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01/26/10, 2:30 AM
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#2656
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Von Kaiser
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Originally Posted by Prizz
Hi Aldriana,
I am a mut spec rogue on Cenarius. My gear/stats require me to use expertise food (to reach 6.5% exactly I need 40 more). I did not see the option to use expertise food on your sheet. Just has AP ArP and Agility. I understand I can regem agility gems to expertise and use agility food but in game I wont be doing this because I have one set for Combat and Mut atm. I also have been switching gems in the sheet to expertise and using agility food to find my crit-caps and etc so that at least I can make the sheet work for me. I am on the edge of being crit-capped and am working on raising hit values and AP and maintaining the highest possible crit and I would like to just enter in what I have rather than change the sheet around. I was wondering if you could add-in the option to use expertise food.
Thank you for your consideration
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For the time being, have you tried using blacksmith sockets to roughly simulate the expertise you'd gain with the food buff? I noticed that you are not a smith, so it should do the trick for now.
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01/26/10, 4:59 AM
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#2657
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Von Kaiser
Human Rogue
Auchindoun (EU)
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Originally Posted by DavidMB
Kind of surprised to see this but Evisc only is a lot easier to handle and a lot better during burst situations, which doesn't happen much in the ICC content except for the oozes on Putricide and could possibly get annoying during the Blood Princes encounter. But with all the easily attainable badge gear it's kind of hard to see that the T8 4-set is still showing as optimal for you. When you sheeted your setup without the 4set did you remember to change Glyphs and the spec?
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I see. ICC has a lot of stationary fights, so I guess rupture isnt all that bad.
Regarding the badges; Yes - I know there is badge loot avaible, I just dont have the badges. Yet. And Yep - build is reflected against rupture (disable evis glyph, enable rupture glyph, 0/0 imp evis, 3/3 ruth, 2/2 blood splatter).
I guess I'll just continue using T8 until I got enough new items to replace them properly.
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01/26/10, 5:47 AM
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#2658
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Glass Joe
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Just downloaded the newest spreadsheet, and i noticed something a bit peculiar, was wondering if anyone could shed some light on the subject.
First off, i play combat. In my current gear, i am sitting an even 600 hit rating. The spreadsheet recommends that i gem for hit - no big surprise there. Hit has a high EP in my current set (HnS with DV and HWT). If I switch two of my yellow gems from hit/AP to straight hit, the sheet recommends that i gem straight-up AP. Again, no big shocker generally this means i have achieved a sort of balance where the EP values are very close. I throw 2-3 red AP gems in, and the Spreadsheet again recommends gemming straight hit. Right past (what i assume is) the hard cap. And it's still recommending hit. The paper-doll dps goes down with every hit gem i put in, since obviously more hit at this point gives absolutely no value. I swap a few of the hit gems for AP gems, and i see the paper-doll DPS go up, but its still recommending hit gems. Anyone know the reason for this?
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01/26/10, 7:02 AM
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#2659
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Glass Joe
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Aldriana has said something about it on some forum here, but i dont remember it...
The sheet is not a no brainer, it assumes that you know what the hitcap, expertise cap etc are. It wont tell you, if you reached or crossed the hit cap like "oh, he has just crossed the hit cap, now i'll ignore the EP of hit and reommend gemming the second highest EP stat (like ap)"
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01/26/10, 11:27 AM
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#2660
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Glass Joe
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Originally Posted by StijnH
Now the Rupture cycle is removed, the Rupture glyph can be removed as well.
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It was unclear whether this was aimed at the mutilate or combat sheet, and I have not downloaded past 1.4.1 so I don't know if the rupture values have been removed, but this prompted a question. Does anyone else find themselves in a situation where even with all 245 and above gear, low rupture is still yielding the highest dps in a combat spec?
It strikes me as strange that most of the conventional wisdom in the later parts of this thread (namely the use of ArPen and Evis only rotations) is still reducing my projected damage. Right now I'm running HWT and Scorpion with about 500 passive ArPen and no matter how I play with the gems/glyphs/spec, I still come out highest with low rupture and AP gems.
I suppose I have still not reached a high enough level of gear, but this is odd considering that the Evis only rotation was starting to overtake rupture before ICC debuted.
Also, understanding that the Lich King's loot table may change this situation, is there any consensus forming as to which 2 pieces of tier gear are the absolute staples to reach the 2 set bonus? Hopefully that would encompass both mutilate and combat, but I'm interested in combat specifically.
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01/26/10, 11:32 AM
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#2661
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by Shadowrisen
Does anyone else find themselves in a situation where even with all 245 and above gear, low rupture is still yielding the highest dps in a combat spec?
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Don't expect that if you keep talents like Blood Spatter and the Rupture Glyph that high enough enough gear will eventually push Rupture out, because it won't. As long as you have those things selected, Rupture will always be suggested (just not very highly).
What you need to do is write down what that projected DPS number is and then take those things out of your build and re-gem and re-glyph for ArP as appropriate. Then compare that new number with the one you had and I think you'll see a difference.
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01/26/10, 11:38 AM
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#2662
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Glass Joe
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After searching the forums very thoroughly, and about 10 hours of theorycrafting, I am at a stump.
My main concern is why does [Death's Verdict] (from normal 25 toc) give me more dps than [Deathbringer's Will]? Is it because of the consistency of the 256 Attack power over the armor pen of Deathbringer? I was under the assumption that the extra 15 seconds and extra 150 agility (per say, of course depending on procs) would outweigh [Death's Verdict].
I thought at first that it would be because maybe the agility puts me above crit cap. According to Rogue FAQ's by Aldriana I should be fine.
On the spreadsheet it says white crit cap 68.46 - 2.37% chance to miss, and -0.50% chance of targets dodging my attack.
That would bring me down to roughly 65.59 crit cap. If I interpreted this correctly. I stand at around in raids 50% crit, and 53% with MP,ToW, or HoC. With Death's verdict proccing puts me around i believe 58%? I could be wrong. But I'm still not over the crit cap or even close to it. 80 agility = "around" 1% crit. 150/80= 1.875 crit. 58% + 1.87 = 59-60% crit give or take. Still no where near the crit cap. I have 611 hit 18.63% + draenei = 19.63% and almost expertise cap at 24 expertise. I don't understand it at all.
If I try to add more hit; I lose dps, and if I try to expertise cap; I lose dps as well. My armory is here
The World of Warcraft Armory - Shinigamix @ Firetree - Profile
Could someone tell me if I am doing something wrong. Miss interpreting the information, calculations, or even a legitimate reason why Death's Verdict is giving me more dps than Deathbringer's Will.
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01/26/10, 11:46 AM
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#2663
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Von Kaiser
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I assume you mean for mutilate speccs because you don't have a combat specc on your armory. It's because so much of the ilvl is for the 11% arp on DBW and arp is of course the worst stat for mutilate.
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01/26/10, 11:52 AM
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#2664
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Glass Joe
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Originally Posted by Tinwhisker
Don't expect that if you keep talents like Blood Spatter and the Rupture Glyph that high enough enough gear will eventually push Rupture out, because it won't. As long as you have those things selected, Rupture will always be suggested (just not very highly).
What you need to do is write down what that projected DPS number is and then take those things out of your build and re-gem and re-glyph for ArP as appropriate. Then compare that new number with the one you had and I think you'll see a difference.
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I've done exactly that. I've conferred with many other rogues and emailed exact setups for outside verification. The highest reachable number with my gear is 10003.3dps and it comes from low rupture. ArPen gemmed Evis rotation with all appropriate glyphs and spec changes is 9880ish.
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01/26/10, 11:53 AM
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#2665
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Von Kaiser
Troll Shaman
Cenarion Circle
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Originally Posted by Prizz
Hi Aldriana,
I am a mut spec rogue on Cenarius. My gear/stats require me to use expertise food (to reach 6.5% exactly I need 40 more). I did not see the option to use expertise food on your sheet. Just has AP ArP and Agility. I understand I can regem agility gems to expertise and use agility food but in game I wont be doing this because I have one set for Combat and Mut atm. I also have been switching gems in the sheet to expertise and using agility food to find my crit-caps and etc so that at least I can make the sheet work for me. I am on the edge of being crit-capped and am working on raising hit values and AP and maintaining the highest possible crit and I would like to just enter in what I have rather than change the sheet around. I was wondering if you could add-in the option to use expertise food.
Thank you for your consideration
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The only thing that matters is your net stats, however you achieve them. If you simply add in 40 expertise somewhere, that should do the trick. Furthermore, You could gem two precise cardinal rubies. There are generally several methods to achieve the same result.
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01/26/10, 12:17 PM
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#2666
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Banned
Blood Elf Rogue
Cenarion Circle
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Originally Posted by Infuria
The only thing that matters is your net stats, however you achieve them. If you simply add in 40 expertise somewhere, that should do the trick. Furthermore, You could gem two precise cardinal rubies. There are generally several methods to achieve the same result.
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Oh, you are just asking for it aren't you!?
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01/26/10, 12:23 PM
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#2667
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Glass Joe
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Originally Posted by Shinigami84
After searching the forums very thoroughly, and about 10 hours of theorycrafting, I am at a stump.
My main concern is why does [Death's Verdict] (from normal 25 toc) give me more dps than [Deathbringer's Will]? Is it because of the consistency of the 256 Attack power over the armor pen of Deathbringer? I was under the assumption that the extra 15 seconds and extra 150 agility (per say, of course depending on procs) would outweigh [Death's Verdict].
I thought at first that it would be because maybe the agility puts me above crit cap. According to Rogue FAQ's by Aldriana I should be fine.
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I assume you are trying to compare the 264 DBW, but not sure because u posted a link to the 277 DBW. The reason the 264 is a loss is because it's ArP and you're mutliate simple as that. Now if you are talking about the 277 version you're missing something because I plugged all your gear into the spreadsheet and found the 277 to be a pretty significant upgrade over DV.
Also a response to your comment about not being able to socket more hit/exp without losing dps... if you change the 40ap gem in the yellow socket of your Twin Spike to a 10hit/10exp gem you should find about an 8dps upgrade.
Edit: Also dont confuse the 15sec longer proc of DBW with higher uptime... the ICD of DBW is 105sec compared to 45sec ICD for DV.
Last edited by Dirtaylulu : 01/26/10 at 12:49 PM.
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01/26/10, 12:41 PM
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#2668
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by Shadowrisen
I've done exactly that. I've conferred with many other rogues and emailed exact setups for outside verification. The highest reachable number with my gear is 10003.3dps and it comes from low rupture. ArPen gemmed Evis rotation with all appropriate glyphs and spec changes is 9880ish.
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I just looked at your gear and realized you're wearing full 4pc T9 set. When you said 245 I assumed you meant badge gear as well. You may want to think about swapping in things like the Duststalker Pauldrons and the Mask of Lethal Intent to see what that gets you as well.
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01/26/10, 12:54 PM
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#2669
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Von Kaiser
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Originally Posted by Johanna
Aldriana has said something about it on some forum here, but i dont remember it...
The sheet is not a no brainer, it assumes that you know what the hitcap, expertise cap etc are. It wont tell you, if you reached or crossed the hit cap like "oh, he has just crossed the hit cap, now i'll ignore the EP of hit and reommend gemming the second highest EP stat (like ap)"
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This should give you the briefly summed up information the previous poster was looking for.
From Pocket Guide to WOTLK (Updated for 3.3) Post# 1536651
Originally Posted by Aldriana
Briefly stated: as gear improves, all your stats increase. Each stat increases the absolute DPS gain of some or all of the other stats (i.e., the more AP you have, the more damage you gain from a point of crit, hit, haste, ArPen, expertise, or agility). It so happens that the rate at which AP increases the value of the other stats tends to be faster than the rate at which the other stats increase the value of AP; hence, since EP values are normalized such that AP=1, the EP values of all other stats tend to generally increase as gear improves.
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Last edited by Sh@ft : 01/26/10 at 1:01 PM.
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01/26/10, 1:07 PM
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#2670
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Glass Joe
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Originally Posted by Tinwhisker
I just looked at your gear and realized you're wearing full 4pc T9 set. When you said 245 I assumed you meant badge gear as well. You may want to think about swapping in things like the Duststalker Pauldrons and the Mask of Lethal Intent to see what that gets you as well.
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There may be possible upgrades to my gear from badges; that isn't really my question. It just struck me as strange that there was a gear setup of this high an ilvl which still optimizes for low rupture.
New Question: I added Seal of the Twilight Queen in lieu of Dextrous Brightstone. The 1.4.1 sheet estimates the dps of a low rupture cycle with this gear at 10048.5. I just downloaded the 1.4.4 sheet and the exact same gear is registering only 9826.2. That seems an incredibly large drop. I have triple-checked and everything is identical in terms of user input.
Going to now play with Evis only and see if 1.4.4 likes this setup better, but still, why would the new version of the sheet show such a large drop?
EDIT: I realize the answer to this question is that a nerf has occurred since the 1.4.1 sheet was created. However, I have investigated the Evis only setup and it is still a 26 dps loss.
Last edited by Shadowrisen : 01/26/10 at 1:13 PM.
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