Skinning isn't modelled in the spreadsheet for the same reason that TBC gems aren't - there are far better options available.
Indeed there are better options. But Skinning is a whole lot more relevant than TBC gems. You can be a very serious player and still have one gathering profession that is tied to a crafting profession. I would never ask for it to be implemented in the sheet since you can add a similar effect yourself and the author should focus on more important things. I just disagree with it being as irrelevant as TBC gems, because it isn't.
Played around a bit with 18/51/2, using rupture cycle and glyph. With my current gear (4/5 T8.5 and the rest being mostly ilvl 232/245), 18/51/2 comes out ahead. Then I upgraded to 4/5 T9.5 + heroic 25 drops in most (not all) slots, and 18/51/2 and 15/51/5 came out practically equal. I'm probably making a very broad generalization, but considering how "hard" it is to get rid of T8.5 for people who are not getting much heroic 25man drops, this spec might be preferable for most players who are not in the very top raiding guilds.
Hence, it stands to reason that on short lived targets, eviscerate-based DPS will be superior; hence, if you can spec for it with minimal steady-state DPS loss, the practical effect will be a DPS gain on many fights.
Thanks but that's not what I was addressing, not even remotely. It's patently obvious that if rupture doesn't have time to resolve evicerate will deal more DPS if it has been speced for or not. I was directly addressing interupted cycles, which are not the same thing as a short lived target nor are they the same thing as a short window of enhanced target vulnerability (which I pointed out in my original post). I guess it wasn't obvious enough before but my actual question is, if one were to rank the three priority systems in the sheet by how well they were able to adapt to frequent time off target what would it look like and why? Again, not which deals the most DPS in a fight with a burst phase and not which deals the most DPS in a fight with very short lived adds.
Skinning isn't modelled in the spreadsheet for the same reason that TBC gems aren't - there are far better options available.
Given that the difference between LW and Blacksmithing (given a roughly ilvl 245ish setup) is ~4.7AP, and the difference between Skinning and LWing is ~6.4AP, I don't think you're really in a position to be preaching about the min/maxing professions. Honestly, if you're okay with a 10-20AP loss for your profession, and it's not herbalism or mining (which is a much larger loss), you're ok. If you're concerned about the difference between Skinning and another actual profession (that has an actual dps bonus), that's on a small enough granularity that you should be JC/BS.
I was attempting a ruptureless mutilate rotation last night in Ulduar, all farm content just needed 1 more fragment for another mace, and I was finding it very hard, at times impossible, to not energy cap while waiting for the Envenom buff to fall. Trying to maximize IP uptime is just damn near impossible with all the Ruthlessness procs. I can 4 CP envenom and get a Ruthlessness proc, then Mutilate and crit for 3 more CPS. If I get 3 or more of these in a row which often happens, I'll have to clip the last second of the Envenom buff.
Is it even worth it to run Ruptureless regardless of 4p T8 or not, or do we start using Eviscerates just to gain full IP uptime after an Envenom? Or just clip the buff?
You are not supposed to let energy cap by waiting for enevnom to fall off. You can of course try to maximize envenom buff, but I would not wait past 90 energy to use envenom even if the previous buff is still up. Also eviscerates are an inferior option for mutilate since 3.2 even if you glyph/talent it and gem armor pen.
Putting a high priority on not clipping the envenom buff is really a carry over from rupture cycles. You can pool energy to maximise envenom uptime but you will be clipping it fairly often.
Yeah I do need to lose some hit but I haven't even seen better trinkets drop, except blood of the old god which doesn't exactly help my case . Been clearing ToC every week and still no death's verdict, and we basically stopped running ulduar and have never killed algalon, and the greatness card is a decrease so there's not much more than death's verdict I could get with what my guild runs.
The last thing nobody has addressed is the fact that it recommended I switch to wound/wound. Is this something that's viable? I've just never heard of a point where you should drop your deadly poison for wound in a combat spec.
I actually noticed a 150 - 200 DPS Increase in ToC tonight by switching from Wound/Deadly to Wound/Wound. Aldrianna pointed out that on fights where you will not on a certain mob for a long time (AKA Most ToC fights) that Wound/Wound is usually better.
Were you weaponswaping? If yes, then you should consider 51/18/2, dropping Relentless Strikes, this reduces or removes the Envenom clipping issue.
Just wondering... by your armory spec, it seems you are running a rupture-less rotation ( no blood splatter ). Was wondering how did you find out the crossing point to drop rupture.
I tried changed the spec (dropping RS for LR) in Aldriana's sheet and the total dps went down. I was wondering if the sheet modeled a rupture-less rotation if blood splatter was not set to 0.
Just wondering... by your armory spec, it seems you are running a rupture-less rotation ( no blood splatter ). Was wondering how did you find out the crossing point to drop rupture.
I tried changed the spec (dropping RS for LR) in Aldriana's sheet and the total dps went down. I was wondering if the sheet modeled a rupture-less rotation if blood splatter was not set to 0.
My gear is almost all 245, 4/5 t9, etc.
Aldriana's mutilate sheet doesn't support rupture-less cycles or weapon-swapping yet.
As for the crossing point, it is when you start weapon-swapping in most cases.
Fans glory to the Gladiators,
Gods glory to the Heroes.
Aldriana's mutilate sheet doesn't support rupture-less cycles or weapon-swapping yet.
As for the crossing point, it is when you start weapon-swapping in most cases.
I see. So for a ruptureless rotation to be really efective, a weapon swapping mechanic has to used. Interesting, i did get my outfitter script to work, it just feels, as someone describe above, clunky when having to switch targets.
With combat axes and rupture-less cycle, if I force double wound poison I am getting expertize as the best stat with 2.3 EP.
Maybe we should have expertize gems included in the spreadsheet - precise ruby and accurate ametrine.
Were you weaponswaping? If yes, then you should consider 51/18/2, dropping Relentless Strikes, this reduces or removes the Envenom clipping issue.
I wasn't weapon swapping, i tired it on a target dummy and on VoA bosses and some heroic junk just to get the feel, but I found it way to clunky and felt uncomfortable trying to do it on any progression content.
With combat axes and rupture-less cycle, if I force double wound poison I am getting expertize as the best stat with 2.3 EP.
Maybe we should have expertize gems included in the spreadsheet - precise ruby and accurate ametrine.
You can easily add these gems on your own after unhiding the Gems sheet, just like you would add new gear.
Were you weaponswaping? If yes, then you should consider 51/18/2, dropping Relentless Strikes, this reduces or removes the Envenom clipping issue.
I believe you're supposed to still keep 2/5 Relentless Strikes and not Opportunity, as that's how it is displayed on the 3.2.2 BIS List that Mavanas made, and in the Simulation Sheet when you select 51/18/2
I have one quick question, under the EP Values in the Combat Spreadsheet, does the MH Damage and OH Damage refer to the max damage, or the dps of the weapon? I've been putting my EP values into Pawn and didn't know where to enter the EP values for MH and OH damage.
I believe you're supposed to still keep 2/5 Relentless Strikes and not Opportunity, as that's how it is displayed on the 3.2.2 BIS List that Mavanas made, and in the Simulation Sheet when you select 51/18/2
When I switched to 51/18/2 and weapon swapping (a few weeks and gear upgrades ago), I was also skeptical about 2/5 Relentless Strikes over Opportunity. I ran some sims, and 2/5 Relentless Strikes came out at about 25 dps over OP, so just on the border of statistical significance. It may well be that fights were there is much target switching (with running in between, and short lived adds), Opportunity is slightly better.
About the energy capping and envenom clipping thing: with 2/5 Relentless Strikes the problem largely goes away. I suppose this is because it happens less frequently that RS and Ruthlessness line up at a time when you don't need to interrupt, refresh HfB, feint, or trick.
Semi-new (few weeks or so) to Spreadsheets (and Combat spec for that matter), so maybe there was something I missed. With my current gear, the latest Combat spreadsheet has me stacking ArP so when Grim Toll procs I am near the cap. However, if I switch out my current shoulders (Duskstalker) or pants (ilvl245 Legwraps of the Broken Beast), for the respective 245 tier piece, it switches to having me gem for Agility again. Is this an EP thing? Right now it shows my DPS as 7882, but switching the legs brings it up to over 7900 without changing my gems. However halfway to changing my equipped gems to recommend in the spreadsheet, it went back to recommending ArP. Can anyone enlighten me here?
It doesn't seem like it's getting much attention from theorycrafters, but I think the Tempered Vis'kag the Bloodletter is going to be a pretty common rogue weapon so it warrants some looking into. The weapon itself is easy enough to model and put into the spreadsheet, but the proc is more difficult for getting an exact value. I spent a while on a target dummy last night and came up with the following:
-The proc chance is ~5%
-The proc uses your own crit rate
-Only auto attacks trigger the proc
-It does 1365 and 3375 crit damage on a heroic target dummy with 1561 agi, 3698 AP and 176 armor penetration with this talent spec Talent Calculator - World of Warcraft No poisons were used
-With expose armor under the same conditions it did 1487 - 3677 damage
-The proc has no internal cooldown
-The proc is affected by some talents, mainly prey on the weak as well as the meta gem.
Simple calculations for the proc:
-Proc is 2222 damage
- 2222 x 2.472 = 5493 so an unmitigated crit should be 5493 damage
- 50% crit = 3857 avg proc damage
- 1.5 sec swing time and a 300 sec fight = 200 attacks = 10 procs
- 10 x 3857 = 38570 damage / 300 sec = 129 dps max for the proc
- Bosses have ~30% damage reduction with sunder amor + faerie fire (correct?), so that's 90 dps on a boss.
- My spreadsheet says 40 AP/EP = 30 DPS, so 90dps / 30dps x 40 AP = 120 AP
It's pretty rough, but you should be able to add 120 AP onto the weapon in the spreadsheet and get an approximate value for the weapon. Mine says it's slightly better than Calamity's Grasp by 14 dps. Since the weapon does not proc off of special attacks, I'd say it's slightly better than calamity's grasp due to hack and slash being better than CQC, but definitely worse than any ilvl 232 mainhand in ToC or Ulduar. Spreadsheet it, the results will likely depend on your offhands available to you.
Last edited by HolyHotty : 10/17/09 at 3:20 AM.
Reason: Incorrect data
Semi-new (few weeks or so) to Spreadsheets (and Combat spec for that matter), so maybe there was something I missed. With my current gear, the latest Combat spreadsheet has me stacking ArP so when Grim Toll procs I am near the cap. However, if I switch out my current shoulders (Duskstalker) or pants (ilvl245 Legwraps of the Broken Beast), for the respective 245 tier piece, it switches to having me gem for Agility again. Is this an EP thing? Right now it shows my DPS as 7882, but switching the legs brings it up to over 7900 without changing my gems. However halfway to changing my equipped gems to recommend in the spreadsheet, it went back to recommending ArP. Can anyone enlighten me here?
It's because of that cap. Once you reach too high, agi is recommended again. You just have to look at what gives you higher dps to know exactly where the breakpoint is.
One thing that's strange is the crit damage, it's too high. It's definitely being effected by prey on the weak, but that doesn't account for all of the damage.
Just a quick note, your tests show it doing 247% crit damage, which is exactly right for PotW+RED (2*1.2*1.03=2.472). So there's nothing "weird" about the crit multiplier.
So i'm really confused. The mutilate sheet is telling me to use a Steel Bladebreaker (heroic) in both my MH and OH, and that the only upgrade to that setup is a Twin Spike (heroic). Is the heroic SB that much greater than a heroic Icefall Blade? (IB (h) and SB (h) is my setup atm).