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06/29/09, 10:23 AM
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#301
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Glass Joe
Night Elf Rogue
Eredar (EU)
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Originally Posted by Nerevarine
earlier post
This little Compilation contains a Buff Monitor, which tracks the Internal Cooldowns and displays a percentage value to figure out when to use Speed Potion.
Might be just what you need.
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Sorry, but i can't find any compilation or link to a compilation in your link. What exactly do you mean? //Edit finally found it. Too bad it's not a stand alone just for trinkets/internal CD.
Last edited by Barlow : 06/29/09 at 10:30 AM.
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06/29/09, 10:51 AM
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#302
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Piston Honda
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06/29/09, 10:42 PM
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#303
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Von Kaiser
Undead Rogue
Twisting Nether (EU)
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I see the chat has moved onto trinkets/internal cooldowns so I'll post a picture of how I deal with it (and yes, I find it very useful).
underneath MY unit frame on the lower middle left are the active trinket procs, and under my target frame on the lower middle right are the internal CDs. Procodile, btw.
(my ui has changed a little since this shot, but those elements remain the same and I post only to demonstrate a trinket monitoring mod.)
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06/30/09, 10:30 AM
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#304
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Von Kaiser
Human Rogue
Moonglade (EU)
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I am having trouble deciding what to do about target debuffs and buffs not cast by me. I feel I should to be able to see them when I want, but at the same time it's not the kind of information I need or want to have clearly visible all the time, especially around the target frame. Does anyone have a solution to either showing them on demand, or for showing them all the time but in a less central place and with clear but screen real estate saving visuals?
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06/30/09, 10:44 AM
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#305
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Piston Honda
Human Rogue
Sporeggar (EU)
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Satrina Buff Frames 3 : WoWInterface Downloads : Buff/Debuff/Spell Mods
I doubt there is anything it can't do :p
I for example have default buff bar very VERY filtered, showing only stuff I care about (the addon records the buffs/debuffs it sees, so after some run you will have them all and can check/unckeck), then huge icons for debuffs on me (usually I want to know about them) and some huge icons for very specific target debuffs - sunders and stuff.
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06/30/09, 12:14 PM
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#306
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Von Kaiser
Night Elf Rogue
Twilight's Hammer (EU)
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This is sort of annecdotal to the rest of the info/tips being provided here but is the loss of rupture timer something from Blizzards end? I originally thought it was my (rather out of date) need to know that was messing things up but it seems theres a few different addons having the problem.
There was a post a page or 2 back also alluding to it missing from the default UI so it being a Blizzard issue, anyone have confirmaton of this? (before I decide to get used to something else for rupture timing).
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06/30/09, 2:47 PM
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#307
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Piston Honda
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I can confirm that I still sometimes see rupture not appear on any of the following: Event Horizon, Need to Know, pitbull 3 unit frames. I've never thought to check my action bar button to see if it's highlighted in green (which I think dominoes will do).
If I just try to keep track of my cycle mentally and keep applying it when I think it should go up, it will eventually start getting displayed as normal. I believe it will, in fact, pop into existence in the middle of an application, not just when a new one is applied.
Someone else said it always worked with some other addon, but to be honest, given that the problem seems to be intermittent, I am very skeptical that this is true. It seems to very much be a blizzard issue.
Anecdotally, it seems to happen to me most often when I am very late getting to the target for some reason. I've often wondered if it's some sort of artifact from the old "40 debuff maximum" days, but that is pure speculation.
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07/01/09, 7:54 AM
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#308
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Glass Joe
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Originally Posted by dinesh
Someone else said it always worked with some other addon, but to be honest, given that the problem seems to be intermittent, I am very skeptical that this is true. It seems to very much be a blizzard issue.
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This seem rather bizzare, I have never experienced this at all, I am presently using Xperl unit frames, where rupture is shown with a timer ticking, aswell as using ClassTimer which also displays timer on Rupture. I can only come to the assumption that one of your addons is conflicting with another.
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07/02/09, 4:52 AM
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#309
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Glass Joe
Night Elf Rogue
Eredar (EU)
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Originally Posted by dinesh
I can confirm that I still sometimes see rupture not appear on any of the following: Event Horizon, Need to Know, pitbull 3 unit frames.
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Since I never had problems with Rupture Debuff showing up correctly in Event Horizon: Are you absolutely sure, you applied it, or could it be possible (e.g. due to lag) that a stronger Rupture applied by you still was active and therefore your new rupture would not be applied?
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07/02/09, 11:43 AM
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#310
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Piston Honda
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Originally Posted by Barlow
Since I never had problems with Rupture Debuff showing up correctly in Event Horizon: Are you absolutely sure, you applied it, or could it be possible (e.g. due to lag) that a stronger Rupture applied by you still was active and therefore your new rupture would not be applied?
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Positive. I have applied rupture, sorta noticed it not present as my instincts told me to look and check how much longer it had, built back up to 5 cps, ruptured again and watched specifically for it, seen it not show up again, but have all my cps disappear.
Even if it were as you suggest, the older, stronger rupture would be displayed, ticking away.
It is possible that it is an addon conflict I suppose, as another poster suggested, but I'm not really sure how I would easily test for this, since the problem is intermittent anyway. But since all the addons are all just watching the combat log, I'm not exactly sure what they could do to hide the event from each other. I confess I haven't really looked into the event hooking which these addons use to track the combat log, though.
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07/02/09, 11:53 AM
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#311
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Von Kaiser
Troll Rogue
Darksorrow (EU)
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It isnt an error limited to Eventhorizon.
When the rupture timer disappears in Evenhorizon the damage from rupture is ticking away (so the finisher did land), but it's not showing as a debuff on the standard blizzard frames. I've encountered this quite a few times and had the rupture timer and debuff reappear at about half duration.
I havent been able to pinpoint it as I've only encountered it in raids.
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07/02/09, 1:16 PM
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#312
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Von Kaiser
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Originally Posted by bural
I've encountered this quite a few times and had the rupture timer and debuff reappear at about half duration.
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I've also seen this a small handful of times during raids. My combo points disappear but no rupture shows up. A short time later it will spontaneously appear on NeedToKnow, apparently having been applied some time before.
Originally Posted by dinesh
since all the addons are all just watching the combat log, I'm not exactly sure what they could do to hide the event from each other. I confess I haven't really looked into the event hooking which these addons use
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They don't necessarily go through the combat log. The default UI uses the UNIT_AURA event to update buffs and debuffs. It looks like EventHorizon does, too. NeedToKnow uses both UNIT_AURA and the combat log.
I'm guessing it's either a Blizzard problem or a client/server communication issue. One thing that might cause this behavior is if the UNIT_AURA event for Rupture got dropped before reaching the client, so the UI/AddOn won't know to look for it. But then when the mob's buffs & debuffs change later for some other reason, UNIT_AURA fires again and the UI/AddOn checks again and sees it.
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1/5 15:55:46.001 UNIT_DIED, 0x0000000000000000, nil, 0x80000000, 0xF130001942161FB7, "Gamon", 0xa28
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07/03/09, 8:03 AM
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#313
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Glass Joe
Night Elf Rogue
Emerald Dream (EU)
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I see the same issue, happened to me on Wednesday night a number of times. It only started happening since the previous patch, had no issues before then, however I remember seeing it before a year or so back after a patch and it later disappeared.
I apply a 5 point rupture, my combo points disappear, it doen't appear on Need To Know. I then check the targets debuff list and can't see Rupture applied to it. I then try to apply a 2 point Rupture and get the message "A more powerful spell is already active". As mentioned some time later it sometimes magically appears as a debuff with 2-3 seconds left and Need To Know picks it up again. A real pain as I'm wasting dps by trying and failing to re-apply it, or re-applying a 5 point rupture too early as I don't know how long's left on it...
Weird thing is sometimes I can go a complete night without seeing it, other times I'll get it 2-3 times in a single fight.
Guessing it's a bug on Blizz's side as it's not appearing on the debuff list.
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07/03/09, 2:18 PM
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#314
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Glass Joe
Undead Rogue
Shattered Hand
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Step 1: Download an addon like Elkano's Buff bars
Step 2: Create a new group with the filter options, self applied, target, debuffs.
Step 3: White list rupture
You will now have a never fail duration check for your rupture application. Enjoy
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07/03/09, 3:21 PM
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#315
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Piston Honda
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Uh, I have an addon "like" EBB. In my case DebuffFilter. Your suggestion doesn't work when the behavior bugs out.
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07/03/09, 5:39 PM
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#316
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Piston Honda
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I run Satrina Buff Frames and haven't observed the problem being discussed at all, it might be worth considering for those who are having serious issues with the rupture timer not displaying properly.
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07/03/09, 6:27 PM
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#317
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Von Kaiser
Blood Elf Rogue
Dark Iron
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I think it likely that people who are experiencing this error have a problem somewhere in their blizzard game files and therefore nothing other than maybe a special add on that reads the combat log instead of the buff frame would fix the problem for them, the fact that some people but not others show this problem and the fact that it appears to present in all the add ons they may use points to this almost exclusively.
The best advice I can give to these people is to try resetting your UI by deleting the WTF and WDB folders (be prepared to reconfigure all of your addons) or to uninstall and reinstall the game, you could also try running the repair application in your WoW directory but I have no idea how it works or if it would help.
Of course its possible that there is an addon that will allow you to circumvent a glitch in the blizzard buff frame by examining the combat log instead but I am not aware of it.
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07/07/09, 2:38 AM
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#318
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Glass Joe
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First post, here it goes.
One of the addons I use and love is called UIM combopoints. it is basically a movable, customizable rather large combo points display. You can color each bubble individually, making it possible to change the fifth point to anything you want that is noticeable so you can see if you have 5 points just using peripheral vision. you can also move it anywhere you please on the screen.
OOC it is simply not there, but the bubbles show up as soon as you start racking up CP's on a target.
Curse link is here:
UIM:ComboPoints - Addons - Curse
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07/07/09, 12:17 PM
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#319
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Glass Joe
Troll Rogue
Destromath (EU)
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Originally Posted by winst
I see the chat has moved onto trinkets/internal cooldowns so I'll post a picture of how I deal with it (and yes, I find it very useful).
underneath MY unit frame on the lower middle left are the active trinket procs, and under my target frame on the lower middle right are the internal CDs. Procodile, btw.
(my ui has changed a little since this shot, but those elements remain the same and I post only to demonstrate a trinket monitoring mod.)
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Judging from your TrinketCD progress bars it seems that you have both trinkets CDs set at 45 seconds. I'm using Procodile too but I just can't find the option to manually set cooldowns for a specific trinket.
At the moment, Procodile believes that Blood of the Old God hast a 50s CD which is just wrong, but that's the shortest CD Procodilde was able to measure.
Any advice?
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07/07/09, 2:54 PM
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#320
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Von Kaiser
Undead Rogue
Twisting Nether (EU)
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Originally Posted by Jinro
Judging from your TrinketCD progress bars it seems that you have both trinkets CDs set at 45 seconds. I'm using Procodile too but I just can't find the option to manually set cooldowns for a specific trinket.
At the moment, Procodile believes that Blood of the Old God hast a 50s CD which is just wrong, but that's the shortest CD Procodilde was able to measure.
Any advice?
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I honestly have no idea how or if you can manualy set it. I just bashed dummies for a while and eventually after running through some different times it popped up that 'New Grim Toll CD Detected: 45 seconds!' thing (I forget the exact syntax). It even says 'New The Masticator CD Detected: 0 seconds!', presumably picking up my berserking enchant so I'm not sure how you're unable to go lower than 50 seconds.
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07/07/09, 3:06 PM
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#321
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King Hippo
Night Elf Rogue
Lightning's Blade
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Actually the internal cooldown of Blood of the Old God, Mirror of Truth and Pyrite Infuser (three trinkets triggered by crits) is 50 seconds not 45 seconds. There was an extensive testing of ICD of Mirror of Truth last year, and that was the conclusion. So procodile either confirmed this finding or it's just set to assume crit-based trinkets are on 50 second ICD.
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07/07/09, 3:26 PM
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#322
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Von Kaiser
Undead Rogue
Twisting Nether (EU)
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Confirmed, haven't had Mirror equipped for a while but I always assumed all proc trinkets were on a 45 sec ICD but I can't get it lower than 50. Weirdly, Procodile doesn't seem to pick up Blood of the Old God at all on mine.
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07/08/09, 12:29 AM
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#323
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Glass Joe
Night Elf Rogue
Winterhoof
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i'm having some trouble with macros, which i am brand new to using. i have had success with a macro linking a trinket to an ability but i cannot create a macro linking 2 abilities that actually functions properly. the setup i am using is as follows:
#showtooltip Sinister Strike
/cast Killing Spree
/cast Sinister Strike
when i hit the macro the SS goes off effectively but the Killing Spree will not activate. i know this is not the best place for posting a question like this but it was the closest topic i could find. Thanks in advance for any help.
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07/08/09, 1:08 AM
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#324
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Von Kaiser
Blood Elf Rogue
Dark Iron
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Originally Posted by supercharger
when i hit the macro the SS goes off effectively but the Killing Spree will not activate. i know this is not the best place for posting a question like this but it was the closest topic i could find. Thanks in advance for any help.
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Because of the global cooldown as well as certain restrictions that blizzard has placed on the macro system exactly so that people cannot make buttons that do everything for them, it is impossible to use two abilities that are both on the global cool down in one macro, it is however possible to cast two spells in succession with two clicks of the same button with /castsequence [spell1], [spell2]
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07/08/09, 8:46 AM
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#325
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Glass Joe
Night Elf Rogue
Winterhoof
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this doesn't seem to be helping. i have also tried using a shift modifier to no avail.
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