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01/26/09, 9:48 AM
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#46
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Piston Honda
Human Priest
Sporeggar (EU)
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Originally Posted by Neto-
As far as Subtlety builds go... I think it isn't practical to try to bother modeling it, since the spec is completely random and dependent on external factors (Honor Among Thieves).
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As much as I hate Hat playstyle, the simulationcraft may be the best way to model it. True, it depends on external crits, but simulationcraft, doing the "real" hits and crits, can pretty much define the best environment for a HaT rogue. For spec... dunno, I raided with something like Talent Calculator - World of Warcraft before
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01/26/09, 2:54 PM
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#47
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Von Kaiser
Undead Death Knight
Bonechewer
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The main current limitation of modeling HAT I can see would be that a SimulationCraft for each class in your party would need to be available and working.
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01/26/09, 4:11 PM
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#48
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by path411
The main current limitation of modeling HAT I can see would be that a SimulationCraft for each class in your party would need to be available and working.
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We're about to release an alpha version of Hunter so I'll be testing with:
Combat Rogue
Assassination Rogue
Subtlety Rogue
Survival Hunter
Beastmaster Hunter
I'm working with this quote from GC:
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I will add that some players have wondered if Honor Among Thieves is bugged since the cp can occur more often than 1 sec. In this case, the tooltip is just unclear. When Jimmy the Shaman crits, he cannnot "send you" a combo point more often than 1 per sec. But if you have lots of players critting all the time, you can build them up quickly. So Honor is (here it comes) working as intended.
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I hope it is still current..... I'm also assuming that non-guardian pets can trigger the effect.
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01/26/09, 4:19 PM
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#49
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Vula'jin the Void, blessed by the loa
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I hope it is still current..... I'm also assuming that non-guardian pets can trigger the effect.
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Both assumptions are correct.
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Originally Posted by Enervate
Yep, still a fucking idiot.
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01/26/09, 6:34 PM
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#50
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Okay...... My 3xRogue+2xHunter setup seems retarded.....
I'm finding it best for the HAT Rogue to just stinking sit there and wait for combo points...... Sinister Strike and Hemo are just a waste of energy.
Is HAT combo point generation being throttled in any other way than: "One player cannot give more than one combo point per second." ?
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01/26/09, 7:17 PM
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#51
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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No.
Yeah, you shouldn't SS or Hemo at all. Just keep up SnD, keep up Rupture, then spam Eviscerate.
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01/26/09, 10:08 PM
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#52
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In the rear with the gear!
Troll Rogue
Khaz'goroth (EU)
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Originally Posted by dedmonwakeen
Okay...... My 3xRogue+2xHunter setup seems retarded.....
I'm finding it best for the HAT Rogue to just stinking sit there and wait for combo points...... Sinister Strike and Hemo are just a waste of energy.
Is HAT combo point generation being throttled in any other way than: "One player cannot give more than one combo point per second." ?
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You just figured out why many rogues dont want to spec HaT even though it might be their highest DPS Spec... but this might get offtopic fast.
And yes, thats the only limitation since they fixed the "1cp per crit per rogue".
I want to give you a thumbs up to the work you have done so far though 
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01/26/09, 10:19 PM
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#53
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Major bug fix in "finisher" mechanics..... Damage distribution starting to look better...... just low.
Assassination Profile
rogue=Rogue_51_13_7
party=2
level=80
talents=http://www.wowhead.com/?talent=f0ef0exoVboIzAo0xV0hZxb
actions=flask,type=endless_rage/food,type=great_feast/apply_poison,main_hand=instant,off_hand=deadly
actions+=/auto_attack/pool_energy/hunger_for_blood,refresh_at=2/slice_and_dice,min_combo_points=3/tricks_of_the_trade,target=Rogue_15_51_5/rupture,min_combo_points=4/envenom,min_combo_points=4/mutilate
gear_strength=0
gear_agility=1030
gear_stamina=950
gear_intellect=0
gear_spirit=0
gear_attack_power=2500
gear_armor_penetration_rating=0
gear_expertise_rating=215
gear_hit_rating=215
gear_crit_rating=675
gear_haste_rating=280
relentless_earthstorm=1
tier7_2pc=1
tier7_4pc=1
main_hand=dagger,dps=156,speed=1.4,enchant=berserking
off_hand=dagger,dps=156,speed=1.4,enchant=berserking
blessing_of_kings=1
blessing_of_might=688
sanctified_retribution=1
leader_of_the_pack=1
Combat Profile

rogue=Rogue_15_51_5
party=2
level=80
talents=http://www.wowhead.com/?talent=f0eb0xZMgibx0xoru0xRtx
actions=flask,type=endless_rage/food,type=great_feast/apply_poison,main_hand=wound,off_hand=deadly
actions+=/auto_attack/pool_energy/slice_and_dice,min_combo_points=4,refresh_at=5/tricks_of_the_trade,target=Rogue_7_21_43/killing_spree/blade_flurry/rupture,min_combo_points=4/eviscerate,min_combo_points=4/sinister_strike
gear_strength=0
gear_agility=1030
gear_stamina=950
gear_intellect=0
gear_spirit=0
gear_attack_power=2500
gear_armor_penetration_rating=0
gear_expertise_rating=215
gear_hit_rating=215
gear_crit_rating=675
gear_haste_rating=280
# Not fair to use the same stats since Combat Rogue needs less expertise.
# Trade expertise for ivalue-equal amount of attack power
enchant_attack_power=160
enchant_attack_expertise_rating=-80
relentless_earthstorm=1
tier7_2pc=1
tier7_4pc=1
main_hand=fist,dps=156,speed=2.6,enchant=berserking
off_hand=dagger,dps=156,speed=1.4,enchant=berserking
blessing_of_kings=1
blessing_of_might=688
sanctified_retribution=1
leader_of_the_pack=1
Subtlety Profile
rogue=Rogue_7_21_43
party=2
level=80
talents=http://www.wowhead.com/?talent=fhLZ0xV0x0xoZxbrbhGzdAzqc
actions=flask,type=endless_rage/food,type=great_feast/apply_poison,main_hand=wound,off_hand=deadly
actions+=/auto_attack/pool_energy/slice_and_dice,min_combo_points=4,refresh_at=5/tricks_of_the_trade,target=Rogue_51_13_7/blade_flurry/rupture,min_combo_points=5/eviscerate,min_combo_points=5
gear_strength=0
gear_agility=1030
gear_stamina=950
gear_intellect=0
gear_spirit=0
gear_attack_power=2500
gear_armor_penetration_rating=0
gear_expertise_rating=215
gear_hit_rating=215
gear_crit_rating=675
gear_haste_rating=280
relentless_earthstorm=1
tier7_2pc=1
tier7_4pc=1
main_hand=dagger,dps=156,speed=1.4,enchant=berserking
off_hand=dagger,dps=156,speed=1.4,enchant=berserking
blessing_of_kings=1
blessing_of_might=688
sanctified_retribution=1
leader_of_the_pack=1
Results

Player=Rogue_15_51_5 DPS=3839.7 (Error=+/-6.1 Range=+/-299) DPR=224.2 RPS=17.1/16.8 (energy)
Core Stats: strength=124 agility=1341 stamina=1160 intellect=41 spirit=72 health=15699 mana=0
Spell Stats: power=2200 hit=8.2% crit=14.7% penetration=0 haste=8.5% mp5=0
Attack Stats: power=4953 hit=6.6% crit=30.5% expertise=6.6 penetration=0 haste=8.5%
Actions:
deadly_poison Count= 0.0| 0.0sec DPE= inf|10% DPET= inf DPR= inf Miss=nan% Tick=1134
eviscerate Count= 8.0|33.3sec DPE=4068| 3% DPET=3254 DPR=116.2 Miss=0.0% Hit=2492 Crit=6165|7221|42.9%
melee_main_hand Count=196.5| 1.4sec DPE=1519|28% DPET=1063 DPR= inf Miss=14.4% Hit=1169 Crit=2409|2879|47.5% Glance= 877|24.0%
melee_off_hand Count=365.9| 0.8sec DPE= 614|21% DPET= 800 DPR= inf Miss=14.4% Hit= 473 Crit= 974|1165|47.4% Glance= 355|24.0%
rupture Count= 10.2|26.9sec DPE=5695| 5% DPET=4556 DPR=227.8 Miss=0.0% Tick=834
sinister_strike Count=106.1| 2.6sec DPE=2678|26% DPET=2142 DPR=70.5 Miss=0.0% Hit=1339 Crit=3900|4599|52.3%
wound_poison Count=144.2| 1.9sec DPE= 567| 8% DPET= inf DPR= inf Miss=0.8% Hit= 572
Player=Rogue_51_13_7 DPS=4489.5 (Error=+/-9.7 Range=+/-463) DPR=297.5 RPS=15.1/14.8 (energy)
Core Stats: strength=124 agility=1341 stamina=1160 intellect=41 spirit=72 health=15699 mana=0
Spell Stats: power=2200 hit=8.2% crit=14.7% penetration=0 haste=8.5% mp5=0
Attack Stats: power=4793 hit=6.6% crit=30.5% expertise=6.6 penetration=0 haste=8.5%
Actions:
deadly_poison Count= 0.0| 0.0sec DPE= inf|10% DPET= inf DPR= inf Miss=nan% Tick=1488
envenom Count= 10.7|23.4sec DPE=6773| 6% DPET=5415 DPR=193.5 Miss=0.0% Hit=4602 Crit=9811|13296|41.7%
instant_poison Count=118.7| 2.3sec DPE=1575|15% DPET= inf DPR= inf Miss=0.8% Hit=1588
melee_main_hand Count=358.4| 0.8sec DPE= 869|25% DPET=1109 DPR= inf Miss=14.5% Hit= 661 Crit=1417|1706|45.5% Glance= 496|23.9%
melee_off_hand Count=358.4| 0.8sec DPE= 654|19% DPET= 834 DPR= inf Miss=14.3% Hit= 497 Crit=1064|1281|45.6% Glance= 372|24.0%
mutilate Count= 52.0| 5.5sec DPE=4306|18% DPET=3445 DPR=75.6 Miss=0.0% Hit=3081 Crit=4924|6550|66.5%
rupture Count= 13.1|21.5sec DPE=8086| 8% DPET=6469 DPR=323.5 Miss=0.0% Tick=1048
Player=Rogue_7_21_43 DPS=4816.7 (Error=+/-6.8 Range=+/-355) DPR=304.8 RPS=15.8/15.8 (energy)
Core Stats: strength=124 agility=1542 stamina=1160 intellect=41 spirit=72 health=15699 mana=0
Spell Stats: power=2200 hit=8.2% crit=14.7% penetration=0 haste=8.5% mp5=0
Attack Stats: power=4994 hit=6.6% crit=32.9% expertise=6.6 penetration=0 haste=8.5%
Actions:
deadly_poison Count= 0.0| 0.0sec DPE= inf| 8% DPET= inf DPR= inf Miss=nan% Tick=1146
eviscerate Count= 80.6| 3.4sec DPE=5868|35% DPET=4694 DPR=167.7 Miss=0.0% Hit=3998 Crit=8246|10849|44.0%
melee_main_hand Count=372.4| 0.8sec DPE= 870|24% DPET=1152 DPR= inf Miss=14.5% Hit= 661 Crit=1362|1647|49.1% Glance= 496|24.1%
melee_off_hand Count=372.4| 0.8sec DPE= 653|18% DPET= 865 DPR= inf Miss=14.4% Hit= 496 Crit=1022|1236|49.1% Glance= 372|24.1%
rupture Count= 16.2|17.6sec DPE=7632| 9% DPET=6106 DPR=305.3 Miss=0.0% Tick=978
wound_poison Count=159.2| 1.8sec DPE= 571| 7% DPET= inf DPR= inf Miss=0.8% Hit= 575
Gains:
Rogue_7_21_43:
energy_regen=2022.2
relentless_strikes=2418.5
Rogue_15_51_5:
combat_potency=926.8
energy_regen=3460.3
relentless_strikes=362.1
Rogue_51_13_7:
energy_regen=2805.9
focused_attacks=811.1
relentless_strikes=566.7
Procs:
Rogue_7_21_43:
combo_points=690.1|0.4sec
honor_among_thieves=716.8|0.4sec
Rogue_15_51_5:
combo_points=116.9|2.4sec
ruthlessness=10.8|26.0sec
Rogue_51_13_7:
combo_points=148.4|1.9sec
ruthlessness=14.3|19.7sec
seal_fate=46.1|6.1sec
Up-Times:
Rogue_7_21_43:
23.0% : berserking_mh
22.9% : berserking_oh
19.2% : blade_flurry
99.4% : slice_and_dice
21.2% : tricks_of_the_trade
Rogue_15_51_5:
45.3% : berserking_mh
24.7% : berserking_oh
18.6% : blade_flurry
97.5% : savage_combat
93.5% : slice_and_dice
23.0% : tricks_of_the_trade
Rogue_51_13_7:
28.8% : berserking_mh
29.0% : berserking_oh
20.5% : envenom
98.4% : hunger_for_blood
97.6% : slice_and_dice
20.0% : tricks_of_the_trade
Waiting:
33.4% : Rogue_7_21_43
33.5% : Rogue_15_51_5
53.3% : Rogue_51_13_7
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01/26/09, 11:41 PM
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#54
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Mike Tyson
Night Elf Rogue
Doomhammer
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Something's still wrong in the realm of finishers, at least for Mutilate; Relentless Strikes regen is way low relative to Focused Attacks, and 6% envenom damage seems low as well (~9-10% is more typical). For that matter, yellow damage as a whole is low; you have 44% white and 18% Mutilate, when 38-40% and 22% are more typical for those numbers (at least for me)
Also, I could be reading this wrong, but it looks to me as though Instant and Wound poisons aren't critting, and they should be. Plus, Deadly Poison damage seems high, though that might tie into the finisher thing - fewer Envenoms would mean more DP damage.
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01/27/09, 12:16 AM
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#55
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Von Kaiser
Undead Death Knight
Bonechewer
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Edit: I just realized something stupid in my post, but I have a different point.
As Aldriana stated, your finishers are very low, especially envenoms, I managed to have 15 envenoms in my last patchwerk, which should be roughly half of the length of the fight in the simcraft. (If I'm correct in remembering you were basing off a 300s boss)
For your HAT modeling, when using 2 fast it will be better to use double wound. As well, 3 rogues in your group is normally subpar, dks are normally what you want to fill when you don't have hunters.
Last edited by path411 : 01/27/09 at 12:21 AM.
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01/27/09, 1:58 AM
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#56
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Piston Honda
Gnome Rogue
Ravencrest (EU)
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Not to my knowledge. And yes, HAT rogues just spam finishers.
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01/27/09, 4:34 AM
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#57
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Piston Honda
Human Priest
Sporeggar (EU)
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A glance at the code, just random search, not inspected it, found this...
if( p -> buffs_poison_doses )
{
player_multiplier *= 1.0 + p -> talents.savage_combat * 0.01;
player_crit += p -> talents.master_poisoner * 0.01;
}
That made me wonder how you handle such overlapping raid buffs, something like external config on the buffs present? Because for example 3% crit is kinda expected (retradin, ele) to be present, and if it is enabled from outside, this code will just double its value for the player, or I'm totally wrong :p
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01/27/09, 8:37 AM
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#58
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Aldriana
Something's still wrong in the realm of finishers, at least for Mutilate; Relentless Strikes regen is way low relative to Focused Attacks, and 6% envenom damage seems low as well (~9-10% is more typical). For that matter, yellow damage as a whole is low; you have 44% white and 18% Mutilate, when 38-40% and 22% are more typical for those numbers (at least for me)
Also, I could be reading this wrong, but it looks to me as though Instant and Wound poisons aren't critting, and they should be. Plus, Deadly Poison damage seems high, though that might tie into the finisher thing - fewer Envenoms would mean more DP damage.
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I'll look into the poison crits.... Good catch, thanks!
I also need to dive into my energy regen modeling..... The speed of combo-point generation seems off considering the discrepancy in finisher-frequency. There is a "proc" section where I list "combo points per second". Does that seem off?
Originally Posted by path411
For your HAT modeling, when using 2 fast it will be better to use double wound. As well, 3 rogues in your group is normally subpar, dks are normally what you want to fill when you don't have hunters.
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This particular run had 3xRogue and 2xHunter in one party. I'm afraid I haven't started working on DKs yet....... Rogue model still needs some lovin obviously......
Originally Posted by Loot
A glance at the code, just random search, not inspected it, found this...
if( p -> buffs_poison_doses )
{
player_multiplier *= 1.0 + p -> talents.savage_combat * 0.01;
player_crit += p -> talents.master_poisoner * 0.01;
}
That made me wonder how you handle such overlapping raid buffs, something like external config on the buffs present? Because for example 3% crit is kinda expected (retradin, ele) to be present, and if it is enabled from outside, this code will just double its value for the player, or I'm totally wrong :p
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I didn't realize that Master Poisoner did not overlap with the 5% from Shaman/Boomkin....... ?
action -> attack -> rogue_attack -> special/melee
action -> spell -> rogue_poison -> wound/instant/deadly
Each one of those classes have a player_buff() and a target_debuff() method that cascade. The 3% crit should be included.
Action: http://simulationcraft.googlecode.co.../sc_action.cpp
Attack: http://simulationcraft.googlecode.co.../sc_attack.cpp
Spell: http://simulationcraft.googlecode.co...k/sc_spell.cpp
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01/27/09, 9:01 AM
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#59
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Piston Honda
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Originally Posted by dedmonwakeen
I didn't realize that Master Poisoner did not overlap with the 5% from Shaman/Boomkin....... ?
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Boomkin ? Just to be clear, Master Poisoner does not stack with a Paladin's Heart of the Crusader and an Elemental Shaman's Totem of Wrath. They fall under the same buff/debuff category under Blizzard's new buff system and those 3 don't stack.
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01/27/09, 9:42 AM
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#60
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Piston Honda
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From looking at the latest set of data, I agree with Aldriana that the breakdowns are still a bit off. The same can be said for the HAT numbers, my Evisc/White are generally 50-55/30-35 or somewhere around there.
Also, from the uptime section it seems that either there needs to be some additional logic for the action list that checks energy remaining, or the sim is going to have a tough time modeling Mut. Anything less than 100% HfB uptime is really unacceptable due to the penalty you take for dropping it, and the same for SnD.
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