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Old 02/12/09, 5:13 AM   #316
Hallagenic
Banned
 
Human Rogue
 
Malfurion
Originally Posted by Rilias View Post
Trying to move the Combat fast mainhand discussion here.

Has anyone checked the effect of running with full Poisonspec running either IP/IP or DP/IP with Envenom.
Granted poisonhit is not an ideal stat for the spec, but now that we already rely almost exclusively on Autoattackdamage I thought it might be worth checking.
Ok im not sure where your going with this but from your first statement *combat Fast Mainhand* i would assume your talking about using something like Webbed/Webbed combo for combat and going 20/51?

I would say that any way you beat around the bush this will most likely not overcome using slow/fast, but i tell you what ill put on 2 fast weapons in combat spec use duel ip goign 20/51 and see what i get. I can almost say for ceartian it will lag vastly behind Slow/Fast though.

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Old 02/12/09, 5:31 AM   #317
Rilias
Von Kaiser
 
Night Elf Rogue
 
Arthas (EU)
Go take a look in the thread "The Roguecraft Spreadsheet" people have modeled the new hastebuffs into the spreadsheet and surprisingly come to the conclusion that sinister strike plays such a minor role in Combat DPS that poisonprocs from wound poison can outweigh the loss in sinister damage.

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Old 02/12/09, 5:43 AM   #318
Vanadi
Piston Honda
 
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Undead Rogue
 
Al'Akir (EU)
Originally Posted by Rilias View Post
Go take a look in the thread "The Roguecraft Spreadsheet" people have modeled the new hastebuffs into the spreadsheet and surprisingly come to the conclusion that sinister strike plays such a minor role in Combat DPS that poisonprocs from wound poison can outweigh the loss in sinister damage.
Which is a disturbing issue. I realise we have only seen a preview of the changes here but so far every spec seems to be pushed into an autoatack+poison spec. Our special damage has never been a large portion of our dps but at least with Wotlk it seemed to have gone up. Right now our special damage is being pushed back to levels where we start taking items based purely on the superior attack speed for poison procs and ignoring normalisation as long as the weapon is fast enough.

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Old 02/12/09, 7:06 AM   #319
Acroanidd
Glass Joe
 
Night Elf Rogue
 
Korgath
Originally Posted by Rilias View Post
Trying to move the Combat fast mainhand discussion here.

Has anyone checked the effect of running with full Poisonspec running either IP/IP or DP/IP with Envenom.
Granted poisonhit is not an ideal stat for the spec, but now that we already rely almost exclusively on Autoattackdamage I thought it might be worth checking.
I read a single post a few weeks ago on another thread here on EJ. I didn't have the best of weapons at the time and was using mostly blue / crafted epics, I had managed to pick up a Hatestrike and i was using Avool's already for the offhand, I went to bed that night thinking about the post, and decided what the heck lets try it, sure enough it was alot better than using the Knights of the Ebon Blade, slow MH sword.

Since then I had picked up Kel'Thuzads Reach and a Hailstorm, was running 5 CQC and 4 S. It was cool, but in preparation for 3.1 when dual weapon spec'n is going to be tricky and nigh impossible, plus the terrible luck with WD drops, I decided to try it again. This time, Hailstorm MH and Avool OH, HS has Berserking and Avool with Accuracy. I tried a couple things i may change later, for instance not as much hit, i just wanted to see since dual Fast combat relies heavily on auto attack / poison damage i stacked up to 529Hit. I may try next week to use my Widow's Fury in the MH (with berserking) Which will hit a tiny bit harder. I've got a few more upgrades to go, trinkets, bracers, ranged and helmet. but otherwise im 4/5 T7.25.

Needless to say the guildie who normally parses WWS for us wasn't on for Patchwerk but i did ~4600DPS on him (no speed potions or anything). Overall it was fun, obviously first night out with real gear it was a learning experience. Next week I'm probly going to go at it again. I predict with 3.1 and the extra 10% haste from LR it will only get better.

Wow Web Stats

Edit: the only major drawback i had was actually on trash where FoK was just not as good, i may drag along two slow weapons with wound poison just for trash.

Another Edit: Just from my napkin math and personal opinion i do not know how viable a WD/WD combo would be, the only time I've ever tried this was with 2x fast Swords, mainly for extra wound poison / sword procs.

Last edited by Acroanidd : 02/12/09 at 7:17 AM.

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Old 02/12/09, 10:33 AM   #320
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Since Sinister Strike is normalized you would never want to use a dagger in your main hand. The only chance fast/fast stands is with a weapon normalized for 2.4 speed SS.

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Old 02/12/09, 10:43 AM   #321
Acroanidd
Glass Joe
 
Night Elf Rogue
 
Korgath
well sorta, after posting i went to look elsewhere on the boards (The Roguecraft Spreadsheet thread). i came across a post showing the WD / Hailstorm would be the best dps, while shiv'n instead of SS'n, also using IP in the offhand, even compared to Calamity's Grasp / WD combo... which solidifies that dual fast is infact viable .

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Old 02/12/09, 11:13 AM   #322
Stock
Glass Joe
 
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Night Elf Rogue
 
Burning Legion
i've been playing around with specs recently, and found a pretty sweet Mutilate build, which bases on the dual IP/IP formula. AND it does WONDERS. Eviserate and vigor glyph is all thats needed, and another rogue or hunters making sure Poisons are up on constant rotation for bosses.
Standard mutilate build with some changes:

1. Ruthlessness is not needed. All this is good for is for the offchance you dont crit on mutilate 2-3 times in a row. I found i was overburdended with 4/5 combo points A LOT. If your stuck at 2/5, Cold Blood should be saved for those times when i need the dps and cant afford not to hit the 5/5 because you want the last eviserate before you run out or target dies. Even if you want a huge eviserate on bosses like malygos/Thaddius with damage% increases.

putting it into perspective, raid buff crit chance + 15% mutilate crit. if its over 55-60%, Ruthlessnes is a waste. that means youll more often MAKE 5/5 combo points with 2xMutilate then not. recieveing an extra combo point after finisher will be a waste in most cases. Ruthlessnes was much more viable with the old mutilate spec since you somtimes needed to get that 1 point envenom off last second sometimes on the Ruthlessnes proc to refresh SnD. Or it helped to keep a tight rotation. Even then it was more of a safety tool. Thats what i see it as now, a safety tool, either way the point of this spec is to spam 2 buttons, Evis and Mutilate. very rarely i need to spam 3 mut's for 1 evis. and even if i do, the dps increase was worth it.

2. No Rupture.

3. From the savings of talent points, they go to Murder, ImpEviserate/Vigor/ and 1 Fleet Footed.

4. Dual IP on weps. i have SR/WD currently, dont have a 2nd WD to play with.

5. Massive burst damage to being fights, Vigor Glyph, 120 energy + 6 seconds of 10energy savings = heaven.
mutilate from stealth, SnD, mutilate evis. Then the standard mutilate mutilate evis, rinse repeat.

I should have recorded the numbers, i will try for next week, but Thaddius i pushed about 7.3k dps with no "Leader of the Pack" buff and no Heroism due to raid lag issues on patch day. On 25Archavon I was pushing well over 5k dps before heroism and before the stuns/jumps started to push down my dps to about 4.5. I died on Patchwerk due to random fkup, but i would have loved to see those figures.

ANYways this is just to those Mutilate testers out there, give this a try, im sure youll love it. also AMAZING for FoK on trash, i push 20-25k dps on the bigger packs in naxx. not to mention great for 2D/3D Sarth elementals and whelps.

Spec: Evis Mut Spec

Last edited by Stock : 02/12/09 at 1:17 PM.

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Old 02/12/09, 3:04 PM   #323
Danzir
Banned
 
Dwarf Rogue
 
Aggramar
Originally Posted by Stock View Post
i've been playing around with specs recently, and found a pretty sweet Mutilate build, which bases on the dual IP/IP formula. AND it does WONDERS. Eviserate and vigor glyph is all thats needed, and another rogue or hunters making sure Poisons are up on constant rotation for bosses.
Standard mutilate build with some changes:

1. Ruthlessness is not needed. All this is good for is for the offchance you dont crit on mutilate 2-3 times in a row. I found i was overburdended with 4/5 combo points A LOT. If your stuck at 2/5, Cold Blood should be saved for those times when i need the dps and cant afford not to hit the 5/5 because you want the last eviserate before you run out or target dies. Even if you want a huge eviserate on bosses like malygos/Thaddius with damage% increases.

putting it into perspective, raid buff crit chance + 15% mutilate crit. if its over 55-60%, Ruthlessnes is a waste. that means youll more often MAKE 5/5 combo points with 2xMutilate then not. recieveing an extra combo point after finisher will be a waste in most cases. Ruthlessnes was much more viable with the old mutilate spec since you somtimes needed to get that 1 point envenom off last second sometimes on the Ruthlessnes proc to refresh SnD. Or it helped to keep a tight rotation. Even then it was more of a safety tool. Thats what i see it as now, a safety tool, either way the point of this spec is to spam 2 buttons, Evis and Mutilate. very rarely i need to spam 3 mut's for 1 evis. and even if i do, the dps increase was worth it.

2. No Rupture.

3. From the savings of talent points, they go to Murder, ImpEviserate/Vigor/ and 1 Fleet Footed.

4. Dual IP on weps. i have SR/WD currently, dont have a 2nd WD to play with.

5. Massive burst damage to being fights, Vigor Glyph, 120 energy + 6 seconds of 10energy savings = heaven.
mutilate from stealth, SnD, mutilate evis. Then the standard mutilate mutilate evis, rinse repeat.

I should have recorded the numbers, i will try for next week, but Thaddius i pushed about 7.3k dps with no "Leader of the Pack" buff and no Heroism due to raid lag issues on patch day. On 25Archavon I was pushing well over 5k dps before heroism and before the stuns/jumps started to push down my dps to about 4.5. I died on Patchwerk due to random fkup, but i would have loved to see those figures.

ANYways this is just to those Mutilate testers out there, give this a try, im sure youll love it. also AMAZING for FoK on trash, i push 20-25k dps on the bigger packs in naxx. not to mention great for 2D/3D Sarth elementals and whelps.

Spec: Evis Mut Spec
I am thinking of doing what you did. Though I can't imagine 'no rupture' is the way to go. But I do have a question for you. You explained why ruthlessness is not needed as its a waste. But I beg to differ. I could be wrong, but that line of thinking is sorta like -- too much energy is a bad thing. Too many combo points can never be a bad thing if the thing you are substituting are non-dps fillers. How can putting energy into fleet-footed or vigor (besides the initial burst) which give minimal dps outweigh 'too much of a good thing'. I just can't wrap my brain around the benefit of fleet footed over ruthlessnes? I can't see the benefit of the tradeofff. To me, too many combo points is fine.

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Old 02/12/09, 4:56 PM   #324
genjaguar
Glass Joe
 
Night Elf Rogue
 
Mannoroth
Originally Posted by lurid View Post
No.

If the buff was a separate 10% ability that multiplied with SnD instead of simply being 10% added to SnD, then yes, you would get 10% more white attacks. But since it is 10% added to 130%, you only get 7.7% more attacks.
Yes you're correct. Sorry my mistake.

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Old 02/12/09, 5:02 PM   #325
Sabmiqys
Banned
 
Blood Elf Rogue
 
Kilrogg
Originally Posted by Ensiferus View Post
Has the discussion of dual IP's come back into play recently? After some moderate thought into the 10% more speed tacked onto Slice and Dice, I decided to give this idea a try on a few fights tonight. I was blown away by the results on Thaddius.

The fight: Wow Web Stats

I haven't generally seen numbers reach this high on Mutilate builds. Right now it's hard to distinguish what gain is coming from 3.0.8 and what is coming from my change to IP/IP. Please note that the Patchwerk fight of that parse was the only one in which I was still IP/DP.

Any thoughts on this?
Did you glyph for Eviscerate? Perhaps IP/IP with the Eviscerate Glyph is the new way to go (provided you have a hunter or another rogue to keep poisons up, of course).

Another question: What about speccing for Deadly Brew (replacing the two points in Fleet Footed perhaps) just to get a DoT poison on the target so your mutilate percentages are still 120%. This would remove the dependency on hunter stings and the presence of another rogue in the party.

Last edited by Sabmiqys : 02/12/09 at 5:44 PM.

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Old 02/12/09, 5:06 PM   #326
zidaen
Glass Joe
 
Undead Rogue
 
Cenarius
Originally Posted by Danzir View Post
I am thinking of doing what you did. Though I can't imagine 'no rupture' is the way to go. But I do have a question for you. You explained why ruthlessness is not needed as its a waste. But I beg to differ. I could be wrong, but that line of thinking is sorta like -- too much energy is a bad thing. Too many combo points can never be a bad thing if the thing you are substituting are non-dps fillers. How can putting energy into fleet-footed or vigor (besides the initial burst) which give minimal dps outweigh 'too much of a good thing'. I just can't wrap my brain around the benefit of fleet footed over ruthlessnes? I can't see the benefit of the tradeofff. To me, too many combo points is fine.
Ruth for 3 points on mutilate makes very little impact most of the time with some great impact sometimes. An extra combo point can be wasted with mutilate depending on your crits. Maybe someone else can provide more info though since I have not been mutilate since i switched for savage combat buff.

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Old 02/12/09, 6:11 PM   #327
Danzir
Banned
 
Dwarf Rogue
 
Aggramar
Originally Posted by Sabmiqys View Post
Another question: What about speccing for Deadly Brew (replacing the two points in Fleet Footed perhaps) just to get a DoT poison on the target so your mutilate percentages are still 120%. This would remove the dependency on hunter stings and the presence of another rogue in the party.
Nice find. I was thinking "geesh, its very likely a hunter or the other rogue will have poison on the target, but what about mob switching or if they die etc..", I think this would alleviate any dependancies one would have on another class.

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Old 02/12/09, 6:25 PM   #328
Feist-Mok
Im***est.
 
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Human Rogue
 
Ysera
Originally Posted by Danzir View Post
Nice find. I was thinking "geesh, its very likely a hunter or the other rogue will have poison on the target, but what about mob switching or if they die etc..", I think this would alleviate any dependancies one would have on another class.
Problem is that most raid bosses are immune to Crippling.

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Old 02/12/09, 6:34 PM   #329
Sabmiqys
Banned
 
Blood Elf Rogue
 
Kilrogg
Originally Posted by Feist-Mok View Post
Problem is that most raid bosses are immune to Crippling.
So Deadly Brew remains a PvP talent. :|

If only they'd change DB so that it procs DP.

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Old 02/12/09, 6:56 PM   #330
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Sabmiqys View Post
So Deadly Brew remains a PvP talent. :|

If only they'd change DB so that it procs DP.
It used to. And reverting that change would indeed give us a significant DPS benefit. But doing so also has issues, not the least of which being that, barring an significant overhaul of IP, it would make Mutilate rogues even more ridiculously weapon-speed dependent than they already are. Now, such an overhaul is possible, but I don't think it's necessarily the best way to address our damage shortcomings. Which is not to say that that the talent won't be changed in some capacity, as it's current incarnation is fairly potent for PvP and fairly useless for PvE - which, given the current balance issues of the class (strong in PvP, weak in PvE), makes it a likely candidate for change.

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