As stated before many times in this thread, the lack of combat discussion proposed is mainly because most of combat is figured out already. Many if not all of the TBC data still applies roughly in the same fashion to Combat in LK.
For some basic combat rules here is what you would go for.
(Note) These rules were changed a bit in 3.08 do to poison damage scaling, but will inevitably be re-instated come the PPM mechanic rendering most weapon discussion useless.
For combat the rules are generally simple. You will figure out a Combat Rotation that is most easily sustainable, while using the least amount of combo points on SND as possible to sustain a rotation. ATM that is 3/5/3-5 Evis. Come near future this will likely move to a 4/5/5 rotation using Adrenaline Glyph over SND. Damage output will vary depending on length of fight.
As for weapons, although it vastly depends on what is itemized better, it generally goes to say that the slower the MH the more DPS you will do. While in contrary the faster the OH the more dps you will do given same or one item level comparatively based around base weapon DPS.
ATM concerning OH the only thing you would really need to test is the difference of procs on PPM between a 1.40 to a 1.60 speed item and compare to the DPS gain from Combat Potency.
Other than that generally speaking of OH damage, this is a scale you can generally rely on to quickly judge weapon dps not including stats.
(*Combat Oh weapon DPS scale)
For every .10 dps faster a weapon is compared to another weapon, you can generally add 10 total DPS to the base of that weapon. This effect generally will occur until the weapon reaches too slow of a speed to compare in which it actually reverses the effect and begins to subtract DPS. In odds of around -10DPS per .10 slower. What is this speed? Generally around 1.70.
What does all for this mean? Well ill put it into terms of current items available not factoring in weapon Stats.
I will compare the 4 following items
[LPC]/
[Webbed Death]/
[Sinister Revenge]/
[Hailstorm]. (Note*) Itemization such as Weapon type can change the scaling compared to another if speced for that weapon specialization)(see line 3)
Comparing weapons:
[LPC] a 130 DPS item that goes 1.30.(Dagger)
[Webbed Death] a 156 Dps item that goes 1.40.(Dagger)
[Sinister Revenge] a 171 DPS item that goes 1.80.(Dagger)
[Hailstorm] a 156 DPS item that goes 1.50(Sword)
1)Comparing
[LPC]/
[Webbed Death]:
Although
[LPC] is a 130 dps item it is .10 weapon speed faster than
[Webbed Death]. So when comparing the 2's base dps you can generally assume
[LPC] is actually around 140 dps item when compared to
[Webbed Death].
2)Comparing
[Webbed Death]/
[Sinister Revenge] :
Although
[Sinister Revenge] is a 171 item it is set to a 1.80 speed combatively to
[Webbed Death] which is 1.40. But being 1.80
[Sinister Revenge] suffers your base weapon damage decrease because its slower than 1.70. Meaning you can generally subtract 20 dps of the base weapon damage from the get go when talking about OH damage. Meaning that you now put
[Sinister Revenge] at a 151 item, already lower than the base of
[Webbed Death]. But you still need to factor the DPS increase by speed to
[Webbed Death]. Being .40 speed faster you can generally assign 40 dps to the item when comparing making
[Webbed Death] a 190 dps item compared to
[Sinister Revenge] . Meaning you can safely assume a 40 dps increase using
[Webbed Death] in OH compared to
[Sinister Revenge] .
In both cases
[Webbed Death] Wins and as you see it now it is BiS. This does not mean that webbed is equal to a 190 dps item, what it does mean is that you can easily factor speed/weapon damage to get a general idea of what is better.
3)Comparing
[Webbed Death]/
[Hailstorm]:
In general the same goes to factor taking
[Webbed Death] at 1.40 and increasing its base DPS by 10 compared to
[Hailstorm]. But when dealing with different weapon types you need to factor in specialization and in this the DPS can and will get skewed a bit. Singularly using only one weapon spec
[Webbed Death] will still beat
[Hailstorm] but given duel weapon specs,
[Hailstorm] pulls ahead via talented mechanics. But seeing as come 3.1 the dps gain from duel specs is not likely to outweigh DPS loss from not taking Lighting Reflexes its generally safe that duel weapon specs are or will be dead. Now weather this means using a sword in oh specing for that and using another item type in MH will lead to higher DPS I cannot say. But for most cases you will want to find itemization that is of the same type to receive greatest bonus from Weapon Spec.
The reason I bring this up is because there is a certain point if you look where pure dps regardless of speed can trump weapon damage. This would occur generally between 2 items close in weapon speed but with different Ilvls. If you take
[Webbed Death] a 1.40 dps item at 156 and compare it to a dagger of higher quality but nearly equal speed you will see the higher item is better. This in fact can be seen with the
[Saronite Shiv]. The
[Saronite Shiv]. being a 178 dps item at 1.50 speed does not loose any dps compared to
[Webbed Death].
[Webbed Death] simply gains 10 dps for weapon speed. Putting
[Webbed Death] when compared to
[Saronite Shiv]. to 166 still 10 base DPS lower than
[Saronite Shiv]. .
The only thing currently left to test for combat is the following . 18/51/2 builds to 15/51/5 builds. The only way to do this would be to test using 15/51/5 builds the best Poisons setup via damage and then compare that setup to a 18/51/2 build and see what averages the most. I believe that they could be fairly close and it really comes down to length of fight/RNG that will likely decide which one would come on top. But in order to get solid numbers you would need around 1000 test of each spec rounded to average numbers to see a general difference. I am not willing to do that much testing on my own. :P
Fin.