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Old 09/22/09, 9:53 AM   #361
Amante
Glass Joe
 
Human Rogue
 
Korgath
3.2.2 is going live today.

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Old 09/22/09, 11:39 AM   #362
lurid
Glass Joe
 
Undead Rogue
 
Maelstrom
3% on all attacks seems much better then 6% on mutilate. Crit chance on mutilate is already well in excess of 60% in raids, but beyond that fact, mutilate should be a relatively small portion of your damage. Mutilate would have to make up a full 50% of your damage for the trade off to work purely in terms of damage, and the energy gain from FA should greatly exceed the gain from SF/mut.

Assuming 60% crit rate on mutilate, you have a 1-(.4*.40)*100 chance of getting 3 CP or 84%

At 66% your odds go to 1-(.34*.34)*100 = 88.44%

Also remember that CQC will effect mutilate as well making your odds 1-(.37*.37)*100 = 86.31%

Only a gain of 2.13% likely hood of a 3 CP mutilate.

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Old 09/22/09, 1:53 PM   #363
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Seawood View Post
Do you need BiS gear? As a rupture-less spec would one gem/buff for ArPen even with the incoming nerf?
There aren't any definite answers except that it shouldn't be done with 4pc T8. The use of a rupture-less cycle does not necessarily need BiS gear but it should be noted that while you can change your spec/glyphs/gems in the combat sheet to force it to choose a ruptureless cycle with many gear sets, this is not always the highest DPS you can obtain with that gear. Granted, a higher DPS number may not directly translate to higher DPS in game because of fight mechanics (target swapping, the need for burst, etc) but it shouldn't be ignored simply for a slightly simpler rotation.


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Old 09/22/09, 2:08 PM   #364
StoicRoivaS
Piston Honda
 
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Blood Elf Rogue
 
Dunemaul
Well 3.2.2 is here and I don't recall seeing any napkin math on our FoK change, specifically when we should be fanning now. Anyone been through this with some rough calcs yet? I don't want to get too off-kilter with nerf ranting, but I think it's pretty silly we're going to walk into a 4-pull and (probably) be single-targeting still. I can totally agree that fan was a little too good in pve, and annoying in certain niche pvp situations (deep defense BGs and 5s), but a 30% nerf is essentially going to make it nearing worthless in pve. There are no spider wing pulls, there is no more freya lasher trash or detonating lashers. Are we just destined to not press it this tier? Are we looking at 4+, 5+ now? Thoughts?

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Old 09/22/09, 2:28 PM   #365
Towelette
Von Kaiser
 
Night Elf Rogue
 
Suramar
Originally Posted by StoicRoivaS View Post
Well 3.2.2 is here and I don't recall seeing any napkin math on our FoK change, specifically when we should be fanning now. Anyone been through this with some rough calcs yet? I don't want to get too off-kilter with nerf ranting, but I think it's pretty silly we're going to walk into a 4-pull and (probably) be single-targeting still. I can totally agree that fan was a little too good in pve, and annoying in certain niche pvp situations (deep defense BGs and 5s), but a 30% nerf is essentially going to make it nearing worthless in pve. There are no spider wing pulls, there is no more freya lasher trash or detonating lashers. Are we just destined to not press it this tier? Are we looking at 4+, 5+ now? Thoughts?
I think you're exaggerating the nerf. You're still going to be using FoK in AoE situations. I did 18k on Hodir trash pulls last night with FoK; 30% less is 12,600 -- still significantly higher than my single-target damage would have been. It should still be a DPS gain to FoK on 4+ trash mobs (and possibly 3) as opposed to single-target dpsing them. The most significant difference is just going to be that you're not topping, or close to topping, the meters on AoE trash pulls anymore. As much as it breaks my heart not to be doing so, FoK was simply too powerful before. Rogues should not be capable of beating Mages and Locks on AoE pulls, regardless of how fun it is to do so.

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Old 09/22/09, 2:40 PM   #366
Nemelias
Glass Joe
 
Human Rogue
 
Earthen Ring (EU)
Actually, if you're just looking at overall AoE damage, your DPS will not decrease by that much as poison damage is unchanged. The biggest problem from a raid point of view is the loss of DPS on fights like Yogg+0, though that's something for Blizz to monitor and balance, not us.

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Old 09/22/09, 3:14 PM   #367
Jaron
Von Kaiser
 
Gnome Rogue
 
Doomhammer
I would look at FoK'ing not being able to interrupt as a bigger nerf than its damage. The FoK'ing interrupt was nice on a lot of fights. I know it will make a big difference for me in regards to the Faction Champion fight, regardless of the damage nerf.

I look at the damage nerf as a balancing act. However, the interrupt nerf... is a massive ability nerf.

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Old 09/22/09, 3:30 PM   #368
obeah
Glass Joe
 
Undead Rogue
 
Warsong
About FoK nerf ppl are forgetting that weapon base damage is growing from patch to patch. So with the new 196/216 dps weapons (and soon, icecrown ones) the nerf will be amortized.

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Old 09/22/09, 6:35 PM   #369
Blakcghost
Glass Joe
 
Troll Rogue
 
Skullcrusher
anyone else noticed an increase to energy regen when spamming FoK? Was doing it to the onyxia whelps and my energy was topping faster than I could use fok. I was mutilate btw

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Old 09/22/09, 6:52 PM   #370
Shaker
AUGH CHAMPION TIME
 
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Human Rogue
 
Elune
Originally Posted by Blakcghost View Post
anyone else noticed an increase to energy regen when spamming FoK? Was doing it to the onyxia whelps and my energy was topping faster than I could use fok. I was mutilate btw
There are 20 whelps on each side (according to WoWWiki), at 20 per side, running ~60% crit with two weapon hits, you should regain roughly 48 energy per FoK, which would be consistent with your observations.

Consistency. It's only a virtue if you're not a screwup.

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Old 09/22/09, 8:49 PM   #371
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by obeah View Post
About FoK nerf ppl are forgetting that weapon base damage is growing from patch to patch. So with the new 196/216 dps weapons (and soon, icecrown ones) the nerf will be amortized.
Other classes damage, abilities, etc are going up as well so this isnt exactly accurate.

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Old 09/23/09, 8:06 AM   #372
robfang
Von Kaiser
 
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Orc Rogue
 
The Venture Co (EU)
A question regarding deadly poison

We all know that deadly poison scales with attack power. With the new patch we know that it won't drop upon the application of Envenom in the mutilate spec.

At a particular time during a fight, you can have many AP/Agi buffs on yourself simultaneously. I wonder the behavior of deadly poison with respect to the stacking temporary AP buffs. Does a deadly poison application with a higher AP coefficient carry over the whole encounter as long as the stack does not drop? If so, changing targets or gambling for offhand weapon switches might have a higher cost for rogue dps. Also, the actual dps increase for the Mutilate builds might be higher than the expected.

Last edited by robfang : 09/23/09 at 10:09 AM.

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Old 09/23/09, 10:19 AM   #373
Cottonpoof
Glass Joe
 
Undead Rogue
 
Thrall
Originally Posted by Shaker View Post
There are 20 whelps on each side (according to WoWWiki), at 20 per side, running ~60% crit with two weapon hits, you should regain roughly 48 energy per FoK, which would be consistent with your observations.
I'm not sure if 3.2.2 changed this, but before you wouldn't get Focused Energy procs from OH FoK crits. If they fixed this your energy regen from FoK would double (not counting Instant procs).

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Old 09/23/09, 4:33 PM   #374
amonmin
Glass Joe
 
Night Elf Rogue
 
Baelgun
I've been looking for a weapon switching macro with no success. Could someone please point me in the direction of a useful and preferably simple macro? Thanks!

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Old 09/23/09, 4:35 PM   #375
lurid
Glass Joe
 
Undead Rogue
 
Maelstrom
Bear in mind blizzard said that if weapon switching macros are a DPS increase, they will make it so they are not. I tend to find adjusting my playstyle for something being targeted for removal is usually an unpleasant endeavor unless the results are amazing.

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