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Old 03/23/09, 10:00 AM   #16
Lieska
Von Kaiser
 
Human Rogue
 
Moonglade (EU)
Speaking of audio alerts, I am a big fan of Hear Kitty - Addons - Curse, an audio combo point indicator. I originally installed it as a curiosity and was amazed at how quickly and completely I had come to rely on it, despite also having a conventional CP display, when it temporarily stopped working in a patch. I know a lot of people play with the game sounds off but if you generally feel game sound is helpful, it may be something to check out.

Personally I feel sound cues are very intuitive to react to and it also helps that I can rely on some sense besides vision in some gameplay aspect, since there are already so many different visual cues to watch in a typical boss fight.

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Old 03/23/09, 10:05 AM   #17
Kryptyx
Von Kaiser
 
Orc Rogue
 
Drak'thul
I would agree with the clean screens... I feel the OP has too much going on in his/her screen resolution.

This is my screen, not in raid but you get the idea:
http://revenantswc.com/uploads/WoW%2...8-37-23-62.png

This is running SCT, SCTD, Dominos, Need to Know, Xperl, Fubar with various plugins, SexyMap, NugComboBar. All of which can be found on Curse.

I am running Hear Kitty, but I think I will be removing that one. It was nice at first but I rarely ever notice it anymore when I get caught up in rotations and fights.

Last edited by Kryptyx : 03/23/09 at 10:12 AM.

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Old 03/23/09, 11:05 AM   #18
Scound
Von Kaiser
 
Orc Rogue
 
Dethecus (EU)
Originally Posted by Vulajin View Post
It's for this same reason that I have action bars displayed - they provide cooldown status on the specific abilities you want to see, as well as range status and power status (though this is less relevant for a rogue). Using cooldown bars or buttons of any sort, determining whether the ability I want to use is off cooldown is typically a linear search of a bunch of bars/buttons. Using action bars, it's a constant time process.
The following Addon might add some similar utility like EventHorizon only for Spell/Trinket cooldowns and when they will be ready:

CoolLine : WoWInterface Downloads : Casting Bars and Cooldowns

As all the Information you need is in one single place, this might add some utility and enable you to conetrate more on the environment...

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Old 03/23/09, 11:31 AM   #19
Leto
King Hippo
 
Leito
Troll Rogue
 
No WoW Account
One thing that I'd like to mention that I didn't notice covered already is the use of focus targets.

Personally, I have my pitbull focus target setup with the most prominent feature being the cast bar, so I can set focus to a mob that I won't always be targeting but still track their casting, health, buffs, etc.

Rogue at heart.

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Old 03/23/09, 11:51 AM   #20
velocibrad
Von Kaiser
 
Troll Rogue
 
Shadow Council
Originally Posted by chalon View Post
That seems like way too much information on the screen. For instance, why do you have scrolling combat text show things like Abomination's Might and Moonkin Aura gains? Why do you need to write out the names of all the buffs like Mark of the Wild and so on? Why do you need buttons on screen for all the bags/UI stuff/etc? I don't know, it just seems really cluttered.

I would say pretty much the only mod that's absolutely required for a raiding rogue is a mod that tracks your main buffs (HfB, SnD, etc). There's a lot of discussion on what people prefer, some like Elk or ClassTimers. Personally I've stuck with NeedToKnow.
I'm in agreement here. I've seen a lot of talk about what specific mods are useful, and I've tried out a lot of different buff mods and unit frame mods and such. In the end, all I really use is NeedToKnow and RogueFocus. I find both to be indispensable while raiding. One to track my energy regen and combat points, and it has a nifty little enemy HP thing on it. And the other to simply track my HFB, DP, Rupture, SnD and Expose Armor(when I need to use it).

Here's a link to the UI, it's pretty simple.

Fenriz UI in Combat

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Old 03/23/09, 12:07 PM   #21
RTM
Von Kaiser
 
RTM's Avatar
 
Undead Rogue
 
Terenas
I somehow started using a target frame in conjunction with a HUD a few years back and now I can't get away from it.



Especially since IceHUD implemented a SnD timer, it's so nice to have combo points, SnD time, and energy all in one small space. Target health, cast bar, and Rupture timer are in the same general area all positioned below my character so I can keep an eye on my surroundings as well. As a combat rogue I have a few less things to keep track of than a Mutilate rogue, but NeedToKnow rests above the target frame and is easily configurable if HFB or other timers need to be added.

Best part is that the whole thing disappears when I don't have anything targeted so I don't have stuff hanging around in the middle of my screen when I am riding around.

Other mods are pretty much your standard ones: Bartender4 (with Ctrl & Alt paging), MSBT, AG_Unitframes, Recount, and misc ease-of-use mods like Postal, Gathermate, and Chatter.

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Old 03/23/09, 1:02 PM   #22
Cyllan
Von Kaiser
 
Cyllan's Avatar
 
Undead Rogue
 
Rexxar
Originally Posted by RTM View Post
Especially since IceHUD implemented a SnD timer, it's so nice to have combo points, SnD time, and energy all in one small space. Target health, cast bar, and Rupture timer are in the same general area all positioned below my character so I can keep an eye on my surroundings as well. As a combat rogue I have a few less things to keep track of than a Mutilate rogue, but NeedToKnow rests above the target frame and is easily configurable if HFB or other timers need to be added.
Disclaimer: I have not tried other HUDs, others may have the same (or better) functionality.

IceHUD can be configured to contain most of the information you need to know as a Mutilate rogue:
* Slice & Dice uptime
* HfB uptime
* player/target/focus health/mana/energy
* target/focus debuffs (though I find ElkBuffBars is more useful)

I do not believe it tracks Deadly Poison or Rupture ticks, though it can track debuffs in general.

The use of a HUD is likely based on whether or not you find it overly distracting or takes away from your immersion. I don't find this to be a problem personally. Is there a general feeling for or against HUDs? Clearly, it's another addon, so it can affect your memory usage, but is the presentation detrimental compared to simply using the unit frames?

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Old 03/23/09, 1:19 PM   #23
rookie11
Glass Joe
 
Undead Rogue
 
Shadowsong (EU)
I been playing with UI mods since TBC started, I was a big fan of pitbull until WOTLK came, when i watched a friend use Xperl.

http://i464.photobucket.com/albums/r...coop/uinew.jpg

Elkbuffbars is great for tracking your own buffs, being able to create MORE bars allowing you seperate + filter the buffs you want to view. Whitelisting/blacklisting, allows me to only show certain buffs, in certain bars, so above my portrait, i only show SND/HFB/trinketbuffs/etc. but along the right hand side, i show raidbuffs/debuffs/etc etc.

Xperl also has a great DoT/debuff timer built in. You could track your own buffs with it aswell, above your portrait, but it wouldnt be advisable since i dont think you can filter what you want and dont want to show.

ErrorMessageRedirect is usefull, easily removes the ''NOT ENOUGH ENERGY'' or '' THAT ABILITY ISNT READY YET'' messages, that really clutter up the screen. But giving you the option to put them into Combat Log so you can still access them if you wanted to see an error.

Bartender4 ofcourse, goes without saying really. One feature i do like tho, is the ability to fade out bars, for example, on my ui, along the right hand edge, i have essentially my Utility buttons, poison macro's, trade skills, Micro menu etc etc. all i do is hover the mouse over the bar and they become visible.

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Old 03/23/09, 1:48 PM   #24
ShadowEric
Piston Honda
 
Human Rogue
 
Terenas
Just a note that you can track debuffs on your target with Elk Buff Bars, which benefits from the massive filtering options offered by the addon. It removes the need for another debuff monitor. The fact that mutliple EBB groups can stick to each other also makes for easy UI design.

Which brings me to something I haven't seen mentionned yet for rogue timers: tracking specific debuffs on a mob or enemy player that matter to you specifically. Such as Disarm or another rogue's Dismantle for example. So that you know it's already up and you don't overwrite it with yours and blow your CD. Or filter for Mangle so you know it's up... etc.

For 3.1, I am considering adding a group to EBB that will show the various bleeds in the game when they are applied to my target, by anyone. This because of HfB of course, on the off chance that I do not have a bleed up on my target or if I switch targets and have to find out at a glance if there's already a bleed up on that target, saving me the trouble of applying one first for HfB.

If this is of interest to anyone, I could compile a list of bleeds, including SpellIDs if you want to add them to your add-ons like NeedToKnow or whatever else you use for debuff monitoring.

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Old 03/23/09, 2:26 PM   #25
Neto-
Bald Bull
 
Neto-'s Avatar
 
wut
Gnome Warlock
 
No WoW Account
Originally Posted by Vulajin View Post
It's for this same reason that I have action bars displayed - they provide cooldown status on the specific abilities you want to see, as well as range status and power status (though this is less relevant for a rogue). Using cooldown bars or buttons of any sort, determining whether the ability I want to use is off cooldown is typically a linear search of a bunch of bars/buttons. Using action bars, it's a constant time process.
Of course, this is mostly a preference thing, but you can easily hide your actions bars and only show the abilities that you want to see the cooldown/range of for a less congested UI. For example, here's my UI. Showing less buttons allow you to make them bigger without compromising a large portion of your screen, and as such, they are more visible and centralized. It took me a while to get used to hidden bars, but once you do get used to them, you won't want to go back to the mess that showing your bars is (by the way, make sure your vehicle bars are working fine if you do this); it just takes a couple hours of playing before you get comfortable with hidden bars.

Originally Posted by Aldriana
But while Vulajin is only a pale shadow of my brilliance, he still contributes a fair amount to the community so I'd feel guilty

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Old 03/23/09, 3:13 PM   #26
Gus
Glass Joe
 
Night Elf Rogue
 
Elune
Hi all 1st time poster....long time reader.

Anyway, I thought I'd post another UI option, the PowerAuras addon is very nice and can unclutter that screen big time. I had NECB and Rogue timers before but I realized that once my procs are going, dots, timer etc I had too many bars to really follow what was actually up. I'd have to search to find the SnD bar in a stack of bars etc. Now with PowerAuras I simply have graphics placed surrounding my character (i.e. 1 place to look). I have timers right on SnD and rupture graphics, then just symbols/graphics for important procs that I want to track. I find now I can pretty much pay attention to all my important buffs/debuffs without ever taking my eye off my character or having to read any text.

As mentioned above I keep my bars up via Bartender, but also use Omni, so my hotkeys basically show me range and time on abilities.

Other than that my UI is pretty clean and pretty basic.

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Old 03/23/09, 4:46 PM   #27
Pirunnyrkki
Glass Joe
 
Night Elf Rogue
 
Chromaggus (EU)
While binding consumables to keys would probably be better in the long run, I have never gotten used to that idea, so the best compromise between that and having them on normal action bars somewhere on the side is probably Geist, which creates a set of buttons around your cursor when the bound key is pressed.

Other than that if you're still using good old SCT instead of MSBT/Parrot, SCT Cooldowns is still great for efficient use of cooldowns.

Last edited by Pirunnyrkki : 03/24/09 at 3:13 AM.

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Old 03/23/09, 6:08 PM   #28
ieatpaperbag
Piston Honda
 
ieatpaperbag's Avatar
 
Gnome Rogue
 
Eonar
Originally Posted by Gus View Post
Hi all 1st time poster....long time reader.

Anyway, I thought I'd post another UI option, the PowerAuras addon is very nice and can unclutter that screen big time. I had NECB and Rogue timers before but I realized that once my procs are going, dots, timer etc I had too many bars to really follow what was actually up. I'd have to search to find the SnD bar in a stack of bars etc. Now with PowerAuras I simply have graphics placed surrounding my character (i.e. 1 place to look). I have timers right on SnD and rupture graphics, then just symbols/graphics for important procs that I want to track. I find now I can pretty much pay attention to all my important buffs/debuffs without ever taking my eye off my character or having to read any text.

As mentioned above I keep my bars up via Bartender, but also use Omni, so my hotkeys basically show me range and time on abilities.

Other than that my UI is pretty clean and pretty basic.
I just want to point out a few more things about PowerAuras, it will also track debuff types so you can have an indicator to if your target is poisoned (will be somewhat unnecessary for 3.1). You cannot set it to check if your target is bleeding however, you can set it to have an indicator to when an ability is usable so you set it to indicate when 3.1 HfB is usable (works on the PTR). I personally use a small energy bar but if it fits your play style better you can have an indicator come up for a certain energy threshold. You can also set it to trigger via number of combo points. I will point out that it's easy to have a very cluttered screen if you set too many things for this mod. It's probably best to use this in combination with one of the previously mentioned timer mods.

Another suggested timer mod is NeedtoKnow, it's quite customizable you can specify it to track any buff/debuff on yourself, target, targetoftarget, and focus rather then a mod that has to be updated to include new abilities etc.

I am sure there's a hundred of these but a good combo point mod is NugComboBar, you can move it right to where you keep track of everything else, been using it forever and it has never broken.

Here's a quick picture of the the relevant, the bars are NeedtoKnow, the arcs and skull is PowerAuras tracking a trinket and if my target is poisoned respectively.

Last edited by ieatpaperbag : 03/23/09 at 6:10 PM. Reason: bad link

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Old 03/23/09, 6:39 PM   #29
Niitra
Glass Joe
 
Blood Elf Rogue
 
Twisting Nether
Raid UI:

Combat UI:

Posting these shots simply because I feel it bears illustrating the benefits of having a simple UI that emphasizes space for the eyes and centralization of only the most key information. As rouges we really only need to track Rupture, SnD, DP and HfB. Other than this the ability to easily track our own health bar energy and combo points is key to survivability and also needs to be centralized. Obviously these are points that have been made in earlier posts, but I still see a great deal of examples where cumbersome buff readouts or combat text seems to really just add too much information to the screen. I'd be interested in seeing some discussion of what mods and information we can perhaps do WITHOUT. The goal being to increase situational and raid awareness.

The viewport mod is Sunn - Viewport Art. Since I keep the bottom portion of my Ui relatively thin, it's nice to be able to use the viewport to increase the amount of uncluttered space.

The Unit Frames are Pitbull, with most of the fancier modules and bars turned off. I find mostly all I need is my own health and energy, and my targets health and cast bar, so I try to keep these central and limit the any information that detracts from them. (My focus target is displayed in the lower right corner.)

Classtimers below and to the center, track Ruptures and DP stacks on the target, and larger ones track my SnD and Hunger for Blood.

Other mods include: SexyMap with some shadow effects changed on the moon preset configuration. Dominos for the button bars. Prat (most modules disabled) to help the chat interface fit into the viewport. As well as a poison macro which switches poisons depending on Shift, Alt, or Ctrl, then applies it MH with a left mouse click, and OH with a right mouse click:

/use [modifier:shift] Deadly Poison IX; [modifier:alt] Anesthetic Poison II; [modifier:ctrl] Wound Poison VII; Instant Poison IX
/use [button:1] 16; [button:2] 17

Some of you may disagree with me on this. But I find I rarely need / have the concentration to look at my own buffs/debuffs/or the targets debuffs (With the exception of what I track with classtimers and for certain obvious boss fights). For this reason I stick with Blizzard's UI which is graphical and unobtrusive compared to most configureations of elkbars. It gives me everything I need to check my buffs before combat with a glance and doesn't get in the way.

Last edited by Niitra : 03/23/09 at 7:02 PM.

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Old 03/23/09, 10:07 PM   #30
Latito
Don Flamenco
 
Latito's Avatar
 
Human Rogue
 
Lightbringer
Glad this thread is moving along well.

In response to Neto, I have a Focus target unit frame, along with Focus target's target and Focus target's cast bar. I'll definitely that its a useful frame to have on several fights, especially in conjunction with a macro to kick your focus target. It likely won't help you do more dps, but it will increase your capabilities in the utility department.

I think one of the common themes in a lot of posts has to do with screen real estate and the value it has. The center of the screen is the most valuable, and as such only the most important pieces of information should go there. At the same time, you need to remember that if you fill up too much of your screen (something I personally am dangerously close to, I'll admit) you increase the chance that you'll miss important encounter events - void zones, lava, adds doing stuff, etc.

Nearly every rogue here would agree that SnD and HfB are vitally important buffs that you MUST be aware of. Similarly, Rupture and Deadly Poison (DP less for non-Envenoming specs) are vitally important debuffs to track on your target. These are things every entry level rogue must learn to use or fail miserably. Personally, and I can see it in the UI's of guys like Vulajin and Neto, I believe buffs like weapon enchants and trinket procs are also important. I think that incorporating this type of information into your decision making process while playing is a step above entry level and you won't gain as much dps per "attention", however it is still something that helps. Despite a lot of people talking about pooling energy before envenoming, if you have 40 energy, 5 combo points and 1 second left on Mirror of Truth, you should probably just envenom. Now, if you are watching your DP ticks as well, you might be able to make further optimizations to envenom just after a DP tick while still under the 1000 AP buff. A UI that has your Reflection of Torment buff mixed in with Sacred Shield and Turn the Tables won't allow you to do this effectively.

In response to Gus, one of the mods I use is Opie - it functions very similarly to Geist. The idea is that a specific keybind causes a saved set of abilities (not one of your default 10 action bars) to display while the keybind is pressed. You then select one of those abilities or items with your mouse by left clicking on it. This is incredibly useful for cleaning up your UI and removing a lot of the seldom used buttons. One of my favourite sets is for marking raid target icons. Opie creates a circle on your screen when the keybind is pressed and the selected ability is the one which your mouse is closest to. Thus, since I have the location of all the buttons memorized already I can move my mouse around and tap the hotkey to mark targets (mostly just used for Skull, mid-pull). There are many other applications, but its a handy feature to have for cleaning up your UI and merging several items to a single keybind. I don't want to go into my bags and click my hearthstone each time, or find a tradeskill icon in my spell book. Nor do I wish to use up a keybind for each of those abilities or even have them waste space on a bar. So I put them on an Opie ring.

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