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11/12/09, 9:29 PM
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#511
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Glass Joe
Night Elf Rogue
Lightbringer
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How do you initiate the mutilate rupture-less cycle. First time user of this particular sheet. I see buttons on the DPS Strat tab but I seem to be missing one for rupture-less rotation. I do see a section at the bottom of this page, just not sure if i have to push one of the buttons to activate it, and if so, I dont have a button to push.
Also, for gemming, do I manually look at how many sockets I have on my toon and fill in at the bottom which ones I use? So if I have 3 +20agil gems, put 20 under the agil column along sockets 1 through 3?
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11/12/09, 11:26 PM
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#512
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Great Tiger
Night Elf Rogue
Lightning's Blade
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The sheet automatically calculates how many sockets you have in your gear, but you still need to choose what gems you put in them. So yes just put 20 under agility to get a 20 agility gem socketed.
As for ruptureless mutilate, put 0 instead of 1 in the rupture column, where it says "use this ability."
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11/14/09, 4:54 AM
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#513
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Piston Honda
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Originally Posted by Mavanas
Interaction with offhand swing we can also ignore, on average it does not matter if you time the swap randomly or you time it to your mainhand swing, the effect on the offhand white damage and poison damage should be zero on average since offhand swings are independent from mainhand swings. In other words, in both cases, I still expect that the swap will occur in the middle of the offhand swing.
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You cannot reasonably do that because neither the DP-only swap strategy nor the DP+MH swap strategy clips the OH swings randomly. At any given setting, each strategy has its own characteristic OH swing clipping average which is almost never 50%. I scripted timing simulation tests to find the characteristic swing clipping averages for different settings when I was trying to decide how to script the swaps. In most cases, the introduction of minor fluctuation in latency and haste (on the order of Mongoose) did not change the characteristic clipping averages by much.
Take the DP->IP swap ASAP after DP refresh as the most obvious sanity check: You can reasonably assume that a DP refresh off Mutilate is independent of OH swing timing, but a DP refresh off OH swing is obviously not independent of OH swing timing. The server-side DP refresh may not coincide exactly with server-side swap, but the swap timing is indubitably not independent of the OH swing timing. To put it another way, the DP->IP swap in this case is disproportionately likely to occur shortly after an OH swing, so the average OH swing clip time is significantly less than "midway."
The discrete probability constraints for the other cases are not as pronounced as the above case, but they are there.
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11/14/09, 5:27 AM
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#514
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Glass Joe
Night Elf Rogue
Eitrigg (EU)
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hello
Thank you for your work mavanas!
but I have one little problem with the spreadsheet, once i save the file, The spreadsheet doesn't work anymore, the "run dps simulation" button and all of the button's doesn't work
So here's the message error that is shown to me
http://noelshack.free.fr/img3/9431082160.jpg
And sorry for my english
Last edited by vif : 11/14/09 at 9:28 AM.
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11/15/09, 1:18 PM
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#515
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Glass Joe
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Originally Posted by Lukon
Could you explain how you derived these values, Mavanas? From what I see in the DPS Output sheet, it looks like you add 50 to each stat and use 1000 iterations - is that correct?
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Originally Posted by Mavanas
I subtract 50 of each stat and then use 10,000 iterations to calculate EP values.
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Hey Mavanas, if its not too much to ask, can u post a guide about how to determine EP values, I tried what u stated in your quote, for -50 all stats, i jus added an extra gem socket and entered -50 all stats as its value and ran the simulator with 10000 iterations, and by the looks of my results I believe I'm doing something wrong.
the results I got were:
AP: .53
agil: .82
hit: .81
haste: .81
apen: .77
crit: .83
exp: .85
To be honest, I'm not even sure if I'm looking in the right place for my EP values.
Thanks
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11/15/09, 4:01 PM
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#516
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Glass Joe
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3.2.2 BiS Gear
Hello everyone.
Im a bit confused about mavanas' 3.2.2 BiS gear on page 15, especially about this combat gemming...
With BiS gear, weapon swap and 18 51 2 spec gemming hit till white cap and the rest haste?
I thought ArPen softcap with runestone or full ArPen without runestone is the way to go?
Edit: Here is mavanas' post.
Last edited by Johanna : 11/15/09 at 4:45 PM.
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11/15/09, 5:51 PM
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#517
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Glass Joe
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Ok I thought I found another problem, but it turned out to not be the case.
Quick Info- Bombs on cooldown
- Tricks trading
- Ruptureless
- Weapon Swapping
- Quick Recovery over Murder
Running greatness + 258-DV: crit cap 66.7% and crit sitting at 61.4% -- 8971 DPS
Running greatness + BotOG: crit cap 70% and crit sitting at 54.7% -- 9039 DPS
Running BotOG+ 258-DV: crit cap 70% and crit sitting at 56.3% -- 9439 DPS
Perhaps I'm just grossly underestimating Blood of the Old God for the poison build? I still have a hard time believing that Death's Verdict is a downgrade from BotOG. Is there anything else I might want to check out?
EDIT2: Double DV ends up at 9514 dps. Now I'm very confused and my BotOG theory seems unsupported at this point.
Last edited by Vonlego : 11/15/09 at 6:19 PM.
Reason: New Info
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11/15/09, 8:00 PM
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#518
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Great Tiger
Night Elf Rogue
Lightning's Blade
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Vonlego can you pm me your entire gear list, so I can see what's going on myself. It is also surprising to me to see BoTOG beat DV258, unless you are getting crit capped hardcore. DV is supposed to be 160 dps ahead even with highest EP values of hit I've seen.
Johanna, hit and haste gain a lot of value as you do weapon swapping with combat. By BiS they start beating attack power and agility.
Rogi, sounds like you do not have the right formula for EP. check line 1016 in DPS output tab.
Last edited by Mavanas : 11/15/09 at 8:06 PM.
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11/15/09, 9:02 PM
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#519
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Glass Joe
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PM sent.
I doubt BotOG can ever be found to be better than DV, and during the double DV set up there is still a dps increase from Blood to the 245 DV.
The anomaly here is the greatness together with death's verdict, losing blood of the old god. I'm not crit capping, and I still am well over hit goals.
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11/15/09, 9:52 PM
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#520
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Great Tiger
Night Elf Rogue
Lightning's Blade
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I am not seeing what you are seeing Vonlego. In my copy, which as far as the two trinkets are concerned, should be the same as the last released version, DV258 is ahead of BoTOG by about 180 dps, which is where I expect it to be. So my guess is you messed up your file somehow. Maybe you sorted the trinket range in the Gear tab, that screws up all links. Can you redownload the version from the front page and check the results again?
P.S. This is not related to you, but while checking something for you, I realized there could potentially be another case of crit capping: mutilate crit capping. This is when mutilate crit rate reaches 100%. Assuming you have no points in turn the tables, but have 4-piece bonus, your mutilate gets another 20% crit. So if your crit from gear and procs reaches 80%, you will be crit capped. You can get up to 23% crit from procs (double mongoose, DV258 and DM), so if your crit from gear is 57%, which is possible in BiS and agility gemming, you will be mutilate crit capped.
Last edited by Mavanas : 11/15/09 at 10:04 PM.
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11/15/09, 10:55 PM
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#521
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Glass Joe
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Alright thanks for all your help, sorry to take so much of your time on what seems to be user error. In order to find out which trinket to drop I'll download the sheet again and see what happens.
Much appreciated!
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11/16/09, 10:28 PM
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#522
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Glass Joe
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Originally Posted by Mavanas
Rogi, sounds like you do not have the right formula for EP. check line 1016 in DPS output tab.
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1 more question, you -50 stats n set iterations to 10000, doesn't that take hours for you? Since you have to run the simulation like 8 times to get all the EP values. Do you let it run for the entire duration or cancel it earlier?
and also by -50 stats, do u mean agi, stam and str? or -50 to everything?
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11/17/09, 1:08 AM
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#523
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Great Tiger
Night Elf Rogue
Lightning's Blade
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First you run the base case, all 10k iterations. Then change each dps stat by 50 and rerun it 10k times. So yeah it takes 12 hours or so to run the whole thing. You can't interrupt it.
There is a macro that does it. I think it is called EP_calc in the sheet. If you are comfortable with changing the formulas from calculating EP values for 1000 iterations to doing it for 10,000 iterations, you can run the macro and then calculate the averages and EP values at the bottom.
Just a warning, I run EP values in a separate copy because EP_calc will erase all formulas at the bottom of DPS output page since they are made for 1k iterations not 10k. And also when I run the EP values, I make sure that lowering a stat by 50 will not change my caps. I.e going below the poison cap, going below the expertise cap etc.
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11/20/09, 8:38 PM
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#524
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Glass Joe
Night Elf Rogue
Bloodhoof
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Hi
Just a litte bug report:
In your latest version, 3.2.2e, the combat simulation breaks if I equip any combination of Victor's Call Heroic / Mark of Supremacy / Wrathstone as at least one of my trinkets.
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11/20/09, 8:55 PM
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#525
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Great Tiger
Night Elf Rogue
Lightning's Blade
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Thanks for the report. I indeed forgot to update support for the three on-use trinkets. It's all fixed now, and the link should be updated to reflect the change.
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