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04/18/09, 5:59 AM
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#201
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Glass Joe
Blood Elf Rogue
Dentarg (EU)
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thanks for the updates Loot, i really love your HUD. Not sure if this is appropriate for this thread but what do you use to hide the blizzard default player and target frames?
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04/18/09, 4:01 PM
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#202
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Glass Joe
Undead Rogue
Kult der Verdammten (EU)
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After reading this thread, I am a bit surprised that the topic of combo point display does not seem to be of a significant importance. With the transition to 3.0 and an increased randomness in combo point generation, I found the default display, next to the target frame and quite small, to not be sufficient.
Even more because as a Mutilate rogue, the "binary" decision between another Mutilate with 3 or less CP and a finisher with 4 or 5 CP is neither supported by the default UI, nor by any addon I have found back in those days (this may have changed until now). More clearly, the addons I found only add one element after another, some emphasize the 5th CP a little more, but the visual difference between 3 and 4 CP was not significant. I then had to write a small addon to do this the way I want it.
I would like to know what you think about CP display, or also if and how CP display can/should be adjusted to different specs or playstyles.
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04/18/09, 6:44 PM
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#203
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Glass Joe
Night Elf Rogue
Stonemaul
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Great post, I'm still looking for a mod like the one written by the author that tracks a trinkets ICD. Any suggestions?
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04/18/09, 6:50 PM
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#204
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Glass Joe
Night Elf Druid
Aggramar (EU)
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Originally Posted by Jamuutan
After reading this thread, I am a bit surprised that the topic of combo point display does not seem to be of a significant importance. With the transition to 3.0 and an increased randomness in combo point generation, I found the default display, next to the target frame and quite small, to not be sufficient.
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I personally use Hear kitty (distinct sound when you gain combo points) in combination with Combo sounds (distinct sounds when you have energy/combo points to use an ability).
Which means I know my energy/combo points even if I have my eyes closed (or focused on something else).
I however do agree that combo point addons (be it combo point specific or general unit-frame) are severely lacking in configuration and extra's.
For example ice-hud and pitbull both have combo point components that have customisability that does not even come close to the bar counter-parts of these addons
Interesting enough a great deal can be displayed with bars, but not combo points.
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04/18/09, 6:59 PM
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#205
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Von Kaiser
Night Elf Mage
Windrunner
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I think your combo points UI matters more with HaT than other specs. HaT's combo point flow can be quick and erratic. While there's obviously variance with Mut and Combat, you can still track fairly easily how many points you have. I'd imagine an addon that color-codes 1-3, 4, and 5 separately would be useful. More than that, I think having either a clear number or visually larger combo points help me the most.
Obviously we'd welcome any homebrew apps with more customization. I think the closest I've found is Combo Points Redux. My only gripes are you can only change the color for 5 combo points, and the graphic options are limited to scale changes rather than separate height/width functions. It'd be amazing if you could actually separate and lock each point, so you could form it into say, an arc instead of the typical straight line.
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04/18/09, 7:06 PM
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#206
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Von Kaiser
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Icehud's new custom bar / custom counter feature is nice.
I use the graphical combo point circles, then made a custom counter for Deadly poison stacks with the same graphic, different color (green), slightly smaller and slightly offset on the combo point counters. That coupled with an envenom buff bar using SBF goes a long way towards timing envenoms correctly. I'd like to make a DP tic timer with SBF, but I'm not sure it's possible.
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04/20/09, 12:00 PM
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#207
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Piston Honda
Human Priest
Sporeggar (EU)
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Originally Posted by Bishi
thanks for the updates Loot, i really love your HUD. Not sure if this is appropriate for this thread but what do you use to hide the blizzard default player and target frames?
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Sorry for the late reply, I was away for the weekend. Currently using Grid2 for raid display and blizzard for party, have not hidden anything (but can add an option in the roguehud to do it in next update, it is very easy). I plan to make alot simpler Grid-looking addon some day. ATM ulduar takes all my free time
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04/20/09, 5:37 PM
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#208
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Glass Joe
Night Elf Rogue
Anetheron
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Originally Posted by jorysaywut
I think your combo points UI matters more with HaT than other specs. HaT's combo point flow can be quick and erratic. While there's obviously variance with Mut and Combat, you can still track fairly easily how many points you have. I'd imagine an addon that color-codes 1-3, 4, and 5 separately would be useful. More than that, I think having either a clear number or visually larger combo points help me the most.
Obviously we'd welcome any homebrew apps with more customization. I think the closest I've found is Combo Points Redux. My only gripes are you can only change the color for 5 combo points, and the graphic options are limited to scale changes rather than separate height/width functions. It'd be amazing if you could actually separate and lock each point, so you could form it into say, an arc instead of the typical straight line.
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I personally use Power Auras and found it quite useful. You are able to create different graphical displays that come up based on triggers you set. (For example I have a green aura that comes up when I hit 4 CPs and then it switches to a bright Yellow Aura when I hit five.) Another great feature with this addon is the ability to create timers for specific buffs such as for HfB which for me displays a timer directly under my feet.
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04/21/09, 2:05 AM
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#209
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Glass Joe
Human Rogue
Auchindoun (EU)
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Originally Posted by Ztil
It's great o see a thread like this on EJ. Usability and interface design are two interests of mine both in-game and in my studies. I'd like to focus the discussion a bit more on the general usability aspects of Rogue GUI design rather then going in to the specifics of which addons to use exactly. <rest of post>
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This is really great info you posted and re-enforces some of the things that came naturally to me during my time playing both StarWars Galaxies as a Bounty Hunter (My first MMO) and now WOW as a Rogue. Here is how I started out with lots (too much infact) of info in the middle of the screen:
Link<<<
Here is my current UI Link<<<
Main addons are; Bartender4, Xperl, Discodice, Nugcombo, Cooldowntogo, ECB, Natur, Sexy Minimap, Parrot, Addon control panel, Fubar, Button Fascade, Prat 3, ELK Buffbars, IceHud, OPie.
Since my general noobness at failing to read the post rules ./slapwrist, I managed to find and install OPie, thats has free'd up more space by letting me hide 2 Bartender bars. Ill add more info to this post (as was genuinely my intention to see how I apply the above info, already I'm seeing better results at just placing major CD' such as MD's, Hyperspeed Accelerators and Saronite Bombs up the top right of the UI.
Last edited by Maxipad : 07/03/09 at 12:12 AM.
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04/21/09, 2:07 AM
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#210
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Glass Joe
Human Rogue
Auchindoun (EU)
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Originally Posted by Sayer
My newest addition is Opie, (blue circle on left) it opens menu's for items that I rarely press so I don't clutter my screen with buttons
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Cant believe that was not listed on curse and only listed on Wowinterface, its so so good.
Last edited by Maxipad : 06/08/09 at 11:31 PM.
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04/21/09, 4:42 AM
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#211
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Glass Joe
Worgen Rogue
Cho'gall (EU)
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Personally, I use an update of Slicecommander which I made myself.
This update corrects some 3.1 Bug and adds a CP Bar, a Rupture Bar and a DP Bar.
For these new bars I have not add any options and any sound features (I am lazy, I know).
With this version I think it monitor all interesting things for a mutilate rogue.
Let me know if you want it I think I can share it even if I don't have original author's credit.
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04/21/09, 7:55 AM
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#212
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Glass Joe
Undead Rogue
Garrosh (EU)
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Is there any addon out there, which does ingame calculation of EB values? Preferable with custom ratings?
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04/21/09, 9:02 AM
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#213
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Glass Joe
Night Elf Rogue
Forscherliga (EU)
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Originally Posted by TheXo
Is there any addon out there, which does ingame calculation of EB values? Preferable with custom ratings?
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Pawn with Vulajin's AEP Sheet (see his sig) works wonders.
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04/21/09, 9:29 AM
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#214
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Von Kaiser
Worgen Warrior
Ravencrest (EU)
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Originally Posted by nepsi
Pawn with Vulajin's AEP Sheet (see his sig) works wonders.
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Who's sig? Vulajin's sig is a quote about cookies, but that addon sounds godly, so i dont have to recheck the sheet everytime.
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04/21/09, 2:04 PM
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#215
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Piston Honda
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Originally Posted by nepsi
Pawn with Vulajin's AEP Sheet (see his sig) works wonders.
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Nepsi is referring to sp00n's AEP values, which can be found in his signature, or here: Roguesheet AEP Values
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04/21/09, 2:48 PM
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#216
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Von Kaiser
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Originally Posted by nepsi
Pawn with Vulajin's AEP Sheet (see his sig) works wonders.
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GearDPS does this as well, but I'm gonna try Pawn now.
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04/21/09, 10:39 PM
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#217
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Glass Joe
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Originally Posted by Vamprillo
You may have already seen this, but on the Curse page for EBB, a user recently made a post on how to filter for only your own buffs.
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Originally Posted by Pigmonkey
A quick fix for the Self Cast Buffs:
1. Open ElkBuffBars.lua in Notepad
2. Find the line that contains "isMine = UnitAura". Note that there will be some code before and after this segment in quotes
3. After this line, add:
if isMine == "player" then
isMine = true
else
isMine = false
end
Save and reload your UI. This should work.
I have changed the done this but am still having multipule ruptures showing up when another rogue is in the group.
Do I have to change the "player" to my in game name?
Thanks
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04/22/09, 6:47 PM
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#219
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Glass Joe
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Does the new version of EBB fix seeing other rogues' rupture debuffs on the target?
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04/22/09, 7:05 PM
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#220
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Glass Joe
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Originally Posted by Jamuutan
After reading this thread, I am a bit surprised that the topic of combo point display does not seem to be of a significant importance. With the transition to 3.0 and an increased randomness in combo point generation, I found the default display, next to the target frame and quite small, to not be sufficient.
Even more because as a Mutilate rogue, the "binary" decision between another Mutilate with 3 or less CP and a finisher with 4 or 5 CP is neither supported by the default UI, nor by any addon I have found back in those days (this may have changed until now). More clearly, the addons I found only add one element after another, some emphasize the 5th CP a little more, but the visual difference between 3 and 4 CP was not significant. I then had to write a small addon to do this the way I want it.
I would like to know what you think about CP display, or also if and how CP display can/should be adjusted to different specs or playstyles.
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Check out these two old but still working addons. I think you'll find they do exactly what you're looking for:
NugComboBar
NugComboBar : WoWInterface Downloads : Rogue
movable resizeable and color-code-able
Hasn't been updated 6 months but works fine in 3.1
NugEnergy
NugEnergy : WoWInterface Downloads : Rogue
Similar interface to NugComboBar
Hasn't been updated in 5 motnhs but works fine in 3.1
Both of these have a funky interface (you move the bars by and x/y slider for example). But they get the job done.
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04/22/09, 7:44 PM
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#221
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Glass Joe
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Originally Posted by Jamuutan
After reading this thread, I am a bit surprised that the topic of combo point display does not seem to be of a significant importance. With the transition to 3.0 and an increased randomness in combo point generation, I found the default display, next to the target frame and quite small, to not be sufficient.
Even more because as a Mutilate rogue, the "binary" decision between another Mutilate with 3 or less CP and a finisher with 4 or 5 CP is neither supported by the default UI, nor by any addon I have found back in those days (this may have changed until now). More clearly, the addons I found only add one element after another, some emphasize the 5th CP a little more, but the visual difference between 3 and 4 CP was not significant. I then had to write a small addon to do this the way I want it.
I would like to know what you think about CP display, or also if and how CP display can/should be adjusted to different specs or playstyles.
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I use Energy Monitor, which is pretty self explanatory. Fortunately, I have it set up so it displays both my current energy and combo points on my target, which i find fairly invaluable. It's situated between my HfB/SnD and my debuff timers.
I find I don't need custom unit frames (besides Grid - I'm an officer and I like to know what's going on with a quick glance), as I can quickly glance at the default blizz frame and see how much health the mob has left (or use the "v frames").
As to positioning most of my relevant information to the left of my character, it still allows me to watch my feet, etc. There's generally not much that is absolutely essential to be seen directly to my character's left. I've also found that that area is where my eyes generally wander to, and have any important information there on my alts (that's where my grid is located on my priest).
I personally find nothing wrong with the default buff/debuff system. Given most of our trinkets/weapon procs are under 15 or so seconds, I find it very easy to quickly glance at my buffs and see what I have up. However, I do see the merit in hiding non essential buffs to make that glance much easier/quicker.
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"Some people say I would kill them as soon as look at them... No, I would much rather kill you than look at you..." - Mr. Teatime The Hogfather
"One sees what one observes, and one observes only that which is already in the mind..." Anonymous
"I will show you fear in a handful of dust" The Gunslinger
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04/23/09, 1:04 AM
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#222
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Glass Joe
Human Rogue
Auchindoun (EU)
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NVM...
Last edited by Maxipad : 11/28/10 at 1:33 PM.
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04/23/09, 2:36 AM
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#223
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Glass Joe
Undead Rogue
Garrosh (EU)
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Originally Posted by Rochmoninoff
Check out these two old but still working addons. I think you'll find they do exactly what you're looking for:
NugComboBar
NugComboBar : WoWInterface Downloads : Rogue
movable resizeable and color-code-able
Hasn't been updated 6 months but works fine in 3.1
NugEnergy
NugEnergy : WoWInterface Downloads : Rogue
Similar interface to NugComboBar
Hasn't been updated in 5 motnhs but works fine in 3.1
Both of these have a funky interface (you move the bars by and x/y slider for example). But they get the job done.
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I also liked NugRunningbecause of his highly configurable bars.
Unfortunately Nuga has quit wow last dec, so its unlikely, that these addons will see further updates.
Last edited by TheXo : 04/23/09 at 2:36 AM.
Reason: typo
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04/23/09, 2:09 PM
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#224
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Piston Honda
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Originally Posted by Jamuutan
After reading this thread, I am a bit surprised that the topic of combo point display does not seem to be of a significant importance. With the transition to 3.0 and an increased randomness in combo point generation, I found the default display, next to the target frame and quite small, to not be sufficient.
Even more because as a Mutilate rogue, the "binary" decision between another Mutilate with 3 or less CP and a finisher with 4 or 5 CP is neither supported by the default UI, nor by any addon I have found back in those days (this may have changed until now). More clearly, the addons I found only add one element after another, some emphasize the 5th CP a little more, but the visual difference between 3 and 4 CP was not significant. I then had to write a small addon to do this the way I want it.
I would like to know what you think about CP display, or also if and how CP display can/should be adjusted to different specs or playstyles.
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I have to agree. Every spec of rogue has some form of unpredictable combat point in-flow and needs to be able to quickly make decisions based on that information. I've been looking for a better combo point display so I don't tunnel vision on the target frame. I ended up taking naiCombo and changing the texture/size/color of the combo point display to show a few key elements and fit better visually with my UI. It condenses all the information I need at a glance in an easy to read format near the middle of the screen.
naiCombo is designed to be customized through the LUA and is simple enough that getting it set up how I wanted was pretty trivial.
Now the only "at-a-glance" thing that I'd like to be able to add to my setup is energy. I have it on my player frame but I find that the rest of the player frame and the target frame don't demand center screen real estate. Maybe Pitbull 4 will allow for multiple player frames and I can set up one that is just energy.
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04/23/09, 11:03 PM
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#225
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Glass Joe
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Originally Posted by animar
Great post, I'm still looking for a mod like the one written by the author that tracks a trinkets ICD. Any suggestions?
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Procula tracks this, and notifies you of procs.
Proculas - Addons - Curse
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