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Old 02/15/09, 10:03 PM   #176
Kospire
Von Kaiser
 
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iMbaK
Blood Elf Rogue
 
Non-US/EU Server
If you use two mutilates (65% crit) between your finishers . Without Ruthlessness 1.5% you will get a 4pt finisher , 98.5% you will get a 5pt finisher .

The rotation would be 5e/5r actually

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Old 02/16/09, 12:51 AM   #177
Fusive
Banned
 
Blood Elf Rogue
 
Balnazzar
The biggest reason why I went with Ruthlessess over Murder and TtT is that with Evis, you pretty much need to use 5 points finishers. Also, the required use of Mutilate twice in a rotation seems to play moreso on the IP being in both hands.

Either way, it's a spec I'll run on Tuesday and see if there is a noticeable difference from IP/DP/Envenom.

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Old 02/16/09, 6:24 AM   #178
figueiredo
Glass Joe
 
Gnome Rogue
 
Talnivarr (EU)
Originally Posted by Fusive View Post
(dropping 3/5 CQC and two points in Precision) and dropping them into Sub to pick up Serrated Blades?
I'm a bit curious of this myself, but I doubt it since getting Serrated Blades requires 10 points in Sub, meaning you'll have to drop 3 in CQC and 3 in Precision, to get 3/3 SB.. And I doubt it's worth loosing the hit..? Meaning you'll then have to stack hit gems (if your gear ain't the optimal) and you'll loose out on expertise and/or agi ~ crit/ap.. Which could end up in a rather large dps loss, compared to the rupture dmg gain and the armor piercing gain. Just my thoughts on it..

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Old 02/16/09, 8:57 AM   #179
taaveti
Glass Joe
 
Taaveti
Blood Elf Rogue
 
暗影之月
[Post deleted]

Last edited by taaveti : 02/17/09 at 9:31 AM.

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Old 02/16/09, 9:25 AM   #180
Feist-Mok
Bald Bull
 
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Human Rogue
 
Ysera
Originally Posted by taaveti View Post
Is this with 0/5 ruthlessness or 2/5 (took 3 pts out for imp. evis) ruthlessness? Would it be more beneficial to take all 5 pts away if it's the former? (say, to put those 2 points somewhere else i.e. CQC)
Ruthlessness is a 3 point talent. I think you're confusing it with Relentless Strikes.

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Old 02/17/09, 10:09 AM   #181
gramer
Glass Joe
 
Night Elf Rogue
 
Eonar (EU)
Originally Posted by Fusive View Post
The biggest reason why I went with Ruthlessess over Murder and TtT is that with Evis, you pretty much need to use 5 points finishers.
Can anyone explain why 5 point Evis is required? Using 4/5 point evis/rupture and 1 mutilate between finishers -> more Eviscerates? And using 2 mutilates you have 88% chance to waste one combo point? Yes additional IP procs are good, but are you sure IP damage outweights Evis gain from shorter cycle?

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Old 02/17/09, 10:15 AM   #182
Neto-
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wut
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There really isn't any huge benefit in using 5CP finishers instead of 4CP Eviscerate/Rupture, and as far as I'm aware, we don't really have the tools to accurately answer this question just yet. It certainly is a possibility that the additional IP procs from another Mutilate per cycle and the gain in Eviscerate damage can outweigh the extra finishers, but I don't think anyone can be sure about it just yet.

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But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty

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Old 02/17/09, 9:34 PM   #183
Fusive
Banned
 
Blood Elf Rogue
 
Balnazzar
Originally Posted by gramer View Post
Can anyone explain why 5 point Evis is required? Using 4/5 point evis/rupture and 1 mutilate between finishers -> more Eviscerates? And using 2 mutilates you have 88% chance to waste one combo point? Yes additional IP procs are good, but are you sure IP damage outweights Evis gain from shorter cycle?


I apologize, my wording on that was not the best.

I meant to say that it would likely be much more optimal to use 5 point finishers rather then 4 point, because it requires two Mutilates per cycle which is an added bit of poison damage, on top of your Eviscerates hitting for a little bit harder. I also believe the difference in 4 to 5 point Envenoms is much smaller then the difference from 4 to 5 point Eviscerates.

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Old 02/17/09, 10:25 PM   #184
Fusive
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Blood Elf Rogue
 
Balnazzar
Here's another random thought about IP/IP/Evis.

Assuming that setup, I wonder if it would be beneficial to equip a slow Dagger again, and possibily even in the MH?

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Old 02/17/09, 10:31 PM   #185
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Fusive View Post
Here's another random thought about IP/IP/Evis.

Assuming that setup, I wonder if it would be beneficial to equip a slow Dagger again, and possibily even in the MH?
Absolutely not. That defeats the entire purpose of going dual IP. The whole point is that IP with fast weapons does enough damage to offset the loss of damage by switching to Eviscerate from Envenom. Using a slow weapon would be simply horrible.

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Old 02/17/09, 10:32 PM   #186
Duck2h
Glass Joe
 
Duckiee
Undead Rogue
 
Khaz'goroth
Here's another random thought about IP/IP/Evis.

Assuming that setup, I wonder if it would be beneficial to equip a slow Dagger again, and possibily even in the MH?
The reason for using Ip/Ip evis is to take advantage of the fast daggers for more poison proc on top of the 40% SnD. If you swap them out for a slower dagger, sure your Evis /mutilate damage may be increased slightly, but the there will be a decrease in your IP proc.

Last edited by Duck2h : 02/17/09 at 10:32 PM. Reason: Damn aldriana too fast

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Old 02/17/09, 10:58 PM   #187
Maaras
Glass Joe
 
Night Elf Rogue
 
Cenarius
Originally Posted by Duck2h View Post
The reason for using Ip/Ip evis is to take advantage of the fast daggers for more poison proc on top of the 40% SnD. If you swap them out for a slower dagger, sure your Evis /mutilate damage may be increased slightly, but the there will be a decrease in your IP proc.
Your Evis damage isn't tied to weapon speed/dps at all, so slow weapons are even less good than you thought.

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Old 02/17/09, 11:07 PM   #188
Danzir
Banned
 
Dwarf Rogue
 
Aggramar
Has anyone actually compared in a raid environment the WB/WB dual IP eviscerate mut build? The spreadsheet, for me, shows it lagging behind my regular mut build BUT I am curious if there are actual raiders who have tried out this 'new' implementation of dual IP given the latest 3.09 changes.
If so, what were your results/expectations/feeligns on it?

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Old 02/17/09, 11:21 PM   #189
Fusive
Banned
 
Blood Elf Rogue
 
Balnazzar
Originally Posted by Danzir View Post
Has anyone actually compared in a raid environment the WB/WB dual IP eviscerate mut build? The spreadsheet, for me, shows it lagging behind my regular mut build BUT I am curious if there are actual raiders who have tried out this 'new' implementation of dual IP given the latest 3.09 changes.
If so, what were your results/expectations/feeligns on it?
I'm trying it as we speak.

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Old 02/17/09, 11:31 PM   #190
Kaidagar
Von Kaiser
 
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Human Rogue
 
Blackrock
I also had it pegged as a dps loss until I realised that I hadn't chosen to have the target poisened 100% (from either a secondary rogue in the raid or a hunter) The latest version of vulajins spreadsheet defaults to the target always being poisened and it shows a little over a 3% increase with the new spec and double IP, I will be running naxx with it tonight. Fusive can you give any thoughts on it so far in the raid?

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Old 02/17/09, 11:36 PM   #191
Fusive
Banned
 
Blood Elf Rogue
 
Balnazzar
- Without Sunder from a Prot Warrior, it sucks.
- The rotation feels a lot tighter, and I don't seem to have nearly as much overlap in SnD, and Rupture time is much closer to 100%
- Getting in a 2nd Evis between Ruptures is pretty much non existant without Ruthlessness.

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Old 02/18/09, 1:01 AM   #192
Grunge
Don Flamenco
 
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Human Rogue
 
Kor'gall (EU)
Originally Posted by Fusive View Post
- Without Sunder from a Prot Warrior, it sucks.
- The rotation feels a lot tighter, and I don't seem to have nearly as much overlap in SnD, and Rupture time is much closer to 100%
- Getting in a 2nd Evis between Ruptures is pretty much non existant without Ruthlessness.
A combat rogue providing Expose will also work.
I agree, rotation does feel a lot tighter which should actually be better.
2nd Eviscerate does happen, but not as often as with Ruthlessness and Envenom. For me I managed to squeeze in a 2nd Eviscerate every 3-4 ruptures. I'd guess with double WD you might get one every 2-3.

Actually this spec can keep EA up reasonably well, since the chance you end up with only 4cp is very low.

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Old 02/18/09, 2:27 AM   #193
ABUSEDGOAT
Von Kaiser
 
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Blood Elf Rogue
 
Jubei'Thos
I'm wondering if the SS will be updated so that it will use an evis IP/IP build. I'm struggling with where to put 6 talents. 3/3 evis? 3/3 ruthlessness? 3/3 TTT? Vulajin's says don't get ruthlessness. Based on his SS it looks like ruthlessness gets progressively worse as you get more and more buffs. Agree/disagree/thoughts?

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Old 02/18/09, 3:07 AM   #194
Grunge
Don Flamenco
 
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Human Rogue
 
Kor'gall (EU)
Originally Posted by ABUSEDGOAT View Post
I'm wondering if the SS will be updated so that it will use an evis IP/IP build. I'm struggling with where to put 6 talents. 3/3 evis? 3/3 ruthlessness? 3/3 TTT? Vulajin's says don't get ruthlessness. Based on his SS it looks like ruthlessness gets progressively worse as you get more and more buffs. Agree/disagree/thoughts?
3/3 Eviscerate, 3/3 TTT, Ruthlessness apparently is a 0.73dps loss (at least for me).

Fans glory to the Gladiators,
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Old 02/18/09, 4:19 AM   #195
Fusive
Banned
 
Blood Elf Rogue
 
Balnazzar
Originally Posted by Grunge View Post
3/3 Eviscerate, 3/3 TTT, Ruthlessness apparently is a 0.73dps loss (at least for me).
I've more or less got the same numbers. Dropping Ruthlessness instead of 2/2 Murder and 1 point in TtT was a higher increase. Neto some said something about Vulajin's SS not recognizing a build/rotation without Ruthlessness, so take that however you will..

As much as I wanted to go a good WWS parse to compare last week's run using IP/DP/Envenom to this week's IP/IP/Evis, I can't. Decided at the last minute to do Less Is More, so as you can guess the DPS comparison would have been really messed up. Maybe next week I'll have something to go with.

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Old 02/18/09, 4:21 AM   #196
advanced
Glass Joe
 
Night Elf Priest
 
Skullcrusher (EU)
I tried the 3/3 Improved Eviscerate on monday only to notice a slight loss in DPS throughout most of Naxx, when i switched back to IP/DP i noticed an increase of about 150-200 DPS with the Envenom model, could this be because i'm using dual Murder as opposed to WD which hasn't dropped for us yet but would .1 speed make that much of a difference?

I also picked up a Grim Toll, could the 40% armor ignore work better with IP/IP Eviscerate as opposed to IP/DP Envenom

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Old 02/19/09, 4:53 AM   #197
Grunge
Don Flamenco
 
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Human Rogue
 
Kor'gall (EU)
Originally Posted by Fusive View Post
I've more or less got the same numbers. Dropping Ruthlessness instead of 2/2 Murder and 1 point in TtT was a higher increase. Neto some said something about Vulajin's SS not recognizing a build/rotation without Ruthlessness, so take that however you will..

As much as I wanted to go a good WWS parse to compare last week's run using IP/DP/Envenom to this week's IP/IP/Evis, I can't. Decided at the last minute to do Less Is More, so as you can guess the DPS comparison would have been really messed up. Maybe next week I'll have something to go with.
Err, What other talents are you taking?
I already have 2/2 Murder and 3/3 TTT, so it's a choice between 3/3 Imp Evisc vs Filler talents like QR and FF.
So far on Sartharion-3D I noticed somewhat of a increase in dps, Malygos was as usual not all that great as melee.
Hopefully I can get a WWS from Naxx25 today.

Originally Posted by advanced View Post
I tried the 3/3 Improved Eviscerate on monday only to notice a slight loss in DPS throughout most of Naxx, when i switched back to IP/DP i noticed an increase of about 150-200 DPS with the Envenom model, could this be because i'm using dual Murder as opposed to WD which hasn't dropped for us yet but would .1 speed make that much of a difference?

I also picked up a Grim Toll, could the 40% armor ignore work better with IP/IP Eviscerate as opposed to IP/DP Envenom
I doubt it's a issue with double Murder, since I use the same setup and saw only increase in DPS.
Most likely it's do to gear differences, but since you're have PvP gear on Armory, can't be sure.

As for me, with my current gear and BiS, IP/IP reigns supreme over IP/DP according to Vulajin's latest sheet.

Grim Toll has been superior for me only on cases where I've been below poison hit cap. Once you have enough hit from gear, Mirror of Truth should become better.
About the armor penetration, it's still somewhat useless due to the same reasons as before.
It's applied post raid-debuffs.
3.1 might change ArP, in which case Grim Toll might become very desirable (perhaps even superior to Mirror of Truth).
Until we know sure, pick one up just in case.

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Old 02/19/09, 6:58 AM   #198
cyrusz
Glass Joe
 
Undead Rogue
 
Gul'dan (EU)
I tested serveral Daggers on the Spreadsheet 0.4.7:
Before i used WD-IP MH and Twilight Mist-DP OH

I have only 1 WD, so i was searching for an fast OH dagger.

The result was, that the Papercutter is the best OH Dagger until i get the second WD using IP/IP.

Someone get similiar results?

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Old 02/19/09, 8:47 AM   #199
theldaran
Glass Joe
 
Dwarf Rogue
 
Garrosh
Just one note, I haven't posted in a while but have kept reading on the forums and am glad to see that IP/IP has finally started to become a style that was put into practice by the rogue community. When I originally proposed it I could not imagine that ruthlessness being taken out of the spec was actually an increase in dps, I believe I sent one lone PM to Aldriana asking if he had a particularly accurate way of modeling it, but other than that pretty much dropped the idea. I tend to believe that only having to mutilate once for a 4 point finisher vs. having to mutilate twice for only one point higher, ruthlessness should pull out ahead. I will test it tommorow night in naxx however, and am looking foward very much to the results.

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Old 02/19/09, 5:21 PM   #200
Vanadi
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Undead Rogue
 
Al'Akir (EU)
Went for an ip/ip eviscerate setup tonight in naxx 25. Rotations are extremely tight. Dps on patch could be a bit higher because I was missing things like savage combat 3% raidcrit and let HfB and SnD drop once. Still seems like a very viable spec though although the normal envenom setup does allow for alot more slack.

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