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06/05/09, 2:44 PM
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#276
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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Most of the "I can't see anything cause my UI is blocking it" issues can be solved by zooming out, though. I mean, unless you are extremely oomed in, you have a lot of room to put your UI in the viewable area while still not preventing you from seeing important things around your character.
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06/07/09, 10:57 AM
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#277
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Glass Joe
Blood Elf Rogue
Nagrand (EU)
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Is anyone else having problems with the latest Natur Enemy Castbar in terms of it not showing time on the Slice And Dice ?
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06/08/09, 1:11 PM
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#278
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Glass Joe
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Originally Posted by Estuera
I like this addon, stops the spam when trying to interrupt and waiting on GCD.
What I wanted to do with it though was after a successful kick to announce in party AND make a dbm timer for my kick CD, I cant seem to get it make 2 actions after a successful kick, any ideas?
This is what I was hoping would work:
/aftercast /p [PLAYER] Kicked!
/cast Kick
/dbm timer 10 [PLAYER]'s Kick
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You should try out afflicted, you can turn on everything but the interupt and CC notifications. You can also have it spam to whatever you like party/raid/tells/ect.
Afflicted 3 - Addons - Curse
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06/10/09, 10:56 AM
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#279
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Von Kaiser
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The addon that helped me the most recently would be ccComboPoints. Might be a bit too much "in your face", but when I'm busy not standing in things, I found it pretty decent.
I've been happy with PitBull, but since version 3 I haven't managed to display the combopoints on the target's frame in a matter I can always see em. Then I spent 2-3 months looking for a better simple combo point display and only recently stumbled over this one, and it seems it's one of the lesser known ones as I've seen probably all the others mentioned multiple times by different people.
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Live fast. Die young. Spirit rez. Take revenge.
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06/12/09, 7:06 AM
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#280
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Glass Joe
Blood Elf Rogue
Vashj (EU)
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I am using NugComboBar. It is highly configurable and very simple.
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06/12/09, 7:35 AM
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#281
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Glass Joe
Undead Rogue
Die Todeskrallen (EU)
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I'm using Combo Points Redux . Works fine for me so far.
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06/17/09, 5:27 PM
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#282
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Glass Joe
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Originally Posted by noesis7
I personally use Power Auras and found it quite useful. You are able to create different graphical displays that come up based on triggers you set. (For example I have a green aura that comes up when I hit 4 CPs and then it switches to a bright Yellow Aura when I hit five.) Another great feature with this addon is the ability to create timers for specific buffs such as for HfB which for me displays a timer directly under my feet.
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I agree, I use power aura's myself. I disabled the graphics and used text timers. On the bottom left part of my hotbars there are text numbers for SnD, Rup, HfB and all my procs like Greatness, Berserk, Lightning Speed and Grim Toll. It really helps seeing these text numbers rather then looking up at the many buffs I currently have. I try to also minimize the abilities I don't need and use only what's important for my raid.
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06/18/09, 3:27 PM
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#283
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Glass Joe
Blood Elf Rogue
Mal'Ganis
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I was wondering if anyone has been having issues with Rupture lately? Maybe im unlucky or something is wrong with my WoW, but when i use rupture, i don't see the debuff, but if i try to re-apply it with a 1 combo point for example it says "more powerful spell is already on". Then like when there's 10 seconds left it all of a sudden pops up as a debuff for me. Ive tried with and without my addon's, and its just randomly happens when im DPS'ing.
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06/18/09, 4:44 PM
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#284
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Piston Honda
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I have witnessed this same behavior. The debuff sometimes does not appear when applied, at least as far as my NTK and Event Horizon addons are concerned (not sure if it's in the unit frame's debuff table, but I'd guess not). Then at some point seconds later it magically appears.
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06/18/09, 4:45 PM
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#285
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Von Kaiser
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I enjoy this topic greatly as a longtime UI fanatic and having played a rogue exclusively since vanilla.
I like to think I've tinkered with just about every mod and configuration you can think of. I am constantly tweaking my UI and making changes at least every week or two to keep things "fresh". That being said, I've found a particular setup that I'm most comfortable with that my UIs always tend to be focused around. That is the basic.. unit frames under the toon's feet, minimal buttons showing, debuff/buff timers right near the unit frames.. all the important stuff relatively close to the center and the not so important (recount, chat, minimap, raid frames etc) on the side.
But having gone through probably 100 different UI configurations, tooling around with tons of mods - I've found the best philosophy behind rogue UI design is KISS - Keep It Simple Stupid. Minimal addons to retain functionality of the things you need to know, while keeping them arranged in a manner that is uncluttered and gives max screen real estate. All too often I've been all excited to play with the newest mods, then they slowly accumulate and I notice my addons folder is approaching 50-70 addons, and I have crap all over the place - that's too much. Because when you really get down to it, all you really need is a good SnD/rupture timer and some well placed unit frames.
These days I try to keep it pretty simple. It's a constant work in progress and I need to do away with and tweak a few things (redundancy like showing combo points in multiple locations).. but overall I'm pretty satisfied with how it functions. Note I use the same UI setup for PVE and PvP, the only difference may be Gladius for arena and BG timers via capping or DBM.
Here's an example of my setup:
As you can see it's pretty basic. I use NeedToKnow to track my important buffs/debuffs (buffs over my frame and debuffs over target). I use PowerAuras to track important things like trinket procs, combo points, etc. In that screen shot is the power auras glyph when I have 5 CP, so it's pretty much impossible to miss in the chaos of raids.
Not shown, but my debuffs pop up directly to the left of my character (right above class timers). I find this to be an infinitely more useful location to show debuffs than the default area under the buffs. I prefer to show my main buffs and debuffs as icons (SBF) rather than timer bars - as I can identify them easily, and I don't want a million timer bars on my screen. More of an aesthetic preference.
As all my abilities are keybound, I only show buttons with cooldowns, for an easy glance down to see what's up. In addition, I use GhostPulse as I find it very helpful to have that abilities icon pop up in the middle of the screen when a cooldown comes up.
There's a lot to be said about efficient rogue UI design, most of it has been stated in this thread - no one setup is going to work for everyone. You have to customize to your preferences. But what I find in a lot of rogue UIs is they are pretty cluttered and lacking in screen real estate. IMO, that's one of the most important aspects - having ample game viewing room while keeping your important info close at hand and easy to read.
Last edited by Shroomism : 06/18/09 at 9:26 PM.
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06/18/09, 8:22 PM
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#286
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Glass Joe
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I definitely have to agree with the general consensus that the "perfect UI" depends a lot on the needs of the individual. That said, this is what I've come up with over the past few days and it feels pretty effective to me. I'm still not fully confident in myself using Event Horizon yet because the feel is a bit different than I'm used to (I've been using SliceCommander for a while), but in the end I think that it has more potential for use because it displays more information in the same amount of space. I'm using PowerAuras positioned just above Event Horizon's bars to track trinkets, berserking procs, and important buffs. The smaller panels in between the action bar and the two side panels at the bottom track my focus/focus target, and target's target/target of target's target. The left pane is simply my chat, where the right pane is threat and damage. I've swapped to Skada for these two meters because I prefer both the aesthetics and the feel of Skada over Recount and Omen, and memory usage seems a lot better with Skada.

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06/21/09, 3:01 PM
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#287
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Glass Joe
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I like to focus on the center of my screen where all the important action is happening so I built my UI around that. I redid my UI this past week after purchasing a new 23in monitor and I'm pretty happy with what I got right now and don't think I'll be changing anything anytime soon. The only real issue I have with my UI is that I have to /reloadui every hour or so because NugComboBar likes to break randomly and it screws me up since I can't see how many CP I have without focusing on combat text from MSBT.
For the player frame, I decided to only show the energy bar since cast bar is unimportant for rogue, and I don't really have control over my own health in raids, so I only have the health text above the bar. To the left is my energy count, and above is NugComboBar. Below is EventHorizon (which as combat spec only shows rupture and SND, but if I switch to mut spec it'll also show hfb, DP ticks, and envenom buff). It's not shown in the screenshot, but below EH I have some needtoknow bars showing trinket/enchantment procs.
Target frame is centered below, and only shows a very small health bar just for aesthetic purposes, and the remaining space is the target cast bar, nice and big so I can see and interrupt if needed. Left is target hp%, and to the top right is a TellMeWhen icon showing me how many stacks of DP are on the mob.
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06/21/09, 4:07 PM
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#288
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Glass Joe
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I was looking for something that wouldn't take me hours to figure out how to configure and set up, while making my ui more user friendly and this did the trick for me: the mod "MoveAnything". It let's you, well... move anything in the original UI. I like to keep things simple. It let me move combo points to my line of vision, minimap, action buttons, etc without taking up very much memory at all.
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06/22/09, 6:32 AM
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#289
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Glass Joe
Undead Rogue
Laughing Skull
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I used to play two characters that required fairly large amounts of information on the screen, a hunter whom I lead raids with, and later a resto druid. Once I rerolled rogue for WotLK and got myself a new spiffy computer, I decided to rebuild my UI from the ground-up using mods that, for the most part, I'd never seen before. I also had the intention of using the least amount of mods possible to get everything I needed to know (no pun intended) and nothing more, which lead to a few changes from my old philosophies.
First off, an SS:
One major thing I changed was to scrub any unit frames from existence, I feel they do not add anything useful and are just kind of a large rectangle that sit in the middle of the screen. For all of the basic info I need; HP/Energy, target HP/MP/cast bar etc., I use IceHUD. When I first played around with it when leveling, I found it had an amazingly simple potential to display nearly everything you want to know in a clean, precise, and most importantly, non-intrusive manner.
I use Satrina's Buff Frames to display my important buffs to the left, and target debuffs to the right. When I was playing mutilate, I also found a way to display a little icon whenever the target currently had a bleed effect on it, which was honestly pretty helpful in doing 10 mans. I use Dominos paired with OmniCC, and only show spells that I use that have a cooldown. Mik's Scrolling Battle Text rounds out the deal, and its mostly there because it looks great, and if I play a DPS class, it's simply not the same to not show your huge numbers somewhere on screen. Speeding up the animation speed helps make it less distracting and cluttered, and if you know how to set the included trigger interface, you can make it do all sorts of things, like play an angry murloc sound whenever Vezax is about to shoot flames, which really helps to not kick surge by accident.
The small things are just for cleanliness purposes, I decided against a chat mod since the default Blizzard one gets the job done. Grid is there for raid awareness, SexyMap to shear the map down and make it movable, and Tipsy to move tooltips so they don't block anything. I haven't decided whether or not I want to lose tooltips altogether, they still identify random people in Dal for me. I've also since fixed errormonster since this SS, I accidentally reset it whilst putting finishing touches on everything.
Any comments would be appreciated, as well as tips!
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06/22/09, 11:21 PM
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#290
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Glass Joe
Night Elf Rogue
Bleeding Hollow
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popnfreshwlch: would you mind explaining more detail on how you display an icon when a bleed affects your target and how you trigger the angry murloc when vezax begins searing flames?
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06/23/09, 12:07 AM
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#291
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Glass Joe
Tauren Warrior
Tichondrius
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It seems like the core elements of most of these UIs are the same. The only thing I'm uncomforable with is how people don't use something like cutup with a secondary bar for what your refresh with current combo points will look like. Sorry for providing a somewhat incomplete shot, but this is all I had available tonight.
The things I consider core to my UI are:
1) Nug energy bar
2) Cutup (SnD + Rupture)
3) Rogue Power Bars (throttled/edited a bit)
4) Power Auras: Trinket proc icons on left and right above Nugenergy
5) Elkano's Buff Bars: in addition to what is shown, my debuffs are displayed in red just to the left of my character.
6) Quartz: castbars for target (large), focus and player
7) The questhelper arrow is replaced with my Bigwigs Bars during raids.
Secondary elements:
1) Grid: I keep my healing grid setup witch has raid debuffs and things that need cleansing/decursing. My focus bar (normally bosses) is just above the grid area with my ToT 1st macro option.
2) Pitbull
3) Cooldown watch

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06/23/09, 4:38 AM
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#292
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Glass Joe
Undead Rogue
Laughing Skull
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Originally Posted by doomtop
popnfreshwlch: would you mind explaining more detail on how you display an icon when a bleed affects your target and how you trigger the angry murloc when vezax begins searing flames?
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Of course. I'm assuming you're running both of the mods involved.
For the bleed effect, it's not so much checking for a debuff type as it is just using whitelist filters for every bleed you can think of. So in this case, make a buff bar, set it to display target debuffs. Make it show only one buff, so it will just be one box on your screen, and then add filters (n=spellname) for all these spells:
Piercing Shots, Rupture, Garrote, Rip, Rake, Rend, and Deep Wounds
This one box will now show if any of these bleeds is on the target. I'll show an SS from when I was still toying around with my UI as Mutilate, the bleed box is directly to the right of IceHUD:
The angry murloc one is also pretty easy, since it only ever activates when you're fighting vezax. Open up your Mik's SBT window follow along:
1: Make a new trigger named Searing Flames, and click the gear icon next to it.
2: Under Main Events for this trigger, add a new condition under 'Cast Start'
3: Set 2 conditions: Source Unit Name - Is Equal To - General Vezax, and Skill Name - Is Equal To - Searing Flames, and save it.
4: Click the 'A' icon and set your font settings, I have mine extremely large with a thick outline so I absolutely don't miss it. Save it when you're done.
5: Click the screwdriver icon, and set the output area to be 'notifications' unless you have something else in mind. Make the output message something that will get your attention, and finally, set the sound to 'murloc'. I also check the 'Always Sticky' box, so it really pops out at me.
This will make a large, attention-grabbing, and most of all, absolutely absurd warning that will ingrain itself into your head to mash your kick key as hard as possible. You can also upload your own sounds if you want to up the absurdity factor. You can use this method for nearly any spell in the game, I can imagine if you really put some work into it, PvP'rs could record themselves yelling 'YOU'RE A GODDAMN SHEEP' whenever they got poly'd.
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06/23/09, 3:06 PM
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#293
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Piston Honda
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Some bleeds are missing from popfreshwlch's list, specifically: Savage Rend, Pounce (the bleed, not stun), and Lacerate.
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06/24/09, 1:06 AM
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#294
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Piston Honda
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See my previous post in this thread for a complete list of bleeds and their spell IDs for each rank: The Rogue UI: Your Silent Partner
I added Piercing Shots to it, which was missing. It appears to be only one spell ID for the debuff, even though the bleed ticks for different values depending on how many points are spent into that talent. Perhaps someone can confirm.
I'm just getting into Pitbull 4 now, which uses LuaTexts instead of DogTags, and when I can find the time (and I'm short on that these days), I'll try to get an LuaText done that shows if any of these spell IDs are on a target, to have a quick bleeding indicator on the target frame. If anyone else gets it done before me, by all means, post it.
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06/24/09, 6:31 AM
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#295
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Glass Joe
Undead Rogue
Scarlet Crusade
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For those Mutilate rogues looking for a less-complicated way to see if your target has a bleed on it, simply use TellMeWhen and set it up to display Hunger for Blood somewhere prominent when it is available. Voila, you've let Blizzard do all the logic for you!
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06/24/09, 9:41 PM
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#296
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Piston Honda
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How does TellMeWhen work? Because there's an API that returns whether an ability is available, which could be used for a Pitbull LuaText, but everytime you're too low on energy, it returns unavailable, which would a pain to use as an indicator for a target frame. I'd rather know if a bleed's up and manage my energy myself.
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06/25/09, 6:41 AM
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#297
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Glass Joe
Undead Rogue
Scarlet Crusade
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Originally Posted by ShadowEric
How does TellMeWhen work? Because there's an API that returns whether an ability is available, which could be used for a Pitbull LuaText, but everytime you're too low on energy, it returns unavailable, which would a pain to use as an indicator for a target frame. I'd rather know if a bleed's up and manage my energy myself.
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It simply displays the ability's availability (or lack thereof, depending on how you configure it) as per the API. Technically you could get away without any sort of mod at all and just watch your action bars to see when the icon lights up, but really, who uses action bars for informational purposes anymore?
With a cost of only 15 energy, the times that HfB will be unavailable on a bleeding target will be minimal if any. In my own anecdotal experience raiding with ~200ms ping, I've never seen it go unavailable, not even for a split second. Latency pretty much takes care of any gaps in coverage.
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06/25/09, 11:04 AM
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#298
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Glass Joe
Night Elf Rogue
Lightninghoof
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Just as a quick note in regards to using TmW to notify you of a bleed.. If you switch between specs where one doesn't have the Hunger For Blood Talent I've found that you need to unlock the bar, and re-lock before the addon will correctly notify you that there is a bleed and HfB is available to use.
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06/25/09, 12:16 PM
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#299
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Glass Joe
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Originally Posted by Superbaha
I was wondering if anyone has been having issues with Rupture lately? Maybe im unlucky or something is wrong with my WoW, but when i use rupture, i don't see the debuff, but if i try to re-apply it with a 1 combo point for example it says "more powerful spell is already on". Then like when there's 10 seconds left it all of a sudden pops up as a debuff for me. Ive tried with and without my addon's, and its just randomly happens when im DPS'ing.
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I also am having some trouble with Rupture showing up with my addon bars.
I have Rogue Power Bars and sometimes when I Rupture, it doesn't show up as being active per the bar. So, I added Need to Know and the same thing. Sometimes it shows up and sometimes it doesn't.
So, I added Natur cast bars and it always shows up when I Rupture.
There are other rogues in my raid and I wonder if their presence has something to do with this? Is there a solution?
Also, I am having a problem with Rogue Power Bars sometimes putting bars right on top of each other. Has anyone else had this problem and is there a solution?
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06/29/09, 6:42 AM
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#300
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Von Kaiser
Undead Rogue
Proudmoore (EU)
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Originally Posted by aviavi55
im not sure if this has already been answered but.
im after a mod which tracks the INTERNAL cool down timer
for--> trinkets like Grim Toll 45 seconds etc
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for--> berserker weapon internal timer
just to restate, im after a INTERNAL TIMER tracker for weapon proc / trinkets.
if u know of one or similar,
pls share as it would greatly be appreciated by not only me but alot of rogue friends / other classes.
-cheers.
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earlier post
This little Compilation contains a Buff Monitor, which tracks the Internal Cooldowns and displays a percentage value to figure out when to use Speed Potion.
Might be just what you need.
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~nothing to see here~
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