Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Rogues
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
LinkBack (133) Thread Tools
Old 09/30/09, 7:36 PM   18 links from elsewhere to this Post. Click to view. #351
Pellakin
Glass Joe
 
Blood Elf Rogue
 
Cho'gall
A small thing for the next update and for those trying to balance EXP rating - the sim sheet has 28 Expertise incorrectly added to the non-heroic Death's Head Crossbow.
 
User is offline.
Reply With Quote
Old 09/30/09, 11:12 PM   #352
Broode
Glass Joe
 
Night Elf Rogue
 
Stonemaul
So, there's been a lot of talk about what's optimal for the DP weapon, 1.4 vs. 1.5 if they're of different qualities, etc...

But I'm wondering, is there any way to test (or at least napkin math out) the benefits/costs of using a slow IP OH vs. a quick one?

Basically, I'm running with a Twin Spike / Steel Bladebreaker (1.8/1.4) combo right now. I'm planning on going ruptureless mutilate w/ weapon swapping like, this week. While I would love to have another SB drop for me, I'm not the luckiest guy...so I'm wondering what would happen if I used another Twin Spike (1.8) as my IP OH?

From what I figure:

The Bad:
Less FA procs

The Good:
More IP procs (PPM -> higher proc rate per mutilate)
Bigger mutilates...

Unfortunately I have no clue as to how these compare. I'm probably just gonna try to grab whichever drops first, but if the 1.8 is a terrible idea, I'd like to know.
 
User is offline.
Reply With Quote
Old 10/01/09, 4:11 AM   #353
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
You can back out that number from same math I did on the previous page. I found there that for mutilate, 0.1 speed costs 33 dps without swapping and 55 dps with swapping. So 33 dps is the net effect of FA procs less bigger mutilates. However the IP dagger only has 70% uptime, so you lose 23 dps through FR procs and mutilate size. Also from the simsheet, IP procs from offhand mutilate account for about 200 dps. Changing speed by 0.1 increases application rate by 7.14%, or by 14 dps. Thus your total loss is around 9 dps per 0.1 speed. Going from 1.4 IP dagger to 1.8 IP dagger, you are thus losing around 36 dps.

P.S. I just realized too that 22 dps increase that I previously attributed to DP restacking has a much bigger component due to higher rate of offhand IP procs from mutilate.
 
User is offline.
Reply With Quote
Old 10/01/09, 6:58 AM   #354
redpilul
Glass Joe
 
redpilul's Avatar
 
Undead Rogue
 
Conseil des Ombres (EU)
Hi, I don't know if that was said before, but I found a little mistake:
In "Gear" the cell D9 has the function: "=D11", when I assume it should be "=D10".
I 'm not sure about whether or not it modifies the simulation, but it modifies the total of AP shown on the line "Character Sheet", which I refer to, to know if the input of my actual gear is right.

Last edited by redpilul : 10/01/09 at 11:38 AM.
 
User is offline.
Reply With Quote
Old 10/01/09, 10:31 AM   #355
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
It does not modify the simulation, but you are right, your race stats are probably included in your character sheet stats, so it should be D11.
 
User is offline.
Reply With Quote
Old 10/01/09, 5:51 PM   #356
Aarcani
Von Kaiser
 
Dwarf Rogue
 
Hydraxis
I've been using ruptureless envenom weapon swapping which the simulator shows as a DPS increase in my gear even with t8 4pc.

I picked up 245 vancleef legs assuming that since the set bonus is useless the higher Ilvl would be a clear upgrade. It's not. The stat allocation is crit and haste on t8 and hit and arpen on t9. I'm assuming the results I'm getting are due to crit and haste being much more valuable for ruptureless weapon swapping envenom builds, which makes sense to me. However I'm having trouble finding the EP values on the sim sheet. I see the dps/point section but am unclear how to read it and wonder at it's validity since there is also a note that I take to mean those values are based on 3.1 BIS.
 
User is offline.
Reply With Quote
Old 10/01/09, 6:12 PM   #357
Nekrosis
Glass Joe
 
Gnome Rogue
 
Moonrunner
-I am still confused - my current mainhand is Icefall Blade and have Steel Blade Breaker/Golem SS and Dachels Bite for offhand swap choices. Would I be better off using
Steel Blade Breaker for my offhand IP swap dagger due to stats/speed and overall dps over Golem SS. Or would it be better served as the DP offhand dagger cause of speed? I was thinking the SBB as the IP offhand dagger due to the uptime compared to the DP application dagger.
 
User is offline.
Reply With Quote
Old 10/01/09, 8:07 PM   #358
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
EP estimates

For mutilate, in 3.2.2 BiS, with weapon swapping EP values are:
AP	1,00
ag	1,97
hit	1,72
haste	1,98
apen	1,36
crit	1,82
exp	1,92
Standard error of the the estimates is 0.06. So as I predicted from previous tests, AG and haste are just below AP.


Also I want to summarize what has been said about the value of 0.1 speed for IP and DP dagger.
		IP	DP
Combat		33	102
Mutilate	39	125
This is how you read this table. First of all, you want a fast dagger for both your IP/WP and DP daggers. However, sometimes you do not have such luxury. So, for mutilate, if you are faced with a choice of a faster dagger with lower stats vs more stats and a slower dagger for your deadly poison dagger, choosing a dagger 0.1 speed slower will be worthwhile if the slower dagger has 125 more dps worth of stats (again be aware of haste and hit stats, which can mitigate some of the difference). On the other hand it takes only 39 dps worth of stats to overcome 0.1 speed difference for your IP dagger.

What has not been said here is the translation of stats of the offhand into overall dps for IP and DP weapon. Since uptime of IP offhand is 70% for mutilate and uptime of WP offhand is 55% for combat, normally your best ilvl offhand should be your IP/WP weapon. However, if the speed of your best dagger is much faster, given that speed matters a lot more for the DP dagger, it's possible that at some level of difference in stats, you might end up putting your fastest dagger as your DP dagger despite the worse stats.
 
User is offline.
Reply With Quote
Old 10/02/09, 12:00 AM   #359
Latin
Glass Joe
 
Night Elf Rogue
 
Altar of Storms (EU)
So if im Muti i basically should gem 40 ap gems for max dps? I'm currently 2/4 T9 although i have 4/5 T8.5. (im expertise capped), Currently im using only 20 agi gems, are theese worth replacing dpswise?

If someone comes with a clear dps theorycraft with the Moongose over berserking it would be really awesome. (is this only worth if i keep weaponswapping?)

If any of theese questions seems noobish or just out order then i apologise in advance. I've read up from page 1 but its 5 am here and pretty tired.
 
User is offline.
Reply With Quote
Old 10/02/09, 12:52 AM   #360
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
It says in the table, it's for 3.2.2 BiS, so it does not mean you should gem AP in your gear. You need to be able to check what works better for your own gear. Also AP gemming only makes sense with weapon swapping.
 
User is offline.
Reply With Quote
Old 10/02/09, 1:02 AM   #361
AzGuL^
Glass Joe
 
Human Rogue
 
Ravencrest (EU)
A guldie told me (after I ran WP/WP vs WP/DP through the spreadsheet and WP/WP came on top with about 40 DPS) that there's something wrong with this spreadsheet and I should be using Aldriana's. Anyone know why he is of this opinion? I was just told 'I just know it's better'. Is there some truth to it?

I was going to run the same thing through Aldriana's but I was not able to find the option to change OH poison.
 
User is offline.
Reply With Quote
Old 10/02/09, 2:05 AM   #362
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
I am going to speak for myself, but I am certain a lot of what I am saying also applies to Aldriana's work. The spreadsheet you are using represents my best effort to model rogue dps based on simulation approach. I have cross-checked its results against Vulajin's and Aldriana's spreadsheet at various points of its existence, and found errors in all three. No spreadsheet is safe from errors, but I personally do my best to catch them during testing phase based on inputs of various users.
Also you should understand that this spreadsheet differs drastically in its approach to modeling dps since it's a simulation. There are pros and cons of both approaches. I personally consider simulation a better approach to match actual fight environment and to model various synergies and procs, and therefore I consider it more realistic. At the same time, it has assumptions of its own and it is still a model, so it's only accurate to the extent it correctly represents your behavior in combat.
Aldriana definitely has a lot more experience modeling rogue dps and his work is widely recognized. Nonetheless, as a biased programmer, I trust my work more in terms of its accuracy and I just wish there were a way to minimize the variance of its DPS estimates. This said, you will find that the conclusions of both spreadsheets have been very similar, and that's a good sign. It means we are both doing things right to an extent (or making same mistakes ^^). So for instance, I believe both spreadsheets suggest using double WP for combat and moving toward ruptureless cycles. At the same time, I have not seen Aldriana's model of swapping offhands, and I am not even sure he's going to attempt to make one, so I cannot compare the most recent findings, such as gemming AP, and enchanting mongoose in 3.2.2 BiS gear while weapon swapping.
 
User is offline.
Reply With Quote
Old 10/02/09, 2:40 AM   #363
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
To touch on a few points briefly raised by Mavanas:

1) I have not implemented weapon swapping, nor do I plan to. So if you want to look at the implications of that, Mavanas is the only game in town. Either a) it's not a DPS increase at all, or b) it is, so it will be nerfed, likely in 3.3. Either way, I don't feel like spending time on it.
2) Like Mavanas, I happen to believe that my modeling is superior for the usual sorts of questions you might want to answer - partly because I believe Simulators to be an inferior tool for certain types of optimization, and partly for vaguely egotistical reasons based on the fact that I do have more experience with such matters. Many rogue mechanics have subtle or counterintuitive aspects to them, which inevitability get modeled incorrectly at times - a good rule of thumb is that all spreadsheets contain bugs. Since I have been working with rogue theorycraft for longer than most people here, I happen to believe I do a better job of avoiding such bugs, which in turn leads to greater (if still imperfect) accuracy.

To be clear: I have no specific knowledge of bugs in Mavanas's sheet, and I'm not trying to criticize or demean his efforts - it's simply that in my experience, there are just too many things that are too easy to screw up, and I've yet to find a spreadsheet that doesn't contain any. When I tore apart Combat 1.2 to write Combat 1.3, I found bugs. When I tore apart the old Mutilate sheet to create the new beta, I found bugs. There are bugs in the old Rogue Gear Sheet v0.10.4. I have found bugs in Vulajin's spreadsheet. I have found bugs in the old Rogue DPS spreadsheet. As such, I think the safest conclusion is that every spreadsheet contains bugs, and accuracy is thus at least in part a function of one's ability to minimize the number. And perhaps this is egotistical, but I'm of the opinion that the extra years of experience give me an advantage in this regard.

As such: I happen to think my work is more accurate than Mavanas's. As Mavanas just stated, he feels similarly. As such, the one that you should trust is a function of who you happen to trust more, which you find easier to use, and so forth. And the only person who can decide that is you.
 
User is offline.
Reply With Quote
Old 10/02/09, 2:19 PM   #364
Axodry
Von Kaiser
 
Orc Warrior
 
Mal'Ganis
Hi Mavannas,

Thanks for putting this simulation together. Do you have plans of simulating the effects of fleet footed into a Mut/Envenom dps strat? I know that the current 51/18/2 Mut/Evis strat can be changed such that the finisher is envenom instead of Eviscerate, but i'm not sure how to show the benefit of fleet footed. I made the changes and i'm coming out with slightly less than a 1% dps loss, but again, i'm not showing any benefit of having increased movement speed (also, i'm nowhere near BIS as a sidenote..i'm using 2 t8/2t9 since with this spec).

Thanks again.
 
User is offline.
Reply With Quote
Old 10/02/09, 2:27 PM   #365
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
I do not have any plans to model Fleet Footed because it would complicate the spreadsheet significantly. At the same time, I've seen several napkin math analyses on these forums of run speed effects. Just search for them.
 
User is offline.
Reply With Quote
Old 10/03/09, 3:03 PM   #366
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
3.2.2 BiS gear

Mutilate

Assumptions: Best 3.2.2 gear, with weapon swaping, using same offhand for both DP and IP
Spec: 51/18/2
Professions: JC/BS (LW, enchanting, or alchemy)
Gear:
Steel Bladebreaker MH (mongoose, IP)
Steel Bladebreaker OH (mongoose, DP/IP swapping)
BRK-1000
VanCleef's Helmet of Triumph
Charge of the Demon Lord
VanCleef's Pauldrons of Triumph
Vereesa's Dexterity
VanCleef's Breastplate of Triumph
Armbands of Dark Determination
VanCleef's Gauntlets of Triumph
Belt of the Merciless Killer
Legwraps of the Broken Beast
Treads of the Icewalker
Planestalker Signet
Ring of Callous Aggression
Comet's Trail
Death's Choice

Enchants and gemming: Standard enchants, six 20AP/10haste gems, three 68AP gems JC-only, 1 prismatic gem, rest are 40AP gems. AP food.
Rotation: Envenom-only (4+), 60 energy pooling, no extra priority if envenom buff drops. Swap offhands with 3 seconds remaining.

----------------------------------------------------------------------------------------------------


Combat

Assumptions: Best 3.2.2 gear, with weapon swaping, using same offhand for both DP and WP
Spec: 18/51/2
Professions: JC/BS (LW, enchanting, or alchemy)
Gear:
Stormpike Cleaver (berserking, WP)
Lionhead Slasher (berserking, DP/WP swapping)
(the rest of the gear is the same as for mutilate)

Enchants and gemming: Standard enchants, six 20AP/10haste gems, three 34haste gems JC-only, 1 prismatic gem, seven 20hit gems, the rest are 20 haste gems. Haste food.
Rotation: 3/5/5 with eviscerate and rupture, 60 energy pooling, refresh SND 2 seconds before expiration or 5 seconds early if it is due to expire at the same time as rupture, pause eviscerate if rupture is due in 2 seconds. Swap offhands with 3 seconds remaining.

Last edited by Mavanas : 10/15/09 at 2:04 PM. Reason: Changed combat BiS gemming and mutilate MH
 
User is offline.
Reply With Quote
Old 10/04/09, 9:28 AM   #367
Aéquitas
Von Kaiser
 
Aéquitas's Avatar
 
Blood Elf Rogue
 
Frostmane (EU)
In the light of weaponswapping what would be the ideal time to switch from deadly poisons to instant poisons on a fight like faction champions?

My gut feeling says that changing the script to swap to instant poison as soon as you got 1 stack of deadly poison on the target so you can use envenom as a finisher would be the best. The "bosses" die within 30 secs most of the time so building 5 stacks might not be ideal.
Is this assumption correct?
 
User is offline.
Reply With Quote
Old 10/04/09, 10:19 AM   #368
Pandeimos
Glass Joe
 
Undead Rogue
 
Sunstrider (EU)
Intresting results Mavanas, especially given this discussions on combat with the combination of soft armor pene cap & evis only cycles. Seeing you have a lot experience with these simulations how do you think the weapon swapping aspect influences these results? I.e. would the results be the same for none weapon swapping (considering blizz does not want us to use this), would we see completly different gear setup?
 
User is offline.
Reply With Quote
Old 10/04/09, 11:15 AM   #369
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
Yes it's slightly different without weapon swapping. For mutilate best spec is 51/13/7, gemming for agility, still envenom-only cycles with double mongoose and Beast legs offpiece. For combat without weapon swapping, it's 15/51/5 spec with soft armor pen cap, with double wound, double mongoose, and Calamitous Fate chesptpiece as offpiece.
 
User is offline.
Reply With Quote
Old 10/04/09, 12:13 PM   #370
Lukon
Von Kaiser
 
Lukon's Avatar
 
Human Rogue
 
Thaurissan
Originally Posted by Mavanas View Post
For mutilate, in 3.2.2 BiS, with weapon swapping EP values are:
AP	1,00
ag	1,97
hit	1,72
haste	1,98
apen	1,36
crit	1,82
exp	1,92
Standard error of the the estimates is 0.06. So as I predicted from previous tests, AG and haste are just below AP.
Could you explain how you derived these values, Mavanas? From what I see in the DPS Output sheet, it looks like you add 50 to each stat and use 1000 iterations - is that correct?
 
User is offline.
Reply With Quote
Old 10/04/09, 12:19 PM   #371
rENaitre
Glass Joe
 
rENaitre's Avatar
 
Gnome Rogue
 
Greymane
I've been experimenting with wep swapping since it popped up on the forums here and hands down, it's amazing. On longer fights where I run a high Rupture cycle with 51/13/7 or short fights 51/18/2, simply swapping out has made me able to compete with much higher geared Combat Rogues. I'm not very close to 3.22 BiS so mostly I raid in Rupture spec.

I'm an Engineer and was surprised to see that Hyperspeed Accelerators weren't mentioned as being beneficial. I'm also wondering if Shard of the Crystal Heart might be something to pick up until the BiS trinks.
 
User is offline.
Reply With Quote
Old 10/04/09, 1:05 PM   #372
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
I subtract 50 of each stat and then use 10,000 iterations to calculate EP values.

As for hyperspeed accelerators, they do in fact look very good with weapon swapping. 340 haste for 12 seconds every 60 seconds, is 68 haste, which in BiS gear is 134.64 EP, so the benefit of the profession is 90.64, just from the gloves. For comparison, BS and JC are both 80 EP. If you also consider that nitro boots are slightly better than icewalker and speed boost is good on some fights, plus 27 dps from bombs used on cooldown, so engineering really shines. As for the shard, it's still not worth it since 512 haste is still worse than 1024 AP you can get form Mark of Supremacy.
 
User is offline.
Reply With Quote
Old 10/05/09, 1:47 AM   #373
Lukon
Von Kaiser
 
Lukon's Avatar
 
Human Rogue
 
Thaurissan
Is it meaningful to give EP estimates to 2 decimal places with a standard error of 0.06?

Starting with the original sampled variables for 2AP (mean = 2, standard error = 0.06) and Agi (mean = 1.97, standard error = 0.06), we can create a new normal variable (2AP - Agi), which will have mean 2 - 1.97 = 0.03 and standard error sqrt(0.06^2 + 0.06^2) = 0.085. Integrating from negative infinity to 0 gives a value of around 0.36. ie there is a 36% chance that agility is better value than attack power.
 
User is offline.
Reply With Quote
Old 10/05/09, 2:48 AM   #374
Mavanas
King Hippo
 
Night Elf Rogue
 
Lightning's Blade
It's normal to round point estimates to the number of significant digits in the standard error.

I did not check your probability calculation, just guessed you assumed normal approximation, but it does not strike me as out of ordinary. The EP estimates I am getting serve as an indication and can be used to calculate EP values of various gear pieces. Items with close EP values still have to be run though the simulatior for a final comparison. If your DPS with one item is not significantly different in statistical sense than the DPS with some other item, chances are you won't notice a difference if you did same fight for a year day in and day out, so go with the one that gives you a higher average dps. When I reach a conclusion about gemming AP or AG, it's done before the EP calculation. I replace several gems and observe which dps is greater and whether the results are statistically significant.

In the end, these EP values are still my best estimates given the number of iterations and more often than not they confirm my prior knowledge about ordering of stats.
 
User is offline.
Reply With Quote
Old 10/05/09, 6:35 AM   #375
SilentNSly
Glass Joe
 
Gnome Rogue
 
Moonrunner
Originally Posted by Mavanas View Post
Yes it's slightly different without weapon swapping. For mutilate best spec is 51/13/7, gemming for agility, still envenom-only cycles with double mongoose and Beast legs offpiece. For combat without weapon swapping, it's 15/51/5 spec with soft armor pen cap, with double wound, double mongoose, and Calamitous Fate chesptpiece as offpiece.
Thanks for mentioning non-weapon swapping too. I suspect weapon swapping will get nerfed very soon (especially since Ghostcrawler said they will take action if it was better)

1) I am a bit confused of "with soft armor pen cap" as there are no trinkets that proc armor pen in your BiS list.

2) Does this mean that you would replace the gems with armor pen gems?
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Rogues

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Cherubael's Rogue Spreadsheet Rosethorn Rogues 29 02/16/09 1:42 PM
Rogue Gear Spreadsheet Aldriana Class Mechanics 2892 08/03/08 6:10 AM
[Rogue] DPS Spreadsheet Ellos Class Mechanics 1595 01/12/08 6:32 PM
Rogue DPS Spreadsheet pf Class Mechanics 2735 07/20/07 6:42 PM
Rogue Spreadsheet tynan Public Discussion 2 12/06/06 6:30 AM