Originally Posted by dedmonwakeen
Part of my problem with the Combat tree seems to be itemization.
Switching from Close Quarters Combat to Sword Specialization would seem to provide a nice boost, but when I try to find the swords that would fit the build well, the list of top-end weapons was a bit disappointing when comparing swords to the dagger/fist options.
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That's one of the reasons virtually nobody uses a pure sword spec anymore these days. There are, however, specs with both fist (5) and sword (4) specialization (e.g. using
[Calamity's Grasp] and
[Hailstorm]).
Originally Posted by dedmonwakeen
Thanks. This is exceptionally helpful.
A question regarding the "energy>=70" conditional on slice_and_dice:
Is the intent here that once the duration of SnD gets below X, pool energy until 1sec remaing OR energy will cap.
If I'm understanding this, what is a good value for X? 5sec?
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X depends on the cycle you're planning, which itself depends on the talents you chose (and gear, of course). With a 7/51/13 build, I could hardly keep up a 4s/5r/5e cycle if there were less than 10 seconds left on SnD before I reached 5cp for an eviscerate. In this case, I either used Evis at 4cp, or skipped it alltogether and refreshed SnD early.
With a 15/51/5 build and skilled Ruthlessness, I can cut my cycle to 3s/5r/5e, and due to the 60% chance for an additional combo point after a finisher and only three 'planned' points for SnD, 5-6 seconds left on SnD for X seems like a decent value to perform Evis and still be able to refresh SnD in time. If not, cut SnD to 2 points and ignore Evis in this cycle.
At least that is how I'm currently playing, there may be room for improvement of course (and if there is, please let me know).
So basically you're correct; if SnD falls under a value of X seconds, do not perform Eviscerate, just wait for energy to reach 60-70 and refresh it early.
// Edit
Recently there has been discussion on a fast mainhand combat build, which, according to the DPS Spreadsheet, seems to perform quite well with the increased haste (10% more SnD and 10% through 3 points in Lightning Reflexes - albeit this would be a change for 3.1, for which we do not have all changes available yet) and the resulting increase in poison damage.
It might be interesting to compare the results.
More discussion can be found in the Roguecraft Spreadsheet thread, they're even considering a Shiv build for this setup (*shiver*), which I think is not yet implemented in your tool.