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02/25/09, 6:14 AM
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#526
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Piston Honda
Troll Rogue
Genjuros (EU)
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There was a bluepost on the eu ptr forum about characters copied before the realm was actually enabled. You needed to quote a specific post in order for them to look into it. I think they closed and removed the post a few hours ago stating they'd recieved the feedback they needed.
Anyway I got my character (copied 20mins after the character copy was enabled - to the correct 3.1 realm that is) yesterday. You wont see it on the realm selection screen as its probably up for renaming, but if the status page list your character as succesfully copied, chances are you'll find it on Brill.
To sum up: characters copied before the realm was enabled are probably lost in the void, characters copied after the realm was enabled and are listed as succesfully transfered are likely not showing on the realm selection list but they're there 
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02/25/09, 6:31 AM
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#527
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by sp00n
Completely unrelated to any game mechanics, and maybe just a simple rant on aesthetics, but what is the general feeling about our new T8 set?
Me personally, I'm deeply disappointed by the looks of it.
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*shrug* It's fine apart from the helm, although the large collar will probably make my gnome look like a refugee from the Addams family. I've never seen a helmet I actually liked, for any class/race/tier, so I generally just switch it off.
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02/25/09, 6:36 AM
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#528
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Von Kaiser
Human Rogue
Moonglade (EU)
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Originally Posted by sp00n
Enough of the rant, and to make that post not completely useless, has any European player been able to access the PTR so far? I have one character copied over according to the status page, but I assume this one did fall in the period where they opened character copy by mistake and is bound for deletion.
I'd like to beat a training dummy for some time to gather some data, but the average queue time is said to be 25 days currently.
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I have had a character pending for copy for several days now. I can access PTR though, and when I checked Brill out yesterday on a level 1 character, there were a handful of level 80 rogues online.
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02/25/09, 6:48 AM
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#529
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Von Kaiser
Human Rogue
Auchindoun (EU)
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Originally Posted by sp00n
Enough of the rant, and to make that post not completely useless, has any European player been able to access the PTR so far? I have one character copied over according to the status page, but I assume this one did fall in the period where they opened character copy by mistake and is bound for deletion.
I'd like to beat a training dummy for some time to gather some data, but the average queue time is said to be 25 days currently.
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I initiated my character transfer Friday (atleast I think it was Friday) and it went through Monday evening.
I've been able to connect, but not for very long due to #132 crashes.
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02/25/09, 6:49 AM
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#530
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Von Kaiser
Undead Rogue
Magtheridon (EU)
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Overall : Exid
SR & Anarchy double IP 51.13.7 (5/5 Imp Poisons) with 271 haste
Was going to test with LR and 490 haste but got stuck in Orgri with #132 on my way to the trainer.
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02/25/09, 7:20 AM
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#531
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Tinker
Gnome Rogue
Forscherliga (EU)
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Originally Posted by relax_ok
I must have missed something, whoever said something about getting rid of Murder?
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There is no blue post or anything but this talent really needs some change. It is really annoying that such a big part of our damage changes from boss to boss. So I (and I am surely not the only one) hope that Murder either gets removed or changed to work against any kind of creature. A simple solution would be to remove it and work the damage modifier into Hunger for Blood and/or have a overworked version of master poisoner (Enevenom not removing (all) Deadly Posion stacks) replace its current place in the talent tree.
In Ulduar for example a lot of mechanical enemies will be around as well as a proto drake boss, Yogg-Saron (if I remember correctly C'Thun wasn't classified as any creature type) and humanoids. So this talent would be a very strong upgrade on some of the fights while being completly useless on the others.
So either Mutilate damage is 4% higher than it should against targets against which Murder works or too low against the other type. If the fights turn out to be really though than switching talent specs between a lot of the fights will have a great benefit, which in my opinion is bad design.
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02/25/09, 9:38 AM
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#532
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Piston Honda
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There was a blue post not long ago saying the looks of the T8 gear had to do with fighting the plague. Maybe the rogue headpiece is supposed to be a gas mask ?
What are your thoughts on glyphs since we have 2 more to choose from now ? I'm leaning towards using Rupture, HfB and Mutilate, and dropping SnD, but I'm curious about what others think. Though I'm also afraid such a combination might only provide a stable rotation at higher gear levels.
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02/25/09, 9:47 AM
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#533
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by ShadowEric
There was a blue post not long ago saying the looks of the T8 gear had to do with fighting the plague. Maybe the rogue headpiece is supposed to be a gas mask ?
What are your thoughts on glyphs since we have 2 more to choose from now ? I'm leaning towards using Rupture, HfB and Mutilate, and dropping SnD, but I'm curious about what others think. Though I'm also afraid such a combination might only provide a stable rotation at higher gear levels.
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I'm fairly confident that the SnD glyph can be dropped from a Mutilate build with little consequence once you've got mostly epics. I'd say even before then but I can't say that for sure.
As for the look of the T8 and "fighting the plague". It appears more to me that rogue gear is designed to make us blend in with the plague victims. I can see myself hiding the helm though, not for any other reason except that all helms look ridiculous on Gnomes.
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02/25/09, 9:58 AM
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#534
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Aldriana
Now, the problem I see is in part 2 of the analysis, which looks at IP/IP/Evis builds. And the bad news is: these still generate higher DPS than IP/DP Envenom builds. Even without the Eviscerate glyph (which has been replaced with the rumored Mutilate glyph), it's ahead of IP/DP/Envenom; I suspect if you replace the SnD glyph instead, it performs better still (though my sheet isn't set up to handle that case, so I can't swear to it). Hence, optimal Mutilate DPS still relies on external poison, which seems suboptimal. In addition to all the other issues we've discussed, I think something still needs to be done in terms of tweaking the DP/Envenom vs IP/Eviscerate balance. And the most obvious tweak to this - that would help quite a bit - would be to provide some way of Envenoming without clearing DP stacks. As I've mentioned previously, I rather like the notion of tying this into Master Poisoner, but whether it's a Glyph, a talent, or whatever else, it still seems like a good way to help with the issue - the extra DP damage and guaranteed max-size Envenoms are sufficient to let IP/DP/Envenom builds surpass their IP/IP/Eviscerate counterparts. However, the caveat must be added that they don't win by that much, and with the superior scaling properties of IP relative to DP, more tweaks would probably be advisable to keep the less externally reliant build on top.
So, in summary: the changes we've seen so far are decidedly a step in the right direction, but there's still plenty of tweaks needed to resolve lingering issues with the class.
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I'm guessing SR/SR would be optimal for the IP/IP build, but what sort of difference are we talking about here over an IP/DP build? Would it be worth it to go IP/IP with SR/Anarchy or SR/WD, or do you think it'd be safe to just stick with SR/WD IP/DP?
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Rogue at heart.
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02/25/09, 10:03 AM
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#535
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Bald Bull
wut
Gnome Warlock
No WoW Account
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I find it interesting that Deadly Poison isn't a PPM mechanic like IP and WP - if you remember that there are things that were left out of the PTR patch notes, I think it would make sense to leave it at a flat % if they add a way to make Envenom not consume Deadly Poison. If that isn't the case, though, I fail to see a reason to not make DP a PPM mechanic.
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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02/25/09, 10:13 AM
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#536
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Von Kaiser
Night Elf Rogue
Les Sentinelles (EU)
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Deadly Poison as a PPM mechanic would strongly favor slow/slow combinations for Mutilate as the slow weapons would have the best Mutilate damage *and* the best Poison damage thanks to PPM normalization on instant strikes. This would lead to another itemization imbalance as well as create a possible burst issue with PvP mutilate.
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02/25/09, 10:14 AM
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#537
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Neto-
I find it interesting that Deadly Poison isn't a PPM mechanic like IP and WP - if you remember that there are things that were left out of the PTR patch notes, I think it would make sense to leave it at a flat % if they add a way to make Envenom not consume Deadly Poison. If that isn't the case, though, I fail to see a reason to not make DP a PPM mechanic.
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The only reason I can think of is they want to encourage slow/fast so not to pigeonhole people into one speed of weapons... item diversity, etc.
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Rogue at heart.
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02/25/09, 10:25 AM
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#538
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Glass Joe
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I believe the changes to be a step in the right direction along the guidelines that diversify weapon choices. I have tried the PTR changes and even though HFB seems to be inoperable at the moment, it is readily apparent that burst is all but gone. The crux now will be the itemization of slow/slow, fast/fast, slow/fast. It is unclear how FA will effect numbers in fast/fast scenario with the changed PPM. I am curious as to the why of the PPM change at all. In a real world scenario does this even change the 1.4 /1.4 numbers?
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02/25/09, 10:32 AM
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#539
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Von Kaiser
Undead Rogue
Magtheridon (EU)
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One more parse. This time SR Anarchy double IP 51-18-0 (5/5 Imp Poisons 3/3LR) 490 haste rating.
Overall : Exid
Now... Judging by my parses it seems like Improved Poisons is bugged and does not work (or my math is just wrong).
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02/25/09, 10:32 AM
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#540
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Bald Bull
wut
Gnome Warlock
No WoW Account
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Originally Posted by Leto
The only reason I can think of is they want to encourage slow/fast so not to pigeonhole people into one speed of weapons... item diversity, etc.
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Well, if you use same-level weapons, for the offhand, I'm unsure if Deadly as PPM would favor slow weapons too much, it might be a close difference thanks to Focused Attacks; it should at least make weapon speed less of an issue, since Aldriana mentioned a fast OH is "relatively essential", it can easily lead to the same problems we have now (weapon speed being more important than itemlevel).
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Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty 
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02/25/09, 10:32 AM
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#541
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by folderol
Deadly Poison as a PPM mechanic would strongly favor slow/slow combinations for Mutilate
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Actually, no it wouldn't. Mutilate and Focused Attacks cancel each other out quite neatly, for either hand.
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02/25/09, 10:59 AM
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#542
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Von Kaiser
Undead Rogue
Magtheridon (EU)
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I also decided to 'test' Expose armor and Mace Spec stacking.
Grandmaster's Training Dummy (lvl 80 one)
10 Gouges. Tooltip damage : 660.
No Expose: 426 - 427
Expose: 462 - 463
Mace Spec No Expose: 449
Mace Spec Expose: 487
I fail at math so I don't really know what these numbers mean (to arpen stacking with Expose armor) but I hope someone can come up with something from them.
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02/25/09, 11:26 AM
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#543
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by songster
Actually, no it wouldn't. Mutilate and Focused Attacks cancel each other out quite neatly, for either hand.
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What about the higher poison proc rate due to instants on slow weapons? Would the extra ability usage due to FA energy regen outweigh the extra poison dmg from a higher proc rate on abilities?
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Rogue at heart.
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02/25/09, 11:54 AM
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#544
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Von Kaiser
Human Rogue
Auchindoun (EU)
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Originally Posted by Leto
What about the higher poison proc rate due to instants on slow weapons? Would the extra ability usage due to FA energy regen outweigh the extra poison dmg from a higher proc rate on abilities?
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The Instant ability proc-rate makes an astounding difference.
I tried pulling 2000 punches on a target dummy with 2xWP. Resulted in 49%~ proc chance.
I then tried going all out with my 3s/5r/5e rotation, completely same gear, weapons, everything. This resulted in a 72,5%~ WP proc chance.
I smell a hidden buff through a possible bug 
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02/25/09, 11:58 AM
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#545
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Glass Joe
Night Elf Rogue
Magtheridon
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Instant poison increased
Improved poisons now give a 50% chance to apply instant poison to a target. However at the moment it is broken on the ptr along with HfB.
Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
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02/25/09, 12:05 PM
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#546
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Glass Joe
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These are my findings after about 3 hours of testing on the PTR.
Scenario: Over 30 minutes of white swinging against a level 60 training dummy. Not naked, non-weapon gear matching my armory. No specials used, only damage caused was due to white swings and poison procs. Used two identical weapons in each test. Spec: 15/51/5 with 3 points in LR. 234 haste rating.
Math is as follows:
ProcRate=Procs/Swings
SwingSpeed = WeaponSpeed/Haste
Haste=1.0*hasteLR*hasteGear
HasteLR=1.1
HasteGear=1+234/32.77*0.01
SPM=60/SwingSpeed
PPM=ProcRate*SPM
OldPoisonProcRate = .5 (WP), .2 (IP)
OldPoisonProcRate/ProcRate=BreakEvenSpeed/WeaponSpeed
-> BreakEvenSpeed = OldPoisonProcRate * WeaponSpeed / ProcRate
(BreakEvenSpeed explained: The speed a weapon should have to match the 3.0.8 proc rate)
Instant Poison
[Webbed Death]/ [Webbed Death]
Hits (Swings - misses): 1932, Procs: 380 => Proc rate: 19.67%
| | Unhasted | LR hasted | Rating hasted | LR + Rating hasted | | Haste | 0.00% | 10.00% | 7.14% | 17.85% | | Swing speed | 1.40 | 1.27 | 1.31 | 1.19 | | Swings per minute | 42.86 | 47.14 | 45.92 | 50.51 | | PPM | 8.43 | 9.27 | 9.03 | 9.93 | | Break-even speed | 1.42 | 1.29 | 1.33 | 1.21 |
[Arcane Forged Shortsword]/ [Arcane Forged Shortsword]
Hits (Swings - misses): 3038, Procs: 1113 => Proc rate: 36.64%
| | Unhasted | LR hasted | Rating hasted | LR + Rating hasted | | Haste | 0.00% | 10.00% | 7.14% | 17.85% | | Swing speed | 2.60 | 2.36 | 2.43 | 2.21 | | Swings per minute | 23.08 | 25.38 | 24.72 | 27.20 | | PPM | 8.45 | 9.30 | 9.06 | 9.96 | | Break-even speed | 1.42 | 1.29 | 1.32 | 1.20 |
Wounding Poison
[Webbed Death]/ [Webbed Death]
Hits (Swings - misses): 3898, Procs: 1982 => Proc rate: 50.85%
| | Unhasted | LR hasted | Rating hasted | LR + Rating hasted | | Haste | 0.00% | 10.00% | 7.14% | 17.85% | | Swing speed | 1.4 | 1.27 | 1.31 | 1.19 | | Swings per minute | 42.86 | 47.14 | 45.92 | 50.51 | | PPM | 21.79 | 23.97 | 23.35 | 25.68 | | Break-even speed | 1.38 | 1.25 | 1.28 | 1.17 |
[Arcane Forged Shortsword]/ [Arcane Forged Shortsword]
Hits (Swings - misses): 1567, Procs: 1455 => Proc rate: 92.85%
| | Unhasted | LR hasted | Rating hasted | LR + Rating hasted | | Haste | 0.00% | 10.00% | 7.14% | 17.85% | | Swing speed | 2.60 | 2.36 | 2.43 | 2.21 | | Swings per minute | 23.08 | 25.38 | 24.72 | 27.20 | | PPM | 21.43 | 23.57 | 22.96 | 25.25 | | Break-even speed | 1.40 | 1.27 | 1.31 | 1.19 |
In light of these findings, I wanted to check to see if the speed was in fact normalized to the old proc rate at 1.4 speed. This would mean that every single hit with a 2.8 speed weapon would proc wound poison.
[Warglaive of Azzinoth]/ [Stinging Viper] (Yeah, I went into WC.)
Hits (Swings - misses): 794, Procs: 794 => Proc rate: 100.00%
| | Unhasted | LR hasted | Rating hasted | LR + Rating hasted | | Haste | 0.00% | 10.00% | 7.14% | 17.85% | | Swing speed | 2.80 | 2.55 | 2.61 | 2.38 | | Swings per minute | 21.43 | 23.57 | 22.96 | 25.25 | | PPM | 21.43 | 23.57 | 22.96 | 25.25 | | Break-even speed | 1.40 | 1.27 | 1.31 | 1.19 |
I'm going to run a longer 2.8 speed test (as this one was interrupted by a client crash), but I'm starting to feel pretty confident that the poison proc rate is normalized at 1.4 base weapon speed, and the procrate is unaffected by haste effects. What this means is that using 1.4 speed weapons makes your damage equal to 3.0.8 levels, and having a slower weapon only increases your damage (assuming that the damage done per proc is the same). Hopefully my calculations are correct, please feel free to verify my results :o. My next test is whether or not yellow attacks are normalized to some different constant than the base weapon speed.
Last edited by Asuah : 02/25/09 at 12:15 PM.
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02/25/09, 12:31 PM
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#547
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by Verticos
Improved poisons now give a 50% chance to apply instant poison to a target. However at the moment it is broken on the ptr along with HfB.
Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
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50% increased frequency is the same thing as a 10% increased chance for a 1.4 speed weapon.
The frequency is a percentage modifier to the PPM, so 8.56 PPM increases to 12.84 with imp poisons, and 22.37 with imp and the envenom buff up.
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Rogue at heart.
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02/25/09, 12:49 PM
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#548
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Piston Honda
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Originally Posted by Leto
50% increased frequency is the same thing as a 10% increased chance for a 1.4 speed weapon.
The frequency is a percentage modifier to the PPM, so 8.56 PPM increases to 12.84 with imp poisons, and 22.37 with imp and the envenom buff up.
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On live with improved poisons and the envenom buff there's a 45% chance to proc instant poison. At 22.37 PPM, correct me if my math is wrong
60/(22.37/0.45)=1.21
It would take a 1.21 swing speed weapon on live to get 22.37 PPM for instant poison with improved poison and the envenom buff.
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02/25/09, 1:20 PM
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#549
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King Hippo
Leito
Troll Rogue
No WoW Account
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Originally Posted by ieatpaperbag
On live with improved poisons and the envenom buff there's a 45% chance to proc instant poison. At 22.37 PPM, correct me if my math is wrong
60/(22.37/0.45)=1.21
It would take a 1.21 swing speed weapon on live to get 22.37 PPM for instant poison with improved poison and the envenom buff.
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The envenom buff was buffed relatively speaking for 3.1. For a 1.4 speed weapon it's something around 52% proc chance while up.
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Rogue at heart.
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02/25/09, 1:36 PM
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#550
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Glass Joe
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Are the people that are testing IP/IP Eviscerate, also using the improved Eviscerate talent in there builds?
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