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Old 10/27/09, 11:39 PM   #1601
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Worgen Rogue
 
Auchindoun (EU)
Yeah I assumed that the reason was something along that lines. Interesting nontheless to see in which slots it suggests putting the Tears though. Currently it seems to be that the bonus needs to be at least 6agi to tip the scale from arp/agi to the tear in a blue slot, which matches quite well with the ep. Nothing to wonder there.

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Old 10/27/09, 11:55 PM   #1602
Venomous
Glass Joe
 
Worgen Rogue
 
Frostmourne
Just updated to released 1.3-1 Sheet and I dropped from 8440ish to <8000, same gear, same settings/options. Either I am retarded or something has changed substantially.

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Old 10/28/09, 12:43 AM   #1603
Russ
Glass Joe
 
Undead Rogue
 
Lethon
I've been making a few modifications to my copy of the sheet for a few versions now to more easily keep track of the Dragon's Eyes and Nightmare Tears. I don't consider it a matter of being or not being smart enough to know when to use what gems, but being able to quickly glance at your tally of each can save a lot of frustration when you're trying to mix and match gear looking for optimal sets.

Download Combat_1.3 v2003.xls

This is a copy of the Combat 1.3 release with my changes made. While some of the changes are fairly complicated, I've also found they've been very portable from version to version. If you're not very handy with Excel (more specifically, if you don't understand SUMIFs and VLookups), I wouldn't fool with these, but if you know enough to understand the changes, they're amazingly handy.

Auto-toggle of Dragon's Eye Recommendation:
This will make the Equipment sheet recommend the optimal Dragon's Eye as long as you don't already have 3 (of any type) equipped.
  1. Insert an option on the Settings sheet that denotes if you're a Jewelcrafter (Settings, A14:C14). This is probably a bit silly, because you wouldn't make these changes if you weren't one.
  2. Add a count of Dragon's Eyes currently in use using a SUMIF on the EP column of equipped items in the Equipment sheet (Gems, T8:T11).
  3. Replace the '0's in the Recommendable column with a check that you're not using more than 3 in total (Gems, U8:U11). I added an AND conditional to check the Jewelcrafter option on the Settings tab.

Auto-toggle of Nightmare Tear Recommendation:
This will make the Equipment sheet recommend a Nightmare Tear if you don't have one equipped. This is slightly complicated because the Nightmare Tear has the same EP value as Powerful Stats to Chest.
  • Where the "Recommendable?" flag is for the Nightmare Tear (Gems, U24), use a a SUMIF on the EP column of equipped items in the Equipment Sheet using the EP value of the Nightmare Tear (Gems, C24). This will be equal to the Nightmare Tear EP value if you DON'T have one equipped (due to +10 Stats to chest) and twice the Nightmare Tear EP if you DO have one equipped.

Make Equipment Tab recommend the optimal blue socket in which to put a Nightmare Tear:
This is the most complicated change to make, but it will save you a lot of time looking up which piece has the best socket bonus when you're swapping gear around frequently.
  1. All the way to the right on the Gear tab (Gear, BU2:BU215), add a format that mutliplies the Equipped column (Col. E) x Socket Bonus Value (Col. BC) x Whether or not the piece has a blue socket (Col. V). This will give the socket bonus of equipped gear with a blue socket. NOTE: As of right now, none of the gear in the sheet has more than 1 blue socket; if one is added in the future, it'll break this.
  2. Add a formula in the next column (Gear, BV2:BV215) that ranks the values in the previous one.
  3. Add a third column Labeled "Use This" (Gear BW2:BW215) that puts a 1 IF the Rank of that piece is 1 AND no piece above that was already labeled with a 1 (in the same column)
  4. Modify the formula in the "Use Socket Bonus?" column (Col. BI) to also allow use IF there is a 1 in the "Use This" column (Col. BW).

Quick Reference Equipment Tab Additions:
If you made all the changes above, the "Nightmare Tear Used" and "Dragon's Eyes Used" cells should be populated correctly. NOTE: If you toggle on the "Use Agi Value for ArPen?" option, the Dragon's Eye field won't be able to tell the difference between Delicates and Fractureds, so you'll see exactly double what you have equipped.
  • I don't feel like going through this part step by step, so just copy Rows 5:7 from my spreadsheet to yours and fix the formulas so they don't reference my workbook.


One final note is that I didn't include my spreadsheet here so that everyone can use that instead of Aldraina's version. I only posted it to give a visual aid to help understand the changes I made.

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Old 10/28/09, 10:39 AM   #1604
Gilin
Glass Joe
 
Night Elf Rogue
 
Lothar
Originally Posted by Venomous View Post
Just updated to released 1.3-1 Sheet and I dropped from 8440ish to <8000, same gear, same settings/options. Either I am retarded or something has changed substantially.
did you have the ArPen setting turned off so you had the pre-nerf values in your old sheet?

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Old 10/28/09, 1:31 PM   #1605
Naganuina
Glass Joe
 
Night Elf Rogue
 
Icecrown
Originally Posted by Venomous View Post
Just updated to released 1.3-1 Sheet and I dropped from 8440ish to <8000, same gear, same settings/options. Either I am retarded or something has changed substantially.
The only thing I can think of is the old version had HnS by default and the new version has CQC. Does your weapon spec
match the weapons you are using?

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Old 10/28/09, 2:21 PM   #1606
Banedon
Glass Joe
 
Troll Rogue
 
Gul'dan
I'm trying to figure out why the 1.2 spreadsheet wants me to gem with Agi gems, but the 1.3 one wants me to use Attack Power.

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Old 10/28/09, 3:03 PM   #1607
Rabo
Glass Joe
 
Night Elf Rogue
 
Ghostlands
2 quick questions:

1. on the calcs tab cell L37, the mh dps uses a +1 to the formula, which is unique for this cell in the calc line. Intentional?

2. I just got the raging deathbringer from Ony, and I replaced malice with it. While admittedly I'm a novice with the calc page, My tinkering lends me to believe that I'm needing about a 6% proc rate for RD to equate in dps with Malice, and about a 9% to equate in dps with the Lion's maw (assuming that the lightning is treated like normal damage, which also might be a stretch). Overall, is the feeling that the 25 man ony weapons are higher in dps than 10 man TOC? I just blindly thought "upgrade" and equipped it.

Does anyone have a feel for this?

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Old 10/28/09, 3:10 PM   #1608
 Maestroquark
Soda Popinski
 
Maestroquark's Avatar
 
Ramala
Orc Rogue
 
No WoW Account
Originally Posted by Banedon View Post
I'm trying to figure out why the 1.2 spreadsheet wants me to gem with Agi gems, but the 1.3 one wants me to use Attack Power.
Most likely because you are hitting the crit cap while procs are up, causing extra points in Agi to lose a bit of its value.

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I just wanted to tell you, that you're listening to a dream.

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Old 10/28/09, 4:33 PM   #1609
Banedon
Glass Joe
 
Troll Rogue
 
Gul'dan
Originally Posted by Maestroquark View Post
Most likely because you are hitting the crit cap while procs are up, causing extra points in Agi to lose a bit of its value.
Must've been user error. *sigh* I re-downloaded it again and re-entered everything from scratch, and it's back to Agi now. Thanks for the reply though.

EDIT: Figured out what it was...I had been tinkering with the buffs...if I remove blessing of kings, it wants me to use AP instead of Agi.

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Old 10/28/09, 8:58 PM   #1610
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Russ View Post
Auto-toggle of Nightmare Tear Recommendation:
For some reason unknown to me, SUMIF didn't work correctly. It always pretended that there was only one +10 stats active with my gear, despite having both +10 stats to chest and one Nightmare Tear.
So I went with another route and used
=IF(COUNTIF(Equipment!B6:B76,Gems!B24)=0,1,0)
as the formula.
It checks if 'Nightmare Tear' (cell B24 in Gems sheet) occurs zero times in the gear list, and if it does, it sets recommended to 1.
(I hope my translation of the formula from German to English was correct - Excel does localize the formulae)


Make Equipment Tab recommend the optimal blue socket in which to put a Nightmare Tear:
This is the most complicated change to make, but it will save you a lot of time looking up which piece has the best socket bonus when you're swapping gear around frequently.
I'm not 100% positive the fault isn't on my side, but this doesn't seem to always work correctly. After adding this, it advised me to socket red/orange/blue for [Leggings of the Broken Beast], which in fact would have been a loss of 16 DPS compared to 3x 20 ArPen.

However, I guess that is just due to the interaction of the different stats and the predicted AEP values, so there's not much one can do about it.
Just remember to not blindly follow the gem recommendations.


What I still really really miss in the sheet is a box for comparing an old DPS value against the current one. This was added by somebody I cannot remember anymore quite some time ago (so kudos to him/her), and I've added it to each new release so far.
It's just too useful to not have in my opinion.

The formulae are:
=ROUND(Calcs!B883,1)-E1
=(ROUND(Calcs!B883,1)/E1)-1
Where E1 is the DPS number to be compared against the current. I've just added these on the right side of the 'Estimated DPS' box.


I've uploaded the sheet as well so that you don't have to solely rely on my poor explanations:
http://sp00n.pytalhost.com/misc/Combat_1.3.sp00n.rar


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Old 10/28/09, 10:18 PM   #1611
pinkshirtbadman
Von Kaiser
 
Blood Elf Rogue
 
Aegwynn
Originally Posted by sp00n View Post

I'm not 100% positive the fault isn't on my side, but this doesn't seem to always work correctly. After adding this, it advised me to socket red/orange/blue for [Leggings of the Broken Beast], which in fact would have been a loss of 16 DPS compared to 3x 20 ArPen.
When you met the requirements on the legs did you switch the Nightmare tear in your necklace to a Fractured Ruby? When I swapped your gems on the sheet you supplied I see a DPS loss of 1.
It's probably recommending meeting the legs and not the neck simply because the socket bonus itself is better than the socket bonus on the necklace (not factoring in the dps loss you would also incur going from the fractured to an orange.)

Thanks to both of you for the extra little addons, I had added similar lines to my own sheets but both of these examples work much nicer.

If you aren't familer with Excel an easy way to make sure you are copying the exact formula and not making a reference to the 'old' sheet is highlight the cell you want to copy, and at the top highlight and copy all the text in the formula bar, instead of highlighting the cell and copying it. The downside to this is you will only be able to copy one cell at a time instead of multiple cells, but will save you the time of editing the formula on each cell on the new sheet.

Last edited by pinkshirtbadman : 10/28/09 at 10:32 PM.

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Old 10/29/09, 12:02 AM   #1612
Russ
Glass Joe
 
Undead Rogue
 
Lethon
Originally Posted by sp00n View Post
For some reason unknown to me, SUMIF didn't work correctly. It always pretended that there was only one +10 stats active with my gear, despite having both +10 stats to chest and one Nightmare Tear.

I forgot about this part. There is a =ROUND(...) around the EP values for enchants on the Equipment sheet. This makes the value for +10 Stats to Chest NOT be the same as the value for Nightmare Tear (since 31.61 is NOT equal to 31.60941638). I've been deleting the ROUND, but if you just leave it there, it actually takes a lot of the funky work-around out of the picture.

I'll take a look at the other stuff you mentioned and edit this. I like the use of COUNTIF, though. I hadn't used that formula before, so SUMIF / (value) just came naturally.

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Old 10/29/09, 6:29 AM   #1613
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by pinkshirtbadman View Post
When you met the requirements on the legs did you switch the Nightmare tear in your necklace to a Fractured Ruby? When I swapped your gems on the sheet you supplied I see a DPS loss of 1.
It's probably recommending meeting the legs and not the neck simply because the socket bonus itself is better than the socket bonus on the necklace (not factoring in the dps loss you would also incur going from the fractured to an orange.)
Yeah I noticed that as well, and it took me some thinking what I actually did to get 16 DPS loss.
a) I left the Nightmare Tear on the neck as it is.
b) For the legs I now get the recommendation to socket Deadly Ametrine and Shifting Dreadstone (resp. Puissant Dreadstone). Following this advice, I have a loss of 17 resp. 15 DPS.
Note again that this is whitout changing the Nightmare Tear, but as I understood the changes, they should only advice using a blue socket if it's really a DPS upgrade over pure red socketing. Which doesn't seem to be the case, most likely for the reason you and I have mentioned (change of AEP as you change your stats, only considering the blue value).


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Old 10/29/09, 6:43 AM   #1614
Rahdik
Piston Honda
 
Draenei Shaman
 
Earthen Ring
What is/are the extra step(s) to adding a new Zone Filter?

If I simply Right Click -> Insert -> shift cells down, either at the top or the bottom or the middle, I get N/A in all the upgrade columns. I've looked at the formula in the BS column of the Gear sheet, but i'm not entirely spreadsheet savvy so I don't know any immediate problem. I'm guessing it has something to do with the 3 in the formula (which represents the col_index_num) but changing that number doesn't seem to fix anything. That is, if the BS column has anything to do with the problem.

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Old 10/29/09, 6:49 AM   #1615
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
When adding zone filters, make sure to insert a row in column L as well as columns J and K of the Gear sheet, and fill the formula down accordingly. Then it should work.

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Old 10/29/09, 7:18 AM   #1616
Rahdik
Piston Honda
 
Draenei Shaman
 
Earthen Ring
EDIT: I got it to work. For some reason it only liked it when I inserted the new cells beneath Other, any other position whether it was farther down the middle of the list, at the top or the bottom, it didn't like it.

Last edited by Rahdik : 10/29/09 at 8:43 AM.

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Old 10/29/09, 12:56 PM   #1617
drzombie
Glass Joe
 
Undead Rogue
 
Suramar
Another quick curiosity question...doesn't expertise lose a ton of value after the soft cap? I'm currently at 267 expertise rating, and the Mutilate 1.1 beta 2 sheet is still giving it a value of 1.9348, higher than everything but agi. Is there something I'm missing?

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Old 10/29/09, 1:57 PM   #1618
ieatpaperbag
Piston Honda
 
ieatpaperbag's Avatar
 
Gnome Rogue
 
Eonar
Originally Posted by drzombie View Post
Another quick curiosity question...doesn't expertise lose a ton of value after the soft cap? I'm currently at 267 expertise rating, and the Mutilate 1.1 beta 2 sheet is still giving it a value of 1.9348, higher than everything but agi. Is there something I'm missing?
Yes, after you pass 26 expertise (214 rating), the value of expertise is generally zero since all you're trying to do is eliminate dodges. If you look at your sheet at start to gem expertise with your current expertise, you'll see your estimated dps drop. I believe the reason it says the value of expertise is 1.9348 is that it's indicating value of the expertise rating in your gear for your current set up as oppose to what another point of expertise rating would give you.

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Old 10/29/09, 2:07 PM   #1619
Silencee
Glass Joe
 
Human Rogue
 
Ravencrest (EU)
Perhaps I've missed it, but is there any plan to update the current mutilate sheet? I really prefer your sheet over others and would be real sweet to see how Mutilate would do, considering ICC is coming up and it might turn out to be the preferred spec for certain fights.

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Old 10/29/09, 2:58 PM   #1620
zeroarmy27
Glass Joe
 
Troll Rogue
 
Illidan
I'm extremely interested in the proposed ruptureless Mutilate cycle. I've found the 51/18/2 spec where you drop Opportunity, Blood Spatter, and 3 points in Relentless Attacks for 2/2 Fleet Footed and 3/3 Lightning Reflexes (but I might be missing something else). It seems your replaced glyph is replaced with something more utility-based like Tricks of the Trade (to increase someone else's dps while target switching on fights like Jaraxxus, etc.). The only other thing I'm missing is when to use the swapping macros and where. I'd assume you'd give deadly poison up on your OH and swap another comparable dagger with another poison, probably Instant. I also realize you're doing this to increase raid success instead of personal dps, though the loss isn't exceptionally high. Since I'm taking my first real dip into TOGC this week, I'd like to try out this spec and give it a shot. Any clarification/pointers would be great

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Old 10/29/09, 3:28 PM   #1621
Rahdik
Piston Honda
 
Draenei Shaman
 
Earthen Ring
As for weapon swapping, yes, you swap to a dagger (preferably a 2nd version of the one you're already using for DP) that has Instant Poison on it. You'll want to hit your weapon swap macro immediately after you Envenom, so that you don't hit the 1 sec GCD when swapping weapons. Then when DP has 3-4 seconds left, you'll want to swap back to your original setup. Ideally this swap will also occur after an Envenom, and then when Deadly is refreshed to 11 seconds, you swap again, after an Envenom.

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Old 10/29/09, 5:13 PM   #1622
Cybaa
Glass Joe
 
Orc Rogue
 
Nordrassil
Originally Posted by Aldriana View Post

So, for SnD/Evis cycles, this is pretty easy:
1) If at any time, your SnD is about to drop, refresh it with whatever CPs you have.
2) Otherwise, build to 5 CP. If your SnD has less than n seconds left, start pooling. If you reach max pool with less than m seconds on SnD, refresh SnD. Otherwise evis.
Sorry, just a quick question and its probably stupid but where on your spread sheet can I find the n and m values?
I'm kinda new to spreed sheets so

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Old 10/29/09, 5:25 PM   #1623
Naeramarth
Glass Joe
 
Undead Rogue
 
Twisting Nether
Originally Posted by Cybaa View Post
Sorry, just a quick question and its probably stupid but where on your spread sheet can I find the n and m values?
I'm kinda new to spreed sheets so
Go to Format->Sheet->Unhide and select the Cycles sheet.

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Old 10/29/09, 5:59 PM   #1624
Nerio
Von Kaiser
 
Gnome Rogue
 
Bleeding Hollow
Originally Posted by Rahdik View Post
As for weapon swapping, yes, you swap to a dagger (preferably a 2nd version of the one you're already using for DP) that has Instant Poison on it. You'll want to hit your weapon swap macro immediately after you Envenom, so that you don't hit the 1 sec GCD when swapping weapons. Then when DP has 3-4 seconds left, you'll want to swap back to your original setup. Ideally this swap will also occur after an Envenom, and then when Deadly is refreshed to 11 seconds, you swap again, after an Envenom.
I've been under the impression that you would almost always make sure to swap to IP before the envenom, so that you aren't resetting the swing timer during the envenom buff. I was also under the impression that you would make sure to refresh DP before envenom, so you're able to have your IP off hand during the envenom buff.

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Old 10/29/09, 8:05 PM   #1625
Mavanas
Great Tiger
 
Night Elf Rogue
 
Lightning's Blade
Both ways work fine, the envenom during IP phase is probably better use of envenom buff in terms of dps, however having envenom up before the DP refresh is making DP less likely to fall off, thus reducing the variance of your dps. Some people dislike DP falling off despite the fact that overall dps might be higher.

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