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Old 06/01/09, 3:02 PM   #766
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by Avirex View Post
you've got to consider whether making these already complex models less parsimonious adds significant value.
No, I actually do not have to consider this at all. I do not write the sheets maintained in this thread so that consideration is entirely up to Ald; they are, after all, his sheets. I'm just here to poke holes in the theories and point out possibe irregularities in the models.

My vanity is justified.

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Old 06/01/09, 3:53 PM   #767
Avirex
Glass Joe
 
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Blood Elf Rogue
 
Sargeras
Originally Posted by tetracycloide View Post
No, I actually do not have to consider this at all. I do not write the sheets maintained in this thread so that consideration is entirely up to Ald; they are, after all, his sheets. I'm just here to poke holes in the theories and point out possibe irregularities in the models.
If you are here to "poke holes" in theories, its probably best to keep in mind what is efficient and useful, rather than just throwing monkey wrenches into things. The point of this kind of econometric and probabilistic modeling is not create a 1:1 simulation of the world, but rather to create a tool that is informative and useful for decision making.

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Old 06/01/09, 5:21 PM   #768
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
So, you're right that there is, in fact, some small level of interdependence even between strictly PPM procs such as berserking; the key is that such effects are relatively small. The fluctuations in attack rate are fairly low in magnitude (except during AR and KSp, anyway), such that the independence assumption is really pretty good. And even during those burst abilities, the difference is really not that large, and given the infrequence of the events, I'm not really worried that they're creating significant systematic error.

More to the point, the limitations of the spreadsheet format are such that dealing with this small amount of variance (which, unless I quite miss my guess, is on the order of tenths of a point of DPS) is not really practical, and definitely not worthwhile.

That said: when and if I move away from the spreadsheet-based approach to rogue modeling, this *is* a topic I intend to revisit - not so much because I think it's a major source of inaccuracy (because it's not), but because the necessary restructuring to properly address synergies between long-cooldown trinkets will make dealing with the better-behaved procs as procs relatively trivial.

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Old 06/02/09, 6:38 AM   #769
Jarathag
Banned
 
Orc Shaman
 
Mal'Ganis
Hey, I am looking at the recently updated mutilate spread sheet and I am looking at the talents section of it. I am wondering why only 2/5 precision and 0/3 CQC, but 3/3 serrated blades. I'm trying to make this work in my head. Anyone offer some help?

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Old 06/02/09, 7:24 AM   #770
Istaril
Piston Honda
 
Undead Rogue
 
Mal'Ganis
Once you have the 4pT8 bonus, rupture becomes a larger part of your DPS. A 30% increase to rupture damage from Serrated Blades becomes more significant, and the ArP effect is not to be dismissed either!

You may not find the switch worthwhile for your own gear - it pretty much requires 4pt8 and a certain amount of hit (so that the precision loss isn't too drastic).

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Old 06/02/09, 7:24 AM   #771
Farz
Glass Joe
 
Undead Rogue
 
Sargeras (EU)
To boost the 4t8 bonus that allows Ruptures to crit.

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Old 06/02/09, 9:51 AM   #772
Barlow
Von Kaiser
 
Pandaren Priest
 
Eredar (EU)
Even with my gear and only 2/4 T7 51/7/13 already pulls ahead, at least on the spreadsheet.

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Old 06/02/09, 10:59 PM   #773
SyphonX
Glass Joe
 
Undead Rogue
 
Laughing Skull
It seems odd to me that Im getting Razorscale Talon + Rune-Etched Nightblade to be about 20-30 DPS better than Malice + Remorse. It weird since RS and REN are 163 dps each and Malice + Remorse are both 179.

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Old 06/02/09, 11:06 PM   #774
Feist-Mok
Im***est.
 
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Human Rogue
 
Ysera
Originally Posted by SyphonX View Post
It seems odd to me that Im getting Razorscale Talon + Rune-Etched Nightblade to be about 20-30 DPS better than Malice + Remorse. It weird since RS and REN are 163 dps each and Malice + Remorse are both 179.
Check out Malice + REN. I think you'll find it's the offhand carrying the 10 man combo.

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Old 06/02/09, 11:12 PM   #775
SyphonX
Glass Joe
 
Undead Rogue
 
Laughing Skull
Originally Posted by Feist-Mok View Post
Check out Malice + REN. I think you'll find it's the offhand carrying the 10 man combo.
I saw that Malice REN was teh best... but i still figured malice woudl amke up for it. But apparently it doesnt.

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Old 06/03/09, 5:52 AM   #776
balodis
Glass Joe
 
Gnome Rogue
 
Aszune (EU)
Hello,
I have been reading these forums for more than year, but never signed up, cause of my bad English.I have been on interrupt duty on Vezax probably like most of us, still wanting to maximize my personal performance, so I have few questions about him:
first, which of both specs does suffer more from Vezax aura in general? -20% haste is same Icy talons,but mutilate sheet got raid buff selection "hardcoded".
second, lets assume the fight is 10min long, and 2 kicks per minute, so 500 energy in 10min fight, which of both spec does suffer more from that.
third, can someone convince me, that murder does work on him, cause have my UI showing him as unknown race, not humanoid like it's said on wowwiki.

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Old 06/03/09, 8:03 PM   #777
Kaidagar
Von Kaiser
 
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Human Rogue
 
Blackrock
I understand that you want to maximize your own personal dps for this fight, but realistically your damage should be several orders of magnitude lower than all your ranged dps, I don't mean to lessen the importance of your question but on this fight your own personal dps probably won't be a major deciding factor. I play as mut and I also get kick duty, I've never had any issue with maintaining my rotation and kicking, I sometimes drop my rotation slightly to ensure the ability to interrupt but it has never impacted greatly on my dps, I wouldn't change your spec solely for this fight.

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Old 06/03/09, 9:47 PM   #778
Echophantom
Von Kaiser
 
Undead Rogue
 
Garrosh
Originally Posted by Kaidagar View Post
I understand that you want to maximize your own personal dps for this fight, but realistically your damage should be several orders of magnitude lower than all your ranged dps, I don't mean to lessen the importance of your question but on this fight your own personal dps probably won't be a major deciding factor. I play as mut and I also get kick duty, I've never had any issue with maintaining my rotation and kicking, I sometimes drop my rotation slightly to ensure the ability to interrupt but it has never impacted greatly on my dps, I wouldn't change your spec solely for this fight.
I'll say that whether or not the ranged beat the melee is dependent on how the fight is done. In addition, being in the habit of pooling largely negates any cycle instability from kicking, and if you wait to Mutilate until 70 energy you'll always have enough to kick Searing Flames in time. Also, you should usually end up kicking much more often than twice per minute in the fight, unless you have a large number of people on an interrupt rotation for the fight.

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Old 06/03/09, 11:12 PM   #779
Almehym
Raiding for Michelin Stars
 
Undead Rogue
 
Turalyon
Kaidagar is right here, Vezax is a fight where we have an important job to do; that job is to kick every Searing Flames. On both regular and Hard modes, there are no melee even close to the top dps parses:

WoW Meter Online - Combatlog Replay in Engrish

That's just US, but it's basically the same for other zones as well. This isn't to say that our dps is unimportant, but I'd agree with Kaidagar when he says it isn't exactly worth respeccing (or reglyphing) for it. As long as you can kick on rotation, you are doing the most important thing you can on the fight. An extra hundred or two hundred dps, while helpful to some extent, probably isn't going to be the difference between a kill and a wipe.

"Your orgasm ain't on the priorities list here broski. Now put on this pig mask and investigate my closet for truffles, bitch." -Lanky

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Old 06/04/09, 1:07 AM   #780
Killme888
Piston Honda
 
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Goblin Rogue
 
<FH>
Black Dragonflight
Vezax was changed from humanoid to unknown about 3 weeks ago, wowhead hasn't updated it yet.

If you're on kicks, combat is much better since you don't have to pool so high and higher energy regen.

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