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Old 03/23/10, 5:47 PM   #2896
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Couple of points here.

First: yes, the modeling is off. But it's not necessarily a *lot* off. If something is showing as 500 DPS better, it's better. The deviations I'm describing are on the order of 100 DPS or less. It's just that with the difference between rupture based cycles and evis-only cycles only being a couple hundred DPS to start with... that's pretty significant.

Second, just because a fight is interrupted doesn't mean it's bad for rupture. Target switching, time off target, etc... that's not what makes a fight bad for rupture. What makes a fight bad for rupture is stuff that dies before the entire Rupture can tick off. So, Marrowgar, for instance - sure, you can't DPS during the Bone Storm, but so what? It's not like he clears DoTs when he does it, so you still get all the damage out of your rupture. Hence, if Rupture is better on Saurfang, it's also going to be better on Marrowgar.

The direct cause of Rupture being weaker is when it's important to burst down a target that doesn't live for very long, or for which the window of DPS is relatively small. For instance, bursting down portals on Jaraxxus. And there isn't actually a whole lot of that in ICC. The immediate listing that comes to mind is:

1) Add duty on Deathwhisper.
2) Gunship
3) Putricide adds
4) Blood Princes
5) Dreamwalker
6) Lich King Valks

So a lot of those fights aren't that hard - or, alternately, the hard part is not the part that is bad for Rupture. Like, Gunship is barely more worthy of notice than trash, and the hard part of Putricide is not killing the adds. So in terms of fights where Rupture seems actively detrimental from a theoretical standpoint in a way that actually matters... is actually pretty small.

Now, there's a secondary consideration that using rupture may require more focus and attention, which may interfere with your situational awareness, or interrupts, or whatever. So it might well be that you perform better as Combat on some fights purely because there's enough other things to be watching that one cannot do Rupture rotations ideally. And that's a fair critique. But it's also not the same thing as having it be inferior in theory as well.

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Old 03/25/10, 3:08 AM   #2897
Shikimara
Glass Joe
 
Troll Rogue
 
Thrall
Would Low Rupture rotation (Which is easier to do than High Rupture Cycles, Adriana spreadsheet has a low rupture cycle) be a candidate?

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Old 03/25/10, 5:57 AM   #2898
Tomic
Banned
 
Undead Rogue
 
Lightbringer (EU)
The glyph ToTT is not in the spreadsheets, is there a reason for that i like the 4 sec ekstra 15% damage, i have read the 116 pages and cant find any thing about it.

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Old 03/25/10, 6:27 AM   #2899
n0point
Glass Joe
 
Night Elf Rogue
 
Sylvanas (EU)
Originally Posted by Tomic View Post
The glyph ToTT is not in the spreadsheets, is there a reason for that i like the 4 sec ekstra 15% damage, i have read the 116 pages and cant find any thing about it.
Having or not having the glyph of tot does not change YOUR damage in any way, so no reason to put it into the spread sheet. Just select 2 other glyphs and leave the 3rd one empty.

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Old 03/25/10, 6:54 AM   #2900
MassMan
Von Kaiser
 
Blood Elf Rogue
 
Ravencrest (EU)
Vengeful Noose socket bonus has been upgraded to +6 agility to bring it in line with other 2socket bonuses. It looks pretty odd when you log in (there is an weird out-of-place "+4 Agility" on the tooltip) and you will NOT get the extra 2 agility before you regem to activate the new socket bonus.

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Old 03/25/10, 8:26 AM   #2901
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by narlith View Post
Could not check with SND glyph, got a weird error with #VALUE! screaming everywhere.
I have now encountered the same error.
I think this happens when your minimum SnD size undershoots 1. With my current gear my "Max SnD Size Needed" in the Calcs sheet is 0.984738794. Which is then floored to 0 in the next row, which then results in a #VALUE error in the subsequent calculations.

I'm not sure if my fix is actually correct, but I simply added a MAX(1,-current formula-) around the formula in the following whole rows in the Calcs sheet:
Row 375
Row 376
Row 633
Row 634
Row 899

Basically all the "Floor Size" and "Low Size" rows (except the last one, which worked without changing).
Doing this sets the minimum SnD size to be used to 1 combo point instead of trying to use 0 combo points (at least I assume so).

Now if this change doesn't break any calculations, it shows the SnD glyph to be inferior to Rupture and therefore shouldn't be used.
Meaning the glyph recommendation for a rupture based spec remains TotT, Killing Spree and Rupture.

Stopped Playing

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Old 03/25/10, 8:08 PM   #2902
Shikimara
Glass Joe
 
Troll Rogue
 
Thrall
Originally Posted by sp00n View Post

Now if this change doesn't break any calculations, it shows the SnD glyph to be inferior to Rupture and therefore shouldn't be used.
Meaning the glyph recommendation for a rupture based spec remains TotT, Killing Spree and Rupture.
Would Rupture glyph out do SS glyph? You'll still end up doing the same amount of SS, but with SS glyph you get more combo points than you need to maintain high rupture uptime, which could be used for evis when one grows accustom to it.

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Old 03/25/10, 11:19 PM   #2903
Chase37
Glass Joe
 
Night Elf Rogue
 
Arygos
I was just wondering how long it would be until you come out with an updated sheet. Thanks for putting all the time into it cause it helps a ton.

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Old 03/26/10, 12:11 AM   #2904
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
The short answer is that I'm lacking in both time and motivation to work on the sheet right now, so it might be a while. Particularly since getting truly fixed modeling for Combat is surprisingly challenging - I don't honestly know what the right way of modeling what we want to model is. So when I have both the time and the inclination to sit down for a day or two and work out how to do it, and then another day or two to actually do it... I will. Until then... don't hold your breath.

That is, of course, unless there's someone feeling pretty confident in their ability to make modeling tweaks to the sheet who'd like to take a stab at it - I'd be more than happy to discuss the issues that need to be resolved with someone if they particularly feel like working on it. But I will be picky about who I let work on it, and it will be a lot of work, so don't bother PMing me about it unless you're willing to put significant time and effort into it, and can convince me that you actually know what you're doing in terms of editing the sheet.

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Old 03/27/10, 10:15 PM   #2905
jarek771
Glass Joe
 
Orc Rogue
 
Blackhand
I may have missed it, but how dose one turn on the Crit for rupture ability in the combat spreadsheet. I know its basicly making the T8 4/5 = True but im not sure how to do such.

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Old 03/27/10, 11:04 PM   #2906
Antiarc
Still alive
 
Antiarc's Avatar
 
Human Rogue
 
Cenarion Circle
In the "Calcs" sheet, force cell B12 to "1". You may need to unhide the sheet first.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 03/29/10, 8:27 AM   #2907
jblade3
Glass Joe
 
Blood Elf Paladin
 
Blackwing Lair
Edit: Sorry for bringing up an old topic. Thanks for the reply.

I've been messing around in the combat spreadsheet with 4p t8 turned on, checking out what it says with bloodspatter etc...

Then I started changing the glyphs. The spreadsheet shows more dps with just 2 glyphs (rupture/killing spree) than with those 2 + SS glyph. The only thing I can think of is that it assumes you are getting a 10s TotT instead of a 6s if you only have 2 glyphs. Is that it, or is something else going on here?

9488 with 2 glyphs only
9475 with same 2 glyphs + SS glyph

Edit: Sorry for bringing up an old topic. Thanks for the reply.

Last edited by jblade3 : 03/29/10 at 11:00 AM. Reason: answering a response

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Old 03/29/10, 10:13 AM   #2908
Istaril
Piston Honda
 
Undead Rogue
 
Mal'Ganis
You'll find the issue with the SS glyph brought up earlier in the thread (Here) and answered here by Aldriana.

Given that High-Rupture cycles are back, it may require a bit of retouching as a model before we can reliably say anything about whether it's a real improvement (and by how much).

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Old 03/29/10, 12:47 PM   #2909
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by MassMan View Post
Vengeful Noose socket bonus has been upgraded to +6 agility to bring it in line with other 2socket bonuses. It looks pretty odd when you log in (there is an weird out-of-place "+4 Agility" on the tooltip) and you will NOT get the extra 2 agility before you regem to activate the new socket bonus.
I see no problem on my side, receiving the two extra agility just fine without resocketing (also I didn't have the problem with double tooltips).
So check before you waste a gem.

Stopped Playing

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Old 03/30/10, 2:27 PM   #2910
LukeWalker
Glass Joe
 
Worgen Rogue
 
Eredar (EU)
short question:
if you get tricks of the trade by another rogue (with or without tricks glyph), is this extra dmg included in the estimated DPS ?

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