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08/10/09, 11:29 AM
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#376
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Von Kaiser
Troll Rogue
Burning Blade
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Originally Posted by Chenz
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That's it. Great little addon, more visible "raid warning" and even lets you reassign the sound played when casting trix
not sure if this is the place but here's my Trix Macro while we're on the subject..
#showtooltip Tricks of the Trade
/cast [help][target=focus,help,nodead][target=tank1,nocombat,exists][target=tank2,nocombat,exists][target=rogue1,exists,nodead][target=rogue2,exists,nodead][target=targettarget,help] Tricks of the Trade
I always set the main receiver of trix as my focus, and this macro will cast on the focus first, then if dead ->the second tank, if dead ->second Rogue, etc.
With no focus set, this will cast trix on the closest tank (will need to let them gain aggro) and is useful in fights where the tanks need to switch off. If the tanks are oor, it will still cast but not sure how it picks the player.. possibly highest threat within range?
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08/10/09, 12:09 PM
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#377
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Piston Honda
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That looks like the macro I wrote. tank1, tank2, rogue1, and rogue2 all need to be replaced by the names of your tanks and rogues. It doesn't tricks the closest one of them, it tricks them in the order they are listed:
* your target, if friendly
* your focus, if alive
* tank1 if OOC and in raid, otherwise tank2 if OOC and in raid
* rogue1 if alive, otherwise rogue2 if alive
* your ToT, if friendly
There is no need to focus the tank unless you are in a fight where you want to tricks the tank even after getting into combat (e.g. add fights like thorim arena). You generally do not want to do this, as for most fights you want to be tricksing a DPS for the majority of the fight. There is also no need to focus a DPS unless you somehow want to get three DPS lined up.
You certainly don't need to let the tank get aggro before using tricks with this macro. In fact, it won't even work right, since you'll be in combat at that point, and will end up tricksing rogue1. You want to tricks the tank while OOC, just before the pull, so that you can unload immediately after they pull without fear of pulling yourself and giving the tank a threat buffer over everyone else as well.
Last edited by dinesh : 08/10/09 at 12:16 PM.
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08/10/09, 1:08 PM
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#378
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Von Kaiser
Troll Rogue
Burning Blade
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Originally Posted by dinesh
That looks like the macro I wrote. tank1, tank2, rogue1, and rogue2 all need to be replaced by the names of your tanks and rogues. It doesn't tricks the closest one of them, it tricks them in the order they are listed:
* your target, if friendly
* your focus, if alive
* tank1 if OOC and in raid, otherwise tank2 if OOC and in raid
* rogue1 if alive, otherwise rogue2 if alive
* your ToT, if friendly
There is no need to focus the tank unless you are in a fight where you want to tricks the tank even after getting into combat (e.g. add fights like thorim arena). You generally do not want to do this, as for most fights you want to be tricksing a DPS for the majority of the fight. There is also no need to focus a DPS unless you somehow want to get three DPS lined up.
You certainly don't need to let the tank get aggro before using tricks with this macro. In fact, it won't even work right, since you'll be in combat at that point, and will end up tricksing rogue1. You want to tricks the tank while OOC, just before the pull, so that you can unload immediately after they pull without fear of pulling yourself and giving the tank a threat buffer over everyone else as well.
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I did pull this macro somewhere quite awhile ago, could've been you, not sure. If it was your exact macro, thank you.
Whether the names "tank, rogue" need to be filled in, I simply don't and the Macro simply works.
Trixing the tank is situational I agree, but there are times when the tank is not able to hold aggro and needs help from the Rogues/Hunters. Also this can be useful if "chaining" multiple trix from several Rogues.
I throw Trix as soon as combat starts, maximizing the up time. Maybe I'm wrong but seems to work well.
Focusing the Highest dps seems more logical to me than randomly throwing trix to possibly the lowest dps or even worse, a healer (which it has done before for me)
If nobody is focused, you certainly do need to let the tank get aggro before hitting this macro.
All things aside, the wording in this macro can bring up the questions you raised, and I'll agree, they seem plausible. However, I have used this as my trix macro for a few months and raid daily. No matter how ugly it looks, it works, and in the ways that I've stated. Focus is your friend.
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08/10/09, 1:33 PM
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#379
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Piston Honda
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Originally Posted by rENaitre
Whether the names "tank, rogue" need to be filled in, I simply don't and the Macro simply works. Trixing the tank is situational I agree, but there are times when the tank is not able to hold aggro and needs help from the Rogues/Hunters. Also this can be useful if "chaining" multiple trix from several Rogues.
I throw Trix as soon as combat starts, maximizing the up time. Maybe I'm wrong but seems to work well.
Focusing the Highest dps seems more logical to me than randomly throwing trix to possibly the lowest dps or even worse, a healer (which it has done before for me)
If nobody is focused, you certainly do need to let the tank get aggro before hitting this macro.
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I think it is mine; glad you've found it useful.
The names do need to be filled in if you want them to work. If you have a target focused the entire time, it will make those lines almost completely irrelevant, of course, since the focus target will be used first.
The focus was designed (by me) for those fights where the tank needs to be tricksed the whole time. If you're constantly in that situation, then by all means continue to use it that way, though it means you probably don't need a macro of this complexity to meet your needs. However, most guilds probably are not in that situation, and in these cases you want to instead fill in the names, and not have a focus target, so that you are instead tricksing the tank for the first tricks only, and a DPS for the rest of the fight.
There is nothing random about who you tricks. Change rogue1 and rogue2 to the names of your two highest DPSers (or to rogues who you want to trade tricks with), and you will tricks the highest DPSer unless he is dead or missing, and then tricks the second name you entered.
Tricksing prior to combat starting will get you maximum tricks uptime - certainly no less than tricksing sometime after combat starts. Doing so without a focus, and with a tank in range, will tricks the tanks you have entered.
Please believe me when I tell you that you most certainly do not need to wait until combat starts to tricks using this macro. Set everything up as I have described, tricks just prior to the pull, and you will tricks the tank first. Then unload as soon as the tank has hit once (or even before, but because of timing issues you may take the first attack if you do this). Then, from there on out, your tricks will hit the DPSers you entered, which will maximize your raid's DPS (assuming the tank can keep his threat ceiling higher than the rest of the raid, which is generally true for most raids, but may not be true for yours).
The only reason you are seeing this macro tricks people "randomly" is because you are not filling the names in. So you may end up tricksing the target of target a substantial portion of the time.
Last edited by dinesh : 08/10/09 at 1:43 PM.
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08/12/09, 11:27 AM
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#380
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Von Kaiser
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Originally Posted by rENaitre
Whether the names "tank, rogue" need to be filled in, I simply don't and the Macro simply works.
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It's really not working. Well most of it is not working. The only parts that work are the target=focus and target=targetstarget parts.
Here is the macro I use
/cast [mod, help][modifier:shift, target=focus, help][modifier:shift, target=targettarget, help] [target=dendreegon, exists, nodead][target=jendene, exists, nodead]Tricks of the Trade
If i hold down any modifier key it'll cast tricks on my friendly target, If I hold down shift it'll cast tricks on my focus or if I don't have a focus, my targetstarget. If I hit the macro with no modifier held down it'll cast on Dendreegon (rogue) and if he's not there it'll cast on Jendene (rogue).
This macro gives you complete control of your tricks on the fly, you can target a tank before the pull and trick him with someone else as your focus if you want and whenever you don't need to provide threat to a tank you can easily trade tricks with one of your rogues, you can enter as many dps as you have room for in the macro, with your highest first in the list.
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08/18/09, 2:02 PM
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#381
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Glass Joe
Undead Rogue
Spinebreaker (EU)
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Hello, guys, i have very annoying problem with Pitbull since 3.2. Before 3.2 it used like 2-4 mb of memory, but now it works not well. Example - 25ppl Uld, we start pulling(2-4mb), 5secs last after pull(4-6mb),like 20secs left(8-10mb) and so on till 15mb, because of this i have like 3-4 fps while had like 12-16 before this situation. What can it be?
p.s. sorry for my bad eng ^^
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08/19/09, 5:38 AM
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#382
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Glass Joe
Undead Rogue
Terenas (EU)
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Possibly better asking that on the addon website? Like Curse.com?
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08/19/09, 8:24 AM
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#383
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Don Flamenco
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Originally Posted by InFi
Maybe someone can help with m Power Auras Problem. I want Power Auras to show my Cooldowns when usable. Now this works fine with Vanish and TotT but somehow Cold Blood is never shown as usable.
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Do you have Cold Blood on an action bar somewhere? As I understand it, Power Auras requires that. If for example you only have Cold Blood inside macros rather than directly placed on a bar, it will never show up.
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08/19/09, 12:23 PM
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#384
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Glass Joe
Night Elf Rogue
Hellscream
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This might not be the right place to make a request, but does anyone know of a good UI mod/setup that presents itself like a first person shooter?
I'm thinking buffs on the right side like ammo markers in Quake3, current health just to the left of bottom center and energy just to the right. Any suggestions would be greatly appreciated.
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08/19/09, 4:59 PM
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#385
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Piston Honda
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I don't know of any addon's that do what you are looking for you specifically, but I am sure you could achieve it by zooming in the camera and setting up your standard addons (bartender, unit frames, power bars/auras, etc).
That being said, have you considered rethinking your strategy for viewing the game? Situational awareness tends to be pretty important, knowing whats going on around you is really key. Most people find zooming out the camera to be most helpful, and I'd imagine it would be relatively hard to see most of the playing field as melee zoomed it with spells going off left and right.
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08/19/09, 5:03 PM
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#386
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Glass Joe
Night Elf Rogue
Hellscream
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I didn't mean I want to play in first person mode, I usually keep the camera pretty zoomed out. I just like the simple centered elements of health/ammo and available weapons setup in a lot of FPSes so I can watch around my feet for voidzones/fire/etc while still keeping important info nearby.
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08/20/09, 2:19 AM
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#387
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Von Kaiser
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I think you're looking for a HUD. I like icehud.
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08/21/09, 2:37 PM
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#388
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Von Kaiser
Troll Rogue
Burning Blade
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Originally Posted by Indalecio
I didn't mean I want to play in first person mode, I usually keep the camera pretty zoomed out. I just like the simple centered elements of health/ammo and available weapons setup in a lot of FPSes so I can watch around my feet for voidzones/fire/etc while still keeping important info nearby.
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For a HUD which can track combo points on one side and buffs on the other, I would recommend DHUD3 at wowace.com or you can grab my graphics version of it with Tribal style bars here at wowinterface.
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08/22/09, 9:27 PM
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#389
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Glass Joe
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New PVE mut dps rotation addon
Mutilate - Addons - Curse This is a mod that I helped a friend develop. It is designed to assist the player with an optimal dps rotation on boss fights. This mod is for the assassination spec only. In a nutshell, its a small box that tells the player the best move to execute by using a centered icon that corresponds with the spell. The bottom right corner of the box displays a smaller icon that predicts the next spell. The left side of the box displays the CB & TOTT icons when they are available. There is a picture on curse to give you a better idea. Please let me know what you think & provide any constructive criticism. You suggestions can help improve the mod. Thanks.
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08/24/09, 8:15 AM
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#390
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Piston Honda
Human Priest
Sporeggar (EU)
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Did such addon long ago and decided not to release, because I consider it a cheat. I still consider it a bad idea to put it there.
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08/28/09, 1:20 PM
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#391
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Glass Joe
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Originally Posted by Loot
Did such addon long ago and decided not to release, because I consider it a cheat. I still consider it a bad idea to put it there.
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Really? It's clearly not a cheat, and in all honesty, I don't even see how useful it is. Given that I have never played mutilate in raids, I still do not think a scripted program would be as useful as one's own intellect in knowing what ability to use next. I guess what I'm trying to say is, if you need to use something like this, you should probably consider doing a bit more in-depth practice/research on how to play a Mutilate build effectively. This is nowhere near a 'cheat'.
EDIT: This is not to say that it is not a well designed mod, just that it shouldn't be used by rogues who already know what they are doing.
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08/28/09, 7:55 PM
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#392
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Cross-rutted and on the gas
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Originally Posted by dinesh
[snip]
Tricksing prior to combat starting will get you maximum tricks uptime - certainly no less than tricksing sometime after combat starts. Doing so without a focus, and with a tank in range, will tricks the tanks you have entered.
Please believe me when I tell you that you most certainly do not need to wait until combat starts to tricks using this macro.
[snip]
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The drawback to Tricks'ing before the pull is that:
a. Unless you're going to wait in stealth for a couple of seconds, there will be few, if any, debuffs on the boss, so your Tricks is going to transfer less threat.
b. The first swings will be without any of your own trinket and enchant procs, so your Tricks is going to transfer less threat.
When possible, I always Garrote, 1 combo point Slice-n-Dice, wait a second or two for procs and debuffs, Tricks, then Blade Flurry + Killing Spree to really supercharge the MT's threat and get the cooldowns ticking. (Provided theres no need to save them.)
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08/28/09, 8:07 PM
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#393
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Mike Tyson
Night Elf Rogue
Doomhammer
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The advantage to using Tricks before the pull, of course, is that it costs you no DPS - you regen the energy cost before the fight starts. So which to use is a question of what's needed for the fight - a little extra DPS from you not having to spend 15 energy, or a little extra tank threat from using it with full debuffs. Given that threat is mostly a nonissue at this point, I tend to lean towards the first, but both are valid - and as we move into T9 content, current theories indicate that DPS is going to start catching if not surpassing tanks in threat generation, which may move the answer more towards the second.
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08/28/09, 8:31 PM
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#394
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Cross-rutted and on the gas
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It's a personal matter of feeling secure right away in the pull. (Post-Tank Stress Disorder from managing threat in TBC) The energy is a non-issue because I'm going to hit Killing Spree immediately. But yeah, I need to remember to start Tricks pre-pull on stuff like XT where I'm saving cooldowns for Heart Phase. Learn something new every day.
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08/28/09, 9:07 PM
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#395
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Mike Tyson
Night Elf Rogue
Doomhammer
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Spending energy right before KSp is still wasted energy, unless you're capping during KSp (hint: you shouldn't be). It's still 15 energy that you don't have to spend on Sinister Strike or whatever. Is it a *lot* of energy? No, but it's probably a couple thousand damage worth anyway.
As for the piece of mind thing: if your tank can't stay ahead of you with all his threat plus all of your threat for the first 6 seconds, there are larger problems. Even if you generate 50% more TPS than he does (and you don't), giving him your threat for 6 seconds out of every 30 is sufficient to keep you from passing him. And if you're additionally stacking KSp into Tricks (as you should for at least the first one), your tank should have enough lead that it's a nonissue regardless of the exact details of buffs.
Besides, there's middle ground here. For instance, my usual opener is Tricks before pull -> SS, SS, SnD, KSp. By 3.5 seconds into the fight when the KSp goes off most buffs should be up, your trinkets should have procced, and while it might cost you a *little* damage due to having only 2 or 3 sunders instead of the full 5... it's still plenty of threat to dump to the tank.
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09/24/09, 1:50 PM
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#396
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Von Kaiser
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Originally Posted by rENaitre
For a HUD which can track combo points on one side and buffs on the other, I would recommend DHUD3 at wowace.com or you can grab my graphics version of it with Tribal style bars here at wowinterface.
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This is a UI I've been looking for! I've been slowly building mine up in a similar fashion but have not been able to find some of the utility I used to have.
Is it possible to hide those action bars when in combat or only make them visible on roll over?
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b. The first swings will be without any of your own trinket and enchant procs, so your Tricks is going to transfer less threat.
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It's been my experience that even without all weapon/trinket/enchant procs an early tricks + typical opener+ KSp is enough threat to dump on the tank and prevent you passing him for sometime. At the very least you should last long enough for your next tricks.
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09/27/09, 12:29 PM
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#397
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Von Kaiser
Troll Rogue
Burning Blade
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Originally Posted by Xynen
This is a UI I've been looking for! I've been slowly building mine up in a similar fashion but have not been able to find some of the utility I used to have.
Is it possible to hide those action bars when in combat or only make them visible on roll over?
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Right on, I also maintain the UI on a casual basis which is Renaitre Raid UI (w Rogue <3). I will be updating it this morning.
Each of the Bartender4 action bars can be set to fade out until hover, while in combat, out of combat, or pretty much whenever you want. On the left side of the minimap are just general macros. The right side are the macros I use in combat and whatever cds I track. I think I might fade some out after reading your post though, thank you.
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10/01/09, 10:13 AM
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#399
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Glass Joe
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Originally Posted by calebdk
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I personally use MikScrollingBattleText which condenses all your FoK damage into a single line, with the format [total hits / number of crits - Total damage]. As FoK hits each target twice you can divide the number of total hits by 2 and get the number of targets you are hitting.
I agree that it can be easier using a similar mod as Farz is using, but I haven't been able to find an addon that can do what is displayed in that movie.
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10/01/09, 11:52 AM
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#400
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Glass Joe
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It's a "home made" addon, but we use, as Devlin does, MSBT which is really good for this encounter.
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"Killing is my business."
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