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Old 06/24/09, 8:03 AM   #16
Busko
Glass Joe
 
Human Rogue
 
Kul Tiras (EU)
Yea Shinja noticed it to and im quite dissapointed with that.
As for someone metioning about FoK and the new proc of combat potency isent Fok a throw attack and not a melee attack ? I would think this is the case as it goes under Throwing spec.

And if i recall correct i skiped the T5 4set becasue it was such a low proc rate but i could be remebering wrong.

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Old 06/24/09, 8:14 AM   #17
koaschten
In the rear with the gear!
 
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Troll Rogue
 
Khaz'goroth (EU)
Originally Posted by Busko View Post
And if i recall correct i skiped the T5 4set becasue it was such a low proc rate but i could be remebering wrong.
This and the stats buff to t5 came too late for those that were ready to do BT/Hyjal.

How to get an Android Authenticator on your PC. (updated feb'11)

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Old 06/24/09, 9:12 AM   #18
traxis
Glass Joe
 
Human Rogue
 
Magtheridon
Originally Posted by Tinwhisker View Post
The hunter bonus is also recycled (5% crit to Steady Shot); there may be others as well.

Honestly, I expect that T9 is only going to be a half-tier above T8 (same ilvl as current hard-mode gear) and the majority of raiders will find themselves in a mix of 2pc T9 and hard-mode gear.
Unless this is wrong, which it certainly could be, the data mined so far shows some T9 gear as much as 32 item levels ahead of current T8. It appears most of the 25 man and badge rewards are sitting around item level 145, thus being a major upgrade to 226 tier and normal-mode loot. The 25 man hard mode loot (I assume) is at an amazing ilvl 258, see link.

http://static.mmo-champion.com/mmoc/..._rogue_258.jpg

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Old 06/24/09, 9:35 AM   #19
MerkeMan
Glass Joe
 
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Night Elf Rogue
 
Silvermoon (EU)
On a more important note, let's hope it doesn't have a headpiece lookalike to Lord Voldemort.

This set-bonus will come straight down to proc-chance, it seems.

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Old 06/24/09, 10:05 AM   #20
Kryptyx
Von Kaiser
 
Orc Rogue
 
Drak'thul
Whats a little more depressing is that HFB is not being changed. I would of expected this to be tampered with. If the scourge plays a key role in the bosses we'll most likely see less "Murder friendly" fights which will then keep Combat on top. I'm sure its a little early to say what fights will be better but I am concerned that the breaking point between the two specs being better over one another is based on one sole talent working or not. I think the assassination tree could use some work to make it more onpar with Combat in a better way than HFB and Murder's current implementation.

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Old 06/24/09, 10:10 AM   #21
Tsarin
Glass Joe
 
Pandaren Monk
 
Tanaris
Assuming the the 258 set. Stats are going to look like:

Agil 639 + 28
Stam 687

AP 818
Hit 248
Exp 154
Crit 280
Arp 170

Which should put the combat rogues at about 28 expertise. As you will need at least 1 blue socket of the 4 to power your meta. The +8 agility socket will be filled with the blue and the red socket +4 agility will amount to the loss of only 16 Agility in not socketing correctly.


Edited: To rephrase the last sentence.

Last edited by Tsarin : 06/24/09 at 10:30 AM.

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Old 06/24/09, 11:26 AM   #22
indravarman
Glass Joe
 
Undead Rogue
 
Mal'Ganis
Originally Posted by MerkeMan View Post
On a more important note, let's hope it doesn't have a headpiece lookalike to Lord Voldemort.
From the images that mmo-champ has up, the gear has not changed designs from T8, only color.
On the bright side, it is called "VanCleef's xx of yy"

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Old 06/24/09, 11:27 AM   #23
madsushi
Baller
 
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Pandaren Monk
 
Mal'Ganis
Originally Posted by indravarman View Post
From the images that mmo-champ has up, the gear has not changed designs from T8, only color.
On the bright side, it is called "VanCleefs xx of yy"
They're placeholder graphics. There's also a tier set for both Horde and Alliance: the Horde set is "Garona's".

Author of the Rogue column on WoW Insider and Armory+

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Old 06/24/09, 11:30 AM   #24
Moror
Glass Joe
 
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Draenei Shaman
 
Frostmane (EU)
Originally Posted by Kryptyx View Post
If the scourge plays a key role in the bosses we'll most likely see less "Murder friendly" fights which will then keep Combat on top.

Its obviously speculation as its just names that are provided, but the achivements give some idea as to what will be Murderable. From the looks of it there will be a humanoid, followed by three beasts, an unknown (I'm thinking a Qiraji of some sort), two Val'kyr then the final boss, which could be anything from Scourge to the Black Knight.


* Call of the Crusade (10 player) - Defeat every boss in the Trial of the Crusader in 10-player mode: Gormok the Impaler, Acidmaw, Dreadscale, Icehowl, Lord Jaraxxus, Edyis Darkbane, Fjola Lightbane, Final Boss
* Upper Back Pain (10 player) - Defeat Icehowl with 2 Snobolds on the back of raid members in 10-player mode.
* Resilience Will Fix It (10 player) - Kill the enemy heroes within 60 seconds of each other in 10-player mode.
* Double Time (10 player) - Defeat the Twin Val'kyr within 2 minutes in 10-player mode.
* The Traitor King (10 player) - Kill 12,000 Swarm Scarabs with spikes in 10-player mode.

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Old 06/24/09, 11:31 AM   #25
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
The gear models on mmo-champion are placeholders.

In terms of gear ilevels, it would seem that 10-man will provide 232 and 25 man will provide 245. 10 man hard mode could provide 245 ilevel loot, while 25 man hard mode vaults you to ilevel 258.

The 4p bonus should be a nice boost to Combat Rogues with the SS glyph.

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Old 06/24/09, 12:31 PM   #26
Jeppathum
Von Kaiser
 
Night Elf Rogue
 
Moonglade (EU)
The new daily heroic (5 man) quest is to kill the Black Knight, so I assume he won't also feature in the Coliseum.

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Old 06/24/09, 1:12 PM   #27
xmod2
Don Flamenco
 
Undead Rogue
 
Emerald Dream
Combat Potency now affects all off-hand melee attacks.

vs

Combat Potency: Gives your successful off-hand melee autoattacks a 20% chance to generate 15 Energy.

--

When I first saw this I thought it meant that all offhand swings, regardless of success or not, would have a chance to proc combat potency. I'm guessing this would devalue hit over poison cap for combat rogues if this was the correct reading. How much of the hit EP is based off of increased combat potency procs?

Besides Shiv and FoK (and really, who cares?), I don't see how allowing yellow offhand attacks to proc combat potency would really matter to raiding rogues.

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Old 06/24/09, 1:23 PM   #28
Gile
Glass Joe
 
Draenei Shaman
 
Elune
Combat Potency does not proc off FoK or shiv currently on test server. Also it does proc of Killing Spree off hand attacks now. I have not tested White offhand misses yet but will look into it

Also it looks like the set bonus on t9 is not active yet on test server

Edit
Actually Rupture seems to be proc'ing a buff called Unholy Strength which is 180str in the tool tip

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Old 06/24/09, 2:09 PM   #29
Solitaire
Glass Joe
 
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Blood Elf Rogue
 
Frostwolf
It looks like 2p T9 and rest non-set may be the best way to go. As someone mentioned Combat would be at 28% expertise, and as mutilate I'm not too happy to see 10% armor pen on the gear. Also four blue gems feels like we're going backwards after T8.

In better news the helm has an additional 30 agility and 60 ap, so it's a little more than a 100 ap gain itself.

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Old 06/24/09, 2:24 PM   #30
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
Originally Posted by Solitaire View Post
It looks like 2p T9 and rest non-set may be the best way to go. As someone mentioned Combat would be at 28% expertise, and as mutilate I'm not too happy to see 10% armor pen on the gear. Also four blue gems feels like we're going backwards after T8.

In better news the helm has an additional 30 agility and 60 ap, so it's a little more than a 100 ap gain itself.
Combat should get good benefit from the ArP and the extra 5% crit chance on SS. The extra expertise can allow Combat to pick up more utility talents and go 0/2 or 1/2 Weapon Expertise.

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