To preface this, here's my character:
The World of Warcraft Armory
I rerolled from Paladin to Rogue a couple of weeks prior to WotlK's arrival.
I believe this thread is warranted. As GC has stated, they're keeping a close eye on rogue damage, however he's been careful to also state that _if_ it's been found to be low, it will be buffed. The fact that he hasn't posted any more on this issue either says that they're still evaluating the situation or lends credit to the idea that, in fact, rogues are where the "baseline" should be. He further mentioned that they have some fantastic rogue math guys/theorycrafters at their disposal, and this says to me that they have the tools they need to analyze the situation. However, we do know that they likely pay attention to these forums, and a several page thread with meaningful discussion about the state of this class has got to grab their attention, especially on a forum know for it's complete lack of "QQ". The mere fact we're discussing this suggest there is something to look at.
As far as my personal experience goes, I have a few things I can say:
- we have 3 rogues who are all regular raiders
- the other two are slightly better geared than myself, having gotten to 80 a couple of weeks before I did. We've all had about an equal amount of participation in 25-man content and our guild has cleared all but 2 and 3 add sartharion (our server is very laggy and we have never had the proper opportunity to try it)
- I often see the other rogues in the top 5 (all of us are muti spec)
- one of the rogues was initially combat, but switched when we started to overtake him in damage in 25-man raids
- myself and one other rogue tried HaT last night in Naxx. However, it didn't perform the way we'd seen it advertised. It could be that we're not at the optimal gear level for it or it could be due to the often 4-second response times we were getting on some fights last night. Either way, we've pretty much written the spec off as gimmick and will not run it again.
- we are simply useless on 90% of trash
I do believe that a slight buff is in order and that we should put out slightly more damage than other classes on longer single-target fights. This is something I'm still not seeing, but as you can see, our guild is still not in best-of-best. I'm hoping things level out as the situation approaches that. I also have a feeling that we'll start seeing better scaling come Ulduar, and I certainly hope that the trash is more rogue-friendly and not so much of an aoe-fest.
I personally would like to see:
- some change to HfB to not be so manual and not so punishing if it drops
- a slight buff to our single-target DPS capabilities (one thing that comes to mind is to change the poison hit cap to be the same as the yellow hit cap)
- some sort of meaningful raid buff, if possible, to prevent aforementioned scenarios where taking a rogue forces the omission of a raid buff in 10-man content (something more along the lines of bloodlust sounded nice and also flavorful)
I'm glad that this thread has kept to meaningful discussion and anecdotal evidence. I'm very interested in hearing more of what people have to say.