If you're swapping both MH and OH weapons then it should be theoretically possible to get 4 concurrent procs... I imagine, however, that it would be prohibitively expensive to try and double up on your MH weapon and enchant purely for that proc chance.
I think I found a socket bug for Nemesis Blade Heroic. The name does not appear in the socket bonus list when the dagger is selected. Also, when I select Gouge of the Frigid Heart Heroic I get 2 different yellow sockets listed.
first off thanks for your hard work and dedication in creating such usefull tolls!
My question is---When activating weapon swapping on the spredsheet and designating 51/18/2 on the talent sheet. Does 51/18/2 automaticly set it to not use rupture??
Also I am wondering is the T8.5 worth hanging on to when using this spec and rotation due to energy regen proc? Or is it better to use the gear with the higher EP value and forget that bonus?
Ohh 1 more question- is there a chart showing current EP values for mutilate due to the info on the rogue pocket guide being pre 3.2.2
No; check the "DPS strat" tab; either pick a default strat... or make up your own. It's easy enough to set "Use Rupture" to "0"
As for the T8.5 question; that's what using the simsheet is for. Test it and see. It depends on your other gear, spec, and dps strat.
There is no updated EP info for mutilate; again, use the spreadsheet and test what gemming combinations work best for your gear to get a better idea of what your EP is. It's closer than before; Haste and Crit, depending on existing haste, crit cap, and weaponswapping are increasingly near to each other, as are 2AP vs 1 Agi. Expertise takes a drop from ruptureless, as a missed envenom is unlikley to result in a dropped SnD, and a further drop from quick recovery, if you have it. ArP remains on a skewered scale, as always, but has overall taken a drop.
I think I caught a spelling error in nemesis blade before, which can cause that. It should be fixed in the next version, for now you can activate any socket bonus with same stats. Also indeed there are two Gouges showing because there was once a question about allowing slow offhands for mutilate and I included them in the offhand list as well. You should only activate one of those bonuses if you using only one of those daggers.
So, there's been a lot of talk about what's optimal for the DP weapon, 1.4 vs. 1.5 if they're of different qualities, etc...
But I'm wondering, is there any way to test (or at least napkin math out) the benefits/costs of using a slow IP OH vs. a quick one?
Basically, I'm running with a Twin Spike / Steel Bladebreaker (1.8/1.4) combo right now. I'm planning on going ruptureless mutilate w/ weapon swapping like, this week. While I would love to have another SB drop for me, I'm not the luckiest guy...so I'm wondering what would happen if I used another Twin Spike (1.8) as my IP OH?
From what I figure:
Less FA procs
More IP procs (PPM -> higher proc rate per mutilate)
Unfortunately I have no clue as to how these compare. I'm probably just gonna try to grab whichever drops first, but if the 1.8 is a terrible idea, I'd like to know.
You can back out that number from same math I did on the previous page. I found there that for mutilate, 0.1 speed costs 33 dps without swapping and 55 dps with swapping. So 33 dps is the net effect of FA procs less bigger mutilates. However the IP dagger only has 70% uptime, so you lose 23 dps through FR procs and mutilate size. Also from the simsheet, IP procs from offhand mutilate account for about 200 dps. Changing speed by 0.1 increases application rate by 7.14%, or by 14 dps. Thus your total loss is around 9 dps per 0.1 speed. Going from 1.4 IP dagger to 1.8 IP dagger, you are thus losing around 36 dps.
P.S. I just realized too that 22 dps increase that I previously attributed to DP restacking has a much bigger component due to higher rate of offhand IP procs from mutilate.
Hi, I don't know if that was said before, but I found a little mistake:
In "Gear" the cell D9 has the function: "=D11", when I assume it should be "=D10".
I 'm not sure about whether or not it modifies the simulation, but it modifies the total of AP shown on the line "Character Sheet", which I refer to, to know if the input of my actual gear is right.
I've been using ruptureless envenom weapon swapping which the simulator shows as a DPS increase in my gear even with t8 4pc.
I picked up 245 vancleef legs assuming that since the set bonus is useless the higher Ilvl would be a clear upgrade. It's not. The stat allocation is crit and haste on t8 and hit and arpen on t9. I'm assuming the results I'm getting are due to crit and haste being much more valuable for ruptureless weapon swapping envenom builds, which makes sense to me. However I'm having trouble finding the EP values on the sim sheet. I see the dps/point section but am unclear how to read it and wonder at it's validity since there is also a note that I take to mean those values are based on 3.1 BIS.
-I am still confused - my current mainhand is Icefall Blade and have Steel Blade Breaker/Golem SS and Dachels Bite for offhand swap choices. Would I be better off using
Steel Blade Breaker for my offhand IP swap dagger due to stats/speed and overall dps over Golem SS. Or would it be better served as the DP offhand dagger cause of speed? I was thinking the SBB as the IP offhand dagger due to the uptime compared to the DP application dagger.
For mutilate, in 3.2.2 BiS, with weapon swapping EP values are:
Standard error of the the estimates is 0.06. So as I predicted from previous tests, AG and haste are just below AP.
Also I want to summarize what has been said about the value of 0.1 speed for IP and DP dagger.
Combat 33 102
Mutilate 39 125
This is how you read this table. First of all, you want a fast dagger for both your IP/WP and DP daggers. However, sometimes you do not have such luxury. So, for mutilate, if you are faced with a choice of a faster dagger with lower stats vs more stats and a slower dagger for your deadly poison dagger, choosing a dagger 0.1 speed slower will be worthwhile if the slower dagger has 125 more dps worth of stats (again be aware of haste and hit stats, which can mitigate some of the difference). On the other hand it takes only 39 dps worth of stats to overcome 0.1 speed difference for your IP dagger.
What has not been said here is the translation of stats of the offhand into overall dps for IP and DP weapon. Since uptime of IP offhand is 70% for mutilate and uptime of WP offhand is 55% for combat, normally your best ilvl offhand should be your IP/WP weapon. However, if the speed of your best dagger is much faster, given that speed matters a lot more for the DP dagger, it's possible that at some level of difference in stats, you might end up putting your fastest dagger as your DP dagger despite the worse stats.
So if im Muti i basically should gem 40 ap gems for max dps? I'm currently 2/4 T9 although i have 4/5 T8.5. (im expertise capped), Currently im using only 20 agi gems, are theese worth replacing dpswise?
If someone comes with a clear dps theorycraft with the Moongose over berserking it would be really awesome. (is this only worth if i keep weaponswapping?)
If any of theese questions seems noobish or just out order then i apologise in advance. I've read up from page 1 but its 5 am here and pretty tired.
It says in the table, it's for 3.2.2 BiS, so it does not mean you should gem AP in your gear. You need to be able to check what works better for your own gear. Also AP gemming only makes sense with weapon swapping.