguards" (264ilvl) have no yellow socket =(

Last edited by NetRollTUZ : 12/10/09 at 3:24 PM. Reason: Changes...

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