How would I go about adding an ability like EA to the sheet, or would this be prohibitively difficult? I'm trying to figure out if the EA glyph is at all viable for 10-man raiding without a Warrior. It would be a nice boost for windup and target switching but how would it perform over an entire fight? Would I use something like 3s2e5r? My napkinmath is not up to this.
I guess it's a longshot considering the value of the KSpree glyph but it really sucks to start off with a 6 sec EA, especially in 10-mans where the shorter fights/phases make the windup more significant.
Yeah I think I had ptr stats for a few items. I found a couple more among weapons.
EA is not trivial to add, it's another finisher that has to be modeled separately.
Gear sheet has most recent dps/point estimates. DPS output does not have updated mutilate dps/point estimates. Keep in mind dps/point estimates have about 0.05 standard error in that despite 10000 iterations I used to estimate them.
I can also confirm the murder is not applying to the crit multiplier anymore. I just tested a few times on the Unbound Seers directly below Dalaran. I had Murder and Lethality but no RED or AP procs of any kind.
After making the changes to crit multipliers and murder the dps table has changed a bit:
Tree Spec DPS Special Notes
vHaT (1 c/s) 8/20/43 7810 ArPen gems, AG food, MR+DMC:G
Combat 7/51/13 7741 ArPen gems and food, CT+MR
Combat 15/51/5 7753 ArPen gems and food, CT+MR
Combat 18/51/2 7762 ArPen gems and food, eviscerate finisher, CT+MR
Mutilate 51/7/13 7698 Exp capped (from gear), hit cap, AG gems up to crit cap, then AP, DM+CT
Mutilate 51/13/7 7719 Exp and hit capped (from gear), AG gems up to crit cap, then AP, DM+CT
Mutilate 51/13/7 8064 Murder
Combat in BiS gear is slightly ahead of mutilate.
In addition to BiS gear, I did some analysis of BbH (Best before Hard modes) gear, which is more applicable to the majority of rogue population. The dps table for BbH gear looks like this:
Tree Spec DPS Special Notes
vHaT (1 c/s) 8/20/43 7208 AG gems and food, DMC:G+GT
Combat 7/51/13 7027 ArPen gems and food, DMC:G+GT
Combat 15/51/5 7023 ArPen gems and food, DMC:G+GT
Combat 18/51/2 7033 ArPen gems and food, DMC:G+GT
Mutilate 51/7/13 7210 Hit cap from gear, AG gems and food, DMC:G+BotOG
Mutilate 51/13/7 7183 Hit cap from gear, AG gems and food, DMC:G+BotOG
Mutilate 51/7/13 7487 Murder
At that level, mutilate pulls ahead by a sizeable margin. vHaT has higher dps with agility gems. Gemming for agility and ArPen gives almost equal dps output for combat. Also interestingly, 51/7/13 outdpses 51/13/7. The difference is significant at 10% confidence level.
The BbH gear list for Combat and Mutilate obtained using the simulation is given below:
Insanity's Grip Daschal's Bite
Golem-Shard Sticker Golem-Shard Sticker
Giant's Bane Siren's Cry
Conqueror's Terrorblade Helmet Conqueror's Terrorblade Helmet
Favor of the Dragon Queen Favor of the Dragon Queen
Conqueror's Terrorblade Pauldrons Conqueror's Terrorblade Pauldrons
Drape of the Deadly Foe Drape of the Deadly Foe
Winter's Icy Embrace Conqueror's Terrorblade Breastplate
Mechanist's Bindings Mechanist's Bindings
Conqueror's Terrorblade Gauntlets Conqueror's Terrorblade Gauntlets
Relic Hunter's Cord Death-warmed Belt
Conqueror's Terrorblade Legplates Conqueror's Terrorblade Legplates
Footpads of Silence Footpads of Silence
Loop of the Agile Loop of the Agile
Cindershard Ring Godbane Signet
Darkmoon Card: Greatness Darkmoon Card: Greatness
Grim Toll Blood of the Old God
Any chance you could include a non ArP combat simulation in your next go around? It is of interest if you're main specc is going to be mutilate without losing the flexibility to be able to go combat when needed.
Thanks for the informative simulation summaries so far, keep up the good work
I'm intrigued by your best before hard mode set, is there really no cloak upgrade in Ulduar? According to Aldrianna's mutilate sheet Drape of the Faceless General would be the only one, but if you think it's not as good, then you're probably right.
Drape of the Faceless General is from Vezax 10 Hard, thus is excluded from the best before hard mode upgrade list. Drape of Icy Intent is similarly an upgrade over the KT cloak, but is, again, from a hard mode (Hodir 25 Hard). If you're going to exclude all hard mode loot, then yes, KT cloak is probably the best option.
Of course, one can debate to what extent a "best before hard mode" list actually makes sense, as, for instance, many of the 10-man hard modes (and even some of the 25 man ones, at this point) are probably easier to kill than Yogg 25. So I personally disagree with the premise of the list, though given said premise it looks more or less correct if less than wholly useful.
Don't read too much into it, it's just an easy to define dividing line. While I agree most people will see some 10-man hard mode loot before 25 man Yogg, it will really depend on their raiding schedules and quality of their groups. In my personal case, we just did out first 10 man hardmodes last week and are still working on 25 man Yogg, but we are very close. So I would not say it's totally out of order.
I didn't realise that cloak was from hard mode, I'll need to update my list. My raid group, and I suspect many others, are working on the 25 man content, we have killed mimiron twice but haven't had time to try the general yet, and we aren't going to be spending time learning hard modes until we have killed everything on normal mode, so to me this is the most useful list.
I have a question regarding serrated blade in my 51/7/13 build. can you please tell me where I can find infos regarding what percentage of dps increase does 3/3 of this talent provide? Assuming fully raid armor debuff (sunder+FF).
if You don't consider dark matter as the choice of your trinket, would 51/7/13 outperform 51/13/7 by a significant margin? (not within RNG variance)