Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Rogues

Reply
 
LinkBack Thread Tools
Old 03/18/09, 9:24 PM   #1126
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
I think the real question here is whether Rupture will use spell crit or physical crit. My own thinking is physical as it's a physical affect/attack but stranger things have happened.


United States Offline
Reply With Quote
Old 03/18/09, 9:28 PM   #1127
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
If it uses spell crit it would be absolutely worthless. It's categorized as physical damage so I'd hope it's physical crit.

EDIT: Ok "absolutely worthless" is an exaggeration of course, but I still certainly hope it's physical!

United States Offline
Reply With Quote
Old 03/18/09, 9:37 PM   #1128
sltyntzhrt
Glass Joe
 
Blood Elf Rogue
 
Shattered Hand
Once rogues start grabbing 4 peice it would be essential to start regemming gear for agility and also dipping into subtlety for Serrated Blades. More so then people have been doing recently though with biS slot gear.

Edit: 7/51/13

Offline
Reply With Quote
Old 03/18/09, 9:45 PM   #1129
Doublecross
Glass Joe
 
Blood Elf Rogue
 
Detheroc
There is no reason to think that rupture would use spell crit, even envenom uses our physical crit rating.

Offline
Reply With Quote
Old 03/18/09, 10:00 PM   #1130
Antiarc
Still alive
 
Antiarc's Avatar
 
Human Rogue
 
Cenarion Circle
I'm extremely underwhelmed by that 2pc. It'll be nice in huge packs of trash if you manage to get Deadly up on a bunch of them, but it's effectively 2/3s of the 4pc T7 bonus on a single target.

Offline
Reply With Quote
Old 03/18/09, 10:08 PM   #1131
Hallagenic
Banned
 
Human Rogue
 
Malfurion
As stated before many times in this thread, the lack of combat discussion proposed is mainly because most of combat is figured out already. Many if not all of the TBC data still applies roughly in the same fashion to Combat in LK.

For some basic combat rules here is what you would go for.
(Note) These rules were changed a bit in 3.08 do to poison damage scaling, but will inevitably be re-instated come the PPM mechanic rendering most weapon discussion useless.

For combat the rules are generally simple. You will figure out a Combat Rotation that is most easily sustainable, while using the least amount of combo points on SND as possible to sustain a rotation. ATM that is 3/5/3-5 Evis. Come near future this will likely move to a 4/5/5 rotation using Adrenaline Glyph over SND. Damage output will vary depending on length of fight.

As for weapons, although it vastly depends on what is itemized better, it generally goes to say that the slower the MH the more DPS you will do. While in contrary the faster the OH the more dps you will do given same or one item level comparatively based around base weapon DPS.

ATM concerning OH the only thing you would really need to test is the difference of procs on PPM between a 1.40 to a 1.60 speed item and compare to the DPS gain from Combat Potency.

Other than that generally speaking of OH damage, this is a scale you can generally rely on to quickly judge weapon dps not including stats.
(*Combat Oh weapon DPS scale)
For every .10 dps faster a weapon is compared to another weapon, you can generally add 10 total DPS to the base of that weapon. This effect generally will occur until the weapon reaches too slow of a speed to compare in which it actually reverses the effect and begins to subtract DPS. In odds of around -10DPS per .10 slower. What is this speed? Generally around 1.70.

What does all for this mean? Well ill put it into terms of current items available not factoring in weapon Stats.
I will compare the 4 following items [LPC]/[Webbed Death]/[Sinister Revenge]/[Hailstorm]. (Note*) Itemization such as Weapon type can change the scaling compared to another if speced for that weapon specialization)(see line 3)

Comparing weapons:
[LPC] a 130 DPS item that goes 1.30.(Dagger)
[Webbed Death] a 156 Dps item that goes 1.40.(Dagger)
[Sinister Revenge] a 171 DPS item that goes 1.80.(Dagger)
[Hailstorm] a 156 DPS item that goes 1.50(Sword)

1)Comparing [LPC]/[Webbed Death]:
Although [LPC] is a 130 dps item it is .10 weapon speed faster than [Webbed Death]. So when comparing the 2's base dps you can generally assume [LPC] is actually around 140 dps item when compared to [Webbed Death].

2)Comparing [Webbed Death]/[Sinister Revenge] :
Although [Sinister Revenge] is a 171 item it is set to a 1.80 speed combatively to [Webbed Death] which is 1.40. But being 1.80 [Sinister Revenge] suffers your base weapon damage decrease because its slower than 1.70. Meaning you can generally subtract 20 dps of the base weapon damage from the get go when talking about OH damage. Meaning that you now put [Sinister Revenge] at a 151 item, already lower than the base of [Webbed Death]. But you still need to factor the DPS increase by speed to [Webbed Death]. Being .40 speed faster you can generally assign 40 dps to the item when comparing making [Webbed Death] a 190 dps item compared to [Sinister Revenge] . Meaning you can safely assume a 40 dps increase using [Webbed Death] in OH compared to [Sinister Revenge] .

In both cases [Webbed Death] Wins and as you see it now it is BiS. This does not mean that webbed is equal to a 190 dps item, what it does mean is that you can easily factor speed/weapon damage to get a general idea of what is better.

3)Comparing [Webbed Death]/[Hailstorm]:
In general the same goes to factor taking [Webbed Death] at 1.40 and increasing its base DPS by 10 compared to [Hailstorm]. But when dealing with different weapon types you need to factor in specialization and in this the DPS can and will get skewed a bit. Singularly using only one weapon spec [Webbed Death] will still beat [Hailstorm] but given duel weapon specs, [Hailstorm] pulls ahead via talented mechanics. But seeing as come 3.1 the dps gain from duel specs is not likely to outweigh DPS loss from not taking Lighting Reflexes its generally safe that duel weapon specs are or will be dead. Now weather this means using a sword in oh specing for that and using another item type in MH will lead to higher DPS I cannot say. But for most cases you will want to find itemization that is of the same type to receive greatest bonus from Weapon Spec.

The reason I bring this up is because there is a certain point if you look where pure dps regardless of speed can trump weapon damage. This would occur generally between 2 items close in weapon speed but with different Ilvls. If you take [Webbed Death] a 1.40 dps item at 156 and compare it to a dagger of higher quality but nearly equal speed you will see the higher item is better. This in fact can be seen with the [Saronite Shiv]. The [Saronite Shiv]. being a 178 dps item at 1.50 speed does not loose any dps compared to [Webbed Death]. [Webbed Death] simply gains 10 dps for weapon speed. Putting [Webbed Death] when compared to [Saronite Shiv]. to 166 still 10 base DPS lower than [Saronite Shiv]. .

The only thing currently left to test for combat is the following . 18/51/2 builds to 15/51/5 builds. The only way to do this would be to test using 15/51/5 builds the best Poisons setup via damage and then compare that setup to a 18/51/2 build and see what averages the most. I believe that they could be fairly close and it really comes down to length of fight/RNG that will likely decide which one would come on top. But in order to get solid numbers you would need around 1000 test of each spec rounded to average numbers to see a general difference. I am not willing to do that much testing on my own. :P

Fin.

Last edited by Hallagenic : 03/18/09 at 10:44 PM.

Offline
Reply With Quote
Old 03/18/09, 10:13 PM   #1132
Doublecross
Glass Joe
 
Blood Elf Rogue
 
Detheroc
Originally Posted by Antiarc View Post
I'm extremely underwhelmed by that 2pc. It'll be nice in huge packs of trash if you manage to get Deadly up on a bunch of them, but it's effectively 2/3s of the 4pc T7 bonus on a single target.
I agree it feels too gimicky, but its not set in stone of course, it feels more like a way to force use of Deadly poison and get rid of IIV. Too bad it feels like everything we get in this expansion feels like a fix to a bug or something not intended.

Offline
Reply With Quote
Old 03/18/09, 10:23 PM   #1133
toodaloo
Glass Joe
 
Undead Rogue
 
Maiev
Wow Web Stats

"Rogue T8 2P Bonus -- Your Deadly Poison causes you to gain 1 energy each time it deals damage."

On a patchwerk fight, 47 (some fights may have 80 tops) ticks of DP resulting in 47 energy gained. I highly doubt that it'd be 1 energy, perhaps the number is just a placeholder.

Offline
Reply With Quote
Old 03/18/09, 10:24 PM   #1134
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Originally Posted by Antiarc View Post
I'm extremely underwhelmed by that 2pc. It'll be nice in huge packs of trash if you manage to get Deadly up on a bunch of them, but it's effectively 2/3s of the 4pc T7 bonus on a single target.
EDIT: Bad math

Last edited by chalon : 03/18/09 at 10:46 PM.

United States Offline
Reply With Quote
Old 03/18/09, 10:36 PM   #1135
nuoHep
Von Kaiser
 
Undead Rogue
 
Magtheridon (EU)
In reality, judging by this WoW Meter Online - Combatlog Replay in Engrish patchwerk kill, I got 32 mutilates and 44 dp ticks.
Sure, the numbers for mutialte are kinda skewed because of t7_4pc. But considering our future glyph it's safe to calculate based off that.
So, I 'saved' 32 * 3 = 96 energy on mutilates.
And I would've gotten 44 energy from DP.

That's like 2x difference. Maybe I got screwed by rng, I don't know.

Offline
Reply With Quote
Old 03/18/09, 10:46 PM   #1136
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Oh, I forgot about faster energy regen in my numbers, hah. They're completely wrong then.

United States Offline
Reply With Quote
Old 03/18/09, 10:55 PM   #1137
Soulvex
Von Kaiser
 
Undead Rogue
 
Black Dragonflight
"Assassination

* Master Poisoner now also increases the bonus chance to apply Deadly Poison when Envenom is used by an additional 15/34/50%."

Does this not put DP application over 100% now (30+10+15+50=105) with a 65% increased chance just by Envenoming. Or would it be more along the lines of 50% of the 15% from Envenom (so I guess an extra 8%) and 30+10+23=~63%?

I know a couple pages back someone mentioned that it was all additive if anyone cares to shed some light on this development.

Offline
Reply With Quote
Old 03/18/09, 10:57 PM   #1138
ShadowEric
Piston Honda
 
Human Rogue
 
Terenas
That 4p bonus could have been a lot better used as a talent or secondary effect of a talent. It seems almost too good for a set bonus.

Offline
Reply With Quote
Old 03/18/09, 11:10 PM   #1139
Kalisia
Glass Joe
 
Night Elf Rogue
 
Steamwheedle Cartel
The only thing currently left to test for combat is the following . 18/51/2 builds to 15/51/5 builds. The only way to do this would be to test using 15/51/5 builds the best Poisons setup via damage and then compare that setup to a 18/51/2 build and see what averages the most. I believe that they could be fairly close and it really comes down to length of fight/RNG that will likely decide which one would come on top. But in order to get solid numbers you would need around 1000 test of each spec rounded to average numbers to see a general difference. I am not willing to do that much testing on my own. :P

Fin.[/quote]

Im currious why you made no mention of 7/51/13 . Are 18/51/2 and 15/51/5 surpassing combat/serrated blades now ?

Offline
Reply With Quote
Old 03/18/09, 11:26 PM   #1140
sedrikk
Von Kaiser
 
Human Rogue
 
Skywall
The wording of the 2 piece may be off. I wonder if it is 1 energy per stack. So it would be 5 energy per tick when fully applied. Otherwise that is very underwhelming

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Boss Videos: How early is too early? Lachy Public Discussion 33 09/16/06 3:11 AM