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Old 12/10/09, 8:15 AM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Proc Items (Tiny Abom and Black Bruise) (Updated 1/25)

Update: All the known proc items have now been tested. I'm leaving this is up in case their are further proc items that are found on Lich King, and/or if the proc mechanics change and need to be re-tested.

There are a number of new proc items that have been made available in 3.3, which I'm sure we're all quite curious about. Some of you have probably noticed that the various spreadsheets don't yet model all of these items. There's a very simple reason for this: without knowing the proc rate of the trinket in question, we can't realistically comment on how good it is. Hence, posts of the following types are completely useless, and will be dealt with accordingly:
  • I just picked up this new trinket, which of my existing trinkets should I replace?
    This sort of useless handholding isn't tolerated under normal circumstances; there's no reason it should be now simply because the sheets don't model everything yet. Hint: the answer is almost always going to be "we don't know, check back in a couple weeks once we know the proc rate".
  • I just picked up this trinket, and in a dummy test it had X% uptime.
    I realize you're trying to help by posting this sort of thing, but you're not. There is absolutely nothing useful about this sort of post. There are well defined ways of getting useful information about proc rates. Anecdotes from raids or dummy testing are not among them. If you're serious about helping (i.e., are willing to park your character at a dummy for time periods measured in hours), and would like to know how to perform tests that are actually useful, feel free to PM me. But if you're not performing actually useful testing, we don't want to hear about it. Edit: I've received a lot more interest on this point than initially expected, so rather than responding to each of you individually I will be writing up and posting a guide to such testing in this thread in the next day or two. Thanks for your offers of assistance.
  • I don't have this trinket, but I expect/assume/whatever that it will work like this...
    Baseless speculation is baseless, and thus unproductive. Again, we don't care.

In short: there's not a lot of information about these proc items right now. Unless you're helping fix that, just be patient - asking won't make the answers show up any faster.

Last edited by Aldriana : 01/25/10 at 3:40 AM.

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Old 12/11/09, 10:01 PM   #2
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
So, following are some guidelines for useful proc testing. These are not hard and fast rules; not all of these procedures are necessary for testing all procs. If you know what you're doing, or are specifically trying to test something nonstandard, some of these can be removed or modified. But for normal testing of proc rates and whatnot, you can't go too far wrong by following these guidelines:
  • Autoattack Only. It's not impossible to deal with data sets that have specials and stuff in them, but the data tends to be easier and cleaner to parse if you only have autoattacks.
  • Remove all procs except the one you're testing. It's not the end of the world if you have Berserking on the weapon you're testing, but generally your data will be easier to analyze if you take off any proc trinkets other than the one you might be testing, and use an unenchanted weapon if you're testing a trinket. On a related note:
  • Don't use poison. Unless you're specifically checking to see if something can proc off poisons, this will generally only clutter up your data.
  • If you're testing a weapon, don't use an OH - equip only the weapon you're testing. Having to sort MH attacks from OH attacks to figure out which attacks are able to proc what is a serious nuisance and lowers accuracy.
  • Test for a long time. A 20 minute test will never tell you anything useful. As a general rule, you probably want to test for at least an hour, and longer is *always* better.
  • Log your test. If you don't know how to do this: first, go to your woW/Logs folder and check if you have a file called WoWCombatLog.txt. If you do, delete or rename it. Then, in game, type /combatlog before you start testing; you should get a message that your combat logging has been enabled. When you're done testing, type /combatlog again to stop logging. The log of your test is now saved to that file - WoWCombatLog.txt - and can be analyzed. Note: you may be unable to move or rename that file until you log out of WoW.

After you've made a combatlog of this sort, the easiest way to analyze it is to simply zip it up and send it to me. Note that zipping such files is a very good idea, as they compress very very well and they're thus much easier to move around.

As an additional tip on logging: the log will be smaller if there are fewer other people around. For instance, I personally prefer to test on the Darnassus dummies rather than the IF ones, as they get a lot less use. There's nothing wrong with testing on the IF ones, just be aware that your logs are likely to be larger for the same size test.

When you send me a log, also send me the following information: your character's name, what item you were testing, and the name of the proc. If you have a place where you can host files, you can just send me a link to the file and this information in a PM; if not, PM me and ask for my Email address.

Procs we know the behavior of:
  • Whispering Fanged Skull - 45 sec ICD, 35% proc rate.
  • Needle-Encrusted Scorpion - 50 sec ICD, 10% proc rate.
  • Revered/Exalted Ashen Verdict rings - 60 sec ICD, 1 PPM.
  • Heartpierce - 1 PPM off both equipped weapons.
  • Black Bruise - 3% off both equipped weapons.
  • Tiny Abomination in a Jar - 50% off all hits with both weapons (Autoattack, weapon strikes, and finishers other than SnD). Swings are yellow hits but cannot proc motes, and the distribution of attacks between hands is in the same proportion as the attacks that generated the motes.

Procs we know some of the behavior of:
  • Deathbringer's Will - 105 sec ICD. Proc rate is "about" 50% - might be a bit lower (say 45%) but it's definitely in that ballpark.

I will update this list as I accumulate sufficient proc information to nail down the proc rate of each new item.

Last edited by Aldriana : 01/25/10 at 3:42 AM.

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