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06/01/09, 3:02 PM
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#766
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Don Flamenco
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Originally Posted by Avirex
you've got to consider whether making these already complex models less parsimonious adds significant value.
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No, I actually do not have to consider this at all. I do not write the sheets maintained in this thread so that consideration is entirely up to Ald; they are, after all, his sheets. I'm just here to poke holes in the theories and point out possibe irregularities in the models.
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My vanity is justified.
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06/01/09, 3:53 PM
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#767
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Glass Joe
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Originally Posted by tetracycloide
No, I actually do not have to consider this at all. I do not write the sheets maintained in this thread so that consideration is entirely up to Ald; they are, after all, his sheets. I'm just here to poke holes in the theories and point out possibe irregularities in the models.
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If you are here to "poke holes" in theories, its probably best to keep in mind what is efficient and useful, rather than just throwing monkey wrenches into things. The point of this kind of econometric and probabilistic modeling is not create a 1:1 simulation of the world, but rather to create a tool that is informative and useful for decision making.
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06/01/09, 5:21 PM
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#768
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Mike Tyson
Night Elf Rogue
Doomhammer
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So, you're right that there is, in fact, some small level of interdependence even between strictly PPM procs such as berserking; the key is that such effects are relatively small. The fluctuations in attack rate are fairly low in magnitude (except during AR and KSp, anyway), such that the independence assumption is really pretty good. And even during those burst abilities, the difference is really not that large, and given the infrequence of the events, I'm not really worried that they're creating significant systematic error.
More to the point, the limitations of the spreadsheet format are such that dealing with this small amount of variance (which, unless I quite miss my guess, is on the order of tenths of a point of DPS) is not really practical, and definitely not worthwhile.
That said: when and if I move away from the spreadsheet-based approach to rogue modeling, this *is* a topic I intend to revisit - not so much because I think it's a major source of inaccuracy (because it's not), but because the necessary restructuring to properly address synergies between long-cooldown trinkets will make dealing with the better-behaved procs as procs relatively trivial.
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06/02/09, 6:38 AM
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#769
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Banned
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Hey, I am looking at the recently updated mutilate spread sheet and I am looking at the talents section of it. I am wondering why only 2/5 precision and 0/3 CQC, but 3/3 serrated blades. I'm trying to make this work in my head. Anyone offer some help?
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06/02/09, 7:24 AM
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#770
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Piston Honda
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Once you have the 4pT8 bonus, rupture becomes a larger part of your DPS. A 30% increase to rupture damage from Serrated Blades becomes more significant, and the ArP effect is not to be dismissed either!
You may not find the switch worthwhile for your own gear - it pretty much requires 4pt8 and a certain amount of hit (so that the precision loss isn't too drastic).
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06/02/09, 7:24 AM
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#771
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Glass Joe
Undead Rogue
Sargeras (EU)
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To boost the 4t8 bonus that allows Ruptures to crit.
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06/02/09, 9:51 AM
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#772
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Von Kaiser
Pandaren Priest
Eredar (EU)
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Even with my gear and only 2/4 T7 51/7/13 already pulls ahead, at least on the spreadsheet.
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06/02/09, 10:59 PM
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#773
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Glass Joe
Undead Rogue
Laughing Skull
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It seems odd to me that Im getting Razorscale Talon + Rune-Etched Nightblade to be about 20-30 DPS better than Malice + Remorse. It weird since RS and REN are 163 dps each and Malice + Remorse are both 179.
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06/02/09, 11:06 PM
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#774
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Im***est.
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Originally Posted by SyphonX
It seems odd to me that Im getting Razorscale Talon + Rune-Etched Nightblade to be about 20-30 DPS better than Malice + Remorse. It weird since RS and REN are 163 dps each and Malice + Remorse are both 179.
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Check out Malice + REN. I think you'll find it's the offhand carrying the 10 man combo.
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06/02/09, 11:12 PM
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#775
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Glass Joe
Undead Rogue
Laughing Skull
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Originally Posted by Feist-Mok
Check out Malice + REN. I think you'll find it's the offhand carrying the 10 man combo.
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I saw that Malice REN was teh best... but i still figured malice woudl amke up for it. But apparently it doesnt.
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06/03/09, 5:52 AM
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#776
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Glass Joe
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Hello,
I have been reading these forums for more than year, but never signed up, cause of my bad English.I have been on interrupt duty on Vezax probably like most of us, still wanting to maximize my personal performance, so I have few questions about him:
first, which of both specs does suffer more from Vezax aura in general? -20% haste is same Icy talons,but mutilate sheet got raid buff selection "hardcoded".
second, lets assume the fight is 10min long, and 2 kicks per minute, so 500 energy in 10min fight, which of both spec does suffer more from that.
third, can someone convince me, that murder does work on him, cause have my UI showing him as unknown race, not humanoid like it's said on wowwiki.
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06/03/09, 8:03 PM
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#777
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Von Kaiser
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I understand that you want to maximize your own personal dps for this fight, but realistically your damage should be several orders of magnitude lower than all your ranged dps, I don't mean to lessen the importance of your question but on this fight your own personal dps probably won't be a major deciding factor. I play as mut and I also get kick duty, I've never had any issue with maintaining my rotation and kicking, I sometimes drop my rotation slightly to ensure the ability to interrupt but it has never impacted greatly on my dps, I wouldn't change your spec solely for this fight.
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06/03/09, 9:47 PM
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#778
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Von Kaiser
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Originally Posted by Kaidagar
I understand that you want to maximize your own personal dps for this fight, but realistically your damage should be several orders of magnitude lower than all your ranged dps, I don't mean to lessen the importance of your question but on this fight your own personal dps probably won't be a major deciding factor. I play as mut and I also get kick duty, I've never had any issue with maintaining my rotation and kicking, I sometimes drop my rotation slightly to ensure the ability to interrupt but it has never impacted greatly on my dps, I wouldn't change your spec solely for this fight.
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I'll say that whether or not the ranged beat the melee is dependent on how the fight is done. In addition, being in the habit of pooling largely negates any cycle instability from kicking, and if you wait to Mutilate until 70 energy you'll always have enough to kick Searing Flames in time. Also, you should usually end up kicking much more often than twice per minute in the fight, unless you have a large number of people on an interrupt rotation for the fight.
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06/03/09, 11:12 PM
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#779
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Raiding for Michelin Stars
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Kaidagar is right here, Vezax is a fight where we have an important job to do; that job is to kick every Searing Flames. On both regular and Hard modes, there are no melee even close to the top dps parses:
WoW Meter Online - Combatlog Replay in Engrish
That's just US, but it's basically the same for other zones as well. This isn't to say that our dps is unimportant, but I'd agree with Kaidagar when he says it isn't exactly worth respeccing (or reglyphing) for it. As long as you can kick on rotation, you are doing the most important thing you can on the fight. An extra hundred or two hundred dps, while helpful to some extent, probably isn't going to be the difference between a kill and a wipe.
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"Your orgasm ain't on the priorities list here broski. Now put on this pig mask and investigate my closet for truffles, bitch." -Lanky
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06/04/09, 1:07 AM
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#780
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Piston Honda
Goblin Rogue
Black Dragonflight
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Vezax was changed from humanoid to unknown about 3 weeks ago, wowhead hasn't updated it yet.
If you're on kicks, combat is much better since you don't have to pool so high and higher energy regen.
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