Originally Posted by songster
The fix to FoK seems to be (as usual) the quick and dirty option. I think the better option would have been to prevent FoK proccing poisons. That prevents the abusive use of it as instant AoE hamstring / MS, which causes much more PvP aggro than the interrupt. It would take PvE damage down to something reasonable, and also prevent stupid stuff like people swapping in 2T8 for sustained AoE purely for the energy return from AoE DP.
Anyone got a handle on the magnitude of the HaT nerf yet? From here it looks like "to the ground baby", and Sub will be completely non-viable once more.
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There were several tests after 3.2 was released that indicated that 1 second cooldown was already implemented. We tested it on Starfall, Stormstrike, Whirlwind, Wound poison, Maul+Swipe, Hemo+Wound, FOK, among others. In all of those cases, HAT did not proc combo points from crits that occured within 1 second of each other. Also an addon that counts HaT procs under the assumption of 1 second cooldown is 90% accurate, and this inaccuracy could be attributed to rng of ruthlessness talent. Perhaps Blizzard omitted certain abilities that we have not tested directly. Either way I do not anticipate major changes to HaT dps as long as there are no further undocumented changes to which abilities can proc HaT.
EDIT: If the 1 second cooldown applies to all combo point income as opposed to being enforced per each player individually, then it will probably bring HaT to an unusable level.